#include #include #include #include #define SIZE 1024 void matmul(float** A, float** B, float** C, int n) { int i, j, k; for (i = 0; i < n; ++i) { for (j = 0; j < n; ++j) { C[i][j] = 0; for (k = 0; k < n; ++k) { C[i][j] += A[i][k] * B[k][j]; } } } } void matmulNEON(float** A, float** B, float** C, int n) { for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { float32x4_t vecC = vmovq_n_f32(0); for (int k = 0; k < n; k += 4) { float32x4_t vecA = vld1q_f32(&A[i][k]); float32x4_t vecB = vld1q_f32(&B[k][j]); vecC = vmlaq_f32(vecC, vecA, vecB); } C[i][j] = vgetq_lane_f32(vecC, 0) + vgetq_lane_f32(vecC, 1) + vgetq_lane_f32(vecC, 2) + vgetq_lane_f32(vecC, 3); } } } int main() { float** A = (float**)malloc(SIZE * sizeof(float*)); float** B = (float**)malloc(SIZE * sizeof(float*)); float** C = (float**)malloc(SIZE * sizeof(float*)); int i, j; for (i = 0; i < SIZE; ++i) { A[i] = (float*)malloc(SIZE * sizeof(float)); B[i] = (float*)malloc(SIZE * sizeof(float)); C[i] = (float*)malloc(SIZE * sizeof(float)); } srand(time(0)); for (i = 0; i < SIZE; ++i) { for (j = 0; j < SIZE; ++j) { A[i][j] = rand() % 100; B[i][j] = rand() % 100; } } clock_t start1 = clock(); matmul(A, B, C, SIZE); clock_t end1 = clock(); double time1 = (double)(end1 - start1) / CLOCKS_PER_SEC; printf("tradition %f\n", time1); clock_t start2 = clock(); matmulNEON(A, B, C, SIZE); clock_t end2 = clock(); double time2 = (double)(end2 - start2) / CLOCKS_PER_SEC; printf("NEON %f\n", time2); for (i = 0; i < SIZE; i++) { free(A[i]); free(B[i]); free(C[i]); } free(A); free(B); free(C); return 0; }