上传代码

master
voidlp 5 years ago
commit 803165a5d4

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

@ -0,0 +1,799 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{10EF2555-CEBC-77FF-DC9C-85BFABB8B87F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor-firstpass</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_22;UNITY_2018_4;UNITY_2018;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_WEBGL;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VR;ENABLE_SPATIALTRACKING;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ODIN_INSPECTOR;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>EditorPlugins:7</UnityProjectType>
<UnityBuildTarget>WebGL:20</UnityBuildTarget>
<UnityVersion>2018.4.22f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\DevelopTool\UnityVersion\20180422\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\DevelopTool\UnityVersion\20180422\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierPointEditor.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierPointExtraDataDrawer.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierSplineEditor.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierUtils.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierWalkerEditor.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierWalkerLocomotionEditor.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierWalkerWithSpeedEditor.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\BezierWalkerWithTimeEditor.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Editor\ParticlesFollowBezierEditor.cs" />
<Reference Include="Cinemachine">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
</Reference>
<Reference Include="Unity.DocZh.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.DocZh.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.dll</HintPath>
</Reference>
<Reference Include="Unity.PackageManagerUI.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.AssetBundleBrowser.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Messenger.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Messenger.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.023">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll</HintPath>
</Reference>
<Reference Include="com.unity.cinemachine.editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.024">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTrackingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WebGLModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.WebGLModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Locator">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Timeline">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GoogleAudioSpatializer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpatialTracking">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
</Reference>
<Reference Include="DemiEditor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTween43">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween43.dll</HintPath>
</Reference>
<Reference Include="DOTween46">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween46.dll</HintPath>
</Reference>
<Reference Include="DOTween50">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween50.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="DOTweenProEditor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/JsonNet/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.Config.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.messenger@1.0.7-preview/Editor/Third-Party/websocket-sharp.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{DC84F201-71F0-DA3F-032A-58CF53883468}</Project>
<Name>Assembly-CSharp-firstpass</Name>
</ProjectReference>
<ProjectReference Include="UniRx.csproj">
<Project>{D9A4F9EF-2E93-A280-D039-AB03A35526F1}</Project>
<Name>UniRx</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.csproj">
<Project>{04D16898-7C19-B174-A4E2-83D3F21C6A77}</Project>
<Name>UniRx.Async</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.Editor.csproj">
<Project>{BC320582-65D2-74F8-53B1-800B39455C78}</Project>
<Name>UniRx.Async.Editor</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,822 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{F6EE4A95-01DC-1A73-839B-35DB6E3F436E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_22;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ODIN_INSPECTOR;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2018.4.22f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\Develop\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Develop\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Common\Plugin\Demigiant\DOTweenPro\Editor\DOTweenAnimationInspector.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\pbase\QBaseComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QChildrenCountComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QColorComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QComponentsComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QErrorComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QGameObjectIconComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QLockComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QMonoBehaviorIconComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QPrefabComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QRendererComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QSeparatorComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QStaticComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QTagIconComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QTagLayerComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QTreeMapComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pcomponent\QVisibilityComponent.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pdata\QResources.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\pdata\QSettings.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\phelper\QColorPickerWindow.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\phelper\QObjectListInspector.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\phelper\QObjectListManager.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\phierarchy\QHierarchy.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\phierarchy\QHierarchySettingsWindow.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Editor\Scripts\QHierarchyInitializer.cs" />
<Compile Include="Assets\Common\Plugin\Unity-Logs-Viewer\Reporter\Editor\ReporterEditor.cs" />
<None Include="Assets\Common\Plugin\Demigiant\DemiLib\Core\Editor\DemiEditor.xml" />
<Reference Include="Cinemachine">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
</Reference>
<Reference Include="Unity.DocZh.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.DocZh.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.dll</HintPath>
</Reference>
<Reference Include="Unity.PackageManagerUI.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.AssetBundleBrowser.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Messenger.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Messenger.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.023">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll</HintPath>
</Reference>
<Reference Include="com.unity.cinemachine.editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.024">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTrackingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Locator">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Timeline">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GoogleAudioSpatializer">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpatialTracking">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
</Reference>
<Reference Include="DemiEditor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTween43">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween43.dll</HintPath>
</Reference>
<Reference Include="DOTween46">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween46.dll</HintPath>
</Reference>
<Reference Include="DOTween50">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween50.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="DOTweenProEditor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/JsonNet/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.Config.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.messenger@1.0.7-preview/Editor/Third-Party/websocket-sharp.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>D:/Develop/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{A0739AC0-16F1-6761-03FA-353FF6398CCD}</Project>
<Name>Assembly-CSharp</Name>
</ProjectReference>
<ProjectReference Include="UniRx.csproj">
<Project>{D9A4F9EF-2E93-A280-D039-AB03A35526F1}</Project>
<Name>UniRx</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.csproj">
<Project>{04D16898-7C19-B174-A4E2-83D3F21C6A77}</Project>
<Name>UniRx.Async</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.Editor.csproj">
<Project>{BC320582-65D2-74F8-53B1-800B39455C78}</Project>
<Name>UniRx.Async.Editor</Name>
</ProjectReference>
<ProjectReference Include="Sirenix.OdinInspector.CompatibilityLayer.csproj">
<Project>{D4A65E6C-5848-797D-C8AC-F04BDF914E00}</Project>
<Name>Sirenix.OdinInspector.CompatibilityLayer</Name>
</ProjectReference>
<ProjectReference Include="Sirenix.OdinInspector.CompatibilityLayer.Editor.csproj">
<Project>{5226FBD5-82E6-5011-1C84-55FA4BF41829}</Project>
<Name>Sirenix.OdinInspector.CompatibilityLayer.Editor</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,731 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{DC84F201-71F0-DA3F-032A-58CF53883468}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_22;UNITY_2018_4;UNITY_2018;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_WEBGL;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VR;ENABLE_SPATIALTRACKING;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ODIN_INSPECTOR;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>GamePlugins:3</UnityProjectType>
<UnityBuildTarget>WebGL:20</UnityBuildTarget>
<UnityVersion>2018.4.22f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\DevelopTool\UnityVersion\20180422\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\DevelopTool\UnityVersion\20180422\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\BezierSolution\BezierPoint.cs" />
<Compile Include="Assets\Plugins\BezierSolution\BezierSpline.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Utilities\BezierWalker.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Utilities\BezierWalkerLocomotion.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Utilities\BezierWalkerWithSpeed.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Utilities\BezierWalkerWithTime.cs" />
<Compile Include="Assets\Plugins\BezierSolution\Utilities\ParticlesFollowBezier.cs" />
<None Include="Assets\Plugins\BezierSolution\README.txt" />
<Reference Include="Cinemachine">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
</Reference>
<Reference Include="Unity.DocZh.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.DocZh.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.dll</HintPath>
</Reference>
<Reference Include="Unity.PackageManagerUI.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.AssetBundleBrowser.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Messenger.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Messenger.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.023">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll</HintPath>
</Reference>
<Reference Include="com.unity.cinemachine.editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.024">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTrackingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WebGLModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.WebGLModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Locator">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTween43">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween43.dll</HintPath>
</Reference>
<Reference Include="DOTween46">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween46.dll</HintPath>
</Reference>
<Reference Include="DOTween50">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween50.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/JsonNet/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.Config.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/UnityProjects/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:/DevelopTool/UnityVersion/20180422/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniRx.csproj">
<Project>{D9A4F9EF-2E93-A280-D039-AB03A35526F1}</Project>
<Name>UniRx</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.csproj">
<Project>{04D16898-7C19-B174-A4E2-83D3F21C6A77}</Project>
<Name>UniRx.Async</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.Editor.csproj">
<Project>{BC320582-65D2-74F8-53B1-800B39455C78}</Project>
<Name>UniRx.Async.Editor</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,805 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{A0739AC0-16F1-6761-03FA-353FF6398CCD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_22;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ODIN_INSPECTOR;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2018.4.22f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\Develop\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Develop\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Common\Plugin\Demigiant\DOTweenPro\DOTweenAnimation.cs" />
<Compile Include="Assets\Common\Plugin\JsonNetSample\JsonNetSample.cs" />
<Compile Include="Assets\Common\Plugin\QHierarchy\Scripts\QObjectList.cs" />
<Compile Include="Assets\Common\Plugin\Unity-Logs-Viewer\Reporter\MultiKeyDictionary.cs" />
<Compile Include="Assets\Common\Plugin\Unity-Logs-Viewer\Reporter\Reporter.cs" />
<Compile Include="Assets\Common\Plugin\Unity-Logs-Viewer\Reporter\ReporterGUI.cs" />
<Compile Include="Assets\Common\Plugin\Unity-Logs-Viewer\Reporter\ReporterMessageReceiver.cs" />
<Compile Include="Assets\Common\Plugin\Unity-Logs-Viewer\Reporter\Test\Rotate.cs" />
<Compile Include="Assets\Common\Plugin\Unity-Logs-Viewer\Reporter\Test\TestReporter.cs" />
<Compile Include="Assets\Common\Scripts\WebConnecter.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Common.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\AnalysisJson.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\CoordinateTrasition.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\FileTools.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\FuncTools.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\GetNetTime.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\Singleton.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\TaskManager.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\TimeTrigger.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Comps\UISpriteAnimation.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Coroutine\CoroutineManager.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Coroutine\MineCoroutine.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Data\GlobalData.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Data\WAV.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\MainManager\AudioController.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\MainManager\ConfigManager.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\MainManager\GameMainManager.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\MainManager\LZLoger.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\MainManager\PathHelper.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\MainManager\UIManager.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Serialization.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\SingletonCreator.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Test\TestInputReceiver.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Common\Test\TestUniRX.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\Framework_v1\Code\Collections\ObjectPool.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\Framework_v1\Code\Utilities\Debug\Log.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\Framework_v1\Code\Utilities\Debug\LogText.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\Framework_v1\Code\Utilities\Profiler.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Code\Messages\DelegateMessageHandler.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Code\Messages\EnumMessageDelay.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Code\Messages\EnumMessageRecipientType.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Code\Messages\IMessage.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Code\Messages\Message.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Code\Messages\MessageDispatcher.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Code\Messages\MessageListenerDefinition.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Demos\Scenes\MyCustomMessage.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Demos\Scenes\ObjectEx.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Demos\Scenes\Sample.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\ootii\MessageDispatcher\Demos\Scenes\UI.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Scripts\Demo\TestFSM.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Scripts\StateMachine.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Scripts\StateMachineRunner.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\UIFramework\Scripts\TTUIBind.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\UIFramework\Scripts\TTUIPage.cs" />
<Compile Include="Assets\Courses\MissileCourse\Plugin\LzFramework\UIFramework\Scripts\TTUIRoot.cs" />
<Compile Include="Assets\Courses\MissileCourse\Scripts\FiCameraControl.cs" />
<Compile Include="Assets\Courses\MissileCourse\Scripts\LoadingRes.cs" />
<Compile Include="Assets\Courses\MissileCourse\Scripts\Missle.cs" />
<Compile Include="Assets\Courses\MissileCourse\Scripts\TestWebConnecter.cs" />
<None Include="Assets\Common\Plugin\Demigiant\DOTweenPro\readme.txt" />
<None Include="Assets\Common\Plugin\Demigiant\DemiLib\Core\DemiLib.xml" />
<None Include="Assets\Common\Plugin\Demigiant\DOTween\DOTween50.xml" />
<None Include="Assets\Common\Plugin\Sirenix\Assemblies\Sirenix.Serialization.Config.xml" />
<None Include="Assets\Common\Plugin\Demigiant\DOTween\DOTween46.xml" />
<None Include="Assets\Common\Plugin\Sirenix\Assemblies\Sirenix.Utilities.xml" />
<None Include="Assets\Common\Plugin\Sirenix\Assemblies\Sirenix.Utilities.Editor.xml" />
<None Include="Assets\Common\Plugin\Sirenix\Readme.txt" />
<None Include="Assets\Common\Plugin\Demigiant\DOTween\readme.txt" />
<None Include="Assets\Courses\MissileCourse\Plugin\LzFramework\Plugin\UniRx\ReadMe.txt" />
<None Include="Assets\Common\Plugin\Demigiant\DOTween\DOTween43.xml" />
<None Include="Assets\Common\Plugin\Sirenix\Assemblies\link.xml" />
<None Include="Assets\Common\Plugin\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.xml" />
<None Include="Assets\Common\Plugin\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.xml" />
<None Include="Assets\Common\Plugin\Demigiant\readme_DOTweenPro.txt" />
<Reference Include="Cinemachine">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
</Reference>
<Reference Include="Unity.DocZh.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.DocZh.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.UIWidgets">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.UIWidgets.dll</HintPath>
</Reference>
<Reference Include="Unity.PackageManagerUI.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.AssetBundleBrowser.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Messenger.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Messenger.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.023">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll</HintPath>
</Reference>
<Reference Include="com.unity.cinemachine.editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.024">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Locator">
<HintPath>D:/Develop/Unity/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>D:/Develop/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTween43">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween43.dll</HintPath>
</Reference>
<Reference Include="DOTween46">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween46.dll</HintPath>
</Reference>
<Reference Include="DOTween50">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTween/DOTween50.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/JsonNet/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.Config.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Assets/Common/Plugin/Sirenix/Assemblies/Sirenix.Utilities.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/Work/ZQ/ZQCourse/ZQCourse/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:/Develop/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniRx.csproj">
<Project>{D9A4F9EF-2E93-A280-D039-AB03A35526F1}</Project>
<Name>UniRx</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.csproj">
<Project>{04D16898-7C19-B174-A4E2-83D3F21C6A77}</Project>
<Name>UniRx.Async</Name>
</ProjectReference>
<ProjectReference Include="UniRx.Async.Editor.csproj">
<Project>{BC320582-65D2-74F8-53B1-800B39455C78}</Project>
<Name>UniRx.Async.Editor</Name>
</ProjectReference>
<ProjectReference Include="Sirenix.OdinInspector.CompatibilityLayer.csproj">
<Project>{D4A65E6C-5848-797D-C8AC-F04BDF914E00}</Project>
<Name>Sirenix.OdinInspector.CompatibilityLayer</Name>
</ProjectReference>
<ProjectReference Include="Sirenix.OdinInspector.CompatibilityLayer.Editor.csproj">
<Project>{5226FBD5-82E6-5011-1C84-55FA4BF41829}</Project>
<Name>Sirenix.OdinInspector.CompatibilityLayer.Editor</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

Binary file not shown.

@ -0,0 +1,7 @@
ManifestFileVersion: 0
CRC: 1541205946
AssetBundleManifest:
AssetBundleInfos:
Info_0:
Name: main
Dependencies: {}

Binary file not shown.

@ -0,0 +1,96 @@
ManifestFileVersion: 0
CRC: 565378571
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: d9c0b6055ea1957748555d48cd14d9a3
TypeTreeHash:
serializedVersion: 2
Hash: aba2b642339fb521a087fe29bad0cb33
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 20
Script: {instanceID: 0}
- Class: 21
Script: {instanceID: 0}
- Class: 23
Script: {instanceID: 0}
- Class: 28
Script: {instanceID: 0}
- Class: 33
Script: {instanceID: 0}
- Class: 43
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
- Class: 54
Script: {instanceID: 0}
- Class: 65
Script: {instanceID: 0}
- Class: 81
Script: {instanceID: 0}
- Class: 89
Script: {instanceID: 0}
- Class: 104
Script: {instanceID: 0}
- Class: 108
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
- Class: 114
Script: {fileID: -619905303, guid: f70555f144d8491a825f0804e09c671c, type: 3}
- Class: 114
Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
- Class: 114
Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
- Class: 114
Script: {fileID: 1077351063, guid: f70555f144d8491a825f0804e09c671c, type: 3}
- Class: 114
Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: d0a2e9f16966ecb4aa0874bdc97c20ef, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: c5b729856c58539448736d6f261a00d3, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 93dd4006325623145926baa458962bbf, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 121
Script: {instanceID: 0}
- Class: 128
Script: {instanceID: 0}
- Class: 136
Script: {instanceID: 0}
- Class: 154
Script: {instanceID: 0}
- Class: 156
Script: {instanceID: 0}
- Class: 157
Script: {instanceID: 0}
- Class: 198
Script: {instanceID: 0}
- Class: 199
Script: {instanceID: 0}
- Class: 212
Script: {instanceID: 0}
- Class: 213
Script: {instanceID: 0}
- Class: 218
Script: {instanceID: 0}
- Class: 222
Script: {instanceID: 0}
- Class: 223
Script: {instanceID: 0}
- Class: 224
Script: {instanceID: 0}
- Class: 258
Script: {instanceID: 0}
- Class: 1953259897
Script: {instanceID: 0}
Assets:
- Assets/TestWebconnecter/Scenes/main.unity
Dependencies: []

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3ed965086dec8204e962635fcba54373
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8dc29fa6a775c944ebd4edd8e801db04
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c3acae0974e16dc4f94164da267a4313
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 5869e8c031aae334abdf2c7d94e19cad
folderAsset: yes
timeCreated: 1528277819
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,21 @@
fileFormatVersion: 2
guid: a50bd9a009c8dfc4ebd88cc8101225a7
labels:
- Tween
- Tweening
- Animation
- HOTween
- Paths
- VisualScripting
- VisualEditor
- iTween
- LeanTween
- DFTween
- Ease
- Easing
- Shake
- Punch
- Text
folderAsset: yes
DefaultImporter:
userData:

File diff suppressed because it is too large Load Diff

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 34192c5e0d14aee43a0e86cc4823268a
TextScriptImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 4f007001a22b3d24dae350342c4d19c8
DefaultImporter:
userData:

@ -0,0 +1,30 @@
fileFormatVersion: 2
guid: a811bde74b26b53498b4f6d872b09b6d
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: a00659c7a1bd06b41a3290339acda38c
DefaultImporter:
userData:

@ -0,0 +1,32 @@
fileFormatVersion: 2
guid: 380c1f663833e62479a3017cb0787da4
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,85 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTween43</name>
</assembly>
<members>
<member name="T:DG.Tweening.ShortcutExtensions43">
<summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween43 methods, require Unity 4.3 or later.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.Single)">
<summary>Tweens a Material's color using the given gradient
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.String,System.Single)">
<summary>Tweens a Material's named color property using the given gradient
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="gradient">The gradient to use</param>
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
<param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
<summary>Tweens a Material's alpha color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.SpriteRenderer,UnityEngine.Gradient,System.Single)">
<summary>Tweens a SpriteRenderer's color using the given gradient
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's X position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's Y position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
<summary>Tweens a Rigidbody2D's rotation to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
<para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary>
<param name="endValue">The end value to reach</param>
<param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
<param name="numJumps">Total number of jumps</param>
<param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do.
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member>
</members>
</doc>

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 6162161b9830fd04c89796a2ca4220d3
TextScriptImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 529fe1e0ad74d94468b9c364be60c4d3
DefaultImporter:
userData:

@ -0,0 +1,30 @@
fileFormatVersion: 2
guid: d98df433b973f924f84cc78db0bcfe0b
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,261 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTween46</name>
</assembly>
<members>
<member name="T:DG.Tweening.DOTweenUtils46">
<summary>
Various utils that require Unity 4.6 or later
</summary>
</member>
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
<summary>
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
</summary>
</member>
<member name="T:DG.Tweening.ShortcutExtensions46">
<summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween46 methods, require Unity 4.6 or later.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
<summary>Tweens a CanvasGroup's alpha color to the given value.
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens an Graphic's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
<summary>Tweens an Graphic's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens an Image's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's fillAmount to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOGradientColor(UnityEngine.UI.Image,UnityEngine.Gradient,System.Single)">
<summary>Tweens an Image's colors using the given gradient
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
<summary>Tweens a Outline's effectColor to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
<summary>Tweens a Outline's effectColor alpha to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
<summary>Tweens a Outline's effectDistance to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPosX(UnityEngine.RectTransform,System.Single,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition X to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPosY(UnityEngine.RectTransform,System.Single,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition Y to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorMax(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchorMax to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorMin(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchorMin to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOPivot(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single)">
<summary>Tweens a RectTransform's pivot to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOPivotX(UnityEngine.RectTransform,System.Single,System.Single)">
<summary>Tweens a RectTransform's pivot X to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOPivotY(UnityEngine.RectTransform,System.Single,System.Single)">
<summary>Tweens a RectTransform's pivot Y to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's sizeDelta to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
as if it was connected to the starting position via an elastic.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param>
<param name="duration">The duration of the tween</param>
<param name="vibrato">Indicates how much will the punch vibrate</param>
<param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
1 creates a full oscillation between the punch direction and the opposite direction,
while 0 oscillates only between the punch and the start position</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param>
<param name="strength">The shake strength</param>
<param name="vibrato">Indicates how much will the shake vibrate</param>
<param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
<param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean,System.Boolean)">
<summary>Shakes a RectTransform's anchoredPosition with the given values.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param>
<param name="strength">The shake strength on each axis</param>
<param name="vibrato">Indicates how much will the shake vibrate</param>
<param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
<param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param>
<param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
<param name="numJumps">Total number of jumps</param>
<param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DONormalizedPos(UnityEngine.UI.ScrollRect,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value.
Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOHorizontalNormalizedPos(UnityEngine.UI.ScrollRect,System.Single,System.Single,System.Boolean)">
<summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value.
Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOVerticalNormalizedPos(UnityEngine.UI.ScrollRect,System.Single,System.Single,System.Boolean)">
<summary>Tweens a ScrollRect's verticalNormalizedPosition to the given value.
Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Slider's value to the given value.
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
<summary>Tweens a Text's alpha color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
<summary>Tweens a Text's text to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
<param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
otherwise all tags will be considered as normal text</param>
<param name="scrambleMode">The type of scramble mode to use, if any</param>
<param name="scrambleChars">A string containing the characters to use for scrambling.
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
Leave it to NULL (default) to use default ones</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens a Graphic's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do.
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens a Image's color to the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do.
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color BY the given value,
in a way that allows other DOBlendableColor tweens to work together on the same target,
instead than fight each other as multiple DOColor would do.
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
</member>
</members>
</doc>

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 43b75c769c24f3a4487f8d873406e7da
TextScriptImporter:
userData:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 21834865e8793e4419949ef26515b340
timeCreated: 1428774842
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: 7eaff205517db634fb6e7092a567e1bc
timeCreated: 1428774846
licenseType: Store
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,112 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTween50</name>
</assembly>
<members>
<member name="T:DG.Tweening.ShortcutExtensions50">
<summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween50 methods, require Unity 5.0 or later.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
<summary>Tweens an AudioMixer's exposed float to the given value.
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
<param name="floatName">Name given to the exposed float to set</param>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer,System.Boolean)">
<summary>
Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens completed
(meaning the tweens that don't have infinite loops and were not already complete)
</summary>
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
<summary>
Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens killed.
</summary>
<param name="complete">If TRUE completes the tween before killing it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
<summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
<summary>
Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
<param name="to">Time position to reach
(if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
<summary>
Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
<summary>
Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
<summary>
Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
<summary>
Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
<summary>
Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
<summary>
Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOSmoothRewind(UnityEngine.Audio.AudioMixer)">
<summary>
Smoothly rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
<summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
</member>
</members>
</doc>

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5334cbe2fe659c64c9bf34134433345e
timeCreated: 1428774846
licenseType: Store
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: b27f58ae5d5c33a4bb2d1f4f34bd036d
folderAsset: yes
DefaultImporter:
userData:

@ -0,0 +1,65 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTweenEditor</name>
</assembly>
<members>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
<summary>
Checks that the given editor texture use the correct import settings,
and applies them if they're incorrect.
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
<summary>
Returns TRUE if addons setup is required.
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
<summary>
Returns TRUE if the file/directory at the given path exists.
</summary>
<param name="adbPath">Path, relative to Unity's project folder</param>
<returns></returns>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
<summary>
Converts the given project-relative path to a full path,
with backward (\) slashes).
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
<summary>
Converts the given full path to a path usable with AssetDatabase methods
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
<summary>
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
If the asset already exists at the given path, loads it and returns it.
Otherwise, either returns NULL or automatically creates it before loading and returning it
(depending on the given parameters).
</summary>
<typeparam name="T">Asset type</typeparam>
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
<summary>
Full path for the given loaded assembly, assembly file included
</summary>
</member>
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
<summary>
Not used as menu item anymore, but as a utiity function
</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
<summary>
Setups DOTween
</summary>
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
</member>
</members>
</doc>

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 2e2c6224d345d9249acfa6e8ef40bb2d
TextScriptImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 8f46310a8b0a8f04a92993c37c713243
DefaultImporter:
userData:

@ -0,0 +1,32 @@
fileFormatVersion: 2
guid: 45d5034162d6cf04dbe46da84fc7d074
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 0
settings: {}
data:
first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 0034ebae0c2a9344e897db1160d71b6d
folderAsset: yes
DefaultImporter:
userData:

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 8da095e39e9b4df488dfd436f81116d6
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 128
textureSettings:
filterMode: 1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 2
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 7051dba417b3d53409f2918f1ea4938d
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 256
textureSettings:
filterMode: 1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 2
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 519694efe2bb2914788b151fbd8c01f4
timeCreated: 1428774787
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 256
textureSettings:
filterMode: 1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 2
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 78a59ca99f8987941adb61f9e14a06a7
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 2
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 345323a10bbdc2042908c1826fece8a6
folderAsset: yes
timeCreated: 1528277915
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,30 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 16995157, guid: a811bde74b26b53498b4f6d872b09b6d, type: 3}
m_Name: DOTweenSettings
m_EditorClassIdentifier:
useSafeMode: 1
timeScale: 1
useSmoothDeltaTime: 0
maxSmoothUnscaledTime: 0.15
showUnityEditorReport: 0
logBehaviour: 2
drawGizmos: 1
defaultRecyclable: 0
defaultAutoPlay: 3
defaultUpdateType: 0
defaultTimeScaleIndependent: 0
defaultEaseType: 6
defaultEaseOvershootOrAmplitude: 1.70158
defaultEasePeriod: 0
defaultAutoKill: 1
defaultLoopType: 0
storeSettingsLocation: 1

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: aa869ef74cec44940a6237d7bd2fc603
timeCreated: 1528277862
licenseType: Pro
NativeFormatImporter:
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,18 @@
DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
// GET STARTED //////////////////////////////////////////////
- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
- You're ready to tween. Check out the links below for full documentation and license info.
// LINKS ///////////////////////////////////////////////////////
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
DOTween license: http://dotween.demigiant.com/license.php
DOTween repository (Google Code): https://code.google.com/p/dotween/
// NOTES //////////////////////////////////////////////////////
- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: fccfc62abf2eb0a4db614853430894fd
TextScriptImporter:
userData:

@ -0,0 +1,20 @@
fileFormatVersion: 2
guid: 0e606767f2f03204fb289d21d2696684
labels:
- Tween
- Tweening
- Animation
- HOTween
- Paths
- VisualScripting
- VisualEditor
- iTween
- LeanTween
- DFTween
- Ease
- Easing
- Shake
- Punch
folderAsset: yes
DefaultImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: a5f7a56d339da84449899ecf95fbe33d
DefaultImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 6a2ad353325ffe64983c28d69a8738f5
DefaultImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: a351b59ca54a0bc4083c35844da13a61
DefaultImporter:
userData:

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 2add6a5374e55e642a55ed3b43fd9db4
folderAsset: yes
DefaultImporter:
userData:

@ -0,0 +1,88 @@
fileFormatVersion: 2
guid: 44a054df1702e39458b7072b08d0f212
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 9
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 512
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: 16
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 951645e03d994a94da528ec5d7a2beba
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: af55cfd0e7084ab4884c5a4f29b62d9f
labels:
- Tween
- Tweening
- Animation
- HOTween
- Paths
- VisualScripting
- VisualEditor
- iTween
- LeanTween
- DFTween
- Ease
- Easing
- Shake
- Punch
- 2DToolkit
- TextMeshPro
- Text
folderAsset: yes
DefaultImporter:
userData:

@ -0,0 +1,563 @@
// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2015/03/12 15:55
using System;
using System.Collections.Generic;
using DG.Tweening.Core;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
#if DOTWEEN_TMP
using TMPro;
#endif
#pragma warning disable 1591
namespace DG.Tweening
{
/// <summary>
/// Attach this to a GameObject to create a tween
/// </summary>
[AddComponentMenu("DOTween/DOTween Animation")]
public class DOTweenAnimation : ABSAnimationComponent
{
public float delay;
public float duration = 1;
public Ease easeType = Ease.OutQuad;
public AnimationCurve easeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
public LoopType loopType = LoopType.Restart;
public int loops = 1;
public string id = "";
public bool isRelative;
public bool isFrom;
public bool isIndependentUpdate = false;
public bool autoKill = true;
public bool isActive = true;
public bool isValid;
public Component target;
public DOTweenAnimationType animationType;
public TargetType targetType;
public TargetType forcedTargetType; // Used when choosing between multiple targets
public bool autoPlay = true;
public bool useTargetAsV3;
public float endValueFloat;
public Vector3 endValueV3;
public Vector2 endValueV2;
public Color endValueColor = new Color(1, 1, 1, 1);
public string endValueString = "";
public Rect endValueRect = new Rect(0, 0, 0, 0);
public Transform endValueTransform;
public bool optionalBool0;
public float optionalFloat0;
public int optionalInt0;
public RotateMode optionalRotationMode = RotateMode.Fast;
public ScrambleMode optionalScrambleMode = ScrambleMode.None;
public string optionalString;
bool _tweenCreated; // TRUE after the tweens have been created
int _playCount = -1; // Used when calling DOPlayNext
#region Unity Methods
void Awake()
{
if (!isActive || !isValid) return;
if (animationType != DOTweenAnimationType.Move || !useTargetAsV3) {
// Don't create tweens if we're using a RectTransform as a Move target,
// because that will work only inside Start
CreateTween();
_tweenCreated = true;
}
}
void Start()
{
if (_tweenCreated || !isActive || !isValid) return;
CreateTween();
_tweenCreated = true;
}
void OnDestroy()
{
if (tween != null && tween.IsActive()) tween.Kill();
tween = null;
}
// Used also by DOTweenAnimationInspector when applying runtime changes and restarting
public void CreateTween()
{
if (target == null) {
Debug.LogWarning(string.Format("{0} :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically", this.gameObject.name), this.gameObject);
return;
}
if (forcedTargetType != TargetType.Unset) targetType = forcedTargetType;
if (targetType == TargetType.Unset) {
// Legacy DOTweenAnimation (made with a version older than 0.9.450) without stored targetType > assign it now
targetType = TypeToDOTargetType(target.GetType());
}
switch (animationType) {
case DOTweenAnimationType.None:
break;
case DOTweenAnimationType.Move:
if (useTargetAsV3) {
isRelative = false;
if (endValueTransform == null) {
Debug.LogWarning(string.Format("{0} :: This tween's TO target is NULL, a Vector3 of (0,0,0) will be used instead", this.gameObject.name), this.gameObject);
endValueV3 = Vector3.zero;
} else {
if (targetType == TargetType.RectTransform) {
RectTransform endValueT = endValueTransform as RectTransform;
if (endValueT == null) {
Debug.LogWarning(string.Format("{0} :: This tween's TO target should be a RectTransform, a Vector3 of (0,0,0) will be used instead", this.gameObject.name), this.gameObject);
endValueV3 = Vector3.zero;
} else {
RectTransform rTarget = target as RectTransform;
if (rTarget == null) {
Debug.LogWarning(string.Format("{0} :: This tween's target and TO target are not of the same type. Please reassign the values", this.gameObject.name), this.gameObject);
} else {
// Problem: doesn't work inside Awake (ararargh!)
endValueV3 = DOTweenUtils46.SwitchToRectTransform(endValueT, rTarget);
}
}
} else endValueV3 = endValueTransform.position;
}
}
switch (targetType) {
case TargetType.RectTransform:
tween = ((RectTransform)target).DOAnchorPos3D(endValueV3, duration, optionalBool0);
break;
case TargetType.Transform:
tween = ((Transform)target).DOMove(endValueV3, duration, optionalBool0);
break;
case TargetType.Rigidbody2D:
tween = ((Rigidbody2D)target).DOMove(endValueV3, duration, optionalBool0);
break;
case TargetType.Rigidbody:
tween = ((Rigidbody)target).DOMove(endValueV3, duration, optionalBool0);
break;
}
break;
case DOTweenAnimationType.LocalMove:
tween = transform.DOLocalMove(endValueV3, duration, optionalBool0);
break;
case DOTweenAnimationType.Rotate:
switch (targetType) {
case TargetType.Transform:
tween = ((Transform)target).DORotate(endValueV3, duration, optionalRotationMode);
break;
case TargetType.Rigidbody2D:
tween = ((Rigidbody2D)target).DORotate(endValueFloat, duration);
break;
case TargetType.Rigidbody:
tween = ((Rigidbody)target).DORotate(endValueV3, duration, optionalRotationMode);
break;
}
break;
case DOTweenAnimationType.LocalRotate:
tween = transform.DOLocalRotate(endValueV3, duration, optionalRotationMode);
break;
case DOTweenAnimationType.Scale:
switch (targetType) {
#if DOTWEEN_TK2D
case TargetType.tk2dTextMesh:
tween = ((tk2dTextMesh)target).DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
break;
case TargetType.tk2dBaseSprite:
tween = ((tk2dBaseSprite)target).DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
break;
#endif
default:
tween = transform.DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
break;
}
break;
case DOTweenAnimationType.UIWidthHeight:
tween = ((RectTransform)target).DOSizeDelta(optionalBool0 ? new Vector2(endValueFloat, endValueFloat) : endValueV2, duration);
break;
case DOTweenAnimationType.Color:
isRelative = false;
switch (targetType) {
case TargetType.SpriteRenderer:
tween = ((SpriteRenderer)target).DOColor(endValueColor, duration);
break;
case TargetType.Renderer:
tween = ((Renderer)target).material.DOColor(endValueColor, duration);
break;
case TargetType.Image:
tween = ((Image)target).DOColor(endValueColor, duration);
break;
case TargetType.Text:
tween = ((Text)target).DOColor(endValueColor, duration);
break;
case TargetType.Light:
tween = ((Light)target).DOColor(endValueColor, duration);
break;
#if DOTWEEN_TK2D
case TargetType.tk2dTextMesh:
tween = ((tk2dTextMesh)target).DOColor(endValueColor, duration);
break;
case TargetType.tk2dBaseSprite:
tween = ((tk2dBaseSprite)target).DOColor(endValueColor, duration);
break;
#endif
#if DOTWEEN_TMP
case TargetType.TextMeshProUGUI:
tween = ((TextMeshProUGUI)target).DOColor(endValueColor, duration);
break;
case TargetType.TextMeshPro:
tween = ((TextMeshPro)target).DOColor(endValueColor, duration);
break;
#endif
}
break;
case DOTweenAnimationType.Fade:
isRelative = false;
switch (targetType) {
case TargetType.SpriteRenderer:
tween = ((SpriteRenderer)target).DOFade(endValueFloat, duration);
break;
case TargetType.Renderer:
tween = ((Renderer)target).material.DOFade(endValueFloat, duration);
break;
case TargetType.Image:
tween = ((Image)target).DOFade(endValueFloat, duration);
break;
case TargetType.Text:
tween = ((Text)target).DOFade(endValueFloat, duration);
break;
case TargetType.Light:
tween = ((Light)target).DOIntensity(endValueFloat, duration);
break;
case TargetType.CanvasGroup:
tween = ((CanvasGroup)target).DOFade(endValueFloat, duration);
break;
#if DOTWEEN_TK2D
case TargetType.tk2dTextMesh:
tween = ((tk2dTextMesh)target).DOFade(endValueFloat, duration);
break;
case TargetType.tk2dBaseSprite:
tween = ((tk2dBaseSprite)target).DOFade(endValueFloat, duration);
break;
#endif
#if DOTWEEN_TMP
case TargetType.TextMeshProUGUI:
tween = ((TextMeshProUGUI)target).DOFade(endValueFloat, duration);
break;
case TargetType.TextMeshPro:
tween = ((TextMeshPro)target).DOFade(endValueFloat, duration);
break;
#endif
}
break;
case DOTweenAnimationType.Text:
switch (targetType) {
case TargetType.Text:
tween = ((Text)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
break;
#if DOTWEEN_TK2D
case TargetType.tk2dTextMesh:
tween = ((tk2dTextMesh)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
break;
#endif
#if DOTWEEN_TMP
case TargetType.TextMeshProUGUI:
tween = ((TextMeshProUGUI)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
break;
case TargetType.TextMeshPro:
tween = ((TextMeshPro)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
break;
#endif
}
break;
case DOTweenAnimationType.PunchPosition:
switch (targetType) {
case TargetType.RectTransform:
tween = ((RectTransform)target).DOPunchAnchorPos(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
break;
case TargetType.Transform:
tween = ((Transform)target).DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
break;
}
break;
case DOTweenAnimationType.PunchScale:
tween = transform.DOPunchScale(endValueV3, duration, optionalInt0, optionalFloat0);
break;
case DOTweenAnimationType.PunchRotation:
tween = transform.DOPunchRotation(endValueV3, duration, optionalInt0, optionalFloat0);
break;
case DOTweenAnimationType.ShakePosition:
switch (targetType) {
case TargetType.RectTransform:
tween = ((RectTransform)target).DOShakeAnchorPos(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
break;
case TargetType.Transform:
tween = ((Transform)target).DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
break;
}
break;
case DOTweenAnimationType.ShakeScale:
tween = transform.DOShakeScale(duration, endValueV3, optionalInt0, optionalFloat0);
break;
case DOTweenAnimationType.ShakeRotation:
tween = transform.DOShakeRotation(duration, endValueV3, optionalInt0, optionalFloat0);
break;
case DOTweenAnimationType.CameraAspect:
tween = ((Camera)target).DOAspect(endValueFloat, duration);
break;
case DOTweenAnimationType.CameraBackgroundColor:
tween = ((Camera)target).DOColor(endValueColor, duration);
break;
case DOTweenAnimationType.CameraFieldOfView:
tween = ((Camera)target).DOFieldOfView(endValueFloat, duration);
break;
case DOTweenAnimationType.CameraOrthoSize:
tween = ((Camera)target).DOOrthoSize(endValueFloat, duration);
break;
case DOTweenAnimationType.CameraPixelRect:
tween = ((Camera)target).DOPixelRect(endValueRect, duration);
break;
case DOTweenAnimationType.CameraRect:
tween = ((Camera)target).DORect(endValueRect, duration);
break;
}
if (tween == null) return;
if (isFrom) {
((Tweener)tween).From(isRelative);
} else {
tween.SetRelative(isRelative);
}
tween.SetTarget(this.gameObject).SetDelay(delay).SetLoops(loops, loopType).SetAutoKill(autoKill)
.OnKill(()=> tween = null);
if (isSpeedBased) tween.SetSpeedBased();
if (easeType == Ease.INTERNAL_Custom) tween.SetEase(easeCurve);
else tween.SetEase(easeType);
if (!string.IsNullOrEmpty(id)) tween.SetId(id);
tween.SetUpdate(isIndependentUpdate);
if (hasOnStart) {
if (onStart != null) tween.OnStart(onStart.Invoke);
} else onStart = null;
if (hasOnPlay) {
if (onPlay != null) tween.OnPlay(onPlay.Invoke);
} else onPlay = null;
if (hasOnUpdate) {
if (onUpdate != null) tween.OnUpdate(onUpdate.Invoke);
} else onUpdate = null;
if (hasOnStepComplete) {
if (onStepComplete != null) tween.OnStepComplete(onStepComplete.Invoke);
} else onStepComplete = null;
if (hasOnComplete) {
if (onComplete != null) tween.OnComplete(onComplete.Invoke);
} else onComplete = null;
if (hasOnRewind) {
if (onRewind != null) tween.OnRewind(onRewind.Invoke);
} else onRewind = null;
if (autoPlay) tween.Play();
else tween.Pause();
if (hasOnTweenCreated && onTweenCreated != null) onTweenCreated.Invoke();
}
#endregion
#region Public Methods
// These methods are here so they can be called directly via Unity's UGUI event system
public override void DOPlay()
{
DOTween.Play(this.gameObject);
}
public override void DOPlayBackwards()
{
DOTween.PlayBackwards(this.gameObject);
}
public override void DOPlayForward()
{
DOTween.PlayForward(this.gameObject);
}
public override void DOPause()
{
DOTween.Pause(this.gameObject);
}
public override void DOTogglePause()
{
DOTween.TogglePause(this.gameObject);
}
public override void DORewind()
{
_playCount = -1;
// Rewind using Components order (in case there are multiple animations on the same property)
DOTweenAnimation[] anims = this.gameObject.GetComponents<DOTweenAnimation>();
for (int i = anims.Length - 1; i > -1; --i) {
Tween t = anims[i].tween;
if (t != null && t.IsInitialized()) anims[i].tween.Rewind();
}
// DOTween.Rewind(this.gameObject);
}
/// <summary>
/// Restarts the tween
/// </summary>
/// <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
/// Set it to TRUE when spawning the same DOTweenAnimation in different positions (like when using a pooling system)</param>
public override void DORestart(bool fromHere = false)
{
_playCount = -1;
if (tween == null) {
if (Debugger.logPriority > 1) Debugger.LogNullTween(tween); return;
}
if (fromHere && isRelative) ReEvaluateRelativeTween();
DOTween.Restart(this.gameObject);
}
public override void DOComplete()
{
DOTween.Complete(this.gameObject);
}
public override void DOKill()
{
DOTween.Kill(this.gameObject);
tween = null;
}
#region Specifics
public void DOPlayById(string id)
{
DOTween.Play(this.gameObject, id);
}
public void DOPlayAllById(string id)
{
DOTween.Play(id);
}
public void DOPauseAllById(string id)
{
DOTween.Pause(id);
}
public void DOPlayBackwardsById(string id)
{
DOTween.PlayBackwards(this.gameObject, id);
}
public void DOPlayBackwardsAllById(string id)
{
DOTween.PlayBackwards(id);
}
public void DOPlayForwardById(string id)
{
DOTween.PlayForward(this.gameObject, id);
}
public void DOPlayForwardAllById(string id)
{
DOTween.PlayForward(id);
}
public void DOPlayNext()
{
DOTweenAnimation[] anims = this.GetComponents<DOTweenAnimation>();
while (_playCount < anims.Length - 1) {
_playCount++;
DOTweenAnimation anim = anims[_playCount];
if (anim != null && anim.tween != null && !anim.tween.IsPlaying() && !anim.tween.IsComplete()) {
anim.tween.Play();
break;
}
}
}
public void DORewindAndPlayNext()
{
_playCount = -1;
DOTween.Rewind(this.gameObject);
DOPlayNext();
}
public void DORestartById(string id)
{
_playCount = -1;
DOTween.Restart(this.gameObject, id);
}
public void DORestartAllById(string id)
{
_playCount = -1;
DOTween.Restart(id);
}
/// <summary>
/// Returns the tweens created by this DOTweenAnimation, in the same order as they appear in the Inspector (top to bottom)
/// </summary>
public List<Tween> GetTweens()
{
// return DOTween.TweensByTarget(this.gameObject);
List<Tween> result = new List<Tween>();
DOTweenAnimation[] anims = this.GetComponents<DOTweenAnimation>();
foreach (DOTweenAnimation anim in anims) result.Add(anim.tween);
return result;
}
#endregion
#region Internal Static Helpers (also used by Inspector)
public static TargetType TypeToDOTargetType(Type t)
{
string str = t.ToString();
int dotIndex = str.LastIndexOf(".");
if (dotIndex != -1) str = str.Substring(dotIndex + 1);
if (str.IndexOf("Renderer") != -1 && (str != "SpriteRenderer")) str = "Renderer";
return (TargetType)Enum.Parse(typeof(TargetType), str);
}
#endregion
#endregion
#region Private
// Re-evaluate relative position of path
void ReEvaluateRelativeTween()
{
if (animationType == DOTweenAnimationType.Move) {
((Tweener)tween).ChangeEndValue(transform.position + endValueV3, true);
} else if (animationType == DOTweenAnimationType.LocalMove) {
((Tweener)tween).ChangeEndValue(transform.localPosition + endValueV3, true);
}
}
#endregion
}
public static class DOTweenAnimationExtensions
{
// // Doesn't work on Win 8.1
// public static bool IsSameOrSubclassOf(this Type t, Type tBase)
// {
// return t.IsSubclassOf(tBase) || t == tBase;
// }
public static bool IsSameOrSubclassOf<T>(this Component t)
{
return t is T;
}
}
}

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4d0390bd8b8ffd640b34fe25065ff1df
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

@ -0,0 +1,76 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTweenPro</name>
</assembly>
<members>
<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
<summary>
Restarts the tween
</summary>
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
</member>
<member name="T:DG.Tweening.DOTweenPath">
<summary>
Attach this to a GameObject to create and assign a path to it
</summary>
</member>
<member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
<summary>
Restarts the tween
</summary>
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
</member>
<member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
<summary>
Returns a list of points that are used to draw the path inside the editor.
</summary>
</member>
<member name="T:DG.Tweening.Plugins.SpiralPlugin">
<summary>
Tweens a Vector3 along a spiral.
EndValue represents the direction of the spiral
</summary>
</member>
<member name="T:DG.Tweening.ShortcutExtensionsPro">
<summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Transform's localPosition in a spiral shape.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param>
<param name="axis">The axis around which the spiral will rotate</param>
<param name="mode">The type of spiral movement</param>
<param name="speed">Speed of the rotations</param>
<param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
<param name="depth">Indicates how much the tween should move along the spiral's axis</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody's position in a spiral shape.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="duration">The duration of the tween</param>
<param name="axis">The axis around which the spiral will rotate</param>
<param name="mode">The type of spiral movement</param>
<param name="speed">Speed of the rotations</param>
<param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
<param name="depth">Indicates how much the tween should move along the spiral's axis</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="T:DG.Tweening.SpiralMode">
<summary>
Spiral tween mode
</summary>
</member>
<member name="F:DG.Tweening.SpiralMode.Expand">
<summary>The spiral motion will expand outwards for the whole the tween</summary>
</member>
<member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
<summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
</member>
</members>
</doc>

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: db7d7ef84c388bc4fbc3835d31a15306
TextScriptImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: d719ed2e2c87eae4e8dd520e2df659c1
DefaultImporter:
userData:

@ -0,0 +1,30 @@
fileFormatVersion: 2
guid: aa0b1eebb5db27a419fa4564bbe5c9c5
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 34ca5bde92f87fa4dbeb9593d201fde2
folderAsset: yes
DefaultImporter:
userData:

@ -0,0 +1,568 @@
// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2015/03/12 16:03
using System;
using System.Collections.Generic;
using System.IO;
using DG.DemiEditor;
using DG.DOTweenEditor.Core;
using DG.Tweening;
using DG.Tweening.Core;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
#if DOTWEEN_TMP
using TMPro;
#endif
namespace DG.DOTweenEditor
{
[CustomEditor(typeof(DOTweenAnimation))]
public class DOTweenAnimationInspector : ABSAnimationInspector
{
enum FadeTargetType
{
CanvasGroup,
Image
}
enum ChooseTargetMode
{
None,
BetweenCanvasGroupAndImage
}
static readonly Dictionary<DOTweenAnimationType, Type[]> _AnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() {
{ DOTweenAnimationType.Move, new[] { typeof(Rigidbody), typeof(Rigidbody2D), typeof(RectTransform), typeof(Transform) } },
{ DOTweenAnimationType.LocalMove, new[] { typeof(Transform) } },
{ DOTweenAnimationType.Rotate, new[] { typeof(Rigidbody), typeof(Rigidbody2D), typeof(Transform) } },
{ DOTweenAnimationType.LocalRotate, new[] { typeof(Transform) } },
{ DOTweenAnimationType.Scale, new[] { typeof(Transform) } },
{ DOTweenAnimationType.Color, new[] { typeof(SpriteRenderer), typeof(Renderer), typeof(Image), typeof(Text), typeof(Light) } },
{ DOTweenAnimationType.Fade, new[] { typeof(SpriteRenderer), typeof(Renderer), typeof(Image), typeof(Text), typeof(CanvasGroup), typeof(Light) } },
{ DOTweenAnimationType.Text, new[] { typeof(Text) } },
{ DOTweenAnimationType.PunchPosition, new[] { typeof(RectTransform), typeof(Transform) } },
{ DOTweenAnimationType.PunchRotation, new[] { typeof(Transform) } },
{ DOTweenAnimationType.PunchScale, new[] { typeof(Transform) } },
{ DOTweenAnimationType.ShakePosition, new[] { typeof(RectTransform), typeof(Transform) } },
{ DOTweenAnimationType.ShakeRotation, new[] { typeof(Transform) } },
{ DOTweenAnimationType.ShakeScale, new[] { typeof(Transform) } },
{ DOTweenAnimationType.CameraAspect, new[] { typeof(Camera) } },
{ DOTweenAnimationType.CameraBackgroundColor, new[] { typeof(Camera) } },
{ DOTweenAnimationType.CameraFieldOfView, new[] { typeof(Camera) } },
{ DOTweenAnimationType.CameraOrthoSize, new[] { typeof(Camera) } },
{ DOTweenAnimationType.CameraPixelRect, new[] { typeof(Camera) } },
{ DOTweenAnimationType.CameraRect, new[] { typeof(Camera) } },
{ DOTweenAnimationType.UIWidthHeight, new[] { typeof(RectTransform) } },
};
#if DOTWEEN_TK2D
static readonly Dictionary<DOTweenAnimationType, Type[]> _Tk2dAnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() {
{ DOTweenAnimationType.Scale, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
{ DOTweenAnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
{ DOTweenAnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
{ DOTweenAnimationType.Text, new[] { typeof(tk2dTextMesh) } }
};
#endif
#if DOTWEEN_TMP
static readonly Dictionary<DOTweenAnimationType, Type[]> _TMPAnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() {
{ DOTweenAnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
{ DOTweenAnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
{ DOTweenAnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }
};
#endif
static readonly string[] _AnimationType = new[] {
"None",
"Move", "LocalMove",
"Rotate", "LocalRotate",
"Scale",
"Color", "Fade",
"Text",
"UIWidthHeight",
"Punch/Position", "Punch/Rotation", "Punch/Scale",
"Shake/Position", "Shake/Rotation", "Shake/Scale",
"Camera/Aspect", "Camera/BackgroundColor", "Camera/FieldOfView", "Camera/OrthoSize", "Camera/PixelRect", "Camera/Rect"
};
static string[] _animationTypeNoSlashes; // _AnimationType list without slashes in values
static string[] _datString; // String representation of DOTweenAnimation enum (here for caching reasons)
DOTweenAnimation _src;
bool _runtimeEditMode; // If TRUE allows to change and save stuff at runtime
int _totComponentsOnSrc; // Used to determine if a Component is added or removed from the source
bool _isLightSrc; // Used to determine if we're tweening a Light, to set the max Fade value to more than 1
ChooseTargetMode _chooseTargetMode = ChooseTargetMode.None;
#region MonoBehaviour Methods
void OnEnable()
{
_src = target as DOTweenAnimation;
onStartProperty = base.serializedObject.FindProperty("onStart");
onPlayProperty = base.serializedObject.FindProperty("onPlay");
onUpdateProperty = base.serializedObject.FindProperty("onUpdate");
onStepCompleteProperty = base.serializedObject.FindProperty("onStepComplete");
onCompleteProperty = base.serializedObject.FindProperty("onComplete");
onRewindProperty = base.serializedObject.FindProperty("onRewind");
onTweenCreatedProperty = base.serializedObject.FindProperty("onTweenCreated");
// Convert _AnimationType to _animationTypeNoSlashes
int len = _AnimationType.Length;
_animationTypeNoSlashes = new string[len];
for (int i = 0; i < len; ++i) {
string a = _AnimationType[i];
a = a.Replace("/", "");
_animationTypeNoSlashes[i] = a;
}
}
override public void OnInspectorGUI()
{
base.OnInspectorGUI();
GUILayout.Space(3);
EditorGUIUtils.SetGUIStyles();
bool playMode = Application.isPlaying;
_runtimeEditMode = _runtimeEditMode && playMode;
GUILayout.BeginHorizontal();
EditorGUIUtils.InspectorLogo();
GUILayout.Label(_src.animationType.ToString() + (string.IsNullOrEmpty(_src.id) ? "" : " [" + _src.id + "]"), EditorGUIUtils.sideLogoIconBoldLabelStyle);
// Up-down buttons
GUILayout.FlexibleSpace();
if (GUILayout.Button("▲", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentUp(_src);
if (GUILayout.Button("▼", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentDown(_src);
GUILayout.EndHorizontal();
if (playMode) {
if (_runtimeEditMode) {
} else {
GUILayout.Space(8);
GUILayout.Label("Animation Editor disabled while in play mode", EditorGUIUtils.wordWrapLabelStyle);
if (!_src.isActive) {
GUILayout.Label("This animation has been toggled as inactive and won't be generated", EditorGUIUtils.wordWrapLabelStyle);
GUI.enabled = false;
}
if (GUILayout.Button(new GUIContent("Activate Edit Mode", "Switches to Runtime Edit Mode, where you can change animations values and restart them"))) {
_runtimeEditMode = true;
}
GUILayout.Label("NOTE: when using DOPlayNext, the sequence is determined by the DOTweenAnimation Components order in the target GameObject's Inspector", EditorGUIUtils.wordWrapLabelStyle);
GUILayout.Space(10);
if (!_runtimeEditMode) return;
}
}
Undo.RecordObject(_src, "DOTween Animation");
// _src.isValid = Validate(); // Moved down
EditorGUIUtility.labelWidth = 110;
if (playMode) {
GUILayout.Space(4);
DeGUILayout.Toolbar("Edit Mode Commands");
DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop);
GUILayout.BeginHorizontal();
if (GUILayout.Button("TogglePause")) _src.tween.TogglePause();
if (GUILayout.Button("Rewind")) _src.tween.Rewind();
if (GUILayout.Button("Restart")) _src.tween.Restart();
GUILayout.EndHorizontal();
if (GUILayout.Button("Commit changes and restart")) {
_src.tween.Rewind();
_src.tween.Kill();
if (_src.isValid) {
_src.CreateTween();
_src.tween.Play();
}
}
GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap);
DeGUILayout.EndVBox();
} else {
bool hasManager = _src.GetComponent<DOTweenVisualManager>() != null;
if (!hasManager) {
if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject"))) {
_src.gameObject.AddComponent<DOTweenVisualManager>();
}
}
}
GUILayout.BeginHorizontal();
DOTweenAnimationType prevAnimType = _src.animationType;
// _src.animationType = (DOTweenAnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton);
_src.isActive = EditorGUILayout.Toggle(new GUIContent("", "If unchecked, this animation will not be created"), _src.isActive, GUILayout.Width(16));
GUI.enabled = _src.isActive;
_src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]);
_src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically"));
_src.autoKill = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable"));
GUILayout.EndHorizontal();
if (prevAnimType != _src.animationType) {
// Set default optional values based on animation type
_src.endValueTransform = null;
_src.useTargetAsV3 = false;
switch (_src.animationType) {
case DOTweenAnimationType.Move:
case DOTweenAnimationType.LocalMove:
case DOTweenAnimationType.Rotate:
case DOTweenAnimationType.LocalRotate:
case DOTweenAnimationType.Scale:
_src.endValueV3 = Vector3.zero;
_src.endValueFloat = 0;
_src.optionalBool0 = _src.animationType == DOTweenAnimationType.Scale;
break;
case DOTweenAnimationType.UIWidthHeight:
_src.endValueV3 = Vector3.zero;
_src.endValueFloat = 0;
_src.optionalBool0 = _src.animationType == DOTweenAnimationType.UIWidthHeight;
break;
case DOTweenAnimationType.Color:
case DOTweenAnimationType.Fade:
_isLightSrc = _src.GetComponent<Light>() != null;
_src.endValueFloat = 0;
break;
case DOTweenAnimationType.Text:
_src.optionalBool0 = true;
break;
case DOTweenAnimationType.PunchPosition:
case DOTweenAnimationType.PunchRotation:
case DOTweenAnimationType.PunchScale:
_src.endValueV3 = _src.animationType == DOTweenAnimationType.PunchRotation ? new Vector3(0,180,0) : Vector3.one;
_src.optionalFloat0 = 1;
_src.optionalInt0 = 10;
_src.optionalBool0 = false;
break;
case DOTweenAnimationType.ShakePosition:
case DOTweenAnimationType.ShakeRotation:
case DOTweenAnimationType.ShakeScale:
_src.endValueV3 = _src.animationType == DOTweenAnimationType.ShakeRotation ? new Vector3(90,90,90) : Vector3.one;
_src.optionalInt0 = 10;
_src.optionalFloat0 = 90;
_src.optionalBool0 = false;
break;
case DOTweenAnimationType.CameraAspect:
case DOTweenAnimationType.CameraFieldOfView:
case DOTweenAnimationType.CameraOrthoSize:
_src.endValueFloat = 0;
break;
case DOTweenAnimationType.CameraPixelRect:
case DOTweenAnimationType.CameraRect:
_src.endValueRect = new Rect(0, 0, 0, 0);
break;
}
}
if (_src.animationType == DOTweenAnimationType.None) {
_src.isValid = false;
if (GUI.changed) EditorUtility.SetDirty(_src);
return;
}
if (prevAnimType != _src.animationType || ComponentsChanged()) {
_src.isValid = Validate();
// See if we need to choose between multiple targets
if (_src.animationType == DOTweenAnimationType.Fade && _src.GetComponent<CanvasGroup>() != null && _src.GetComponent<Image>() != null) {
_chooseTargetMode = ChooseTargetMode.BetweenCanvasGroupAndImage;
// Reassign target and forcedTargetType if lost
if (_src.forcedTargetType == TargetType.Unset) _src.forcedTargetType = _src.targetType;
switch (_src.forcedTargetType) {
case TargetType.CanvasGroup:
_src.target = _src.GetComponent<CanvasGroup>();
break;
case TargetType.Image:
_src.target = _src.GetComponent<Image>();
break;
}
} else {
_chooseTargetMode = ChooseTargetMode.None;
_src.forcedTargetType = TargetType.Unset;
}
}
if (!_src.isValid) {
GUI.color = Color.red;
GUILayout.BeginVertical(GUI.skin.box);
GUILayout.Label("No valid Component was found for the selected animation", EditorGUIUtils.wordWrapLabelStyle);
GUILayout.EndVertical();
GUI.color = Color.white;
if (GUI.changed) EditorUtility.SetDirty(_src);
return;
}
// Special cases in which multiple target types could be used (set after validation)
if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != TargetType.Unset) {
FadeTargetType fadeTargetType = (FadeTargetType)Enum.Parse(typeof(FadeTargetType), _src.forcedTargetType.ToString());
TargetType prevTargetType = _src.forcedTargetType;
_src.forcedTargetType = (TargetType)Enum.Parse(typeof(TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString());
if (_src.forcedTargetType != prevTargetType) {
// Target type change > assign correct target
switch (_src.forcedTargetType) {
case TargetType.CanvasGroup:
_src.target = _src.GetComponent<CanvasGroup>();
break;
case TargetType.Image:
_src.target = _src.GetComponent<Image>();
break;
}
}
}
GUILayout.BeginHorizontal();
_src.duration = EditorGUILayout.FloatField("Duration", _src.duration);
if (_src.duration < 0) _src.duration = 0;
_src.isSpeedBased = DeGUILayout.ToggleButton(_src.isSpeedBased, new GUIContent("SpeedBased", "If selected, the duration will count as units/degree x second"), DeGUI.styles.button.tool, GUILayout.Width(75));
GUILayout.EndHorizontal();
_src.delay = EditorGUILayout.FloatField("Delay", _src.delay);
if (_src.delay < 0) _src.delay = 0;
_src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate);
_src.easeType = EditorGUIUtils.FilteredEasePopup(_src.easeType);
if (_src.easeType == Ease.INTERNAL_Custom) {
_src.easeCurve = EditorGUILayout.CurveField(" Ease Curve", _src.easeCurve);
}
_src.loops = EditorGUILayout.IntField(new GUIContent("Loops", "Set to -1 for infinite loops"), _src.loops);
if (_src.loops < -1) _src.loops = -1;
if (_src.loops > 1 || _src.loops == -1)
_src.loopType = (LoopType)EditorGUILayout.EnumPopup(" Loop Type", _src.loopType);
_src.id = EditorGUILayout.TextField("ID", _src.id);
bool canBeRelative = true;
// End value and eventual specific options
switch (_src.animationType) {
case DOTweenAnimationType.Move:
case DOTweenAnimationType.LocalMove:
GUIEndValueV3(_src.animationType == DOTweenAnimationType.Move);
_src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
canBeRelative = !_src.useTargetAsV3;
break;
case DOTweenAnimationType.Rotate:
case DOTweenAnimationType.LocalRotate:
if (_src.GetComponent<Rigidbody2D>()) GUIEndValueFloat();
else {
GUIEndValueV3();
_src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup(" Rotation Mode", _src.optionalRotationMode);
}
break;
case DOTweenAnimationType.Scale:
if (_src.optionalBool0) GUIEndValueFloat();
else GUIEndValueV3();
_src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
break;
case DOTweenAnimationType.UIWidthHeight:
if (_src.optionalBool0) GUIEndValueFloat();
else GUIEndValueV2();
_src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
break;
case DOTweenAnimationType.Color:
GUIEndValueColor();
canBeRelative = false;
break;
case DOTweenAnimationType.Fade:
GUIEndValueFloat();
if (_src.endValueFloat < 0) _src.endValueFloat = 0;
if (!_isLightSrc && _src.endValueFloat > 1) _src.endValueFloat = 1;
canBeRelative = false;
break;
case DOTweenAnimationType.Text:
GUIEndValueString();
_src.optionalBool0 = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0);
_src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode);
_src.optionalString = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString);
break;
case DOTweenAnimationType.PunchPosition:
case DOTweenAnimationType.PunchRotation:
case DOTweenAnimationType.PunchScale:
GUIEndValueV3();
canBeRelative = false;
_src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50);
_src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1);
if (_src.animationType == DOTweenAnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
break;
case DOTweenAnimationType.ShakePosition:
case DOTweenAnimationType.ShakeRotation:
case DOTweenAnimationType.ShakeScale:
GUIEndValueV3();
canBeRelative = false;
_src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50);
_src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90);
if (_src.animationType == DOTweenAnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
break;
case DOTweenAnimationType.CameraAspect:
case DOTweenAnimationType.CameraFieldOfView:
case DOTweenAnimationType.CameraOrthoSize:
GUIEndValueFloat();
canBeRelative = false;
break;
case DOTweenAnimationType.CameraBackgroundColor:
GUIEndValueColor();
canBeRelative = false;
break;
case DOTweenAnimationType.CameraPixelRect:
case DOTweenAnimationType.CameraRect:
GUIEndValueRect();
canBeRelative = false;
break;
}
// Final settings
if (canBeRelative) _src.isRelative = EditorGUILayout.Toggle(" Relative", _src.isRelative);
// Events
AnimationInspectorGUI.AnimationEvents(this, _src);
if (GUI.changed) EditorUtility.SetDirty(_src);
}
#endregion
#region Methods
// Returns TRUE if the Component layout on the src gameObject changed (a Component was added or removed)
bool ComponentsChanged()
{
int prevTotComponentsOnSrc = _totComponentsOnSrc;
_totComponentsOnSrc = _src.gameObject.GetComponents<Component>().Length;
return prevTotComponentsOnSrc != _totComponentsOnSrc;
}
// Checks if a Component that can be animated with the given animationType is attached to the src
bool Validate()
{
if (_src.animationType == DOTweenAnimationType.None) return false;
Component srcTarget;
// First check for external plugins
#if DOTWEEN_TK2D
if (_Tk2dAnimationTypeToComponent.ContainsKey(_src.animationType)) {
foreach (Type t in _Tk2dAnimationTypeToComponent[_src.animationType]) {
srcTarget = _src.GetComponent(t);
if (srcTarget != null) {
_src.target = srcTarget;
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
return true;
}
}
}
#endif
#if DOTWEEN_TMP
if (_TMPAnimationTypeToComponent.ContainsKey(_src.animationType)) {
foreach (Type t in _TMPAnimationTypeToComponent[_src.animationType]) {
srcTarget = _src.GetComponent(t);
if (srcTarget != null) {
_src.target = srcTarget;
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
return true;
}
}
}
#endif
// Then check for regular stuff
if (_AnimationTypeToComponent.ContainsKey(_src.animationType)) {
foreach (Type t in _AnimationTypeToComponent[_src.animationType]) {
srcTarget = _src.GetComponent(t);
if (srcTarget != null) {
_src.target = srcTarget;
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
return true;
}
}
}
return false;
}
DOTweenAnimationType AnimationToDOTweenAnimationType(string animation)
{
if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimationType));
animation = animation.Replace("/", "");
return (DOTweenAnimationType)(Array.IndexOf(_datString, animation));
}
int DOTweenAnimationTypeToPopupId(DOTweenAnimationType animation)
{
return Array.IndexOf(_animationTypeNoSlashes, animation.ToString());
}
#endregion
#region GUI Draw Methods
void GUIEndValueFloat()
{
GUILayout.BeginHorizontal();
GUIToFromButton();
_src.endValueFloat = EditorGUILayout.FloatField(_src.endValueFloat);
GUILayout.EndHorizontal();
}
void GUIEndValueColor()
{
GUILayout.BeginHorizontal();
GUIToFromButton();
_src.endValueColor = EditorGUILayout.ColorField(_src.endValueColor);
GUILayout.EndHorizontal();
}
void GUIEndValueV3(bool optionalTransform = false)
{
GUILayout.BeginHorizontal();
GUIToFromButton();
if (_src.useTargetAsV3) {
Transform prevT = _src.endValueTransform;
_src.endValueTransform = EditorGUILayout.ObjectField(_src.endValueTransform, typeof(Transform), true) as Transform;
if (_src.endValueTransform != prevT && _src.endValueTransform != null) {
// Check that it's a Transform for a Transform or a RectTransform for a RectTransform
if (_src.GetComponent<RectTransform>() != null) {
if (_src.endValueTransform.GetComponent<RectTransform>() == null) {
EditorUtility.DisplayDialog("DOTween Pro", "For Unity UI elements, the target must also be a UI element", "Ok");
_src.endValueTransform = null;
}
} else if (_src.endValueTransform.GetComponent<RectTransform>() != null) {
EditorUtility.DisplayDialog("DOTween Pro", "You can't use a UI target for a non UI object", "Ok");
_src.endValueTransform = null;
}
}
} else {
_src.endValueV3 = EditorGUILayout.Vector3Field("", _src.endValueV3, GUILayout.Height(16));
}
if (optionalTransform) {
if (GUILayout.Button(_src.useTargetAsV3 ? "target" : "value", EditorGUIUtils.sideBtStyle, GUILayout.Width(44))) _src.useTargetAsV3 = !_src.useTargetAsV3;
}
GUILayout.EndHorizontal();
if (_src.useTargetAsV3 && _src.endValueTransform != null && _src.target is RectTransform) {
EditorGUILayout.HelpBox("NOTE: when using a UI target, the tween will be created during Start instead of Awake", MessageType.Info);
}
}
void GUIEndValueV2()
{
GUILayout.BeginHorizontal();
GUIToFromButton();
_src.endValueV2 = EditorGUILayout.Vector2Field("", _src.endValueV2, GUILayout.Height(16));
GUILayout.EndHorizontal();
}
void GUIEndValueString()
{
GUILayout.BeginHorizontal();
GUIToFromButton();
_src.endValueString = EditorGUILayout.TextArea(_src.endValueString, EditorGUIUtils.wordWrapTextArea);
GUILayout.EndHorizontal();
}
void GUIEndValueRect()
{
GUILayout.BeginHorizontal();
GUIToFromButton();
_src.endValueRect = EditorGUILayout.RectField(_src.endValueRect);
GUILayout.EndHorizontal();
}
void GUIToFromButton()
{
if (GUILayout.Button(_src.isFrom ? "FROM" : "TO", EditorGUIUtils.sideBtStyle, GUILayout.Width(90))) _src.isFrom = !_src.isFrom;
GUILayout.Space(16);
}
#endregion
}
}

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e0203fd81362bab4d842d87ad09ee76e
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

@ -0,0 +1,18 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTweenProEditor</name>
</assembly>
<members>
<member name="T:DG.DOTweenEditor.Core.ColorPalette.Custom">
<summary>
Custom colors
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.StylePalette.Custom.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
</members>
</doc>

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 753a4f4ed73b17143923101226957756
TextScriptImporter:
userData:

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: ee3a420017f129443896310d9fab256b
DefaultImporter:
userData:

@ -0,0 +1,30 @@
fileFormatVersion: 2
guid: a6402d4311c862b4eb1325590d6466af
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,25 @@
DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
// GET STARTED //////////////////////////////////////////////
- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
Do this AFTER you have imported other plugins, so they will be recognized and if DOTween has additional features for those plugins they will be imported.
// VISUAL SCRIPTING (PRO ONLY)
- To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation"
- To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path"
// SCRIPTING
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
- You're ready to tween. Check out the links below for full documentation and license info.
// LINKS ///////////////////////////////////////////////////////
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
DOTween license: http://dotween.demigiant.com/license.php
DOTween repository (Google Code): https://code.google.com/p/dotween/
// NOTES //////////////////////////////////////////////////////
- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: aa8f07903bf128e44a7d0b91a63dedab
TextScriptImporter:
userData:

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 54c1d662929d70941888766692100485
folderAsset: yes
timeCreated: 1432888788
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 81ce3127d24a5454ea888b42effc7133
folderAsset: yes
timeCreated: 1449420072
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save