优化细节

master
voidlp 5 years ago
parent ff8b017685
commit c7690ceb1a

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using DG.Tweening;
public class Missle : MonoBehaviour
{
@ -19,6 +20,7 @@ public class Missle : MonoBehaviour
// state
private bool bTargetReady;
private bool bTouchingGround;
private int level;
// cache
private Rigidbody rigid;
@ -52,26 +54,26 @@ public class Missle : MonoBehaviour
}
//level 1-5
void SetTarget(uint level)
void SetTarget(int level)
{
var distanceZ = correctObjectTF.position.z - initialPosition.z;
var distanceX = correctObjectTF.position.x - initialPosition.x;
switch (level)
{
case 0:
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.1f, errorObjectTF.position.y, initialPosition.z + distanceZ * 0.05f);
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.1f, -0.3f, initialPosition.z + distanceZ * 0.05f);
TargetObjectTF = errorObjectTF;
break;
case 1:
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.3f, errorObjectTF.position.y, initialPosition.z + distanceZ * 0.3f);
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.3f, -0.3f, initialPosition.z + distanceZ * 0.3f);
TargetObjectTF = errorObjectTF;
break;
case 2:
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.5f, errorObjectTF.position.y, initialPosition.z + distanceZ * 0.5f);
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.5f, -0.3f, initialPosition.z + distanceZ * 0.5f);
TargetObjectTF = errorObjectTF;
break;
case 3:
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.8f, errorObjectTF.position.y, initialPosition.z + distanceZ * 0.8f);
errorObjectTF.position = new Vector3(initialPosition.x + distanceX * 0.8f, -0.3f, initialPosition.z + distanceZ * 0.8f);
TargetObjectTF = errorObjectTF;
break;
case 4:
@ -91,9 +93,8 @@ public class Missle : MonoBehaviour
{
//
missle.SetActive(true);
particles.Stop();
//missle.GetComponent<Renderer>().enabled = true;
GetMissleRigidComponent();
rigid.velocity = Vector3.zero;
transform.SetPositionAndRotation(initialPosition, initialRotation);
missle.transform.SetPositionAndRotation(initialPosition, initialRotation);
bTouchingGround = true;
@ -121,57 +122,33 @@ public class Missle : MonoBehaviour
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.Space))
{
//if (Input.GetKeyDown(KeyCode.Space))
//{
ResetToInitialState();
Launch();
}
// ResetToInitialState();
// Launch();
//}
if (Input.GetKeyDown(KeyCode.R))
{
ResetToInitialState();
}
if (Input.GetKeyDown(KeyCode.Keypad0))
{
SetTarget(0);
}
if (Input.GetKeyDown(KeyCode.Keypad1))
{
SetTarget(1);
}
if (Input.GetKeyDown(KeyCode.Keypad2))
{
SetTarget(2);
}
if (Input.GetKeyDown(KeyCode.Keypad3))
{
SetTarget(3);
}
if (Input.GetKeyDown(KeyCode.Keypad4))
{
SetTarget(4);
}
if (Input.GetKeyDown(KeyCode.Keypad5))
for (KeyCode i = KeyCode.Alpha0; i <= KeyCode.Alpha5; i++)
{
SetTarget(5);
if (Input.GetKeyDown(i))
{
level = i - KeyCode.Alpha0;
ResetToInitialState();
Launch();
return;
}
}
if (!bTouchingGround && !bTargetReady)
{
transform.rotation = Quaternion.LookRotation(rigid.velocity) * initialRotation;
//missle.transform.position = transform.position;
//var angleX = transform.eulerAngles.x - 90;
//if (angleX > 270)
//{
// angleX -= 180;
//}
//missle.transform.eulerAngles = new Vector3(angleX, transform.eulerAngles.y, transform.eulerAngles.z);
missle.transform.position = transform.position;
missle.transform.eulerAngles = new Vector3(transform.eulerAngles.x - 180, transform.eulerAngles.y, transform.eulerAngles.z);
}
}
}
void OnCollisionEnter(Collision collision)
{
@ -216,6 +193,18 @@ public class Missle : MonoBehaviour
void Launch()
{
if (level == 0)
{
particles.transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + 2);
BoomEffect();
return;
} else
{
SetTarget(level);
}
GetMissleRigidComponent();
rigid.velocity = Vector3.zero;
missle.GetComponent<Renderer>().enabled = true;
Vector3 projectileXZPos = new Vector3(transform.position.x, 0.0f, transform.position.z);
Vector3 targetXZPos = new Vector3(TargetObjectTF.position.x, 0.0f, TargetObjectTF.position.z);

@ -1 +1 @@
Build from LAPTOP-6B1OU541 at 2020/5/28 15:37:41
Build from LAPTOP-6B1OU541 at 2020/5/29 11:30:57

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