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using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.widgets;
namespace Unity.UIWidgets.material {
public class GridTile : StatelessWidget {
public GridTile(
Key key = null,
Widget header = null,
Widget footer = null,
Widget child = null) : base(key: key) {
D.assert(child != null);
this.header = header;
this.footer = footer;
this.child = child;
}
public readonly Widget header;
public readonly Widget footer;
public readonly Widget child;
public override Widget build(BuildContext context) {
if (this.header == null && this.footer == null) {
return this.child;
}
List<Widget> children = new List<Widget> {
Positioned.fill(
child: this.child)
};
if (this.header != null) {
children.Add(new Positioned(
top: 0.0f,
left: 0.0f,
right: 0.0f,
child: this.header));
}
if (this.footer != null) {
children.Add(new Positioned(
left: 0.0f,
bottom: 0.0f,
right: 0.0f,
child: this.footer));
}
return new Stack(
children: children);
}
}
}