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{
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// 使用 IntelliSense 了解相关属性。
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// 悬停以查看现有属性的描述。
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Python 调试程序: 当前文件",
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"type": "debugpy",
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"request": "launch",
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"program": "${file}",
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"console": "integratedTerminal"
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}
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]
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}
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import pygame as pg
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if __name__ == '__main__':
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pg.init()
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WIDTH = 615
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HEIGHT = 615
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clock = pg.time.Clock()
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screen = pg.display.set_mode((WIDTH, HEIGHT))
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black = pg.image.load("data/storn_black.png").convert_alpha()
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white = pg.image.load("data/storn_white.png").convert_alpha()
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background = pg.image.load("data/bg.png").convert_alpha()
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objects = []
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pg.display.set_caption("五子棋")
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going = True
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while going:
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screen.blit(background, (0, 0))
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for event in pg.event.get():
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if event.type == pg.QUIT:
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going = False
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elif event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE:
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going = False
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elif event.type == pg.MOUSEBUTTONDOWN:
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pos = pg.mouse.get_pos()
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print(pos)
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objects.append([black,(pos[0]-18,pos[1]-18)])
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for o in objects:
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screen.blit(o[0], o[1])
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clock.tick(60)
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pg.display.update()
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pg.quit()
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