import pygame as pg if __name__ == '__main__': pg.init() WIDTH = 615 HEIGHT = 615 clock = pg.time.Clock() screen = pg.display.set_mode((WIDTH, HEIGHT)) black = pg.image.load("data/storn_black.png").convert_alpha() white = pg.image.load("data/storn_white.png").convert_alpha() background = pg.image.load("data/bg.png").convert_alpha() objects = [] pg.display.set_caption("五子棋") going = True while going: screen.blit(background, (0, 0)) for event in pg.event.get(): if event.type == pg.QUIT: going = False elif event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE: going = False elif event.type == pg.MOUSEBUTTONDOWN: pos = pg.mouse.get_pos() print(pos) objects.append([black,(pos[0]-18,pos[1]-18)]) for o in objects: screen.blit(o[0], o[1]) clock.tick(60) pg.display.update() pg.quit()