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import pygame
import os
Sound_Asset_path = './Resource/sound'
class Mixer:
def __init__(self):
pygame.mixer.init()
self.sound_dict:[str,pygame.mixer.Sound]={}
self.initResource()
def initResource(self):
for filename in os.listdir(Sound_Asset_path):
if filename.endswith(".mp3"):
sound_name = os.path.splitext(filename)[0]
sound_path = os.path.join(Sound_Asset_path,filename)
sound = pygame.mixer.Sound(sound_path)
self.sound_dict[sound_name] = sound
def play(self,sound_name:str):
if self.sound_dict.__contains__(sound_name):
sound = self.sound_dict[sound_name]
pygame.mixer.Sound.play(sound)
else:
print(f"未找到声源:{sound_name}")