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260 lines
10 KiB
260 lines
10 KiB
import os
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import pygame
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from pygame.locals import *
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from Managed.ChessModel.ChessColor import ChessColor
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from Managed.icon import icon as Icon
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chessBoard_img_path = './Resource/img/ChessBoard'
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Icon_Asset_path = './Resource/img/icon'
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front_path = './Resource/front/FZLBJW.ttf'
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chessBoard_img = 'chessboard.png'
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backGround_img = 'background.jpg'
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#region 字体颜色
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color_white = (255, 255, 255)
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color_yellow = (255,255,0)
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color_red = (255,0,0)
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#endregion
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#region 游戏设置
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tipping_minutes = 1
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warning_minutes = 2
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log_capital = 5
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log_delta_alpha = 40
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#endregion
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#region 视窗常量
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# 游戏视窗大小
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GAME_WIDTH,GAME_HEIGHT = 1200,780
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#提示窗口大小
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TIP_WIDTH,TIP_HEIGHT = 300,780
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ACTION_TIP_ORI_BLACK,ACTION_TIP_ORI_RED = (60,240),(60,420)
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ACTION_TIME_TIP_ORI_BLACK,ACTION_TIME_TIP_ORI_RED = (100,300),(100,480)
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#棋盘窗口大小
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CHESSBOARD_WIDTH, CHESSBOARD_HEIGHT = 600, 660
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GAMEOVER_TIP_ORI_RED,GAMEOVER_TIP_ORI_BLACK = (500,480),(500,180)
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#棋盘窗口原点
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CHESSBOARD_ORI = 300,60
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#每个格子的大小
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CHESS_SIZE_X,CHESS_SIZE_Y = 60,60
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#游戏左上角到第一个棋子间的位置差
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OFFSET_X,OFFSET_Y = 360,120
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#日志窗口原点
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LOG_ORI = 900,0
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SAVE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*5)
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QUIT_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*3)
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REMAKE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77)
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#渲染图层
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CHESS_LAYER = 4#棋子层
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DROP_POINT_LAYER = 3#落点层
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def update_global_val(game_WIDTH, game_HEIGHT):
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global GAME_WIDTH,GAME_HEIGHT,TIP_WIDTH,TIP_HEIGHT,LOG_ORI,CHESSBOARD_ORI,OFFSET_X,OFFSET_Y
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global GAMEOVER_TIP_ORI_RED,GAMEOVER_TIP_ORI_BLACK,ACTION_TIP_ORI_BLACK,ACTION_TIP_ORI_RED
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global ACTION_TIME_TIP_ORI_BLACK,ACTION_TIME_TIP_ORI_RED,SAVE_ORI,QUIT_ORI,REMAKE_ORI
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GAME_WIDTH,GAME_HEIGHT = game_WIDTH, game_HEIGHT
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TIP_WIDTH,TIP_HEIGHT = (GAME_WIDTH - CHESSBOARD_WIDTH)//2,GAME_HEIGHT
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LOG_ORI = (TIP_WIDTH + CHESSBOARD_WIDTH),0
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CHESSBOARD_ORI = TIP_WIDTH,(GAME_HEIGHT-CHESSBOARD_HEIGHT)//2
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OFFSET_X,OFFSET_Y = (TIP_WIDTH + CHESS_SIZE_X),(GAME_HEIGHT-CHESSBOARD_HEIGHT)//2 + CHESS_SIZE_Y
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GAMEOVER_TIP_ORI_BLACK = (TIP_WIDTH+CHESSBOARD_WIDTH//3,OFFSET_Y+CHESS_SIZE_Y*6)
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GAMEOVER_TIP_ORI_RED = (TIP_WIDTH+CHESSBOARD_WIDTH//3,OFFSET_Y+CHESS_SIZE_Y)
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ACTION_TIP_ORI_BLACK,ACTION_TIP_ORI_RED = (TIP_WIDTH//5,OFFSET_Y+CHESS_SIZE_Y*2),(TIP_WIDTH//5,OFFSET_Y+CHESS_SIZE_Y*5)
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ACTION_TIME_TIP_ORI_BLACK,ACTION_TIME_TIP_ORI_RED = (TIP_WIDTH/3,OFFSET_Y+CHESS_SIZE_Y*3),(TIP_WIDTH/3,OFFSET_Y+CHESS_SIZE_Y*6)
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SAVE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*5)
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QUIT_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*3)
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REMAKE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77)
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#endregion
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class Window:
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icon_dict:dict[str,Icon]={}
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all_sprites = pygame.sprite.LayeredUpdates()
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container = None
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def __init__(self):
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self.clock = pygame.time.Clock()
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self.action_timer = 0
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self.last_frame_time = 0
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self.checkmated_team:ChessColor = None
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self.game_over = False
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self.game_saved = True
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self.game_running = True
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self.loadIconAssets()
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self.loadTextAssets()
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def setContainer(self,container):
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from Managed.Container import Container
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self.container :Container = container
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self.Action_team :ChessColor = self.container.action_team_save
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self.message = [f"现在是{self.Action_team.name}的回合"]
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self.all_sprites.add(self.container.chess_sprite_group,layer = CHESS_LAYER)
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def blit_Screen(self):#更新屏幕
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self.blit_BackGround_Surface()
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self.blit_Tip_Surface()
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self.blit_ChessBoard_Surface()
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self.blit_Log_Surface()
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self.all_sprites.update()
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self.all_sprites.draw(self.screen)
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if self.game_over:
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self.display_winner()
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pygame.display.flip()
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def init_Screen(self):#初始化资源
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self.init_BackGround_Surface()
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self.init_Tip_Surface()
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self.init_ChessBoard_Surface()
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self.init_Log_Surface()
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self.container.update_abs_posi()
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self.blit_Screen()
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def loadTextAssets(self):#加载字体资源
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self.font = pygame.font.Font(front_path, 32)
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self.team_tip_font = pygame.font.Font(front_path, 60)
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self.time_font = pygame.font.Font(front_path, 60)
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def loadIconAssets(self):#加载标志图资源
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for filename in os.listdir(Icon_Asset_path):
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if filename.endswith(".png"):
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icon_name = os.path.splitext(filename)[0]
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icon_path = os.path.join(Icon_Asset_path,filename)
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icon = Icon(icon_path)
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self.icon_dict[icon_name] = icon
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#region 背景板
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def init_BackGround_Surface(self):
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background_img = pygame.image.load(os.path.join(chessBoard_img_path,backGround_img))
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self.background_img = pygame.transform.scale(background_img,(GAME_WIDTH, GAME_HEIGHT))
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self.screen = pygame.display.set_mode((GAME_WIDTH, GAME_HEIGHT))
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def blit_BackGround_Surface(self):
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self.screen.blit(self.background_img, (0, 0))
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#endregion
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#region 左侧提示板
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def init_Tip_Surface(self):
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self.tip_surface = pygame.Surface((TIP_WIDTH, TIP_HEIGHT), pygame.SRCALPHA)
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self.teamTipRed_sub_surface = self.team_tip_font.render("红方走棋",True,color_white)
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self.teamTipBlack_sub_surface = self.team_tip_font.render("黑方走棋",True,color_white)
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def blit_Tip_Surface(self,action_team:ChessColor= None):
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"""展示行动方和计时
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Args:
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action_team (_type_, optional): 默认展示当前行动方. Defaults to None.
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"""
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if action_team == None:
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action_team = self.Action_team
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#region 计时器
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if not self.game_over:
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current_time = pygame.time.get_ticks()
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delta_time = current_time - self.last_frame_time # 计算帧间隔
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self.last_frame_time = current_time
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self.action_timer += delta_time
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seconds = self.action_timer // 1000
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minutes = seconds // 60
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seconds = seconds % 60
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color = color_white
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if minutes >=tipping_minutes :
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color = (color_red if minutes >=warning_minutes else color_yellow)
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formatted_time = f"{minutes:02}:{seconds:02}"
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time_sub_surface = self.time_font.render(formatted_time,True,color)
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#endregion
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#region 行动方指示
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self.tip_surface.fill((0, 0, 0, 0))
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if action_team == ChessColor.RED:
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self.tip_surface.blit(self.teamTipRed_sub_surface,ACTION_TIP_ORI_RED)
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self.tip_surface.blit(time_sub_surface,ACTION_TIME_TIP_ORI_RED)
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else:
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self.tip_surface.blit(self.teamTipBlack_sub_surface,ACTION_TIP_ORI_BLACK)
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self.tip_surface.blit(time_sub_surface,ACTION_TIME_TIP_ORI_BLACK)
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#endregion
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self.screen.blit(self.tip_surface,(0,0))
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#endregion
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#region 棋盘板
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def init_ChessBoard_Surface(self):
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self.chessBoard_surface = pygame.Surface((CHESSBOARD_WIDTH, CHESSBOARD_HEIGHT))
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self.board_img = pygame.image.load(os.path.join(chessBoard_img_path,chessBoard_img))
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def blit_ChessBoard_Surface(self):
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self.chessBoard_surface.blit(self.board_img,(0,0))
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self.screen.blit(self.chessBoard_surface, CHESSBOARD_ORI)
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#endregion
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#region 右侧日志板
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def init_Log_Surface(self):
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self.log_surface = pygame.Surface((TIP_WIDTH, TIP_HEIGHT), pygame.SRCALPHA)
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self.log_surface_rect = self.log_surface.get_rect()
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self.log_surface_rect.center = TIP_WIDTH + TIP_WIDTH/2 + CHESSBOARD_WIDTH,TIP_HEIGHT/2
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self.icon_dict["remake"].set_topleft((TIP_WIDTH + CHESSBOARD_WIDTH + REMAKE_ORI[0],REMAKE_ORI[1]))
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self.icon_dict["quit"].set_topleft((TIP_WIDTH + CHESSBOARD_WIDTH + QUIT_ORI[0],QUIT_ORI[1]))
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self.icon_dict["save"].set_topleft((TIP_WIDTH + CHESSBOARD_WIDTH + SAVE_ORI[0],SAVE_ORI[1]))
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def log_info(self,text=""):
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if not text == "":
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if len(self.message)>log_capital:
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self.message.pop(0)
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self.message.append(text)
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def blit_Log_Surface(self):
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"""在日志版上输出信息
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Args:
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text (str, optional): 默认输出上一条信息
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"""
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self.log_surface.fill((0, 0, 0, 0))
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self.log_surface.blit(self.icon_dict["save"].image,SAVE_ORI)
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self.log_surface.blit(self.icon_dict["quit"].image,QUIT_ORI)
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self.log_surface.blit(self.icon_dict["remake"].image,REMAKE_ORI)
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y = TIP_HEIGHT - self.font.get_height()
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for depth in range(len(self.message)):
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color = (255-log_delta_alpha*depth,255-log_delta_alpha*depth,255-log_delta_alpha*depth)
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text_sub_surface = self.font.render(self.message[len(self.message)-1-depth],True,color)
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self.log_surface.blit(text_sub_surface,(0,y))
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y -= self.font.get_height()
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self.screen.blit(self.log_surface,LOG_ORI)
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#endregion
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#region 覆盖在游戏屏幕上的胜利提示
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def display_winner(self):
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"""展示结束图片
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"""
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if self.Action_team == ChessColor.RED:
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self.screen.blit(self.icon_dict["获胜"].image,GAMEOVER_TIP_ORI_RED)
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self.screen.blit(self.icon_dict["败北"].image,GAMEOVER_TIP_ORI_BLACK)
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else:
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self.screen.blit(self.icon_dict["获胜"].image,GAMEOVER_TIP_ORI_BLACK)
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self.screen.blit(self.icon_dict["败北"].image,GAMEOVER_TIP_ORI_RED)
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#endregion
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def scale_chess_img(image,enlargeSize = 1):#将棋子素材缩放到合适比例
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return pygame.transform.smoothscale(image, (CHESS_SIZE_X*enlargeSize, CHESS_SIZE_Y*enlargeSize))
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#return pygame.transform.scale(image,(CHESS_SIZE_X*enlargeSize, CHESS_SIZE_Y*enlargeSize))
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def Dict_to_Abs_posi(dict_posi):#将逻辑坐标转化为屏幕坐标
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"""将逻辑坐标转化为屏幕坐标
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Args:
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dict_posi (tuple): 逻辑坐标元组(dict_x,dict_y)
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Returns:
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tuple: 屏幕坐标元组(abs_x,abs_y)
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"""
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x,y = dict_posi
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x = x * CHESS_SIZE_X + OFFSET_X
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y = y * CHESS_SIZE_Y + OFFSET_Y
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return (x,y) |