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import os
import pygame
from pygame.locals import *
from Managed.ChessModel.ChessColor import ChessColor
from Managed.icon import icon as Icon
chessBoard_img_path = './Resource/img/ChessBoard'
Icon_Asset_path = './Resource/img/icon'
front_path = './Resource/front/FZLBJW.ttf'
chessBoard_img = 'chessboard.png'
backGround_img = 'background.jpg'
#region 字体颜色
color_white = (255, 255, 255)
color_yellow = (255,255,0)
color_red = (255,0,0)
#endregion
#region 游戏设置
tipping_minutes = 1
warning_minutes = 2
log_capital = 5
log_delta_alpha = 40
#endregion
#region 视窗常量
# 游戏视窗大小
GAME_WIDTH,GAME_HEIGHT = 1200,780
#提示窗口大小
TIP_WIDTH,TIP_HEIGHT = 300,780
ACTION_TIP_ORI_BLACK,ACTION_TIP_ORI_RED = (60,240),(60,420)
ACTION_TIME_TIP_ORI_BLACK,ACTION_TIME_TIP_ORI_RED = (100,300),(100,480)
#棋盘窗口大小
CHESSBOARD_WIDTH, CHESSBOARD_HEIGHT = 600, 660
GAMEOVER_TIP_ORI_RED,GAMEOVER_TIP_ORI_BLACK = (500,480),(500,180)
#棋盘窗口原点
CHESSBOARD_ORI = 300,60
#每个格子的大小
CHESS_SIZE_X,CHESS_SIZE_Y = 60,60
#游戏左上角到第一个棋子间的位置差
OFFSET_X,OFFSET_Y = 360,120
#日志窗口原点
LOG_ORI = 900,0
SAVE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*5)
QUIT_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*3)
REMAKE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77)
#渲染图层
CHESS_LAYER = 4#棋子层
DROP_POINT_LAYER = 3#落点层
def update_global_val(game_WIDTH, game_HEIGHT):
global GAME_WIDTH,GAME_HEIGHT,TIP_WIDTH,TIP_HEIGHT,LOG_ORI,CHESSBOARD_ORI,OFFSET_X,OFFSET_Y
global GAMEOVER_TIP_ORI_RED,GAMEOVER_TIP_ORI_BLACK,ACTION_TIP_ORI_BLACK,ACTION_TIP_ORI_RED
global ACTION_TIME_TIP_ORI_BLACK,ACTION_TIME_TIP_ORI_RED,SAVE_ORI,QUIT_ORI,REMAKE_ORI
GAME_WIDTH,GAME_HEIGHT = game_WIDTH, game_HEIGHT
TIP_WIDTH,TIP_HEIGHT = (GAME_WIDTH - CHESSBOARD_WIDTH)//2,GAME_HEIGHT
LOG_ORI = (TIP_WIDTH + CHESSBOARD_WIDTH),0
CHESSBOARD_ORI = TIP_WIDTH,(GAME_HEIGHT-CHESSBOARD_HEIGHT)//2
OFFSET_X,OFFSET_Y = (TIP_WIDTH + CHESS_SIZE_X),(GAME_HEIGHT-CHESSBOARD_HEIGHT)//2 + CHESS_SIZE_Y
GAMEOVER_TIP_ORI_BLACK = (TIP_WIDTH+CHESSBOARD_WIDTH//3,OFFSET_Y+CHESS_SIZE_Y*6)
GAMEOVER_TIP_ORI_RED = (TIP_WIDTH+CHESSBOARD_WIDTH//3,OFFSET_Y+CHESS_SIZE_Y)
ACTION_TIP_ORI_BLACK,ACTION_TIP_ORI_RED = (TIP_WIDTH//5,OFFSET_Y+CHESS_SIZE_Y*2),(TIP_WIDTH//5,OFFSET_Y+CHESS_SIZE_Y*5)
ACTION_TIME_TIP_ORI_BLACK,ACTION_TIME_TIP_ORI_RED = (TIP_WIDTH/3,OFFSET_Y+CHESS_SIZE_Y*3),(TIP_WIDTH/3,OFFSET_Y+CHESS_SIZE_Y*6)
SAVE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*5)
QUIT_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77*3)
REMAKE_ORI = (TIP_WIDTH//2-140,TIP_HEIGHT//2-77)
#endregion
class Window:
icon_dict:dict[str,Icon]={}
all_sprites = pygame.sprite.LayeredUpdates()
container = None
def __init__(self):
self.clock = pygame.time.Clock()
self.action_timer = 0
self.last_frame_time = 0
self.checkmated_team:ChessColor = None
self.game_over = False
self.game_saved = True
self.game_running = True
self.loadIconAssets()
self.loadTextAssets()
def setContainer(self,container):
from Managed.Container import Container
self.container :Container = container
self.Action_team :ChessColor = self.container.action_team_save
self.message = [f"现在是{self.Action_team.name}的回合"]
self.all_sprites.add(self.container.chess_sprite_group,layer = CHESS_LAYER)
def blit_Screen(self):#更新屏幕
self.blit_BackGround_Surface()
self.blit_Tip_Surface()
self.blit_ChessBoard_Surface()
self.blit_Log_Surface()
self.all_sprites.update()
self.all_sprites.draw(self.screen)
if self.game_over:
self.display_winner()
pygame.display.flip()
def init_Screen(self):#初始化资源
self.init_BackGround_Surface()
self.init_Tip_Surface()
self.init_ChessBoard_Surface()
self.init_Log_Surface()
self.container.update_abs_posi()
self.blit_Screen()
def loadTextAssets(self):#加载字体资源
self.font = pygame.font.Font(front_path, 32)
self.team_tip_font = pygame.font.Font(front_path, 60)
self.time_font = pygame.font.Font(front_path, 60)
def loadIconAssets(self):#加载标志图资源
for filename in os.listdir(Icon_Asset_path):
if filename.endswith(".png"):
icon_name = os.path.splitext(filename)[0]
icon_path = os.path.join(Icon_Asset_path,filename)
icon = Icon(icon_path)
self.icon_dict[icon_name] = icon
#region 背景板
def init_BackGround_Surface(self):
background_img = pygame.image.load(os.path.join(chessBoard_img_path,backGround_img))
self.background_img = pygame.transform.scale(background_img,(GAME_WIDTH, GAME_HEIGHT))
self.screen = pygame.display.set_mode((GAME_WIDTH, GAME_HEIGHT))
def blit_BackGround_Surface(self):
self.screen.blit(self.background_img, (0, 0))
#endregion
#region 左侧提示板
def init_Tip_Surface(self):
self.tip_surface = pygame.Surface((TIP_WIDTH, TIP_HEIGHT), pygame.SRCALPHA)
self.teamTipRed_sub_surface = self.team_tip_font.render("红方走棋",True,color_white)
self.teamTipBlack_sub_surface = self.team_tip_font.render("黑方走棋",True,color_white)
def blit_Tip_Surface(self,action_team:ChessColor= None):
"""展示行动方和计时
Args:
action_team (_type_, optional): 默认展示当前行动方. Defaults to None.
"""
if action_team == None:
action_team = self.Action_team
#region 计时器
if not self.game_over:
current_time = pygame.time.get_ticks()
delta_time = current_time - self.last_frame_time # 计算帧间隔
self.last_frame_time = current_time
self.action_timer += delta_time
seconds = self.action_timer // 1000
minutes = seconds // 60
seconds = seconds % 60
color = color_white
if minutes >=tipping_minutes :
color = (color_red if minutes >=warning_minutes else color_yellow)
formatted_time = f"{minutes:02}:{seconds:02}"
time_sub_surface = self.time_font.render(formatted_time,True,color)
#endregion
#region 行动方指示
self.tip_surface.fill((0, 0, 0, 0))
if action_team == ChessColor.RED:
self.tip_surface.blit(self.teamTipRed_sub_surface,ACTION_TIP_ORI_RED)
self.tip_surface.blit(time_sub_surface,ACTION_TIME_TIP_ORI_RED)
else:
self.tip_surface.blit(self.teamTipBlack_sub_surface,ACTION_TIP_ORI_BLACK)
self.tip_surface.blit(time_sub_surface,ACTION_TIME_TIP_ORI_BLACK)
#endregion
self.screen.blit(self.tip_surface,(0,0))
#endregion
#region 棋盘板
def init_ChessBoard_Surface(self):
self.chessBoard_surface = pygame.Surface((CHESSBOARD_WIDTH, CHESSBOARD_HEIGHT))
self.board_img = pygame.image.load(os.path.join(chessBoard_img_path,chessBoard_img))
def blit_ChessBoard_Surface(self):
self.chessBoard_surface.blit(self.board_img,(0,0))
self.screen.blit(self.chessBoard_surface, CHESSBOARD_ORI)
#endregion
#region 右侧日志板
def init_Log_Surface(self):
self.log_surface = pygame.Surface((TIP_WIDTH, TIP_HEIGHT), pygame.SRCALPHA)
self.log_surface_rect = self.log_surface.get_rect()
self.log_surface_rect.center = TIP_WIDTH + TIP_WIDTH/2 + CHESSBOARD_WIDTH,TIP_HEIGHT/2
self.icon_dict["remake"].set_topleft((TIP_WIDTH + CHESSBOARD_WIDTH + REMAKE_ORI[0],REMAKE_ORI[1]))
self.icon_dict["quit"].set_topleft((TIP_WIDTH + CHESSBOARD_WIDTH + QUIT_ORI[0],QUIT_ORI[1]))
self.icon_dict["save"].set_topleft((TIP_WIDTH + CHESSBOARD_WIDTH + SAVE_ORI[0],SAVE_ORI[1]))
def log_info(self,text=""):
if not text == "":
if len(self.message)>log_capital:
self.message.pop(0)
self.message.append(text)
def blit_Log_Surface(self):
"""在日志版上输出信息
Args:
text (str, optional): 默认输出上一条信息
"""
self.log_surface.fill((0, 0, 0, 0))
self.log_surface.blit(self.icon_dict["save"].image,SAVE_ORI)
self.log_surface.blit(self.icon_dict["quit"].image,QUIT_ORI)
self.log_surface.blit(self.icon_dict["remake"].image,REMAKE_ORI)
y = TIP_HEIGHT - self.font.get_height()
for depth in range(len(self.message)):
color = (255-log_delta_alpha*depth,255-log_delta_alpha*depth,255-log_delta_alpha*depth)
text_sub_surface = self.font.render(self.message[len(self.message)-1-depth],True,color)
self.log_surface.blit(text_sub_surface,(0,y))
y -= self.font.get_height()
self.screen.blit(self.log_surface,LOG_ORI)
#endregion
#region 覆盖在游戏屏幕上的胜利提示
def display_winner(self):
"""展示结束图片
"""
if self.Action_team == ChessColor.RED:
self.screen.blit(self.icon_dict["获胜"].image,GAMEOVER_TIP_ORI_RED)
self.screen.blit(self.icon_dict["败北"].image,GAMEOVER_TIP_ORI_BLACK)
else:
self.screen.blit(self.icon_dict["获胜"].image,GAMEOVER_TIP_ORI_BLACK)
self.screen.blit(self.icon_dict["败北"].image,GAMEOVER_TIP_ORI_RED)
#endregion
def scale_chess_img(image,enlargeSize = 1):#将棋子素材缩放到合适比例
return pygame.transform.smoothscale(image, (CHESS_SIZE_X*enlargeSize, CHESS_SIZE_Y*enlargeSize))
#return pygame.transform.scale(image,(CHESS_SIZE_X*enlargeSize, CHESS_SIZE_Y*enlargeSize))
def Dict_to_Abs_posi(dict_posi):#将逻辑坐标转化为屏幕坐标
"""将逻辑坐标转化为屏幕坐标
Args:
dict_posi (tuple): 逻辑坐标元组(dict_x,dict_y)
Returns:
tuple: 屏幕坐标元组(abs_x,abs_y)
"""
x,y = dict_posi
x = x * CHESS_SIZE_X + OFFSET_X
y = y * CHESS_SIZE_Y + OFFSET_Y
return (x,y)