From 4fdb386cab8e874afe8e8b77befb1dcf529bf9f0 Mon Sep 17 00:00:00 2001 From: pnoxqb67a <1550076411@qq.com> Date: Sun, 2 Jun 2024 09:59:47 +0800 Subject: [PATCH] Delete 'game.py' --- game.py | 383 -------------------------------------------------------- 1 file changed, 383 deletions(-) delete mode 100644 game.py diff --git a/game.py b/game.py deleted file mode 100644 index 8e3eaff..0000000 --- a/game.py +++ /dev/null @@ -1,383 +0,0 @@ -#1 引入需要的模块 -import pygame -import random -#1 配置图片地址 -IMAGE_PATH = 'imgs/' -#1 设置页面宽高 -scrrr_width=800 -scrrr_height =560 -#1 创建控制游戏结束的状态 -GAMEOVER = False -#4 图片加载报错处理 -LOG = '文件:{}中的方法:{}出错'.format(__file__,__name__) -#3 创建地图类 -class Map(): - #3 存储两张不同颜色的图片名称 - map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png'] - #3 初始化地图 - def __init__(self, x, y, img_index): - self.image = pygame.image.load(Map.map_names_list[img_index]) - self.position = (x, y) - # 是否能够种植 - self.can_grow = True - #3 加载地图 - def load_map(self): - MainGame.window.blit(self.image,self.position) -#4 植物类 -class Plant(pygame.sprite.Sprite): - def __init__(self): - super(Plant, self).__init__() - self.live=True - - # 加载图片 - def load_image(self): - if hasattr(self, 'image') and hasattr(self, 'rect'): - MainGame.window.blit(self.image, self.rect) - else: - print(LOG) -#5 向日葵类 -class Sunflower(Plant): - def __init__(self,x,y): - super(Sunflower, self).__init__() - self.image = pygame.image.load('imgs/sunflower.png') - self.rect = self.image.get_rect() - self.rect.x = x - self.rect.y = y - self.price = 50 - self.hp = 100 - #5 时间计数器 - self.time_count = 0 - - #5 新增功能:生成阳光 - def produce_money(self): - self.time_count += 1 - if self.time_count == 25: - MainGame.money += 5 - self.time_count = 0 - #5 向日葵加入到窗口中 - def display_sunflower(self): - MainGame.window.blit(self.image,self.rect) -#6 豌豆射手类 -class PeaShooter(Plant): - def __init__(self,x,y): - super(PeaShooter, self).__init__() - # self.image 为一个 surface - self.image = pygame.image.load('imgs/peashooter.png') - self.rect = self.image.get_rect() - self.rect.x = x - self.rect.y = y - self.price = 50 - self.hp = 200 - #6 发射计数器 - self.shot_count = 0 - - #6 增加射击方法 - def shot(self): - #6 记录是否应该射击 - should_fire = False - for zombie in MainGame.zombie_list: - if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x: - should_fire = True - #6 如果活着 - if self.live and should_fire: - self.shot_count += 1 - #6 计数器到25发射一次 - if self.shot_count == 25: - #6 基于当前豌豆射手的位置,创建子弹 - peabullet = PeaBullet(self) - #6 将子弹存储到子弹列表中 - MainGame.peabullet_list.append(peabullet) - self.shot_count = 0 - - #6 将豌豆射手加入到窗口中的方法 - def display_peashooter(self): - MainGame.window.blit(self.image,self.rect) - -#7 豌豆子弹类 -class PeaBullet(pygame.sprite.Sprite): - def __init__(self,peashooter): - self.live = True - self.image = pygame.image.load('imgs/peabullet.png') - self.damage = 50 - self.speed = 10 - self.rect = self.image.get_rect() - self.rect.x = peashooter.rect.x + 60 - self.rect.y = peashooter.rect.y + 15 - - def move_bullet(self): - #7 在屏幕范围内,实现往右移动 - if self.rect.x < scrrr_width: - self.rect.x += self.speed - else: - self.live = False - - #7 新增,子弹与僵尸的碰撞 - def hit_zombie(self): - for zombie in MainGame.zombie_list: - if pygame.sprite.collide_rect(self,zombie): - #打中僵尸之后,修改子弹的状态, - self.live = False - #僵尸掉血 - zombie.hp -= self.damage - if zombie.hp <= 0: - zombie.live = False - self.nextLevel() - #7闯关方法 - def nextLevel(self): - MainGame.score += 20 - MainGame.remnant_score -=20 - for i in range(1,100): - if MainGame.score==100*i and MainGame.remnant_score==0: - MainGame.remnant_score=100*i - MainGame.shaoguan+=1 - MainGame.produce_zombie+=50 - - - - def display_peabullet(self): - MainGame.window.blit(self.image,self.rect) -#9 僵尸类 -class Zombie(pygame.sprite.Sprite): - def __init__(self,x,y): - super(Zombie, self).__init__() - self.image = pygame.image.load('imgs/zombie.png') - self.rect = self.image.get_rect() - self.rect.x = x - self.rect.y = y - self.hp = 1000 - self.damage = 2 - self.speed = 1 - self.live = True - self.stop = False - #9 僵尸的移动 - def move_zombie(self): - if self.live and not self.stop: - self.rect.x -= self.speed - if self.rect.x < -80: - #8 调用游戏结束方法 - MainGame().gameOver() - - #9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法 - def hit_plant(self): - for plant in MainGame.plants_list: - if pygame.sprite.collide_rect(self,plant): - #8 僵尸移动状态的修改 - self.stop = True - self.eat_plant(plant) - #9 僵尸攻击植物 - def eat_plant(self,plant): - #9 植物生命值减少 - plant.hp -= self.damage - #9 植物死亡后的状态修改,以及地图状态的修改 - if plant.hp <= 0: - a = plant.rect.y // 80 - 1 - b = plant.rect.x // 80 - map = MainGame.map_list[a][b] - map.can_grow = True - plant.live = False - #8 修改僵尸的移动状态 - self.stop = False - - - - #9 将僵尸加载到地图中 - def display_zombie(self): - MainGame.window.blit(self.image,self.rect) -#1 主程序 -class MainGame(): - #2 创建关数,得分,剩余分数,钱数 - shaoguan = 1 - score = 0 - remnant_score = 100 - money = 500 - #3 存储所有地图坐标点 - map_points_list = [] - #3 存储所有的地图块 - map_list = [] - #4 存储所有植物的列表 - plants_list = [] - #7 存储所有豌豆子弹的列表 - peabullet_list = [] - #9 新增存储所有僵尸的列表 - zombie_list = [] - count_zombie = 0 - produce_zombie = 100 - #1 加载游戏窗口 - def init_window(self): - #1 调用显示模块的初始化 - pygame.display.init() - #1 创建窗口 - MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height]) - - #2 文本绘制 - def draw_text(self, content, size, color): - pygame.font.init() - font = pygame.font.SysFont('kaiti', size) - text = font.render(content, True, color) - return text - - #2 加载帮助提示 - def load_help_text(self): - text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0)) - MainGame.window.blit(text1, (5, 5)) - - #3 初始化坐标点 - def init_plant_points(self): - for y in range(1, 7): - points = [] - for x in range(10): - point = (x, y) - points.append(point) - MainGame.map_points_list.append(points) - print("MainGame.map_points_list", MainGame.map_points_list) - - #3 初始化地图 - def init_map(self): - for points in MainGame.map_points_list: - temp_map_list = list() - for point in points: - # map = None - if (point[0] + point[1]) % 2 == 0: - map = Map(point[0] * 80, point[1] * 80, 0) - else: - map = Map(point[0] * 80, point[1] * 80, 1) - # 将地图块加入到窗口中 - temp_map_list.append(map) - print("temp_map_list", temp_map_list) - MainGame.map_list.append(temp_map_list) - print("MainGame.map_list", MainGame.map_list) - - #3 将地图加载到窗口中 - def load_map(self): - for temp_map_list in MainGame.map_list: - for map in temp_map_list: - map.load_map() - - #6 增加豌豆射手发射处理 - def load_plants(self): - for plant in MainGame.plants_list: - #6 优化加载植物的处理逻辑 - if plant.live: - if isinstance(plant, Sunflower): - plant.display_sunflower() - plant.produce_money() - elif isinstance(plant, PeaShooter): - plant.display_peashooter() - plant.shot() - else: - MainGame.plants_list.remove(plant) - - #7 加载所有子弹的方法 - def load_peabullets(self): - for b in MainGame.peabullet_list: - if b.live: - b.display_peabullet() - b.move_bullet() - # v1.9 调用子弹是否打中僵尸的方法 - b.hit_zombie() - else: - MainGame.peabullet_list.remove(b) - - #8事件处理 - - def deal_events(self): - #8 获取所有事件 - eventList = pygame.event.get() - #8 遍历事件列表,判断 - for e in eventList: - if e.type == pygame.QUIT: - self.gameOver() - elif e.type == pygame.MOUSEBUTTONDOWN: - # print('按下鼠标按键') - print(e.pos) - # print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3 - - x = e.pos[0] // 80 - y = e.pos[1] // 80 - print(x, y) - map = MainGame.map_list[y - 1][x] - print(map.position) - #8 增加创建时候的地图装填判断以及金钱判断 - if e.button == 1: - if map.can_grow and MainGame.money >= 50: - sunflower = Sunflower(map.position[0], map.position[1]) - MainGame.plants_list.append(sunflower) - print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) - map.can_grow = False - MainGame.money -= 50 - elif e.button == 3: - if map.can_grow and MainGame.money >= 50: - peashooter = PeaShooter(map.position[0], map.position[1]) - MainGame.plants_list.append(peashooter) - print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) - map.can_grow = False - MainGame.money -= 50 - - #9 新增初始化僵尸的方法 - def init_zombies(self): - for i in range(1, 7): - dis = random.randint(1, 5) * 200 - zombie = Zombie(800 + dis, i * 80) - MainGame.zombie_list.append(zombie) - - #9将所有僵尸加载到地图中 - def load_zombies(self): - for zombie in MainGame.zombie_list: - if zombie.live: - zombie.display_zombie() - zombie.move_zombie() - # v2.0 调用是否碰撞到植物的方法 - zombie.hit_plant() - else: - MainGame.zombie_list.remove(zombie) - #1 开始游戏 - def start_game(self): - #1 初始化窗口 - self.init_window() - #3 初始化坐标和地图 - self.init_plant_points() - self.init_map() - #9 调用初始化僵尸的方法 - self.init_zombies() - #1 只要游戏没结束,就一直循环 - while not GAMEOVER: - #1 渲染白色背景 - MainGame.window.fill((255, 255, 255)) - #2 渲染的文字和坐标位置 - MainGame.window.blit(self.draw_text('当前钱数$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40)) - MainGame.window.blit(self.draw_text( - '当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26, - (255, 0, 0)), (5, 40)) - self.load_help_text() - - #3 需要反复加载地图 - self.load_map() - #6 调用加载植物的方法 - self.load_plants() - #7 调用加载所有子弹的方法 - self.load_peabullets() - #8 调用事件处理的方法 - self.deal_events() - #9 调用展示僵尸的方法 - self.load_zombies() - #9 计数器增长,每数到100,调用初始化僵尸的方法 - MainGame.count_zombie += 1 - if MainGame.count_zombie == MainGame.produce_zombie: - self.init_zombies() - MainGame.count_zombie = 0 - #9 pygame自己的休眠 - pygame.time.wait(10) - #1 实时更新 - pygame.display.update() - - #10 程序结束方法 - def gameOver(self): - MainGame.window.blit(self.draw_text('游戏结束', 50, (255, 0, 0)), (300, 200)) - print('游戏结束') - pygame.time.wait(400) - global GAMEOVER - GAMEOVER = True -#1 启动主程序 -if __name__ == '__main__': - game = MainGame() - game.start_game() \ No newline at end of file