From cc288a1226e02f34d1760961bf3443fb36a872f4 Mon Sep 17 00:00:00 2001 From: pnoxqb67a <1550076411@qq.com> Date: Fri, 31 May 2024 10:48:56 +0800 Subject: [PATCH] ADD file via upload --- game.py | 383 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 383 insertions(+) create mode 100644 game.py diff --git a/game.py b/game.py new file mode 100644 index 0000000..8e3eaff --- /dev/null +++ b/game.py @@ -0,0 +1,383 @@ +#1 引入需要的模块 +import pygame +import random +#1 配置图片地址 +IMAGE_PATH = 'imgs/' +#1 设置页面宽高 +scrrr_width=800 +scrrr_height =560 +#1 创建控制游戏结束的状态 +GAMEOVER = False +#4 图片加载报错处理 +LOG = '文件:{}中的方法:{}出错'.format(__file__,__name__) +#3 创建地图类 +class Map(): + #3 存储两张不同颜色的图片名称 + map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png'] + #3 初始化地图 + def __init__(self, x, y, img_index): + self.image = pygame.image.load(Map.map_names_list[img_index]) + self.position = (x, y) + # 是否能够种植 + self.can_grow = True + #3 加载地图 + def load_map(self): + MainGame.window.blit(self.image,self.position) +#4 植物类 +class Plant(pygame.sprite.Sprite): + def __init__(self): + super(Plant, self).__init__() + self.live=True + + # 加载图片 + def load_image(self): + if hasattr(self, 'image') and hasattr(self, 'rect'): + MainGame.window.blit(self.image, self.rect) + else: + print(LOG) +#5 向日葵类 +class Sunflower(Plant): + def __init__(self,x,y): + super(Sunflower, self).__init__() + self.image = pygame.image.load('imgs/sunflower.png') + self.rect = self.image.get_rect() + self.rect.x = x + self.rect.y = y + self.price = 50 + self.hp = 100 + #5 时间计数器 + self.time_count = 0 + + #5 新增功能:生成阳光 + def produce_money(self): + self.time_count += 1 + if self.time_count == 25: + MainGame.money += 5 + self.time_count = 0 + #5 向日葵加入到窗口中 + def display_sunflower(self): + MainGame.window.blit(self.image,self.rect) +#6 豌豆射手类 +class PeaShooter(Plant): + def __init__(self,x,y): + super(PeaShooter, self).__init__() + # self.image 为一个 surface + self.image = pygame.image.load('imgs/peashooter.png') + self.rect = self.image.get_rect() + self.rect.x = x + self.rect.y = y + self.price = 50 + self.hp = 200 + #6 发射计数器 + self.shot_count = 0 + + #6 增加射击方法 + def shot(self): + #6 记录是否应该射击 + should_fire = False + for zombie in MainGame.zombie_list: + if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x: + should_fire = True + #6 如果活着 + if self.live and should_fire: + self.shot_count += 1 + #6 计数器到25发射一次 + if self.shot_count == 25: + #6 基于当前豌豆射手的位置,创建子弹 + peabullet = PeaBullet(self) + #6 将子弹存储到子弹列表中 + MainGame.peabullet_list.append(peabullet) + self.shot_count = 0 + + #6 将豌豆射手加入到窗口中的方法 + def display_peashooter(self): + MainGame.window.blit(self.image,self.rect) + +#7 豌豆子弹类 +class PeaBullet(pygame.sprite.Sprite): + def __init__(self,peashooter): + self.live = True + self.image = pygame.image.load('imgs/peabullet.png') + self.damage = 50 + self.speed = 10 + self.rect = self.image.get_rect() + self.rect.x = peashooter.rect.x + 60 + self.rect.y = peashooter.rect.y + 15 + + def move_bullet(self): + #7 在屏幕范围内,实现往右移动 + if self.rect.x < scrrr_width: + self.rect.x += self.speed + else: + self.live = False + + #7 新增,子弹与僵尸的碰撞 + def hit_zombie(self): + for zombie in MainGame.zombie_list: + if pygame.sprite.collide_rect(self,zombie): + #打中僵尸之后,修改子弹的状态, + self.live = False + #僵尸掉血 + zombie.hp -= self.damage + if zombie.hp <= 0: + zombie.live = False + self.nextLevel() + #7闯关方法 + def nextLevel(self): + MainGame.score += 20 + MainGame.remnant_score -=20 + for i in range(1,100): + if MainGame.score==100*i and MainGame.remnant_score==0: + MainGame.remnant_score=100*i + MainGame.shaoguan+=1 + MainGame.produce_zombie+=50 + + + + def display_peabullet(self): + MainGame.window.blit(self.image,self.rect) +#9 僵尸类 +class Zombie(pygame.sprite.Sprite): + def __init__(self,x,y): + super(Zombie, self).__init__() + self.image = pygame.image.load('imgs/zombie.png') + self.rect = self.image.get_rect() + self.rect.x = x + self.rect.y = y + self.hp = 1000 + self.damage = 2 + self.speed = 1 + self.live = True + self.stop = False + #9 僵尸的移动 + def move_zombie(self): + if self.live and not self.stop: + self.rect.x -= self.speed + if self.rect.x < -80: + #8 调用游戏结束方法 + MainGame().gameOver() + + #9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法 + def hit_plant(self): + for plant in MainGame.plants_list: + if pygame.sprite.collide_rect(self,plant): + #8 僵尸移动状态的修改 + self.stop = True + self.eat_plant(plant) + #9 僵尸攻击植物 + def eat_plant(self,plant): + #9 植物生命值减少 + plant.hp -= self.damage + #9 植物死亡后的状态修改,以及地图状态的修改 + if plant.hp <= 0: + a = plant.rect.y // 80 - 1 + b = plant.rect.x // 80 + map = MainGame.map_list[a][b] + map.can_grow = True + plant.live = False + #8 修改僵尸的移动状态 + self.stop = False + + + + #9 将僵尸加载到地图中 + def display_zombie(self): + MainGame.window.blit(self.image,self.rect) +#1 主程序 +class MainGame(): + #2 创建关数,得分,剩余分数,钱数 + shaoguan = 1 + score = 0 + remnant_score = 100 + money = 500 + #3 存储所有地图坐标点 + map_points_list = [] + #3 存储所有的地图块 + map_list = [] + #4 存储所有植物的列表 + plants_list = [] + #7 存储所有豌豆子弹的列表 + peabullet_list = [] + #9 新增存储所有僵尸的列表 + zombie_list = [] + count_zombie = 0 + produce_zombie = 100 + #1 加载游戏窗口 + def init_window(self): + #1 调用显示模块的初始化 + pygame.display.init() + #1 创建窗口 + MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height]) + + #2 文本绘制 + def draw_text(self, content, size, color): + pygame.font.init() + font = pygame.font.SysFont('kaiti', size) + text = font.render(content, True, color) + return text + + #2 加载帮助提示 + def load_help_text(self): + text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0)) + MainGame.window.blit(text1, (5, 5)) + + #3 初始化坐标点 + def init_plant_points(self): + for y in range(1, 7): + points = [] + for x in range(10): + point = (x, y) + points.append(point) + MainGame.map_points_list.append(points) + print("MainGame.map_points_list", MainGame.map_points_list) + + #3 初始化地图 + def init_map(self): + for points in MainGame.map_points_list: + temp_map_list = list() + for point in points: + # map = None + if (point[0] + point[1]) % 2 == 0: + map = Map(point[0] * 80, point[1] * 80, 0) + else: + map = Map(point[0] * 80, point[1] * 80, 1) + # 将地图块加入到窗口中 + temp_map_list.append(map) + print("temp_map_list", temp_map_list) + MainGame.map_list.append(temp_map_list) + print("MainGame.map_list", MainGame.map_list) + + #3 将地图加载到窗口中 + def load_map(self): + for temp_map_list in MainGame.map_list: + for map in temp_map_list: + map.load_map() + + #6 增加豌豆射手发射处理 + def load_plants(self): + for plant in MainGame.plants_list: + #6 优化加载植物的处理逻辑 + if plant.live: + if isinstance(plant, Sunflower): + plant.display_sunflower() + plant.produce_money() + elif isinstance(plant, PeaShooter): + plant.display_peashooter() + plant.shot() + else: + MainGame.plants_list.remove(plant) + + #7 加载所有子弹的方法 + def load_peabullets(self): + for b in MainGame.peabullet_list: + if b.live: + b.display_peabullet() + b.move_bullet() + # v1.9 调用子弹是否打中僵尸的方法 + b.hit_zombie() + else: + MainGame.peabullet_list.remove(b) + + #8事件处理 + + def deal_events(self): + #8 获取所有事件 + eventList = pygame.event.get() + #8 遍历事件列表,判断 + for e in eventList: + if e.type == pygame.QUIT: + self.gameOver() + elif e.type == pygame.MOUSEBUTTONDOWN: + # print('按下鼠标按键') + print(e.pos) + # print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3 + + x = e.pos[0] // 80 + y = e.pos[1] // 80 + print(x, y) + map = MainGame.map_list[y - 1][x] + print(map.position) + #8 增加创建时候的地图装填判断以及金钱判断 + if e.button == 1: + if map.can_grow and MainGame.money >= 50: + sunflower = Sunflower(map.position[0], map.position[1]) + MainGame.plants_list.append(sunflower) + print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) + map.can_grow = False + MainGame.money -= 50 + elif e.button == 3: + if map.can_grow and MainGame.money >= 50: + peashooter = PeaShooter(map.position[0], map.position[1]) + MainGame.plants_list.append(peashooter) + print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) + map.can_grow = False + MainGame.money -= 50 + + #9 新增初始化僵尸的方法 + def init_zombies(self): + for i in range(1, 7): + dis = random.randint(1, 5) * 200 + zombie = Zombie(800 + dis, i * 80) + MainGame.zombie_list.append(zombie) + + #9将所有僵尸加载到地图中 + def load_zombies(self): + for zombie in MainGame.zombie_list: + if zombie.live: + zombie.display_zombie() + zombie.move_zombie() + # v2.0 调用是否碰撞到植物的方法 + zombie.hit_plant() + else: + MainGame.zombie_list.remove(zombie) + #1 开始游戏 + def start_game(self): + #1 初始化窗口 + self.init_window() + #3 初始化坐标和地图 + self.init_plant_points() + self.init_map() + #9 调用初始化僵尸的方法 + self.init_zombies() + #1 只要游戏没结束,就一直循环 + while not GAMEOVER: + #1 渲染白色背景 + MainGame.window.fill((255, 255, 255)) + #2 渲染的文字和坐标位置 + MainGame.window.blit(self.draw_text('当前钱数$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40)) + MainGame.window.blit(self.draw_text( + '当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26, + (255, 0, 0)), (5, 40)) + self.load_help_text() + + #3 需要反复加载地图 + self.load_map() + #6 调用加载植物的方法 + self.load_plants() + #7 调用加载所有子弹的方法 + self.load_peabullets() + #8 调用事件处理的方法 + self.deal_events() + #9 调用展示僵尸的方法 + self.load_zombies() + #9 计数器增长,每数到100,调用初始化僵尸的方法 + MainGame.count_zombie += 1 + if MainGame.count_zombie == MainGame.produce_zombie: + self.init_zombies() + MainGame.count_zombie = 0 + #9 pygame自己的休眠 + pygame.time.wait(10) + #1 实时更新 + pygame.display.update() + + #10 程序结束方法 + def gameOver(self): + MainGame.window.blit(self.draw_text('游戏结束', 50, (255, 0, 0)), (300, 200)) + print('游戏结束') + pygame.time.wait(400) + global GAMEOVER + GAMEOVER = True +#1 启动主程序 +if __name__ == '__main__': + game = MainGame() + game.start_game() \ No newline at end of file