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6 months ago
# 游戏主控区域
import os
import pygame
import random
class Game:
def __init__(self,state_dict,start_state):
self.screen = pygame.display.get_surface() # 获取屏幕图层
self.clock = pygame.time.Clock()
self.keys = pygame.key.get_pressed()
self.state_dict = state_dict
self.state = self.state_dict[start_state]
def update(self):
if self.state.finished:
next_state = self.state.next
self.state.finished = False
self.state = self.state_dict[next_state]
self.state.update(self.screen, self.keys)
def run(self):
while True:
for event in pygame.event.get(): # 获取鼠标键盘事件
if event.type == pygame.QUIT:
pygame.display.quit() # 退出游戏
elif event.type == pygame.KEYDOWN: # 按键按下
self.keys = pygame.key.get_pressed() # 按键状态
elif event.type == pygame.KEYUP:
self.keys = pygame.key.get_pressed()
self.update()
pygame.display.update() # 更新屏幕
self.clock.tick(60)
def load_graphics(path,accept=(',jpg','.png','.bpm','.gis')): # 那些后缀允许读入
graphics = {} #新建空字典
for pic in os.listdir(path):
name,ext = os.path.splitext(pic) # 拆分文件名+后缀
if ext.lower() in accept: # 如果允许格式就允许使用pygame允许载入
img = pygame.image.load(os.path.join(path,pic))
if img.get_alpha():
img = img.convert_alpha()
else:
img = img.convert()
graphics[name] = img
return graphics
def get_image(sheet,x,y,width,height,colorkey,scale): #从已经加载好图片获取某部分
image = pygame.Surface((width,height))
image.blit(sheet,(0,0),(x,y,width,height)) # 00代表到哪个位置x,y,w,h表示取出区域
image.set_colorkey(colorkey)
image = pygame.transform.scale(image, (int(width*scale),int(height*scale)))
return image