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import pygame
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from .. import setup,tools
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from .. import constants as C
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def create_enemy(enemy_data):
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enemy_type = enemy_data['type']
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x,y_bottom,direction,color = enemy_data['x'],enemy_data['y'],enemy_data['direction'],enemy_data['color']
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if enemy_type == 0: # 蘑菇类
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enemy = Goomba(x,y_bottom,direction,'goomba',color)
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elif enemy_type == 1:
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enemy = Koopa(x,y_bottom,direction,'koopa',color)
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return enemy
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class Enemy(pygame.sprite.Sprite):
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def __init__(self,x,y_bottom,direction,name,frame_rects):
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pygame.sprite.Sprite.__init__(self)
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self.direction = direction
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self.name = name
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self.frame_index = 0
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self.left_frames = []
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self.right_frames = []
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self.load_frames(frame_rects)
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self.frames = self.left_frames if self.direction == 0 else self.right_frames
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self.image = self.frames[self.frame_index]
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.bottom = y_bottom
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self.timer = 0
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def load_frames(self,frame_rects):
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for frame_rect in frame_rects:
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left_frame = tools.get_image(setup.GRAPHICS['enemies'],*frame_rect,(0,0,0),C.ENEMY_MULTI)
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right_frame = pygame.transform.flip(left_frame,True,False)
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self.left_frames.append(left_frame)
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self.right_frames.append(right_frame)
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def update(self):
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self.current_time = pygame.time.get_ticks()
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if self.current_time - self.timer > 125:
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self.frame_index = (self.frame_index + 1) % 2
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self.image = self.frames[self.frame_index]
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self.timer = self.current_time
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class Goomba(Enemy):
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def __init__(self, x, y_bottom, direction, name, color):
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bright_frame_rects = [(0, 16, 16, 16), (16, 16, 16, 16), (32, 16, 16, 16)]
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dark_frame_rects = [(0, 48, 16, 16), (16, 48, 16, 16), (32, 48, 16, 16)] # 抠图
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if not color:
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frame_rects = bright_frame_rects
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else:
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frame_rects = dark_frame_rects
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Enemy.__init__(self,x,y_bottom,direction,name,frame_rects)
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class Koopa(Enemy):
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def __init__(self, x, y_bottom, direction, name, color):
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bright_frame_rects = [(96, 9, 16, 22), (112, 9, 16, 22), (160, 9, 16, 22)]
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dark_frame_rects = [(96, 72, 16, 2), (112, 72, 16, 22), (160, 72, 16, 22)] # 抠图
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if not color:
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frame_rects = bright_frame_rects
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else:
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frame_rects = dark_frame_rects
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Enemy.__init__(self,x, y_bottom, direction, name, frame_rects)
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