from ..components import info import pygame from .. import tools, setup from .. import constants as C from .. components import player class Level: def __init__(self): self.finished = False self.next = None self.info = info.Info('level') self.setup_background() self.setup_player() def setup_background(self): self.background = setup.GRAPHICS['level_1'] rect = self.background.get_rect() self.background = pygame.transform.scale(self.background,(int(rect.width * C.BG_MULTI), int(rect.height * C.BG_MULTI))) self.background_rect = self.background.get_rect() def setup_player(self): self.player = player.Player('mario') self.player.rect.x = 300 self.player.rect.y = 490 def update(self, surface, keys): self.player.update(keys) self.update_player_position() self.draw(surface) def update_player_position(self): self.player.rect.x += self.player.x_vel if self.player.rect.x < 0: self.player.rect.x = 0 if self.player.rect.x > C.SCREEN_W -16*C.PLAYER_MULTI: self.player.rect.x = C.SCREEN_W -16*C.PLAYER_MULTI self.player.rect.y += self.player.y_vel def draw(self, surface): surface.blit(self.background,(0,0)) surface.blit(self.player.image, self.player.rect) self.info.draw(surface)