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60 lines
2.2 KiB
60 lines
2.2 KiB
# 主菜单
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import pygame
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from .. import setup
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from .. import tools
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from .. import constants as C
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from ..components import info
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class MainMenu:
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def __init__(self):
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self.setup_background() # 设置底图
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self.setup_player() # 设置玩家
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self.setup_cursor() # 设置光标
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self.info = info.Info('main_menu')
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self.finished = False
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self.next = 'load_screen'
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def setup_background(self):
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self.background = setup.GRAPHICS['level_1']
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self.background_rect = self.background.get_rect()
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self.background = pygame.transform.scale(self.background,(int(self.background_rect.width * C.BG_MULTI),
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int(self.background_rect.height * C.BG_MULTI)))
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self.viewport = setup.SCREEN.get_rect()
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self.caption = tools.get_image(setup.GRAPHICS['title_screen'],1,60,176,88,(255,0,220),C.BG_MULTI)
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def setup_player(self):
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self.player_image = tools.get_image(setup.GRAPHICS['mario_bros'],178,32,12,16,(0,0,0),C.PLAYER_MULTI)
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def setup_cursor(self):
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self.cursor = pygame.sprite.Sprite()
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self.cursor.image = tools.get_image(setup.GRAPHICS['item_objects'], 24, 160, 8, 8, (0, 0, 0), C.PLAYER_MULTI)
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rect = self.cursor.image.get_rect()
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rect.x,rect.y = (220,360)
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self.cursor.rect = rect
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self.cursor.state = '1p' # 状态机
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def update_cursor(self,keys):
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if keys[pygame.K_UP]:
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self.cursor.state = '1p'
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self.cursor.rect.y = 360
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elif keys[pygame.K_DOWN]:
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self.cursor.state = '2p'
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self.cursor.rect.y = 405
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elif keys[pygame.K_RETURN]:
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if self.cursor.state == '1p':
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self.finished = True
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elif self.cursor.state == '2p':
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self.finished = True
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def update(self, surface,keys):
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self.update_cursor(keys)
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surface.blit(self.background, self.viewport)
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surface.blit(self.caption,(170,100))
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surface.blit(self.player_image,(110,490))
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surface.blit(self.cursor.image,self.cursor.rect)
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self.info.update()
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self.info.draw(surface) |