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import pygame
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class Item(pygame.sprite.Sprite):
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def __init__(self,x,y,w,h,name):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((w,h)).convert() # 添加一个空的图层使其各自有一个宽高
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.name = name
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