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from .. components import info
import pygame
class LoadScreen:
def __init__(self):
self.finished = False
self.next = 'level'
self.timer = 0
self.info = info.Info('load_screen')
def update(self,surface,keys):
self.draw(surface)
if self.timer == 0:
self.timer = pygame.time.get_ticks() # 如果初始时间为零改为当前时间
elif pygame.time.get_ticks() - self.timer > 2000:
self.finished = True
self.timer = 0
def draw(self,surface):
surface.fill((0,0,0))
self.info.draw(surface)