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# 主菜单
import pygame
from .. import setup
from .. import tools
from .. import constants as C
from ..components import info
class MainMenu:
def __init__(self):
self.setup_background() # 设置底图
self.setup_player() # 设置玩家
self.setup_cursor() # 设置光标
self.info = info.Info('main_menu')
self.finished = False
self.next = 'load_screen'
def setup_background(self):
self.background = setup.GRAPHICS['level_1']
self.background_rect = self.background.get_rect()
self.background = pygame.transform.scale(self.background,(int(self.background_rect.width * C.BG_MULTI),
int(self.background_rect.height * C.BG_MULTI)))
self.viewport = setup.SCREEN.get_rect()
self.caption = tools.get_image(setup.GRAPHICS['title_screen'],1,60,176,88,(255,0,220),C.BG_MULTI)
def setup_player(self):
self.player_image = tools.get_image(setup.GRAPHICS['mario_bros'],178,32,12,16,(0,0,0),C.PLAYER_MULTI)
def setup_cursor(self):
self.cursor = pygame.sprite.Sprite()
self.cursor.image = tools.get_image(setup.GRAPHICS['item_objects'], 24, 160, 8, 8, (0, 0, 0), C.PLAYER_MULTI)
rect = self.cursor.image.get_rect()
rect.x,rect.y = (220,360)
self.cursor.rect = rect
self.cursor.state = '1p' # 状态机
def update_cursor(self,keys):
if keys[pygame.K_UP]:
self.cursor.state = '1p'
self.cursor.rect.y = 360
elif keys[pygame.K_DOWN]:
self.cursor.state = '2p'
self.cursor.rect.y = 405
elif keys[pygame.K_RETURN]:
if self.cursor.state == '1p':
self.finished = True
elif self.cursor.state == '2p':
self.finished = True
def update(self, surface,keys):
self.update_cursor(keys)
surface.blit(self.background, self.viewport)
surface.blit(self.caption,(170,100))
surface.blit(self.player_image,(110,490))
surface.blit(self.cursor.image,self.cursor.rect)
self.info.update()
self.info.draw(surface)