You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
2.1 KiB
73 lines
2.1 KiB
import pygame
|
|
from .. import tools,setup
|
|
from .. import constants as C
|
|
from .powerup import create_powerup
|
|
|
|
class Brick(pygame.sprite.Sprite):
|
|
def __init__(self, x, y,brick_type,group,color=None,name = 'brick'):
|
|
pygame.sprite.Sprite.__init__(self)
|
|
self.x = x
|
|
self.y = y
|
|
self.brick_type = brick_type
|
|
self.group = group
|
|
self.name = name
|
|
bright_frame_rects = [(16,0,16,16),(48,0,16,16)]
|
|
dark_frame_rects = [(16,32,16,16),(48,32,16,16)] # 抠图
|
|
|
|
if not color:
|
|
self.frame_rects = bright_frame_rects
|
|
else:
|
|
self.frame_rects = dark_frame_rects
|
|
|
|
self.frames = []
|
|
for frame_rect in self.frame_rects:
|
|
self.frames.append(tools.get_image(setup.GRAPHICS['tile_set'],*frame_rect,(0,0,0),C.BRICK_MULTI)) # 遍历加载图片
|
|
|
|
self.frame_index = 0
|
|
self.image = self.frames[self.frame_index]
|
|
self.rect = self.image.get_rect()
|
|
self.rect.x = self.x
|
|
self.rect.y = self.y # 设置坐标与图片
|
|
self.state = 'rest'
|
|
self.gravity = C.GRAVITY
|
|
|
|
|
|
def update(self):
|
|
self.current_time = pygame.time.get_ticks()
|
|
self.handel_states()
|
|
|
|
def handel_states(self):
|
|
if self.state == 'rest':
|
|
self.rest()
|
|
elif self.state == 'bumped':
|
|
self.bumped()
|
|
elif self.state == 'open':
|
|
self.open()
|
|
|
|
|
|
def rest(self):
|
|
pass
|
|
|
|
def go_bumped(self):
|
|
self.y_vel = -7
|
|
self.state = 'bumped'
|
|
|
|
def bumped(self):
|
|
self.rect.y += self.y_vel
|
|
self.y_vel += self.gravity
|
|
|
|
if self.rect.y > self.y + 10 : # 如果大于初始位置回弹
|
|
self.rect.y = self.y
|
|
|
|
if self.brick_type == 0:
|
|
self.state = 'rest'
|
|
elif self.brick_type == 1:
|
|
self.state = 'open'
|
|
else:
|
|
self.group.add(create_powerup(self.rect.centerx,self.rect.centery,self.brick_type))
|
|
|
|
def open(self):
|
|
self.frame_index = 1
|
|
self.image = self.frames[self.frame_index]
|
|
|