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@ -0,0 +1,313 @@
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'''
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游戏介绍:
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按空格键进行游戏,可以二段跳,游戏失败后按空格键重新开始
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'''
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import pygame, sys
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import random
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import tkinter as tk
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from tkinter import messagebox
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from PIL import Image, ImageTk
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'''def check_login(username, password):
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# 这里只是简单地检查用户名和密码是否为预设值
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# 实际应用中,您可能需要连接数据库或其他服务进行验证
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if username == "周凯" and password == "12345678":
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return True
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else:
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return False
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def login():
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username = entry_username.get()
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password = entry_password.get()
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if check_login(username, password):
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messagebox.showinfo("登录成功", "欢迎, " + username + "!")
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start_game()
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else:
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messagebox.showerror("登录失败", "用户名或密码错误")
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def start_game():
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# 这里是游戏的代码
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# 例如,一个简单的猜数字游戏
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messagebox.showinfo("游戏开始", "现在游戏开始了!")'''
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width = 1200 # 设置窗口宽度为1200
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height = 508 # 设置窗口高度为508
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size = width, height # 创建一个元组,表示窗口的尺寸
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score = None # 设置分数
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myFont = myFont1 = None # 设置字体
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surObject = None # 设置障碍物图片变量
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surGameOver = None # 设置游戏结束图片变量
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bg = None # 设置背景对象
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role = None # 设置设置人物对象
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object = None # 设置障碍物对象
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objectList = [] # 设置障碍物对象列表
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clock = None # 设置时钟对象
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gameState = None # 设置游戏状态(0,1)表示(游戏中,游戏结束)
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"""
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定义游戏角色类
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"""
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class Role:
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def __init__(self, surface=None, y=None):
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# 人物类的构造函数,初始化人物对象的属性
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self.surface = surface
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self.y = y
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self.w = (surface.get_width()) / 12
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self.h = surface.get_height() / 2
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self.currentFrame = -1
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self.state = 0 # 0代表跑步状态,1代表跳跃状态,2代表连续跳跃
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self.g = 1 # 重力加速度
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self.vy = 0 # y轴速度
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self.vy_start = -20 # 起跳开始速度
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def getRect(self):
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# 返回人物对象的矩形区域
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return (0, self.y + 12, self.w, self.h)
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"""
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定义障碍物类
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"""
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class Object:
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def __init__(self, surface, x=0, y=0):
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# 障碍物类的构造函数,初始化障碍物对象的属性
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self.surface = surface
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self.x = x
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self.y = y
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self.w = surface.get_width()
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self.h = surface.get_height()
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self.currentFrame = random.randint(0, 6)
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self.w = 100
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self.h = 100
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def getRect(self):
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# 返回障碍物对象的矩形区域
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return (self.x, self.y, self.w, self.h)
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def collision(self, rect1, rect2):
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# 判断两个矩形区域是否发生碰撞
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if (rect2[0] >= rect1[2] - 20) or (rect1[0] + 40 >= rect2[2]) or (rect1[1] + rect1[3] < rect2[1] + 20) or (
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rect2[1] + rect2[3] < rect1[1] + 20):
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return False
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return True
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"""
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定义背景类
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"""
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class Bg:
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def __init__(self, surface):
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# 背景类的构造函数,初始化背景对象的属性
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self.surface = surface
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self.dx = -10
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self.w = surface.get_width()
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self.rect = surface.get_rect()
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"""
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初始化游戏函数,包括加载图片、创建对象等操作
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"""
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def initGame():
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global bg, role, clock, gameState, surObject, surGameOver, score, myFont, myFont1, objectList
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# 分数初始化
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score = 0
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# 初始化
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objectList = []
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# 加载字体
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myFont = pygame.font.Font("./freesansbold.ttf", 32)
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myFont1 = pygame.font.Font("./freesansbold.ttf", 64)
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# 创建时钟对象 (可以控制游戏循环频率)
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clock = pygame.time.Clock()
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# 初始化游戏状态
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gameState = 0
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# 游戏背景
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surBg = pygame.image.load("image/bg.bmp").convert_alpha()
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bg = Bg(surBg)
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# 结束画面
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surGameOver = pygame.image.load("image/gameover.bmp").convert_alpha()
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# 人物图片
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surRole = pygame.image.load("image/role.png").convert_alpha()
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role = Role(surRole, 508 - 85)
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# 障碍物图片
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surObject = pygame.image.load("image/object.png").convert_alpha()
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# 生成障碍物的函数
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def addObject():
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global surObject, object, objectList, object
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rate = 2
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# 是否生成障碍物
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if not random.randint(0, 300) < rate:
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return
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y = random.choice([height - 100, height - 200, height - 300, height - 400])
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object = Object(surObject, width + 40, y)
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objectList.append(object)
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"""
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更新游戏逻辑函数,包括处理键盘事件、移动角色和障碍物等操作
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"""
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def updateLogic():
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global gameState, score
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# 键盘事件处理
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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# 空格键跳跃
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if gameState == 0:
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if event.key == pygame.K_SPACE:
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if role.state == 0:
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role.state = 1
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role.vy = role.vy_start
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elif role.state == 1:
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role.state = 2
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role.vy = role.vy_start
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elif gameState == 1:
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if event.key == pygame.K_SPACE:
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# 重新开始游戏
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initGame()
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if gameState == 0:
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# 背景的移动
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bg.dx += 10
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if bg.dx == 1200:
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bg.dx = 0
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# 人物的移动
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if role.state == 0:
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role.currentFrame += 1
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if role.currentFrame == 12:
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role.currentFrame = 0
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else:
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role.y += role.vy
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role.vy += role.g
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if role.y >= 508 - 85:
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role.y = 508 - 85
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role.state = 0
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# 障碍物的移动
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addObject()
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for object in objectList:
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object.x -= 10 # 障碍物移动
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# 障碍物超出屏幕,移除障碍物
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if object.x + object.w <= 0:
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objectList.remove(object)
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score += 10 # 避开障碍物,加10分
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print("移除了一个目标")
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# 碰撞检测
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if object.collision(role.getRect(), object.getRect()):
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if (object.currentFrame == 6):
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objectList.remove(object)
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score += 100 # 吃金币加100分
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print(score)
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print("吃了一个金币")
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else:
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gameState = 1 # 游戏失败
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print("发生了碰撞!")
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"""
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更新游戏视图函数,贴图背景、角色和障碍物等
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"""
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def updateView(screen):
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screen.blit(bg.surface, [-bg.dx, 0])
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screen.blit(bg.surface, [1200 - bg.dx, 0])
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# 分数的贴图
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textSur = myFont.render("score:%d" % score, True, (128, 128, 128))
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screen.blit(textSur, (500, 20))
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del textSur
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# 人物的贴图
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screen.blit(role.surface, [0, role.y], [int(role.currentFrame) * role.w, 0, role.w, role.h])
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# 障碍物的贴图
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for object in objectList:
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screen.blit(object.surface, [object.x, object.y],
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[int(object.currentFrame) * object.w, 0, object.w, object.h])
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"""
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定义游戏运行结束页面的函数
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"""
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def judgeState(screen):
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global gameState
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if gameState == 0:
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updateView(screen)
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return
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elif gameState == 1:
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screen.blit(surGameOver, [0, 0])
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textSur = myFont1.render("GameOver Score:%d" % score, True, (255, 0, 0))
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screen.blit(textSur, (width / 2 - 350, height / 2 + 150))
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"""
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定义主运行函数
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"""
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def main():
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pygame.init()
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screen = pygame.display.set_mode(size)
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pygame.display.set_caption('周凯')
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initGame()
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screen.blit(bg.surface, [0, 0])
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while True:
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# 设置时钟频率
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clock.tick(60)
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judgeState(screen)
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updateLogic()
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pygame.display.flip()
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# 运行主运行函数
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main()
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''''# 创建登录窗口
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window_login = tk.Tk()
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window_login.title("登录")
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window_login.geometry("400x300") # 设置窗口大小
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# 加载背景图片
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background_image = Image.open("image/1.jpeg") # 替换为您的图片路径
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background_image = background_image.resize((400, 300), Image.Resampling.LANCZOS)
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background_image = ImageTk.PhotoImage(background_image)
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# 创建一个画布来显示背景图片
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canvas = tk.Canvas(window_login, width=400, height=300)
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canvas.pack(fill="both", expand=True)
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canvas.create_image(0, 0, image=background_image, anchor="nw")
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# 创建一个框架来容纳登录表单
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frame_login = tk.Frame(window_login, bg="#ffffff") # 设置框架背景为半透明
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frame_login.place(relx=0.5, rely=0.5, anchor="center")
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label_username = tk.Label(frame_login, text="用户名:", bg="#ffffff")
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label_username.grid(row=0, column=0, sticky="e", padx=5, pady=5)
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entry_username = tk.Entry(frame_login)
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entry_username.grid(row=0, column=1, padx=5, pady=5)
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label_password = tk.Label(frame_login, text="密码:", bg="#ffffff")
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label_password.grid(row=1, column=0, sticky="e", padx=5, pady=5)
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entry_password = tk.Entry(frame_login, show="*")
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entry_password.grid(row=1, column=1, padx=5, pady=5)
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button_login = tk.Button(frame_login, text="登录", command=login, bg="#4CAF50", fg="white")
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button_login.grid(row=2, column=0, columnspan=2, padx=5, pady=10)
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window_login.mainloop()'''
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