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385 lines
8.9 KiB
385 lines
8.9 KiB
2 years ago
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/*
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* linux/fs/buffer.c
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*
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* (C) 1991 Linus Torvalds
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*/
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/*
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* 'buffer.c' implements the buffer-cache functions. Race-conditions have
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* been avoided by NEVER letting a interrupt change a buffer (except for the
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* data, of course), but instead letting the caller do it. NOTE! As interrupts
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* can wake up a caller, some cli-sti sequences are needed to check for
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* sleep-on-calls. These should be extremely quick, though (I hope).
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*/
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/*
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* NOTE! There is one discordant note here: checking floppies for
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* disk change. This is where it fits best, I think, as it should
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* invalidate changed floppy-disk-caches.
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*/
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#include <stdarg.h>
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#include <linux/config.h>
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#include <linux/sched.h>
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#include <linux/kernel.h>
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#include <asm/system.h>
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#include <asm/io.h>
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extern void put_super(int dev);
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extern void invalidate_inodes(int dev);
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extern int end;
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struct buffer_head * start_buffer = (struct buffer_head *) &end;
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struct buffer_head * hash_table[NR_HASH];
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static struct buffer_head * free_list;
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static struct task_struct * buffer_wait = NULL;
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int NR_BUFFERS = 0;
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static inline void wait_on_buffer(struct buffer_head * bh)
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{
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cli();
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while (bh->b_lock)
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sleep_on(&bh->b_wait);
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sti();
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}
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int sys_sync(void)
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{
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int i;
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struct buffer_head * bh;
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sync_inodes(); /* write out inodes into buffers */
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bh = start_buffer;
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for (i=0 ; i<NR_BUFFERS ; i++,bh++) {
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wait_on_buffer(bh);
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if (bh->b_dirt)
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ll_rw_block(WRITE,bh);
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}
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return 0;
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}
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int sync_dev(int dev)
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{
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int i;
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struct buffer_head * bh;
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bh = start_buffer;
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for (i=0 ; i<NR_BUFFERS ; i++,bh++) {
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if (bh->b_dev != dev)
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continue;
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wait_on_buffer(bh);
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if (bh->b_dev == dev && bh->b_dirt)
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ll_rw_block(WRITE,bh);
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}
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sync_inodes();
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bh = start_buffer;
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for (i=0 ; i<NR_BUFFERS ; i++,bh++) {
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if (bh->b_dev != dev)
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continue;
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wait_on_buffer(bh);
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if (bh->b_dev == dev && bh->b_dirt)
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ll_rw_block(WRITE,bh);
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}
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return 0;
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}
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void inline invalidate_buffers(int dev)
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{
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int i;
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struct buffer_head * bh;
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bh = start_buffer;
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for (i=0 ; i<NR_BUFFERS ; i++,bh++) {
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if (bh->b_dev != dev)
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continue;
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wait_on_buffer(bh);
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if (bh->b_dev == dev)
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bh->b_uptodate = bh->b_dirt = 0;
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}
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}
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/*
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* This routine checks whether a floppy has been changed, and
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* invalidates all buffer-cache-entries in that case. This
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* is a relatively slow routine, so we have to try to minimize using
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* it. Thus it is called only upon a 'mount' or 'open'. This
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* is the best way of combining speed and utility, I think.
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* People changing diskettes in the middle of an operation deserve
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* to loose :-)
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*
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* NOTE! Although currently this is only for floppies, the idea is
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* that any additional removable block-device will use this routine,
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* and that mount/open needn't know that floppies/whatever are
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* special.
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*/
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void check_disk_change(int dev)
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{
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int i;
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if (MAJOR(dev) != 2)
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return;
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if (!floppy_change(dev & 0x03))
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return;
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for (i=0 ; i<NR_SUPER ; i++)
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if (super_block[i].s_dev == dev)
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put_super(super_block[i].s_dev);
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invalidate_inodes(dev);
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invalidate_buffers(dev);
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}
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#define _hashfn(dev,block) (((unsigned)(dev^block))%NR_HASH)
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#define hash(dev,block) hash_table[_hashfn(dev,block)]
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static inline void remove_from_queues(struct buffer_head * bh)
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{
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/* remove from hash-queue */
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if (bh->b_next)
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bh->b_next->b_prev = bh->b_prev;
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if (bh->b_prev)
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bh->b_prev->b_next = bh->b_next;
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if (hash(bh->b_dev,bh->b_blocknr) == bh)
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hash(bh->b_dev,bh->b_blocknr) = bh->b_next;
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/* remove from free list */
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if (!(bh->b_prev_free) || !(bh->b_next_free))
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panic("Free block list corrupted");
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bh->b_prev_free->b_next_free = bh->b_next_free;
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bh->b_next_free->b_prev_free = bh->b_prev_free;
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if (free_list == bh)
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free_list = bh->b_next_free;
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}
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static inline void insert_into_queues(struct buffer_head * bh)
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{
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/* put at end of free list */
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bh->b_next_free = free_list;
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bh->b_prev_free = free_list->b_prev_free;
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free_list->b_prev_free->b_next_free = bh;
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free_list->b_prev_free = bh;
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/* put the buffer in new hash-queue if it has a device */
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bh->b_prev = NULL;
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bh->b_next = NULL;
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if (!bh->b_dev)
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return;
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bh->b_next = hash(bh->b_dev,bh->b_blocknr);
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hash(bh->b_dev,bh->b_blocknr) = bh;
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bh->b_next->b_prev = bh;
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}
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static struct buffer_head * find_buffer(int dev, int block)
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{
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struct buffer_head * tmp;
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for (tmp = hash(dev,block) ; tmp != NULL ; tmp = tmp->b_next)
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if (tmp->b_dev==dev && tmp->b_blocknr==block)
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return tmp;
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return NULL;
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}
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/*
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* Why like this, I hear you say... The reason is race-conditions.
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* As we don't lock buffers (unless we are readint them, that is),
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* something might happen to it while we sleep (ie a read-error
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* will force it bad). This shouldn't really happen currently, but
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* the code is ready.
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*/
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struct buffer_head * get_hash_table(int dev, int block)
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{
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struct buffer_head * bh;
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for (;;) {
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if (!(bh=find_buffer(dev,block)))
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return NULL;
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bh->b_count++;
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wait_on_buffer(bh);
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if (bh->b_dev == dev && bh->b_blocknr == block)
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return bh;
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bh->b_count--;
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}
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}
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/*
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* Ok, this is getblk, and it isn't very clear, again to hinder
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* race-conditions. Most of the code is seldom used, (ie repeating),
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* so it should be much more efficient than it looks.
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*
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* The algoritm is changed: hopefully better, and an elusive bug removed.
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*/
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#define BADNESS(bh) (((bh)->b_dirt<<1)+(bh)->b_lock)
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struct buffer_head * getblk(int dev,int block)
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{
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struct buffer_head * tmp, * bh;
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repeat:
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if (bh = get_hash_table(dev,block))
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return bh;
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tmp = free_list;
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do {
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if (tmp->b_count)
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continue;
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if (!bh || BADNESS(tmp)<BADNESS(bh)) {
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bh = tmp;
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if (!BADNESS(tmp))
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break;
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}
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/* and repeat until we find something good */
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} while ((tmp = tmp->b_next_free) != free_list);
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if (!bh) {
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sleep_on(&buffer_wait);
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goto repeat;
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}
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wait_on_buffer(bh);
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if (bh->b_count)
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goto repeat;
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while (bh->b_dirt) {
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sync_dev(bh->b_dev);
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wait_on_buffer(bh);
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if (bh->b_count)
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goto repeat;
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}
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/* NOTE!! While we slept waiting for this block, somebody else might */
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/* already have added "this" block to the cache. check it */
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if (find_buffer(dev,block))
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goto repeat;
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/* OK, FINALLY we know that this buffer is the only one of it's kind, */
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/* and that it's unused (b_count=0), unlocked (b_lock=0), and clean */
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bh->b_count=1;
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bh->b_dirt=0;
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bh->b_uptodate=0;
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remove_from_queues(bh);
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bh->b_dev=dev;
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bh->b_blocknr=block;
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insert_into_queues(bh);
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return bh;
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}
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//buffer release
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void brelse(struct buffer_head * buf)
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{
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if (!buf)
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return;
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wait_on_buffer(buf);
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if (!(buf->b_count--))
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panic("Trying to free free buffer");
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wake_up(&buffer_wait);
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}
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/*
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* bread() reads a specified block and returns the buffer that contains
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* it. It returns NULL if the block was unreadable.
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*/
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struct buffer_head * bread(int dev,int block)
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{
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struct buffer_head * bh;
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if (!(bh=getblk(dev,block)))
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panic("bread: getblk returned NULL\n");
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if (bh->b_uptodate)
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return bh;
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ll_rw_block(READ,bh);
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wait_on_buffer(bh);
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if (bh->b_uptodate)
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return bh;
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brelse(bh);
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return NULL;
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}
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#define COPYBLK(from,to) \
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__asm__("cld\n\t" \
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"rep\n\t" \
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"movsl\n\t" \
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::"c" (BLOCK_SIZE/4),"S" (from),"D" (to) \
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)
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/*
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* bread_page reads four buffers into memory at the desired address. It's
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* a function of its own, as there is some speed to be got by reading them
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* all at the same time, not waiting for one to be read, and then another
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* etc.
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*/
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void bread_page(unsigned long address,int dev,int b[4])
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{
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struct buffer_head * bh[4];
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int i;
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for (i=0 ; i<4 ; i++)
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if (b[i]) {
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if (bh[i] = getblk(dev,b[i]))
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if (!bh[i]->b_uptodate)
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ll_rw_block(READ,bh[i]);
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} else
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bh[i] = NULL;
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for (i=0 ; i<4 ; i++,address += BLOCK_SIZE)
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if (bh[i]) {
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wait_on_buffer(bh[i]);
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if (bh[i]->b_uptodate)
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COPYBLK((unsigned long) bh[i]->b_data,address);
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brelse(bh[i]);
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}
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}
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/*
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* Ok, breada can be used as bread, but additionally to mark other
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* blocks for reading as well. End the argument list with a negative
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* number.
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*/
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struct buffer_head * breada(int dev,int first, ...)
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{
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va_list args;
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struct buffer_head * bh, *tmp;
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va_start(args,first);
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if (!(bh=getblk(dev,first)))
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panic("bread: getblk returned NULL\n");
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if (!bh->b_uptodate)
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ll_rw_block(READ,bh);
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while ((first=va_arg(args,int))>=0) {
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tmp=getblk(dev,first);
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if (tmp) {
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if (!tmp->b_uptodate)
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ll_rw_block(READA,bh);
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tmp->b_count--;
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}
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}
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va_end(args);
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wait_on_buffer(bh);
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if (bh->b_uptodate)
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return bh;
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brelse(bh);
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return (NULL);
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}
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void buffer_init(long buffer_end)
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{
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struct buffer_head * h = start_buffer;
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void * b;
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int i;
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if (buffer_end == 1<<20)
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b = (void *) (640*1024);
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else
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b = (void *) buffer_end;
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while ( (b -= BLOCK_SIZE) >= ((void *) (h+1)) ) {
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h->b_dev = 0;
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h->b_dirt = 0;
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h->b_count = 0;
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h->b_lock = 0;
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h->b_uptodate = 0;
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h->b_wait = NULL;
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h->b_next = NULL;
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h->b_prev = NULL;
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h->b_data = (char *) b;
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h->b_prev_free = h-1;
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h->b_next_free = h+1;
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h++;
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NR_BUFFERS++;
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if (b == (void *) 0x100000)
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b = (void *) 0xA0000;
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}
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h--;
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free_list = start_buffer;
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free_list->b_prev_free = h;
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h->b_next_free = free_list;
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for (i=0;i<NR_HASH;i++)
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hash_table[i]=NULL;
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}
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