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161 lines
5.8 KiB
161 lines
5.8 KiB
6 months ago
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import pygame,random,os
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from pygame.locals import *
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from pygame.sprite import Sprite,Group,spritecollide
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def load_image(name):
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fullname=os.path.join(os.path.join(os.path.split(os.path.abspath(__file__))[0],"filedata"),name)
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image=pygame.image.load(fullname)
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return image
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class Surface:
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def __init__(self,screen):
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self.screen=screen
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self.screenrect=self.screen.get_rect()
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self.surfacetype=1
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self.image=load_image("surface"+str(self.surfacetype)+".png")
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self.rect=self.image.get_rect()
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self.rect.center=self.screenrect.center
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self.speed=3.5
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self.moveUp=False
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self.moveDown=False
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self.moveLeft=False
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self.moveRight=False
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def update(self):
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if self.moveUp and self.rect.top>0:
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self.rect.centery-=self.speed
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if self.moveDown and self.rect.bottom<HEIGHT:
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self.rect.centery+=self.speed
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if self.moveLeft and self.rect.left>0:
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self.rect.centerx-=self.speed
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if self.moveRight and self.rect.right<WIDTH:
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self.rect.centerx+=self.speed
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def blit(self):
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self.screen.blit(self.image,self.rect)
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def addtype(self):
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self.surfacetype+=1
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if self.surfacetype>3:
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self.surfacetype=1
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self.image=load_image("surface"+str(self.surfacetype)+".png")
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class Trap(Sprite):
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def __init__(self,screen,traptyper):
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super(Trap,self).__init__()
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self.screen=screen
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self.screenrect=self.screen.get_rect()
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self.traptype=traptyper
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self.image=load_image("trap"+str(self.traptype)+".png")
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self.rect=self.image.get_rect()
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self.rectat=random.choice(["top","left","right","bottom"])
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self.__updatespeed()
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def __updatespeed(self):
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self.xspeed=round(random.uniform(1,3),2)
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self.yspeed=round(random.uniform(1,3),2)
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if self.rectat=="top":
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self.rect.center=(random.randint(0,WIDTH),0)
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elif self.rectat=="bottom":
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self.rect.center=(random.randint(0,WIDTH),HEIGHT)
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self.yspeed=-self.yspeed
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elif self.rectat=="left":
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self.xspeed=-self.xspeed
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self.rect.center=(0,random.randint(0,HEIGHT))
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elif self.rectat=="right":
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self.rect.center=(WIDTH,random.randint(0,HEIGHT))
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def update(self):
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global traptype
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self.traptype=traptype
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self.image=load_image("trap"+str(self.traptype)+".png")
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self.rect.centerx+=self.xspeed
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self.rect.centery+=self.yspeed
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if self.rect.top>self.screenrect.height or self.rect.bottom<0:
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self.kill()
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elif self.rect.left>self.screenrect.width or self.rect.right<0:
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self.kill()
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WIDTH=1200
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HEIGHT=850
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traptype=1
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def initmain():
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global traptype
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traptype=1
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pygame.init()
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screen=pygame.display.set_mode((WIDTH,HEIGHT))
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pygame.display.set_caption("泡泡王国")
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bgcolorlist=((0,255,255),(255,128,0),(128,0,255))
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colortype=0
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bgcolor=bgcolorlist[colortype]
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rates=0
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gamestart=True
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fpstime=pygame.time.Clock()
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fps=100
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gameFont=pygame.font.SysFont("黑体",26,True)
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surface=Surface(screen)
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traps=Group()
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while gamestart:
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fpstime.tick(fps)
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screen.fill(bgcolor)
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surface.blit()
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rates+=1
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if rates%20==0:
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newtrap=Trap(screen,traptype)
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traps.add(newtrap)
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if rates%1000==0 and rates!=0:
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colortype+=1
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traptype+=1
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if colortype>2:
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colortype=0
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if traptype>3:
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traptype=1
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bgcolor=bgcolorlist[colortype]
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surface.addtype()
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if spritecollide(surface,traps,True):
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screen.fill(bgcolor)
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gamestart=False
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break
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screen.blit(gameFont.render("Score: "+str(rates),True,(0,0,0)),(2,2))
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surface.update()
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traps.update()
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traps.draw(screen)
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for event in pygame.event.get():
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if event.type==QUIT:
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gamestart=False
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elif event.type==KEYDOWN:
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if event.key==K_RIGHT:
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surface.moveRight=True
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elif event.key==K_LEFT:
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surface.moveLeft=True
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elif event.key==K_UP:
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surface.moveUp=True
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elif event.key==K_DOWN:
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surface.moveDown=True
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elif event.key==K_SPACE:
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surface.speed=4.5
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elif event.type==KEYUP:
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if event.key==K_RIGHT:
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surface.moveRight=False
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elif event.key==K_LEFT:
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surface.moveLeft=False
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elif event.key==K_UP:
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surface.moveUp=False
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elif event.key==K_DOWN:
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surface.moveDown=False
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elif event.key==K_SPACE:
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surface.speed=3.5
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pygame.display.flip()
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screen.fill(bgcolor)
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screen.blit(gameFont.render("Score: "+str(rates//30),True,(0,0,0)),(2,2))
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screen.blit(gameFont.render("Press enter to retry ; Press ESC to exit",True,(0,0,0)),(6,32))
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screen.blit(gameFont.render("Rules:",True,(0,0,0)),(6,82))
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screen.blit(gameFont.render("Press the arrow keys to control the bubbles to avoid touching the stinging ball and press the space bar to speed up.",
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True,(0,0,0)),(66,112))
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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if event.type==QUIT:
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pygame.quit()
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__import__("sys").exit()
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elif event.type==KEYDOWN:
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if event.key==K_RETURN:
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pygame.quit()
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initmain()
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elif event.key==K_ESCAPE:
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pygame.quit()
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__import__("sys").exit()
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if __name__=="__main__":
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initmain()
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