#include "BasicBlock.h" #include "Constant.h" #include "Function.h" #include "IRStmtBuilder.h" #include "Module.h" #include "Type.h" #include #include #ifdef DEBUG #define DEBUG_OUTPUT std::cout << __LINE__ << std::endl; // 输出行号的简单示例 #else #define DEBUG_OUTPUT #endif #define CONST_INT(num) \ ConstantInt::create(num, module) #define CONST_FP(num) \ ConstantFloat::create(num, module) using namespace SysYF::IR; int main() { auto module = Module::create("Assign code"); auto builder = IRStmtBuilder::create(nullptr, module); SysYF::Ptr Int32Type = Type::get_int32_type(module); SysYF::Ptr FloatType = Type::get_float_type(module); // main function auto mainFun = Function::create(FunctionType::create(Int32Type, {}), "main", module); auto bb = BasicBlock::create(module, "entry", mainFun); builder->set_insert_point(bb); auto retAlloca = builder->create_alloca(Int32Type); // b = 1.8 auto bAlloca = builder->create_alloca(FloatType); builder->create_store(CONST_FP(1.8), bAlloca); // a[2] = {2} auto arrayType_a = ArrayType::get(Int32Type, 2); auto aAlloca = builder->create_alloca(arrayType_a); auto a0Gep = builder->create_gep(aAlloca, {CONST_INT(0), CONST_INT(0)}); builder->create_store(CONST_INT(2), a0Gep); // a[0] * b auto a0Load = builder->create_load(a0Gep); auto a0Float = builder->create_sitofp(a0Load, FloatType); auto bLoad = builder->create_load(FloatType, bAlloca); auto a1res = builder->create_fmul(a0Float, bLoad); // store to a[1] auto a1res_int = builder->create_fptosi(a1res, Int32Type); auto a1Gep = builder->create_gep(aAlloca, {CONST_INT(0), CONST_INT(1)}); builder->create_store(a1res_int, a1Gep); // ret builder->create_store(a1res_int, retAlloca); auto retLoad = builder->create_load(retAlloca); builder->create_ret(retLoad); std::cout << module->print(); return 0; }