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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Graphical Effects module.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.12
import QtGraphicalEffects.private 1.12
/*!
\qmltype Desaturate
\inqmlmodule QtGraphicalEffects
\since QtGraphicalEffects 1.0
\inherits QtQuick2::Item
\ingroup qtgraphicaleffects-color
\brief Reduces the saturation of the colors.
Desaturated pixel values are calculated as averages of the original RGB
component values of the source item.
\table
\header
\li Source
\li Effect applied
\row
\li \image Original_bug.png
\li \image Desaturate_bug.png
\endtable
\note This effect is available when running with OpenGL.
\section1 Example
The following example shows how to apply the effect.
\snippet Desaturate-example.qml example
*/
Item {
id: rootItem
/*!
This property defines the source item that provides the source pixels to
the effect.
\note It is not supported to let the effect include itself, for
instance by setting source to the effect's parent.
*/
property variant source
/*!
This property defines how much the source colors are desaturated.
The value ranges from 0.0 (no change) to 1.0 (desaturated). By default,
the property is set to \c 0.0 (no change).
\table
\header
\li Output examples with different desaturation values
\li
\li
\row
\li \image Desaturate_desaturation1.png
\li \image Desaturate_desaturation2.png
\li \image Desaturate_desaturation3.png
\row
\li \b { desaturation: 0.0 }
\li \b { desaturation: 0.5 }
\li \b { desaturation: 1.0 }
\endtable
*/
property real desaturation: 0.0
/*!
This property allows the effect output pixels to be cached in order to
improve the rendering performance.
Every time the source or effect properties are changed, the pixels in
the cache must be updated. Memory consumption is increased, because an
extra buffer of memory is required for storing the effect output.
It is recommended to disable the cache when the source or the effect
properties are animated.
By default, the property is set to \c false.
*/
property bool cached: false
SourceProxy {
id: sourceProxy
input: rootItem.source
interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {
id: cacheItem
anchors.fill: parent
visible: rootItem.cached
smooth: true
sourceItem: shaderItem
live: true
hideSource: visible
}
ShaderEffect {
id: shaderItem
property variant source: sourceProxy.output
property real desaturation: rootItem.desaturation
anchors.fill: parent
fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/desaturate.frag"
}
}