You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
4.8 KiB
148 lines
4.8 KiB
5 months ago
|
/****************************************************************************
|
||
|
**
|
||
|
** Copyright (C) 2017 The Qt Company Ltd.
|
||
|
** Contact: https://www.qt.io/licensing/
|
||
|
**
|
||
|
** This file is part of the Qt Graphical Effects module.
|
||
|
**
|
||
|
** $QT_BEGIN_LICENSE:LGPL$
|
||
|
** Commercial License Usage
|
||
|
** Licensees holding valid commercial Qt licenses may use this file in
|
||
|
** accordance with the commercial license agreement provided with the
|
||
|
** Software or, alternatively, in accordance with the terms contained in
|
||
|
** a written agreement between you and The Qt Company. For licensing terms
|
||
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
||
|
** information use the contact form at https://www.qt.io/contact-us.
|
||
|
**
|
||
|
** GNU Lesser General Public License Usage
|
||
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||
|
** General Public License version 3 as published by the Free Software
|
||
|
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||
|
** packaging of this file. Please review the following information to
|
||
|
** ensure the GNU Lesser General Public License version 3 requirements
|
||
|
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||
|
**
|
||
|
** GNU General Public License Usage
|
||
|
** Alternatively, this file may be used under the terms of the GNU
|
||
|
** General Public License version 2.0 or (at your option) the GNU General
|
||
|
** Public license version 3 or any later version approved by the KDE Free
|
||
|
** Qt Foundation. The licenses are as published by the Free Software
|
||
|
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||
|
** included in the packaging of this file. Please review the following
|
||
|
** information to ensure the GNU General Public License requirements will
|
||
|
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||
|
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||
|
**
|
||
|
** $QT_END_LICENSE$
|
||
|
**
|
||
|
****************************************************************************/
|
||
|
|
||
|
import QtQuick 2.12
|
||
|
import QtGraphicalEffects.private 1.12
|
||
|
|
||
|
/*!
|
||
|
\qmltype Desaturate
|
||
|
\inqmlmodule QtGraphicalEffects
|
||
|
\since QtGraphicalEffects 1.0
|
||
|
\inherits QtQuick2::Item
|
||
|
\ingroup qtgraphicaleffects-color
|
||
|
\brief Reduces the saturation of the colors.
|
||
|
|
||
|
Desaturated pixel values are calculated as averages of the original RGB
|
||
|
component values of the source item.
|
||
|
|
||
|
\table
|
||
|
\header
|
||
|
\li Source
|
||
|
\li Effect applied
|
||
|
\row
|
||
|
\li \image Original_bug.png
|
||
|
\li \image Desaturate_bug.png
|
||
|
\endtable
|
||
|
|
||
|
\note This effect is available when running with OpenGL.
|
||
|
|
||
|
\section1 Example
|
||
|
|
||
|
The following example shows how to apply the effect.
|
||
|
\snippet Desaturate-example.qml example
|
||
|
|
||
|
*/
|
||
|
Item {
|
||
|
id: rootItem
|
||
|
|
||
|
/*!
|
||
|
This property defines the source item that provides the source pixels to
|
||
|
the effect.
|
||
|
|
||
|
\note It is not supported to let the effect include itself, for
|
||
|
instance by setting source to the effect's parent.
|
||
|
*/
|
||
|
property variant source
|
||
|
|
||
|
/*!
|
||
|
This property defines how much the source colors are desaturated.
|
||
|
|
||
|
The value ranges from 0.0 (no change) to 1.0 (desaturated). By default,
|
||
|
the property is set to \c 0.0 (no change).
|
||
|
|
||
|
\table
|
||
|
\header
|
||
|
\li Output examples with different desaturation values
|
||
|
\li
|
||
|
\li
|
||
|
\row
|
||
|
\li \image Desaturate_desaturation1.png
|
||
|
\li \image Desaturate_desaturation2.png
|
||
|
\li \image Desaturate_desaturation3.png
|
||
|
\row
|
||
|
\li \b { desaturation: 0.0 }
|
||
|
\li \b { desaturation: 0.5 }
|
||
|
\li \b { desaturation: 1.0 }
|
||
|
\endtable
|
||
|
*/
|
||
|
property real desaturation: 0.0
|
||
|
|
||
|
/*!
|
||
|
This property allows the effect output pixels to be cached in order to
|
||
|
improve the rendering performance.
|
||
|
|
||
|
Every time the source or effect properties are changed, the pixels in
|
||
|
the cache must be updated. Memory consumption is increased, because an
|
||
|
extra buffer of memory is required for storing the effect output.
|
||
|
|
||
|
It is recommended to disable the cache when the source or the effect
|
||
|
properties are animated.
|
||
|
|
||
|
By default, the property is set to \c false.
|
||
|
|
||
|
*/
|
||
|
property bool cached: false
|
||
|
|
||
|
SourceProxy {
|
||
|
id: sourceProxy
|
||
|
input: rootItem.source
|
||
|
interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
|
||
|
}
|
||
|
|
||
|
ShaderEffectSource {
|
||
|
id: cacheItem
|
||
|
anchors.fill: parent
|
||
|
visible: rootItem.cached
|
||
|
smooth: true
|
||
|
sourceItem: shaderItem
|
||
|
live: true
|
||
|
hideSource: visible
|
||
|
}
|
||
|
|
||
|
ShaderEffect {
|
||
|
id: shaderItem
|
||
|
property variant source: sourceProxy.output
|
||
|
property real desaturation: rootItem.desaturation
|
||
|
|
||
|
anchors.fill: parent
|
||
|
|
||
|
fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/desaturate.frag"
|
||
|
}
|
||
|
}
|