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// qopenglframebufferobject.sip generated by MetaSIP
//
// This file is part of the QtGui Python extension module.
//
// Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (PyQt_OpenGL)
class QOpenGLFramebufferObject
{
%TypeHeaderCode
#include <qopenglframebufferobject.h>
%End
%TypeCode
// The defaults are different for desktop OpenGL and OpenGL/ES so pretend the
// latter is the former.
#if defined(QT_OPENGL_ES)
#undef GL_RGBA8
#define GL_RGBA8 GL_RGBA
#endif
%End
public:
enum Attachment
{
NoAttachment,
CombinedDepthStencil,
Depth,
};
QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
QOpenGLFramebufferObject(const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
QOpenGLFramebufferObject(int width, int height, QOpenGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format);
QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format);
virtual ~QOpenGLFramebufferObject();
QOpenGLFramebufferObjectFormat format() const;
bool isValid() const;
bool isBound() const;
bool bind();
bool release();
int width() const;
int height() const;
GLuint texture() const;
%If (Qt_5_6_0 -)
QVector<unsigned int> textures() const;
%End
QSize size() const;
QImage toImage() const;
%If (Qt_5_4_0 -)
QImage toImage(bool flipped) const;
%End
%If (Qt_5_6_0 -)
QImage toImage(bool flipped, int colorAttachmentIndex) const;
%End
QOpenGLFramebufferObject::Attachment attachment() const;
void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
GLuint handle() const;
static bool bindDefault();
static bool hasOpenGLFramebufferObjects();
static bool hasOpenGLFramebufferBlit();
%If (Qt_5_7_0 -)
enum FramebufferRestorePolicy
{
DontRestoreFramebufferBinding,
RestoreFramebufferBindingToDefault,
RestoreFrameBufferBinding,
};
%End
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST);
static void blitFramebuffer(QOpenGLFramebufferObject *target, QOpenGLFramebufferObject *source, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST);
%If (Qt_5_6_0 -)
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex);
%End
%If (Qt_5_7_0 -)
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex, QOpenGLFramebufferObject::FramebufferRestorePolicy restorePolicy);
%End
%If (Qt_5_3_0 -)
GLuint takeTexture();
%End
%If (Qt_5_6_0 -)
GLuint takeTexture(int colorAttachmentIndex);
%End
%If (Qt_5_6_0 -)
void addColorAttachment(const QSize &size, GLenum internal_format = 0);
%End
%If (Qt_5_6_0 -)
void addColorAttachment(int width, int height, GLenum internal_format = 0);
%End
%If (Qt_5_6_0 -)
QVector<QSize> sizes() const;
%End
private:
QOpenGLFramebufferObject(const QOpenGLFramebufferObject &);
};
%End
%If (PyQt_OpenGL)
class QOpenGLFramebufferObjectFormat
{
%TypeHeaderCode
#include <qopenglframebufferobject.h>
%End
public:
QOpenGLFramebufferObjectFormat();
QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other);
~QOpenGLFramebufferObjectFormat();
void setSamples(int samples);
int samples() const;
void setMipmap(bool enabled);
bool mipmap() const;
void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
QOpenGLFramebufferObject::Attachment attachment() const;
void setTextureTarget(GLenum target);
GLenum textureTarget() const;
void setInternalTextureFormat(GLenum internalTextureFormat);
GLenum internalTextureFormat() const;
bool operator==(const QOpenGLFramebufferObjectFormat &other) const;
bool operator!=(const QOpenGLFramebufferObjectFormat &other) const;
};
%End