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180 lines
5.1 KiB
180 lines
5.1 KiB
5 months ago
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from typing import Iterable, List, Union
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import torch
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from .. import Tensor
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from . import _lazy_call, _lazy_init, current_device, device_count
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__all__ = [
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"get_rng_state",
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"get_rng_state_all",
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"set_rng_state",
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"set_rng_state_all",
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"manual_seed",
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"manual_seed_all",
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"seed",
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"seed_all",
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"initial_seed",
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]
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def get_rng_state(device: Union[int, str, torch.device] = "cuda") -> Tensor:
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r"""Return the random number generator state of the specified GPU as a ByteTensor.
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Args:
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device (torch.device or int, optional): The device to return the RNG state of.
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Default: ``'cuda'`` (i.e., ``torch.device('cuda')``, the current CUDA device).
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.. warning::
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This function eagerly initializes CUDA.
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"""
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_lazy_init()
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if isinstance(device, str):
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device = torch.device(device)
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elif isinstance(device, int):
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device = torch.device("cuda", device)
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idx = device.index
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if idx is None:
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idx = current_device()
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default_generator = torch.cuda.default_generators[idx]
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return default_generator.get_state()
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def get_rng_state_all() -> List[Tensor]:
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r"""Return a list of ByteTensor representing the random number states of all devices."""
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results = []
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for i in range(device_count()):
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results.append(get_rng_state(i))
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return results
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def set_rng_state(
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new_state: Tensor, device: Union[int, str, torch.device] = "cuda"
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) -> None:
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r"""Set the random number generator state of the specified GPU.
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Args:
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new_state (torch.ByteTensor): The desired state
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device (torch.device or int, optional): The device to set the RNG state.
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Default: ``'cuda'`` (i.e., ``torch.device('cuda')``, the current CUDA device).
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"""
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with torch._C._DisableFuncTorch():
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new_state_copy = new_state.clone(memory_format=torch.contiguous_format)
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if isinstance(device, str):
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device = torch.device(device)
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elif isinstance(device, int):
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device = torch.device("cuda", device)
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def cb():
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idx = device.index
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if idx is None:
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idx = current_device()
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default_generator = torch.cuda.default_generators[idx]
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default_generator.set_state(new_state_copy)
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_lazy_call(cb)
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def set_rng_state_all(new_states: Iterable[Tensor]) -> None:
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r"""Set the random number generator state of all devices.
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Args:
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new_states (Iterable of torch.ByteTensor): The desired state for each device.
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"""
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for i, state in enumerate(new_states):
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set_rng_state(state, i)
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def manual_seed(seed: int) -> None:
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r"""Set the seed for generating random numbers for the current GPU.
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It's safe to call this function if CUDA is not available; in that
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case, it is silently ignored.
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Args:
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seed (int): The desired seed.
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.. warning::
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If you are working with a multi-GPU model, this function is insufficient
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to get determinism. To seed all GPUs, use :func:`manual_seed_all`.
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"""
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seed = int(seed)
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def cb():
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idx = current_device()
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default_generator = torch.cuda.default_generators[idx]
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default_generator.manual_seed(seed)
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_lazy_call(cb, seed=True)
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def manual_seed_all(seed: int) -> None:
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r"""Set the seed for generating random numbers on all GPUs.
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It's safe to call this function if CUDA is not available; in that
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case, it is silently ignored.
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Args:
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seed (int): The desired seed.
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"""
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seed = int(seed)
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def cb():
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for i in range(device_count()):
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default_generator = torch.cuda.default_generators[i]
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default_generator.manual_seed(seed)
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_lazy_call(cb, seed_all=True)
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def seed() -> None:
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r"""Set the seed for generating random numbers to a random number for the current GPU.
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It's safe to call this function if CUDA is not available; in that
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case, it is silently ignored.
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.. warning::
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If you are working with a multi-GPU model, this function will only initialize
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the seed on one GPU. To initialize all GPUs, use :func:`seed_all`.
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"""
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def cb():
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idx = current_device()
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default_generator = torch.cuda.default_generators[idx]
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default_generator.seed()
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_lazy_call(cb)
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def seed_all() -> None:
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r"""Set the seed for generating random numbers to a random number on all GPUs.
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It's safe to call this function if CUDA is not available; in that
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case, it is silently ignored.
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"""
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def cb():
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random_seed = 0
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seeded = False
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for i in range(device_count()):
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default_generator = torch.cuda.default_generators[i]
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if not seeded:
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default_generator.seed()
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random_seed = default_generator.initial_seed()
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seeded = True
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else:
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default_generator.manual_seed(random_seed)
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_lazy_call(cb)
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def initial_seed() -> int:
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r"""Return the current random seed of the current GPU.
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.. warning::
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This function eagerly initializes CUDA.
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"""
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_lazy_init()
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idx = current_device()
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default_generator = torch.cuda.default_generators[idx]
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return default_generator.initial_seed()
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