import pyglet.gl as pgl from sympy.plotting.pygletplot.plot_rotation import get_spherical_rotatation from sympy.plotting.pygletplot.util import get_model_matrix, model_to_screen, \ screen_to_model, vec_subs class PlotCamera: min_dist = 0.05 max_dist = 500.0 min_ortho_dist = 100.0 max_ortho_dist = 10000.0 _default_dist = 6.0 _default_ortho_dist = 600.0 rot_presets = { 'xy': (0, 0, 0), 'xz': (-90, 0, 0), 'yz': (0, 90, 0), 'perspective': (-45, 0, -45) } def __init__(self, window, ortho=False): self.window = window self.axes = self.window.plot.axes self.ortho = ortho self.reset() def init_rot_matrix(self): pgl.glPushMatrix() pgl.glLoadIdentity() self._rot = get_model_matrix() pgl.glPopMatrix() def set_rot_preset(self, preset_name): self.init_rot_matrix() try: r = self.rot_presets[preset_name] except AttributeError: raise ValueError( "%s is not a valid rotation preset." % preset_name) try: self.euler_rotate(r[0], 1, 0, 0) self.euler_rotate(r[1], 0, 1, 0) self.euler_rotate(r[2], 0, 0, 1) except AttributeError: pass def reset(self): self._dist = 0.0 self._x, self._y = 0.0, 0.0 self._rot = None if self.ortho: self._dist = self._default_ortho_dist else: self._dist = self._default_dist self.init_rot_matrix() def mult_rot_matrix(self, rot): pgl.glPushMatrix() pgl.glLoadMatrixf(rot) pgl.glMultMatrixf(self._rot) self._rot = get_model_matrix() pgl.glPopMatrix() def setup_projection(self): pgl.glMatrixMode(pgl.GL_PROJECTION) pgl.glLoadIdentity() if self.ortho: # yep, this is pseudo ortho (don't tell anyone) pgl.gluPerspective( 0.3, float(self.window.width)/float(self.window.height), self.min_ortho_dist - 0.01, self.max_ortho_dist + 0.01) else: pgl.gluPerspective( 30.0, float(self.window.width)/float(self.window.height), self.min_dist - 0.01, self.max_dist + 0.01) pgl.glMatrixMode(pgl.GL_MODELVIEW) def _get_scale(self): return 1.0, 1.0, 1.0 def apply_transformation(self): pgl.glLoadIdentity() pgl.glTranslatef(self._x, self._y, -self._dist) if self._rot is not None: pgl.glMultMatrixf(self._rot) pgl.glScalef(*self._get_scale()) def spherical_rotate(self, p1, p2, sensitivity=1.0): mat = get_spherical_rotatation(p1, p2, self.window.width, self.window.height, sensitivity) if mat is not None: self.mult_rot_matrix(mat) def euler_rotate(self, angle, x, y, z): pgl.glPushMatrix() pgl.glLoadMatrixf(self._rot) pgl.glRotatef(angle, x, y, z) self._rot = get_model_matrix() pgl.glPopMatrix() def zoom_relative(self, clicks, sensitivity): if self.ortho: dist_d = clicks * sensitivity * 50.0 min_dist = self.min_ortho_dist max_dist = self.max_ortho_dist else: dist_d = clicks * sensitivity min_dist = self.min_dist max_dist = self.max_dist new_dist = (self._dist - dist_d) if (clicks < 0 and new_dist < max_dist) or new_dist > min_dist: self._dist = new_dist def mouse_translate(self, x, y, dx, dy): pgl.glPushMatrix() pgl.glLoadIdentity() pgl.glTranslatef(0, 0, -self._dist) z = model_to_screen(0, 0, 0)[2] d = vec_subs(screen_to_model(x, y, z), screen_to_model(x - dx, y - dy, z)) pgl.glPopMatrix() self._x += d[0] self._y += d[1]