try: from ctypes import c_float except ImportError: pass import pyglet.gl as pgl from math import sqrt as _sqrt, acos as _acos def cross(a, b): return (a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]) def dot(a, b): return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] def mag(a): return _sqrt(a[0]**2 + a[1]**2 + a[2]**2) def norm(a): m = mag(a) return (a[0] / m, a[1] / m, a[2] / m) def get_sphere_mapping(x, y, width, height): x = min([max([x, 0]), width]) y = min([max([y, 0]), height]) sr = _sqrt((width/2)**2 + (height/2)**2) sx = ((x - width / 2) / sr) sy = ((y - height / 2) / sr) sz = 1.0 - sx**2 - sy**2 if sz > 0.0: sz = _sqrt(sz) return (sx, sy, sz) else: sz = 0 return norm((sx, sy, sz)) rad2deg = 180.0 / 3.141592 def get_spherical_rotatation(p1, p2, width, height, theta_multiplier): v1 = get_sphere_mapping(p1[0], p1[1], width, height) v2 = get_sphere_mapping(p2[0], p2[1], width, height) d = min(max([dot(v1, v2), -1]), 1) if abs(d - 1.0) < 0.000001: return None raxis = norm( cross(v1, v2) ) rtheta = theta_multiplier * rad2deg * _acos(d) pgl.glPushMatrix() pgl.glLoadIdentity() pgl.glRotatef(rtheta, *raxis) mat = (c_float*16)() pgl.glGetFloatv(pgl.GL_MODELVIEW_MATRIX, mat) pgl.glPopMatrix() return mat