# The PEP 484 type hints stub file for the QtQuick module. # # Generated by SIP 6.7.12 # # Copyright (c) 2023 Riverbank Computing Limited # # This file is part of PyQt5. # # This file may be used under the terms of the GNU General Public License # version 3.0 as published by the Free Software Foundation and appearing in # the file LICENSE included in the packaging of this file. Please review the # following information to ensure the GNU General Public License version 3.0 # requirements will be met: http://www.gnu.org/copyleft/gpl.html. # # If you do not wish to use this file under the terms of the GPL version 3.0 # then you may purchase a commercial license. For more information contact # info@riverbankcomputing.com. # # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. import typing import PyQt5.sip from PyQt5 import QtCore from PyQt5 import QtGui from PyQt5 import QtNetwork from PyQt5 import QtQml # Support for QDate, QDateTime and QTime. import datetime # Convenient type aliases. PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal] PYQT_SLOT = typing.Union[typing.Callable[..., Any], QtCore.pyqtBoundSignal] # Convenient aliases for complicated OpenGL types. PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], PyQt5.sip.Buffer, None] PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], PyQt5.sip.Buffer, int, None] class QQuickItem(QtCore.QObject, QtQml.QQmlParserStatus): class TransformOrigin(int): TopLeft = ... # type: QQuickItem.TransformOrigin Top = ... # type: QQuickItem.TransformOrigin TopRight = ... # type: QQuickItem.TransformOrigin Left = ... # type: QQuickItem.TransformOrigin Center = ... # type: QQuickItem.TransformOrigin Right = ... # type: QQuickItem.TransformOrigin BottomLeft = ... # type: QQuickItem.TransformOrigin Bottom = ... # type: QQuickItem.TransformOrigin BottomRight = ... # type: QQuickItem.TransformOrigin class ItemChange(int): ItemChildAddedChange = ... # type: QQuickItem.ItemChange ItemChildRemovedChange = ... # type: QQuickItem.ItemChange ItemSceneChange = ... # type: QQuickItem.ItemChange ItemVisibleHasChanged = ... # type: QQuickItem.ItemChange ItemParentHasChanged = ... # type: QQuickItem.ItemChange ItemOpacityHasChanged = ... # type: QQuickItem.ItemChange ItemActiveFocusHasChanged = ... # type: QQuickItem.ItemChange ItemRotationHasChanged = ... # type: QQuickItem.ItemChange ItemAntialiasingHasChanged = ... # type: QQuickItem.ItemChange ItemDevicePixelRatioHasChanged = ... # type: QQuickItem.ItemChange ItemEnabledHasChanged = ... # type: QQuickItem.ItemChange class Flag(int): ItemClipsChildrenToShape = ... # type: QQuickItem.Flag ItemAcceptsInputMethod = ... # type: QQuickItem.Flag ItemIsFocusScope = ... # type: QQuickItem.Flag ItemHasContents = ... # type: QQuickItem.Flag ItemAcceptsDrops = ... # type: QQuickItem.Flag class Flags(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ... def __xor__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ... def __ior__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ... def __or__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ... def __iand__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ... def __and__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ... def __invert__(self) -> 'QQuickItem.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class ItemChangeData(PyQt5.sipsimplewrapper): boolValue = ... # type: bool item = ... # type: 'QQuickItem' realValue = ... # type: float window = ... # type: 'QQuickWindow' @typing.overload def __init__(self, v: typing.Optional['QQuickItem']) -> None: ... @typing.overload def __init__(self, v: typing.Optional['QQuickWindow']) -> None: ... @typing.overload def __init__(self, v: float) -> None: ... @typing.overload def __init__(self, v: bool) -> None: ... @typing.overload def __init__(self, a0: 'QQuickItem.ItemChangeData') -> None: ... class UpdatePaintNodeData(PyQt5.sipsimplewrapper): transformNode = ... # type: 'QSGTransformNode' def __init__(self, a0: 'QQuickItem.UpdatePaintNodeData') -> None: ... def __init__(self, parent: typing.Optional['QQuickItem'] = ...) -> None: ... containmentMaskChanged: typing.ClassVar[QtCore.pyqtSignal] def setContainmentMask(self, mask: typing.Optional[QtCore.QObject]) -> None: ... def containmentMask(self) -> typing.Optional[QtCore.QObject]: ... def setAcceptTouchEvents(self, accept: bool) -> None: ... def acceptTouchEvents(self) -> bool: ... def size(self) -> QtCore.QSizeF: ... def mapFromGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapToGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def isAncestorOf(self, child: typing.Optional['QQuickItem']) -> bool: ... def grabToImage(self, targetSize: QtCore.QSize = ...) -> typing.Optional['QQuickItemGrabResult']: ... def resetAntialiasing(self) -> None: ... windowChanged: typing.ClassVar[QtCore.pyqtSignal] def nextItemInFocusChain(self, forward: bool = ...) -> typing.Optional['QQuickItem']: ... def setActiveFocusOnTab(self, a0: bool) -> None: ... def activeFocusOnTab(self) -> bool: ... def updatePolish(self) -> None: ... def releaseResources(self) -> None: ... def updatePaintNode(self, a0: typing.Optional['QSGNode'], a1: typing.Optional['QQuickItem.UpdatePaintNodeData']) -> typing.Optional['QSGNode']: ... def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ... def childMouseEventFilter(self, a0: typing.Optional['QQuickItem'], a1: typing.Optional[QtCore.QEvent]) -> bool: ... def dropEvent(self, a0: typing.Optional[QtGui.QDropEvent]) -> None: ... def dragLeaveEvent(self, a0: typing.Optional[QtGui.QDragLeaveEvent]) -> None: ... def dragMoveEvent(self, a0: typing.Optional[QtGui.QDragMoveEvent]) -> None: ... def dragEnterEvent(self, a0: typing.Optional[QtGui.QDragEnterEvent]) -> None: ... def hoverLeaveEvent(self, event: typing.Optional[QtGui.QHoverEvent]) -> None: ... def hoverMoveEvent(self, event: typing.Optional[QtGui.QHoverEvent]) -> None: ... def hoverEnterEvent(self, event: typing.Optional[QtGui.QHoverEvent]) -> None: ... def touchEvent(self, event: typing.Optional[QtGui.QTouchEvent]) -> None: ... def wheelEvent(self, event: typing.Optional[QtGui.QWheelEvent]) -> None: ... def touchUngrabEvent(self) -> None: ... def mouseUngrabEvent(self) -> None: ... def mouseDoubleClickEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mouseReleaseEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mouseMoveEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mousePressEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ... def focusOutEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ... def focusInEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ... def inputMethodEvent(self, a0: typing.Optional[QtGui.QInputMethodEvent]) -> None: ... def keyReleaseEvent(self, event: typing.Optional[QtGui.QKeyEvent]) -> None: ... def keyPressEvent(self, event: typing.Optional[QtGui.QKeyEvent]) -> None: ... def componentComplete(self) -> None: ... def classBegin(self) -> None: ... def heightValid(self) -> bool: ... def widthValid(self) -> bool: ... def updateInputMethod(self, queries: typing.Union[QtCore.Qt.InputMethodQueries, QtCore.Qt.InputMethodQuery] = ...) -> None: ... def itemChange(self, a0: 'QQuickItem.ItemChange', a1: 'QQuickItem.ItemChangeData') -> None: ... def isComponentComplete(self) -> bool: ... def event(self, a0: typing.Optional[QtCore.QEvent]) -> bool: ... def update(self) -> None: ... def textureProvider(self) -> typing.Optional['QSGTextureProvider']: ... def isTextureProvider(self) -> bool: ... def inputMethodQuery(self, query: QtCore.Qt.InputMethodQuery) -> typing.Any: ... def childAt(self, x: float, y: float) -> typing.Optional['QQuickItem']: ... @typing.overload def forceActiveFocus(self) -> None: ... @typing.overload def forceActiveFocus(self, reason: QtCore.Qt.FocusReason) -> None: ... def polish(self) -> None: ... def mapRectFromScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapRectFromItem(self, item: typing.Optional['QQuickItem'], rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapFromScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapFromItem(self, item: typing.Optional['QQuickItem'], point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapRectToScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapRectToItem(self, item: typing.Optional['QQuickItem'], rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapToScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapToItem(self, item: typing.Optional['QQuickItem'], point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def contains(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> bool: ... def setKeepTouchGrab(self, a0: bool) -> None: ... def keepTouchGrab(self) -> bool: ... def ungrabTouchPoints(self) -> None: ... def grabTouchPoints(self, ids: typing.Iterable[int]) -> None: ... def setFiltersChildMouseEvents(self, filter: bool) -> None: ... def filtersChildMouseEvents(self) -> bool: ... def setKeepMouseGrab(self, a0: bool) -> None: ... def keepMouseGrab(self) -> bool: ... def ungrabMouse(self) -> None: ... def grabMouse(self) -> None: ... def unsetCursor(self) -> None: ... def setCursor(self, cursor: typing.Union[QtGui.QCursor, QtCore.Qt.CursorShape]) -> None: ... def cursor(self) -> QtGui.QCursor: ... def setAcceptHoverEvents(self, enabled: bool) -> None: ... def acceptHoverEvents(self) -> bool: ... def setAcceptedMouseButtons(self, buttons: typing.Union[QtCore.Qt.MouseButtons, QtCore.Qt.MouseButton]) -> None: ... def acceptedMouseButtons(self) -> QtCore.Qt.MouseButtons: ... def scopedFocusItem(self) -> typing.Optional['QQuickItem']: ... def isFocusScope(self) -> bool: ... @typing.overload def setFocus(self, a0: bool) -> None: ... @typing.overload def setFocus(self, focus: bool, reason: QtCore.Qt.FocusReason) -> None: ... def hasFocus(self) -> bool: ... def hasActiveFocus(self) -> bool: ... def setFlags(self, flags: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ... def setFlag(self, flag: 'QQuickItem.Flag', enabled: bool = ...) -> None: ... def flags(self) -> 'QQuickItem.Flags': ... def setAntialiasing(self, a0: bool) -> None: ... def antialiasing(self) -> bool: ... def setSmooth(self, a0: bool) -> None: ... def smooth(self) -> bool: ... def setEnabled(self, a0: bool) -> None: ... def isEnabled(self) -> bool: ... def setVisible(self, a0: bool) -> None: ... def isVisible(self) -> bool: ... def setOpacity(self, a0: float) -> None: ... def opacity(self) -> float: ... def setScale(self, a0: float) -> None: ... def scale(self) -> float: ... def setRotation(self, a0: float) -> None: ... def rotation(self) -> float: ... def setZ(self, a0: float) -> None: ... def z(self) -> float: ... def setTransformOrigin(self, a0: 'QQuickItem.TransformOrigin') -> None: ... def transformOrigin(self) -> 'QQuickItem.TransformOrigin': ... def implicitHeight(self) -> float: ... def setImplicitHeight(self, a0: float) -> None: ... def resetHeight(self) -> None: ... def setHeight(self, a0: float) -> None: ... def height(self) -> float: ... def implicitWidth(self) -> float: ... def setImplicitWidth(self, a0: float) -> None: ... def resetWidth(self) -> None: ... def setWidth(self, a0: float) -> None: ... def width(self) -> float: ... def setY(self, a0: float) -> None: ... def setX(self, a0: float) -> None: ... def y(self) -> float: ... def x(self) -> float: ... def setBaselineOffset(self, a0: float) -> None: ... def baselineOffset(self) -> float: ... def setState(self, a0: typing.Optional[str]) -> None: ... def state(self) -> str: ... def setClip(self, a0: bool) -> None: ... def clip(self) -> bool: ... def childItems(self) -> typing.List['QQuickItem']: ... def childrenRect(self) -> QtCore.QRectF: ... def stackAfter(self, a0: typing.Optional['QQuickItem']) -> None: ... def stackBefore(self, a0: typing.Optional['QQuickItem']) -> None: ... def setParentItem(self, parent: typing.Optional['QQuickItem']) -> None: ... def parentItem(self) -> typing.Optional['QQuickItem']: ... def window(self) -> typing.Optional['QQuickWindow']: ... class QQuickFramebufferObject(QQuickItem): class Renderer(PyQt5.sip.wrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QQuickFramebufferObject.Renderer') -> None: ... def invalidateFramebufferObject(self) -> None: ... def update(self) -> None: ... def framebufferObject(self) -> typing.Optional[QtGui.QOpenGLFramebufferObject]: ... def synchronize(self, a0: typing.Optional['QQuickFramebufferObject']) -> None: ... def createFramebufferObject(self, size: QtCore.QSize) -> typing.Optional[QtGui.QOpenGLFramebufferObject]: ... def render(self) -> None: ... def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ... mirrorVerticallyChanged: typing.ClassVar[QtCore.pyqtSignal] def setMirrorVertically(self, enable: bool) -> None: ... def mirrorVertically(self) -> bool: ... def releaseResources(self) -> None: ... def textureProvider(self) -> typing.Optional['QSGTextureProvider']: ... def isTextureProvider(self) -> bool: ... textureFollowsItemSizeChanged: typing.ClassVar[QtCore.pyqtSignal] def updatePaintNode(self, a0: typing.Optional['QSGNode'], a1: typing.Optional[QQuickItem.UpdatePaintNodeData]) -> typing.Optional['QSGNode']: ... def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ... def createRenderer(self) -> typing.Optional['QQuickFramebufferObject.Renderer']: ... def setTextureFollowsItemSize(self, follows: bool) -> None: ... def textureFollowsItemSize(self) -> bool: ... class QQuickTextureFactory(QtCore.QObject): def __init__(self) -> None: ... @staticmethod def textureFactoryForImage(image: QtGui.QImage) -> typing.Optional['QQuickTextureFactory']: ... def image(self) -> QtGui.QImage: ... def textureByteCount(self) -> int: ... def textureSize(self) -> QtCore.QSize: ... def createTexture(self, window: typing.Optional['QQuickWindow']) -> typing.Optional['QSGTexture']: ... class QQuickImageProvider(QtQml.QQmlImageProviderBase): @typing.overload def __init__(self, type: QtQml.QQmlImageProviderBase.ImageType, flags: typing.Union[QtQml.QQmlImageProviderBase.Flags, QtQml.QQmlImageProviderBase.Flag] = ...) -> None: ... @typing.overload def __init__(self, a0: 'QQuickImageProvider') -> None: ... def requestTexture(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Tuple[typing.Optional[QQuickTextureFactory], typing.Optional[QtCore.QSize]]: ... def requestPixmap(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QPixmap, typing.Optional[QtCore.QSize]]: ... def requestImage(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QImage, typing.Optional[QtCore.QSize]]: ... def flags(self) -> QtQml.QQmlImageProviderBase.Flags: ... def imageType(self) -> QtQml.QQmlImageProviderBase.ImageType: ... class QQuickImageResponse(QtCore.QObject): def __init__(self) -> None: ... finished: typing.ClassVar[QtCore.pyqtSignal] def cancel(self) -> None: ... def errorString(self) -> str: ... def textureFactory(self) -> typing.Optional[QQuickTextureFactory]: ... class QQuickAsyncImageProvider(QQuickImageProvider): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QQuickAsyncImageProvider') -> None: ... def requestImageResponse(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Optional[QQuickImageResponse]: ... class QQuickItemGrabResult(QtCore.QObject): ready: typing.ClassVar[QtCore.pyqtSignal] def event(self, a0: typing.Optional[QtCore.QEvent]) -> bool: ... def saveToFile(self, fileName: typing.Optional[str]) -> bool: ... def url(self) -> QtCore.QUrl: ... def image(self) -> QtGui.QImage: ... class QQuickPaintedItem(QQuickItem): class PerformanceHint(int): FastFBOResizing = ... # type: QQuickPaintedItem.PerformanceHint class RenderTarget(int): Image = ... # type: QQuickPaintedItem.RenderTarget FramebufferObject = ... # type: QQuickPaintedItem.RenderTarget InvertedYFramebufferObject = ... # type: QQuickPaintedItem.RenderTarget class PerformanceHints(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ... def __xor__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ... def __ior__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ... def __or__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ... def __iand__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ... def __and__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ... def __invert__(self) -> 'QQuickPaintedItem.PerformanceHints': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ... textureSizeChanged: typing.ClassVar[QtCore.pyqtSignal] def setTextureSize(self, size: QtCore.QSize) -> None: ... def textureSize(self) -> QtCore.QSize: ... def itemChange(self, a0: QQuickItem.ItemChange, a1: QQuickItem.ItemChangeData) -> None: ... def releaseResources(self) -> None: ... def textureProvider(self) -> typing.Optional['QSGTextureProvider']: ... def isTextureProvider(self) -> bool: ... def updatePaintNode(self, a0: typing.Optional['QSGNode'], a1: typing.Optional[QQuickItem.UpdatePaintNodeData]) -> typing.Optional['QSGNode']: ... renderTargetChanged: typing.ClassVar[QtCore.pyqtSignal] contentsScaleChanged: typing.ClassVar[QtCore.pyqtSignal] contentsSizeChanged: typing.ClassVar[QtCore.pyqtSignal] fillColorChanged: typing.ClassVar[QtCore.pyqtSignal] def paint(self, painter: typing.Optional[QtGui.QPainter]) -> None: ... def setRenderTarget(self, target: 'QQuickPaintedItem.RenderTarget') -> None: ... def renderTarget(self) -> 'QQuickPaintedItem.RenderTarget': ... def setFillColor(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def fillColor(self) -> QtGui.QColor: ... def setContentsScale(self, a0: float) -> None: ... def contentsScale(self) -> float: ... def resetContentsSize(self) -> None: ... def setContentsSize(self, a0: QtCore.QSize) -> None: ... def contentsSize(self) -> QtCore.QSize: ... def contentsBoundingRect(self) -> QtCore.QRectF: ... def setPerformanceHints(self, hints: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ... def setPerformanceHint(self, hint: 'QQuickPaintedItem.PerformanceHint', enabled: bool = ...) -> None: ... def performanceHints(self) -> 'QQuickPaintedItem.PerformanceHints': ... def setMipmap(self, enable: bool) -> None: ... def mipmap(self) -> bool: ... def setAntialiasing(self, enable: bool) -> None: ... def antialiasing(self) -> bool: ... def setOpaquePainting(self, opaque: bool) -> None: ... def opaquePainting(self) -> bool: ... def update(self, rect: QtCore.QRect = ...) -> None: ... class QQuickRenderControl(QtCore.QObject): def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... sceneChanged: typing.ClassVar[QtCore.pyqtSignal] renderRequested: typing.ClassVar[QtCore.pyqtSignal] def prepareThread(self, targetThread: typing.Optional[QtCore.QThread]) -> None: ... def renderWindow(self, offset: typing.Optional[QtCore.QPoint]) -> typing.Optional[QtGui.QWindow]: ... @staticmethod def renderWindowFor(win: typing.Optional['QQuickWindow'], offset: typing.Optional[QtCore.QPoint] = ...) -> typing.Optional[QtGui.QWindow]: ... def grab(self) -> QtGui.QImage: ... def sync(self) -> bool: ... def render(self) -> None: ... def polishItems(self) -> None: ... def invalidate(self) -> None: ... def initialize(self, gl: typing.Optional[QtGui.QOpenGLContext]) -> None: ... class QQuickTextDocument(QtCore.QObject): def __init__(self, parent: typing.Optional[QQuickItem]) -> None: ... def textDocument(self) -> typing.Optional[QtGui.QTextDocument]: ... class QQuickWindow(QtGui.QWindow): class NativeObjectType(int): NativeObjectTexture = ... # type: QQuickWindow.NativeObjectType class TextRenderType(int): QtTextRendering = ... # type: QQuickWindow.TextRenderType NativeTextRendering = ... # type: QQuickWindow.TextRenderType class RenderStage(int): BeforeSynchronizingStage = ... # type: QQuickWindow.RenderStage AfterSynchronizingStage = ... # type: QQuickWindow.RenderStage BeforeRenderingStage = ... # type: QQuickWindow.RenderStage AfterRenderingStage = ... # type: QQuickWindow.RenderStage AfterSwapStage = ... # type: QQuickWindow.RenderStage NoStage = ... # type: QQuickWindow.RenderStage class SceneGraphError(int): ContextNotAvailable = ... # type: QQuickWindow.SceneGraphError class CreateTextureOption(int): TextureHasAlphaChannel = ... # type: QQuickWindow.CreateTextureOption TextureHasMipmaps = ... # type: QQuickWindow.CreateTextureOption TextureOwnsGLTexture = ... # type: QQuickWindow.CreateTextureOption TextureCanUseAtlas = ... # type: QQuickWindow.CreateTextureOption TextureIsOpaque = ... # type: QQuickWindow.CreateTextureOption class CreateTextureOptions(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ... def __xor__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ... def __ior__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ... def __or__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ... def __iand__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ... def __and__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ... def __invert__(self) -> 'QQuickWindow.CreateTextureOptions': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... afterRenderPassRecording: typing.ClassVar[QtCore.pyqtSignal] beforeRenderPassRecording: typing.ClassVar[QtCore.pyqtSignal] def endExternalCommands(self) -> None: ... def beginExternalCommands(self) -> None: ... @staticmethod def setTextRenderType(renderType: 'QQuickWindow.TextRenderType') -> None: ... @staticmethod def textRenderType() -> 'QQuickWindow.TextRenderType': ... @staticmethod def sceneGraphBackend() -> str: ... def createImageNode(self) -> typing.Optional['QSGImageNode']: ... def createRectangleNode(self) -> typing.Optional['QSGRectangleNode']: ... @typing.overload @staticmethod def setSceneGraphBackend(api: 'QSGRendererInterface.GraphicsApi') -> None: ... @typing.overload @staticmethod def setSceneGraphBackend(backend: typing.Optional[str]) -> None: ... def rendererInterface(self) -> typing.Optional['QSGRendererInterface']: ... def isSceneGraphInitialized(self) -> bool: ... def effectiveDevicePixelRatio(self) -> float: ... def scheduleRenderJob(self, job: typing.Optional[QtCore.QRunnable], schedule: 'QQuickWindow.RenderStage') -> None: ... sceneGraphError: typing.ClassVar[QtCore.pyqtSignal] sceneGraphAboutToStop: typing.ClassVar[QtCore.pyqtSignal] afterAnimating: typing.ClassVar[QtCore.pyqtSignal] afterSynchronizing: typing.ClassVar[QtCore.pyqtSignal] openglContextCreated: typing.ClassVar[QtCore.pyqtSignal] def resetOpenGLState(self) -> None: ... activeFocusItemChanged: typing.ClassVar[QtCore.pyqtSignal] closing: typing.ClassVar[QtCore.pyqtSignal] @staticmethod def setDefaultAlphaBuffer(useAlpha: bool) -> None: ... @staticmethod def hasDefaultAlphaBuffer() -> bool: ... def tabletEvent(self, a0: typing.Optional[QtGui.QTabletEvent]) -> None: ... def wheelEvent(self, a0: typing.Optional[QtGui.QWheelEvent]) -> None: ... def mouseMoveEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mouseDoubleClickEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mouseReleaseEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mousePressEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ... def keyReleaseEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ... def keyPressEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ... def event(self, a0: typing.Optional[QtCore.QEvent]) -> bool: ... def focusOutEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ... def focusInEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ... def hideEvent(self, a0: typing.Optional[QtGui.QHideEvent]) -> None: ... def showEvent(self, a0: typing.Optional[QtGui.QShowEvent]) -> None: ... def resizeEvent(self, a0: typing.Optional[QtGui.QResizeEvent]) -> None: ... def exposeEvent(self, a0: typing.Optional[QtGui.QExposeEvent]) -> None: ... def releaseResources(self) -> None: ... def update(self) -> None: ... colorChanged: typing.ClassVar[QtCore.pyqtSignal] afterRendering: typing.ClassVar[QtCore.pyqtSignal] beforeRendering: typing.ClassVar[QtCore.pyqtSignal] beforeSynchronizing: typing.ClassVar[QtCore.pyqtSignal] sceneGraphInvalidated: typing.ClassVar[QtCore.pyqtSignal] sceneGraphInitialized: typing.ClassVar[QtCore.pyqtSignal] frameSwapped: typing.ClassVar[QtCore.pyqtSignal] def openglContext(self) -> typing.Optional[QtGui.QOpenGLContext]: ... def isPersistentSceneGraph(self) -> bool: ... def setPersistentSceneGraph(self, persistent: bool) -> None: ... def isPersistentOpenGLContext(self) -> bool: ... def setPersistentOpenGLContext(self, persistent: bool) -> None: ... def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def clearBeforeRendering(self) -> bool: ... def setClearBeforeRendering(self, enabled: bool) -> None: ... def createTextureFromNativeObject(self, type: 'QQuickWindow.NativeObjectType', nativeObjectPtr: typing.Optional[PyQt5.sip.voidptr], nativeLayout: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ... def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ... @typing.overload def createTextureFromImage(self, image: QtGui.QImage) -> typing.Optional['QSGTexture']: ... @typing.overload def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> typing.Optional['QSGTexture']: ... def incubationController(self) -> typing.Optional[QtQml.QQmlIncubationController]: ... def renderTargetSize(self) -> QtCore.QSize: ... def renderTargetId(self) -> int: ... def renderTarget(self) -> typing.Optional[QtGui.QOpenGLFramebufferObject]: ... @typing.overload def setRenderTarget(self, fbo: typing.Optional[QtGui.QOpenGLFramebufferObject]) -> None: ... @typing.overload def setRenderTarget(self, fboId: int, size: QtCore.QSize) -> None: ... def grabWindow(self) -> QtGui.QImage: ... def sendEvent(self, a0: typing.Optional[QQuickItem], a1: typing.Optional[QtCore.QEvent]) -> bool: ... def mouseGrabberItem(self) -> typing.Optional[QQuickItem]: ... def focusObject(self) -> typing.Optional[QtCore.QObject]: ... def activeFocusItem(self) -> typing.Optional[QQuickItem]: ... def contentItem(self) -> typing.Optional[QQuickItem]: ... class QQuickView(QQuickWindow): class Status(int): Null = ... # type: QQuickView.Status Ready = ... # type: QQuickView.Status Loading = ... # type: QQuickView.Status Error = ... # type: QQuickView.Status class ResizeMode(int): SizeViewToRootObject = ... # type: QQuickView.ResizeMode SizeRootObjectToView = ... # type: QQuickView.ResizeMode @typing.overload def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... @typing.overload def __init__(self, engine: typing.Optional[QtQml.QQmlEngine], parent: typing.Optional[QtGui.QWindow]) -> None: ... @typing.overload def __init__(self, source: QtCore.QUrl, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... def mouseMoveEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mouseReleaseEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ... def mousePressEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ... def keyReleaseEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ... def keyPressEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ... def timerEvent(self, a0: typing.Optional[QtCore.QTimerEvent]) -> None: ... def resizeEvent(self, a0: typing.Optional[QtGui.QResizeEvent]) -> None: ... statusChanged: typing.ClassVar[QtCore.pyqtSignal] def setInitialProperties(self, initialProperties: typing.Dict[str, typing.Any]) -> None: ... def setSource(self, a0: QtCore.QUrl) -> None: ... def initialSize(self) -> QtCore.QSize: ... def errors(self) -> typing.List[QtQml.QQmlError]: ... def status(self) -> 'QQuickView.Status': ... def setResizeMode(self, a0: 'QQuickView.ResizeMode') -> None: ... def resizeMode(self) -> 'QQuickView.ResizeMode': ... def rootObject(self) -> typing.Optional[QQuickItem]: ... def rootContext(self) -> typing.Optional[QtQml.QQmlContext]: ... def engine(self) -> typing.Optional[QtQml.QQmlEngine]: ... def source(self) -> QtCore.QUrl: ... class QQuickCloseEvent(PyQt5.sipsimplewrapper): ... class QSGAbstractRenderer(QtCore.QObject): class MatrixTransformFlag(int): MatrixTransformFlipY = ... # type: QSGAbstractRenderer.MatrixTransformFlag class ClearModeBit(int): ClearColorBuffer = ... # type: QSGAbstractRenderer.ClearModeBit ClearDepthBuffer = ... # type: QSGAbstractRenderer.ClearModeBit ClearStencilBuffer = ... # type: QSGAbstractRenderer.ClearModeBit class ClearMode(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ... def __xor__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ... def __ior__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ... def __or__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ... def __iand__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ... def __and__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ... def __invert__(self) -> 'QSGAbstractRenderer.ClearMode': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class MatrixTransformFlags(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __xor__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __ior__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __or__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __iand__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __and__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __invert__(self) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... sceneGraphChanged: typing.ClassVar[QtCore.pyqtSignal] def renderScene(self, fboId: int = ...) -> None: ... def clearMode(self) -> 'QSGAbstractRenderer.ClearMode': ... def setClearMode(self, mode: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ... def clearColor(self) -> QtGui.QColor: ... def setClearColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def projectionMatrix(self) -> QtGui.QMatrix4x4: ... def setProjectionMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ... @typing.overload def setProjectionMatrixToRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setProjectionMatrixToRect(self, rect: QtCore.QRectF, flags: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ... def viewportRect(self) -> QtCore.QRect: ... @typing.overload def setViewportRect(self, rect: QtCore.QRect) -> None: ... @typing.overload def setViewportRect(self, size: QtCore.QSize) -> None: ... def deviceRect(self) -> QtCore.QRect: ... @typing.overload def setDeviceRect(self, rect: QtCore.QRect) -> None: ... @typing.overload def setDeviceRect(self, size: QtCore.QSize) -> None: ... class QSGEngine(QtCore.QObject): class CreateTextureOption(int): TextureHasAlphaChannel = ... # type: QSGEngine.CreateTextureOption TextureOwnsGLTexture = ... # type: QSGEngine.CreateTextureOption TextureCanUseAtlas = ... # type: QSGEngine.CreateTextureOption TextureIsOpaque = ... # type: QSGEngine.CreateTextureOption class CreateTextureOptions(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ... def __xor__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ... def __ior__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ... def __or__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ... def __iand__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ... def __and__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ... def __invert__(self) -> 'QSGEngine.CreateTextureOptions': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def createImageNode(self) -> typing.Optional['QSGImageNode']: ... def createRectangleNode(self) -> typing.Optional['QSGRectangleNode']: ... def rendererInterface(self) -> typing.Optional['QSGRendererInterface']: ... def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ... def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ... def createRenderer(self) -> typing.Optional[QSGAbstractRenderer]: ... def invalidate(self) -> None: ... def initialize(self, context: typing.Optional[QtGui.QOpenGLContext]) -> None: ... class QSGMaterial(PyQt5.sip.wrapper): class Flag(int): Blending = ... # type: QSGMaterial.Flag RequiresDeterminant = ... # type: QSGMaterial.Flag RequiresFullMatrixExceptTranslate = ... # type: QSGMaterial.Flag RequiresFullMatrix = ... # type: QSGMaterial.Flag CustomCompileStep = ... # type: QSGMaterial.Flag SupportsRhiShader = ... # type: QSGMaterial.Flag RhiShaderWanted = ... # type: QSGMaterial.Flag class Flags(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ... def __xor__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ... def __ior__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ... def __or__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ... def __iand__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ... def __and__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ... def __invert__(self) -> 'QSGMaterial.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def setFlag(self, flags: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag'], enabled: bool = ...) -> None: ... def flags(self) -> 'QSGMaterial.Flags': ... def compare(self, other: typing.Optional['QSGMaterial']) -> int: ... def createShader(self) -> typing.Optional['QSGMaterialShader']: ... def type(self) -> typing.Optional['QSGMaterialType']: ... class QSGFlatColorMaterial(QSGMaterial): def __init__(self) -> None: ... def compare(self, other: typing.Optional[QSGMaterial]) -> int: ... def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def createShader(self) -> typing.Optional['QSGMaterialShader']: ... def type(self) -> typing.Optional['QSGMaterialType']: ... class QSGGeometry(PyQt5.sip.wrapper): class Type(int): ByteType = ... # type: QSGGeometry.Type UnsignedByteType = ... # type: QSGGeometry.Type ShortType = ... # type: QSGGeometry.Type UnsignedShortType = ... # type: QSGGeometry.Type IntType = ... # type: QSGGeometry.Type UnsignedIntType = ... # type: QSGGeometry.Type FloatType = ... # type: QSGGeometry.Type Bytes2Type = ... # type: QSGGeometry.Type Bytes3Type = ... # type: QSGGeometry.Type Bytes4Type = ... # type: QSGGeometry.Type DoubleType = ... # type: QSGGeometry.Type class DrawingMode(int): DrawPoints = ... # type: QSGGeometry.DrawingMode DrawLines = ... # type: QSGGeometry.DrawingMode DrawLineLoop = ... # type: QSGGeometry.DrawingMode DrawLineStrip = ... # type: QSGGeometry.DrawingMode DrawTriangles = ... # type: QSGGeometry.DrawingMode DrawTriangleStrip = ... # type: QSGGeometry.DrawingMode DrawTriangleFan = ... # type: QSGGeometry.DrawingMode class AttributeType(int): UnknownAttribute = ... # type: QSGGeometry.AttributeType PositionAttribute = ... # type: QSGGeometry.AttributeType ColorAttribute = ... # type: QSGGeometry.AttributeType TexCoordAttribute = ... # type: QSGGeometry.AttributeType TexCoord1Attribute = ... # type: QSGGeometry.AttributeType TexCoord2Attribute = ... # type: QSGGeometry.AttributeType class DataPattern(int): AlwaysUploadPattern = ... # type: QSGGeometry.DataPattern StreamPattern = ... # type: QSGGeometry.DataPattern DynamicPattern = ... # type: QSGGeometry.DataPattern StaticPattern = ... # type: QSGGeometry.DataPattern GL_POINTS = ... # type: int GL_LINES = ... # type: int GL_LINE_LOOP = ... # type: int GL_LINE_STRIP = ... # type: int GL_TRIANGLES = ... # type: int GL_TRIANGLE_STRIP = ... # type: int GL_TRIANGLE_FAN = ... # type: int GL_BYTE = ... # type: int GL_DOUBLE = ... # type: int GL_FLOAT = ... # type: int GL_INT = ... # type: int class Attribute(PyQt5.sipsimplewrapper): attributeType = ... # type: 'QSGGeometry.AttributeType' isVertexCoordinate = ... # type: int position = ... # type: int tupleSize = ... # type: int type = ... # type: int @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.Attribute') -> None: ... @staticmethod def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: 'QSGGeometry.AttributeType') -> 'QSGGeometry.Attribute': ... @staticmethod def create(pos: int, tupleSize: int, primitiveType: int, isPosition: bool = ...) -> 'QSGGeometry.Attribute': ... class AttributeSet(PyQt5.sipsimplewrapper): attributes = ... # type: PyQt5.sip.array count = ... # type: int stride = ... # type: int def __init__(self, attributes: typing.Iterable['QSGGeometry.Attribute'], stride: int = ...) -> None: ... class Point2D(PyQt5.sipsimplewrapper): x = ... # type: float y = ... # type: float @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.Point2D') -> None: ... def set(self, nx: float, ny: float) -> None: ... class TexturedPoint2D(PyQt5.sipsimplewrapper): tx = ... # type: float ty = ... # type: float x = ... # type: float y = ... # type: float @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.TexturedPoint2D') -> None: ... def set(self, nx: float, ny: float, ntx: float, nty: float) -> None: ... class ColoredPoint2D(PyQt5.sipsimplewrapper): a = ... # type: int b = ... # type: int g = ... # type: int r = ... # type: int x = ... # type: float y = ... # type: float @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.ColoredPoint2D') -> None: ... def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int) -> None: ... def __init__(self, attribs: 'QSGGeometry.AttributeSet', vertexCount: int, indexCount: int = ..., indexType: int = ...) -> None: ... @staticmethod def updateColoredRectGeometry(g: typing.Optional['QSGGeometry'], rect: QtCore.QRectF) -> None: ... def sizeOfIndex(self) -> int: ... def vertexDataAsColoredPoint2D(self) -> PyQt5.sip.array: ... def vertexDataAsTexturedPoint2D(self) -> PyQt5.sip.array: ... def vertexDataAsPoint2D(self) -> PyQt5.sip.array: ... def indexDataAsUShort(self) -> PyQt5.sip.array: ... def indexDataAsUInt(self) -> PyQt5.sip.array: ... def setLineWidth(self, w: float) -> None: ... def lineWidth(self) -> float: ... def markVertexDataDirty(self) -> None: ... def markIndexDataDirty(self) -> None: ... def vertexDataPattern(self) -> 'QSGGeometry.DataPattern': ... def setVertexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ... def indexDataPattern(self) -> 'QSGGeometry.DataPattern': ... def setIndexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ... @staticmethod def updateTexturedRectGeometry(g: typing.Optional['QSGGeometry'], rect: QtCore.QRectF, sourceRect: QtCore.QRectF) -> None: ... @staticmethod def updateRectGeometry(g: typing.Optional['QSGGeometry'], rect: QtCore.QRectF) -> None: ... def sizeOfVertex(self) -> int: ... def attributes(self) -> PyQt5.sip.array: ... def attributeCount(self) -> int: ... def indexData(self) -> typing.Optional[PyQt5.sip.voidptr]: ... def indexCount(self) -> int: ... def indexType(self) -> int: ... def vertexData(self) -> typing.Optional[PyQt5.sip.voidptr]: ... def vertexCount(self) -> int: ... def allocate(self, vertexCount: int, indexCount: int = ...) -> None: ... def drawingMode(self) -> int: ... def setDrawingMode(self, mode: int) -> None: ... @staticmethod def defaultAttributes_ColoredPoint2D() -> 'QSGGeometry.AttributeSet': ... @staticmethod def defaultAttributes_TexturedPoint2D() -> 'QSGGeometry.AttributeSet': ... @staticmethod def defaultAttributes_Point2D() -> 'QSGGeometry.AttributeSet': ... class QSGNode(PyQt5.sip.wrapper): class DirtyStateBit(int): DirtyMatrix = ... # type: QSGNode.DirtyStateBit DirtyNodeAdded = ... # type: QSGNode.DirtyStateBit DirtyNodeRemoved = ... # type: QSGNode.DirtyStateBit DirtyGeometry = ... # type: QSGNode.DirtyStateBit DirtyMaterial = ... # type: QSGNode.DirtyStateBit DirtyOpacity = ... # type: QSGNode.DirtyStateBit class Flag(int): OwnedByParent = ... # type: QSGNode.Flag UsePreprocess = ... # type: QSGNode.Flag OwnsGeometry = ... # type: QSGNode.Flag OwnsMaterial = ... # type: QSGNode.Flag OwnsOpaqueMaterial = ... # type: QSGNode.Flag class NodeType(int): BasicNodeType = ... # type: QSGNode.NodeType GeometryNodeType = ... # type: QSGNode.NodeType TransformNodeType = ... # type: QSGNode.NodeType ClipNodeType = ... # type: QSGNode.NodeType OpacityNodeType = ... # type: QSGNode.NodeType class Flags(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ... def __xor__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ... def __ior__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ... def __or__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ... def __iand__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ... def __and__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ... def __invert__(self) -> 'QSGNode.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class DirtyState(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ... def __xor__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ... def __ior__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ... def __or__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ... def __iand__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ... def __and__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ... def __invert__(self) -> 'QSGNode.DirtyState': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def preprocess(self) -> None: ... def setFlags(self, a0: typing.Union['QSGNode.Flags', 'QSGNode.Flag'], enabled: bool = ...) -> None: ... def setFlag(self, a0: 'QSGNode.Flag', enabled: bool = ...) -> None: ... def flags(self) -> 'QSGNode.Flags': ... def isSubtreeBlocked(self) -> bool: ... def markDirty(self, bits: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ... def type(self) -> 'QSGNode.NodeType': ... def previousSibling(self) -> typing.Optional['QSGNode']: ... def nextSibling(self) -> typing.Optional['QSGNode']: ... def lastChild(self) -> typing.Optional['QSGNode']: ... def firstChild(self) -> typing.Optional['QSGNode']: ... def childAtIndex(self, i: int) -> typing.Optional['QSGNode']: ... def __len__(self) -> int: ... def childCount(self) -> int: ... def insertChildNodeAfter(self, node: typing.Optional['QSGNode'], after: typing.Optional['QSGNode']) -> None: ... def insertChildNodeBefore(self, node: typing.Optional['QSGNode'], before: typing.Optional['QSGNode']) -> None: ... def appendChildNode(self, node: typing.Optional['QSGNode']) -> None: ... def prependChildNode(self, node: typing.Optional['QSGNode']) -> None: ... def removeAllChildNodes(self) -> None: ... def removeChildNode(self, node: typing.Optional['QSGNode']) -> None: ... def parent(self) -> typing.Optional['QSGNode']: ... class QSGBasicGeometryNode(QSGNode): def geometry(self) -> typing.Optional[QSGGeometry]: ... def setGeometry(self, geometry: typing.Optional[QSGGeometry]) -> None: ... class QSGGeometryNode(QSGBasicGeometryNode): def __init__(self) -> None: ... def opaqueMaterial(self) -> typing.Optional[QSGMaterial]: ... def setOpaqueMaterial(self, material: typing.Optional[QSGMaterial]) -> None: ... def material(self) -> typing.Optional[QSGMaterial]: ... def setMaterial(self, material: typing.Optional[QSGMaterial]) -> None: ... class QSGImageNode(QSGGeometryNode): class TextureCoordinatesTransformFlag(int): NoTransform = ... # type: QSGImageNode.TextureCoordinatesTransformFlag MirrorHorizontally = ... # type: QSGImageNode.TextureCoordinatesTransformFlag MirrorVertically = ... # type: QSGImageNode.TextureCoordinatesTransformFlag class TextureCoordinatesTransformMode(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __xor__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __ior__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __or__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __iand__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __and__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __invert__(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @staticmethod def rebuildGeometry(g: typing.Optional[QSGGeometry], texture: typing.Optional['QSGTexture'], rect: QtCore.QRectF, sourceRect: QtCore.QRectF, texCoordMode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ... def ownsTexture(self) -> bool: ... def setOwnsTexture(self, owns: bool) -> None: ... def textureCoordinatesTransform(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def setTextureCoordinatesTransform(self, mode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ... def mipmapFiltering(self) -> 'QSGTexture.Filtering': ... def setMipmapFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ... def filtering(self) -> 'QSGTexture.Filtering': ... def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ... def texture(self) -> typing.Optional['QSGTexture']: ... def setTexture(self, texture: typing.Optional['QSGTexture']) -> None: ... def sourceRect(self) -> QtCore.QRectF: ... @typing.overload def setSourceRect(self, r: QtCore.QRectF) -> None: ... @typing.overload def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGMaterialShader(PyQt5.sip.wrapper): class RenderState(PyQt5.sipsimplewrapper): class DirtyState(int): DirtyMatrix = ... # type: QSGMaterialShader.RenderState.DirtyState DirtyOpacity = ... # type: QSGMaterialShader.RenderState.DirtyState DirtyCachedMaterialData = ... # type: QSGMaterialShader.RenderState.DirtyState DirtyAll = ... # type: QSGMaterialShader.RenderState.DirtyState class DirtyStates(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __xor__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __ior__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __or__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __iand__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __and__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __invert__(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialShader.RenderState') -> None: ... def isCachedMaterialDataDirty(self) -> bool: ... def devicePixelRatio(self) -> float: ... def projectionMatrix(self) -> QtGui.QMatrix4x4: ... def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ... def determinant(self) -> float: ... def deviceRect(self) -> QtCore.QRect: ... def viewportRect(self) -> QtCore.QRect: ... def modelViewMatrix(self) -> QtGui.QMatrix4x4: ... def combinedMatrix(self) -> QtGui.QMatrix4x4: ... def opacity(self) -> float: ... def isOpacityDirty(self) -> bool: ... def isMatrixDirty(self) -> bool: ... def dirtyStates(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __init__(self) -> None: ... def setShaderSourceFiles(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFiles: typing.Iterable[typing.Optional[str]]) -> None: ... def setShaderSourceFile(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFile: typing.Optional[str]) -> None: ... def fragmentShader(self) -> typing.Optional[str]: ... def vertexShader(self) -> typing.Optional[str]: ... def initialize(self) -> None: ... def compile(self) -> None: ... def program(self) -> typing.Optional[QtGui.QOpenGLShaderProgram]: ... def attributeNames(self) -> typing.List[str]: ... def updateState(self, state: 'QSGMaterialShader.RenderState', newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> None: ... def deactivate(self) -> None: ... def activate(self) -> None: ... class QSGMaterialType(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialType') -> None: ... class QSGMaterialRhiShader(QSGMaterialShader): class Flag(int): UpdatesGraphicsPipelineState = ... # type: QSGMaterialRhiShader.Flag class RenderState(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialRhiShader.RenderState') -> None: ... def uniformData(self) -> typing.Optional[QtCore.QByteArray]: ... def devicePixelRatio(self) -> float: ... def determinant(self) -> float: ... def deviceRect(self) -> QtCore.QRect: ... def viewportRect(self) -> QtCore.QRect: ... def projectionMatrix(self) -> QtGui.QMatrix4x4: ... def modelViewMatrix(self) -> QtGui.QMatrix4x4: ... def combinedMatrix(self) -> QtGui.QMatrix4x4: ... def opacity(self) -> float: ... def isOpacityDirty(self) -> bool: ... def isMatrixDirty(self) -> bool: ... def dirtyStates(self) -> QSGMaterialShader.RenderState.DirtyStates: ... class GraphicsPipelineState(PyQt5.sipsimplewrapper): class CullMode(int): CullNone = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.CullMode CullFront = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.CullMode CullBack = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.CullMode class ColorMaskComponent(int): R = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent G = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent B = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent A = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent class BlendFactor(int): Zero = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor One = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor SrcColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusSrcColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor DstColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusDstColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor SrcAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusSrcAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor DstAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusDstAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor ConstantColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusConstantColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor ConstantAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusConstantAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor SrcAlphaSaturate = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor Src1Color = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusSrc1Color = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor Src1Alpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor OneMinusSrc1Alpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor class ColorMask(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __xor__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __ior__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __or__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __iand__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __and__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __invert__(self) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialRhiShader.GraphicsPipelineState') -> None: ... class Flags(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ... def __xor__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ... def __ior__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ... def __or__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ... def __iand__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ... def __and__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ... def __invert__(self) -> 'QSGMaterialRhiShader.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def setFlag(self, flags: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag'], on: bool = ...) -> None: ... def flags(self) -> 'QSGMaterialRhiShader.Flags': ... def updateGraphicsPipelineState(self, state: 'QSGMaterialRhiShader.RenderState', ps: typing.Optional['QSGMaterialRhiShader.GraphicsPipelineState'], newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> bool: ... def updateSampledImage(self, state: 'QSGMaterialRhiShader.RenderState', binding: int, newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> typing.Optional['QSGTexture']: ... def updateUniformData(self, state: 'QSGMaterialRhiShader.RenderState', newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> bool: ... class QSGClipNode(QSGBasicGeometryNode): def __init__(self) -> None: ... def clipRect(self) -> QtCore.QRectF: ... def setClipRect(self, a0: QtCore.QRectF) -> None: ... def isRectangular(self) -> bool: ... def setIsRectangular(self, rectHint: bool) -> None: ... class QSGTransformNode(QSGNode): def __init__(self) -> None: ... def matrix(self) -> QtGui.QMatrix4x4: ... def setMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ... class QSGOpacityNode(QSGNode): def __init__(self) -> None: ... def opacity(self) -> float: ... def setOpacity(self, opacity: float) -> None: ... class QSGRectangleNode(QSGGeometryNode): def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGRendererInterface(PyQt5.sipsimplewrapper): class ShaderSourceType(int): ShaderSourceString = ... # type: QSGRendererInterface.ShaderSourceType ShaderSourceFile = ... # type: QSGRendererInterface.ShaderSourceType ShaderByteCode = ... # type: QSGRendererInterface.ShaderSourceType class ShaderCompilationType(int): RuntimeCompilation = ... # type: QSGRendererInterface.ShaderCompilationType OfflineCompilation = ... # type: QSGRendererInterface.ShaderCompilationType class ShaderType(int): UnknownShadingLanguage = ... # type: QSGRendererInterface.ShaderType GLSL = ... # type: QSGRendererInterface.ShaderType HLSL = ... # type: QSGRendererInterface.ShaderType RhiShader = ... # type: QSGRendererInterface.ShaderType class Resource(int): DeviceResource = ... # type: QSGRendererInterface.Resource CommandQueueResource = ... # type: QSGRendererInterface.Resource CommandListResource = ... # type: QSGRendererInterface.Resource PainterResource = ... # type: QSGRendererInterface.Resource RhiResource = ... # type: QSGRendererInterface.Resource PhysicalDeviceResource = ... # type: QSGRendererInterface.Resource OpenGLContextResource = ... # type: QSGRendererInterface.Resource DeviceContextResource = ... # type: QSGRendererInterface.Resource CommandEncoderResource = ... # type: QSGRendererInterface.Resource VulkanInstanceResource = ... # type: QSGRendererInterface.Resource RenderPassResource = ... # type: QSGRendererInterface.Resource class GraphicsApi(int): Unknown = ... # type: QSGRendererInterface.GraphicsApi Software = ... # type: QSGRendererInterface.GraphicsApi OpenGL = ... # type: QSGRendererInterface.GraphicsApi Direct3D12 = ... # type: QSGRendererInterface.GraphicsApi OpenVG = ... # type: QSGRendererInterface.GraphicsApi OpenGLRhi = ... # type: QSGRendererInterface.GraphicsApi Direct3D11Rhi = ... # type: QSGRendererInterface.GraphicsApi VulkanRhi = ... # type: QSGRendererInterface.GraphicsApi MetalRhi = ... # type: QSGRendererInterface.GraphicsApi NullRhi = ... # type: QSGRendererInterface.GraphicsApi class ShaderCompilationTypes(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __xor__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __ior__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __or__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __iand__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __and__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __invert__(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class ShaderSourceTypes(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __xor__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __ior__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __or__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __iand__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __and__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __invert__(self) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @staticmethod def isApiRhiBased(api: 'QSGRendererInterface.GraphicsApi') -> bool: ... def shaderSourceType(self) -> 'QSGRendererInterface.ShaderSourceTypes': ... def shaderCompilationType(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def shaderType(self) -> 'QSGRendererInterface.ShaderType': ... @typing.overload def getResource(self, window: typing.Optional[QQuickWindow], resource: 'QSGRendererInterface.Resource') -> typing.Optional[PyQt5.sip.voidptr]: ... @typing.overload def getResource(self, window: typing.Optional[QQuickWindow], resource: typing.Optional[str]) -> typing.Optional[PyQt5.sip.voidptr]: ... def graphicsApi(self) -> 'QSGRendererInterface.GraphicsApi': ... class QSGRenderNode(QSGNode): class RenderingFlag(int): BoundedRectRendering = ... # type: QSGRenderNode.RenderingFlag DepthAwareRendering = ... # type: QSGRenderNode.RenderingFlag OpaqueRendering = ... # type: QSGRenderNode.RenderingFlag class StateFlag(int): DepthState = ... # type: QSGRenderNode.StateFlag StencilState = ... # type: QSGRenderNode.StateFlag ScissorState = ... # type: QSGRenderNode.StateFlag ColorState = ... # type: QSGRenderNode.StateFlag BlendState = ... # type: QSGRenderNode.StateFlag CullState = ... # type: QSGRenderNode.StateFlag ViewportState = ... # type: QSGRenderNode.StateFlag RenderTargetState = ... # type: QSGRenderNode.StateFlag class StateFlags(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ... def __xor__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ... def __ior__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ... def __or__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ... def __iand__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ... def __and__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ... def __invert__(self) -> 'QSGRenderNode.StateFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class RenderingFlags(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ... def __xor__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ... def __ior__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ... def __or__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ... def __iand__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ... def __and__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ... def __invert__(self) -> 'QSGRenderNode.RenderingFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class RenderState(PyQt5.sipsimplewrapper): def get(self, state: typing.Optional[str]) -> typing.Optional[PyQt5.sip.voidptr]: ... def clipRegion(self) -> typing.Optional[QtGui.QRegion]: ... def stencilEnabled(self) -> bool: ... def stencilValue(self) -> int: ... def scissorEnabled(self) -> bool: ... def scissorRect(self) -> QtCore.QRect: ... def projectionMatrix(self) -> typing.Optional[QtGui.QMatrix4x4]: ... def __init__(self) -> None: ... def inheritedOpacity(self) -> float: ... def clipList(self) -> typing.Optional[QSGClipNode]: ... def matrix(self) -> typing.Optional[QtGui.QMatrix4x4]: ... def rect(self) -> QtCore.QRectF: ... def flags(self) -> 'QSGRenderNode.RenderingFlags': ... def releaseResources(self) -> None: ... def render(self, state: typing.Optional['QSGRenderNode.RenderState']) -> None: ... def changedStates(self) -> 'QSGRenderNode.StateFlags': ... class QSGSimpleRectNode(QSGGeometryNode): @typing.overload def __init__(self, rect: QtCore.QRectF, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... @typing.overload def __init__(self) -> None: ... def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGSimpleTextureNode(QSGGeometryNode): class TextureCoordinatesTransformFlag(int): NoTransform = ... # type: QSGSimpleTextureNode.TextureCoordinatesTransformFlag MirrorHorizontally = ... # type: QSGSimpleTextureNode.TextureCoordinatesTransformFlag MirrorVertically = ... # type: QSGSimpleTextureNode.TextureCoordinatesTransformFlag class TextureCoordinatesTransformMode(PyQt5.sipsimplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def __ixor__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __xor__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __ior__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __or__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __iand__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __and__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __invert__(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def sourceRect(self) -> QtCore.QRectF: ... @typing.overload def setSourceRect(self, r: QtCore.QRectF) -> None: ... @typing.overload def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ... def ownsTexture(self) -> bool: ... def setOwnsTexture(self, owns: bool) -> None: ... def textureCoordinatesTransform(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def setTextureCoordinatesTransform(self, mode: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ... def filtering(self) -> 'QSGTexture.Filtering': ... def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ... def texture(self) -> typing.Optional['QSGTexture']: ... def setTexture(self, texture: typing.Optional['QSGTexture']) -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGTexture(QtCore.QObject): class AnisotropyLevel(int): AnisotropyNone = ... # type: QSGTexture.AnisotropyLevel Anisotropy2x = ... # type: QSGTexture.AnisotropyLevel Anisotropy4x = ... # type: QSGTexture.AnisotropyLevel Anisotropy8x = ... # type: QSGTexture.AnisotropyLevel Anisotropy16x = ... # type: QSGTexture.AnisotropyLevel class Filtering(int): None_ = ... # type: QSGTexture.Filtering Nearest = ... # type: QSGTexture.Filtering Linear = ... # type: QSGTexture.Filtering class WrapMode(int): Repeat = ... # type: QSGTexture.WrapMode ClampToEdge = ... # type: QSGTexture.WrapMode MirroredRepeat = ... # type: QSGTexture.WrapMode class NativeTexture(PyQt5.sipsimplewrapper): layout = ... # type: int object = ... # type: PyQt5.sip.voidptr @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGTexture.NativeTexture') -> None: ... def __init__(self) -> None: ... def nativeTexture(self) -> 'QSGTexture.NativeTexture': ... def comparisonKey(self) -> int: ... def anisotropyLevel(self) -> 'QSGTexture.AnisotropyLevel': ... def setAnisotropyLevel(self, level: 'QSGTexture.AnisotropyLevel') -> None: ... def convertToNormalizedSourceRect(self, rect: QtCore.QRectF) -> QtCore.QRectF: ... def verticalWrapMode(self) -> 'QSGTexture.WrapMode': ... def setVerticalWrapMode(self, vwrap: 'QSGTexture.WrapMode') -> None: ... def horizontalWrapMode(self) -> 'QSGTexture.WrapMode': ... def setHorizontalWrapMode(self, hwrap: 'QSGTexture.WrapMode') -> None: ... def filtering(self) -> 'QSGTexture.Filtering': ... def setFiltering(self, filter: 'QSGTexture.Filtering') -> None: ... def mipmapFiltering(self) -> 'QSGTexture.Filtering': ... def setMipmapFiltering(self, filter: 'QSGTexture.Filtering') -> None: ... def updateBindOptions(self, force: bool = ...) -> None: ... def bind(self) -> None: ... def removedFromAtlas(self) -> typing.Optional['QSGTexture']: ... def isAtlasTexture(self) -> bool: ... def normalizedTextureSubRect(self) -> QtCore.QRectF: ... def hasMipmaps(self) -> bool: ... def hasAlphaChannel(self) -> bool: ... def textureSize(self) -> QtCore.QSize: ... def textureId(self) -> int: ... class QSGDynamicTexture(QSGTexture): def __init__(self) -> None: ... def updateTexture(self) -> bool: ... class QSGOpaqueTextureMaterial(QSGMaterial): def __init__(self) -> None: ... def anisotropyLevel(self) -> QSGTexture.AnisotropyLevel: ... def setAnisotropyLevel(self, level: QSGTexture.AnisotropyLevel) -> None: ... def verticalWrapMode(self) -> QSGTexture.WrapMode: ... def setVerticalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ... def horizontalWrapMode(self) -> QSGTexture.WrapMode: ... def setHorizontalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ... def filtering(self) -> QSGTexture.Filtering: ... def setFiltering(self, filtering: QSGTexture.Filtering) -> None: ... def mipmapFiltering(self) -> QSGTexture.Filtering: ... def setMipmapFiltering(self, filtering: QSGTexture.Filtering) -> None: ... def texture(self) -> typing.Optional[QSGTexture]: ... def setTexture(self, texture: typing.Optional[QSGTexture]) -> None: ... def compare(self, other: typing.Optional[QSGMaterial]) -> int: ... def createShader(self) -> typing.Optional[QSGMaterialShader]: ... def type(self) -> typing.Optional[QSGMaterialType]: ... class QSGTextureMaterial(QSGOpaqueTextureMaterial): def __init__(self) -> None: ... def createShader(self) -> typing.Optional[QSGMaterialShader]: ... def type(self) -> typing.Optional[QSGMaterialType]: ... class QSGTextureProvider(QtCore.QObject): def __init__(self) -> None: ... textureChanged: typing.ClassVar[QtCore.pyqtSignal] def texture(self) -> typing.Optional[QSGTexture]: ... class QSGVertexColorMaterial(QSGMaterial): def __init__(self) -> None: ... def createShader(self) -> typing.Optional[QSGMaterialShader]: ... def type(self) -> typing.Optional[QSGMaterialType]: ... def compare(self, other: typing.Optional[QSGMaterial]) -> int: ...