// qsgmaterialrhishader.sip generated by MetaSIP // // This file is part of the QtQuick Python extension module. // // Copyright (c) 2023 Riverbank Computing Limited // // This file is part of PyQt5. // // This file may be used under the terms of the GNU General Public License // version 3.0 as published by the Free Software Foundation and appearing in // the file LICENSE included in the packaging of this file. Please review the // following information to ensure the GNU General Public License version 3.0 // requirements will be met: http://www.gnu.org/copyleft/gpl.html. // // If you do not wish to use this file under the terms of the GPL version 3.0 // then you may purchase a commercial license. For more information contact // info@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. %If (Qt_5_14_0 -) class QSGMaterialRhiShader : QSGMaterialShader { %TypeHeaderCode #include %End public: class RenderState { %TypeHeaderCode #include %End typedef QSGMaterialShader::RenderState::DirtyStates DirtyStates; public: QSGMaterialRhiShader::RenderState::DirtyStates dirtyStates() const; bool isMatrixDirty() const; bool isOpacityDirty() const; float opacity() const; QMatrix4x4 combinedMatrix() const; QMatrix4x4 modelViewMatrix() const; QMatrix4x4 projectionMatrix() const; QRect viewportRect() const; QRect deviceRect() const; float determinant() const; float devicePixelRatio() const; QByteArray *uniformData(); }; struct GraphicsPipelineState { %TypeHeaderCode #include %End enum BlendFactor { Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, SrcAlphaSaturate, Src1Color, OneMinusSrc1Color, Src1Alpha, OneMinusSrc1Alpha, }; enum ColorMaskComponent { R, G, B, A, }; typedef QFlags ColorMask; enum CullMode { CullNone, CullFront, CullBack, }; }; enum Flag { UpdatesGraphicsPipelineState, }; typedef QFlags Flags; QSGMaterialRhiShader(); virtual ~QSGMaterialRhiShader(); virtual bool updateUniformData(QSGMaterialRhiShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual void updateSampledImage(QSGMaterialRhiShader::RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual bool updateGraphicsPipelineState(QSGMaterialRhiShader::RenderState &state, QSGMaterialRhiShader::GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); QSGMaterialRhiShader::Flags flags() const; void setFlag(QSGMaterialRhiShader::Flags flags, bool on = true); }; %End %If (Qt_5_14_0 -) QFlags operator|(QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent f1, QFlags f2); %End %If (Qt_5_14_0 -) QFlags operator|(QSGMaterialRhiShader::Flag f1, QFlags f2); %End