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# The PEP 484 type hints stub file for the QtQuick module.
#
# Generated by SIP 6.7.12
#
# Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
#
# This file is part of PyQt5.
#
# This file may be used under the terms of the GNU General Public License
# version 3.0 as published by the Free Software Foundation and appearing in
# the file LICENSE included in the packaging of this file. Please review the
# following information to ensure the GNU General Public License version 3.0
# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
#
# If you do not wish to use this file under the terms of the GPL version 3.0
# then you may purchase a commercial license. For more information contact
# info@riverbankcomputing.com.
#
# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
import typing
import PyQt5.sip
from PyQt5 import QtCore
from PyQt5 import QtGui
from PyQt5 import QtNetwork
from PyQt5 import QtQml
# Support for QDate, QDateTime and QTime.
import datetime
# Convenient type aliases.
PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
PYQT_SLOT = typing.Union[typing.Callable[..., Any], QtCore.pyqtBoundSignal]
# Convenient aliases for complicated OpenGL types.
PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
PyQt5.sip.Buffer, None]
PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
typing.Sequence[float], PyQt5.sip.Buffer, int, None]
class QQuickItem(QtCore.QObject, QtQml.QQmlParserStatus):
class TransformOrigin(int):
TopLeft = ... # type: QQuickItem.TransformOrigin
Top = ... # type: QQuickItem.TransformOrigin
TopRight = ... # type: QQuickItem.TransformOrigin
Left = ... # type: QQuickItem.TransformOrigin
Center = ... # type: QQuickItem.TransformOrigin
Right = ... # type: QQuickItem.TransformOrigin
BottomLeft = ... # type: QQuickItem.TransformOrigin
Bottom = ... # type: QQuickItem.TransformOrigin
BottomRight = ... # type: QQuickItem.TransformOrigin
class ItemChange(int):
ItemChildAddedChange = ... # type: QQuickItem.ItemChange
ItemChildRemovedChange = ... # type: QQuickItem.ItemChange
ItemSceneChange = ... # type: QQuickItem.ItemChange
ItemVisibleHasChanged = ... # type: QQuickItem.ItemChange
ItemParentHasChanged = ... # type: QQuickItem.ItemChange
ItemOpacityHasChanged = ... # type: QQuickItem.ItemChange
ItemActiveFocusHasChanged = ... # type: QQuickItem.ItemChange
ItemRotationHasChanged = ... # type: QQuickItem.ItemChange
ItemAntialiasingHasChanged = ... # type: QQuickItem.ItemChange
ItemDevicePixelRatioHasChanged = ... # type: QQuickItem.ItemChange
ItemEnabledHasChanged = ... # type: QQuickItem.ItemChange
class Flag(int):
ItemClipsChildrenToShape = ... # type: QQuickItem.Flag
ItemAcceptsInputMethod = ... # type: QQuickItem.Flag
ItemIsFocusScope = ... # type: QQuickItem.Flag
ItemHasContents = ... # type: QQuickItem.Flag
ItemAcceptsDrops = ... # type: QQuickItem.Flag
class Flags(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ...
def __xor__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ...
def __ior__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ...
def __or__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ...
def __iand__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ...
def __and__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> 'QQuickItem.Flags': ...
def __invert__(self) -> 'QQuickItem.Flags': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
class ItemChangeData(PyQt5.sipsimplewrapper):
boolValue = ... # type: bool
item = ... # type: 'QQuickItem'
realValue = ... # type: float
window = ... # type: 'QQuickWindow'
@typing.overload
def __init__(self, v: typing.Optional['QQuickItem']) -> None: ...
@typing.overload
def __init__(self, v: typing.Optional['QQuickWindow']) -> None: ...
@typing.overload
def __init__(self, v: float) -> None: ...
@typing.overload
def __init__(self, v: bool) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickItem.ItemChangeData') -> None: ...
class UpdatePaintNodeData(PyQt5.sipsimplewrapper):
transformNode = ... # type: 'QSGTransformNode'
def __init__(self, a0: 'QQuickItem.UpdatePaintNodeData') -> None: ...
def __init__(self, parent: typing.Optional['QQuickItem'] = ...) -> None: ...
containmentMaskChanged: typing.ClassVar[QtCore.pyqtSignal]
def setContainmentMask(self, mask: typing.Optional[QtCore.QObject]) -> None: ...
def containmentMask(self) -> typing.Optional[QtCore.QObject]: ...
def setAcceptTouchEvents(self, accept: bool) -> None: ...
def acceptTouchEvents(self) -> bool: ...
def size(self) -> QtCore.QSizeF: ...
def mapFromGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapToGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def isAncestorOf(self, child: typing.Optional['QQuickItem']) -> bool: ...
def grabToImage(self, targetSize: QtCore.QSize = ...) -> typing.Optional['QQuickItemGrabResult']: ...
def resetAntialiasing(self) -> None: ...
windowChanged: typing.ClassVar[QtCore.pyqtSignal]
def nextItemInFocusChain(self, forward: bool = ...) -> typing.Optional['QQuickItem']: ...
def setActiveFocusOnTab(self, a0: bool) -> None: ...
def activeFocusOnTab(self) -> bool: ...
def updatePolish(self) -> None: ...
def releaseResources(self) -> None: ...
def updatePaintNode(self, a0: typing.Optional['QSGNode'], a1: typing.Optional['QQuickItem.UpdatePaintNodeData']) -> typing.Optional['QSGNode']: ...
def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
def childMouseEventFilter(self, a0: typing.Optional['QQuickItem'], a1: typing.Optional[QtCore.QEvent]) -> bool: ...
def dropEvent(self, a0: typing.Optional[QtGui.QDropEvent]) -> None: ...
def dragLeaveEvent(self, a0: typing.Optional[QtGui.QDragLeaveEvent]) -> None: ...
def dragMoveEvent(self, a0: typing.Optional[QtGui.QDragMoveEvent]) -> None: ...
def dragEnterEvent(self, a0: typing.Optional[QtGui.QDragEnterEvent]) -> None: ...
def hoverLeaveEvent(self, event: typing.Optional[QtGui.QHoverEvent]) -> None: ...
def hoverMoveEvent(self, event: typing.Optional[QtGui.QHoverEvent]) -> None: ...
def hoverEnterEvent(self, event: typing.Optional[QtGui.QHoverEvent]) -> None: ...
def touchEvent(self, event: typing.Optional[QtGui.QTouchEvent]) -> None: ...
def wheelEvent(self, event: typing.Optional[QtGui.QWheelEvent]) -> None: ...
def touchUngrabEvent(self) -> None: ...
def mouseUngrabEvent(self) -> None: ...
def mouseDoubleClickEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mouseReleaseEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mouseMoveEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mousePressEvent(self, event: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def focusOutEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ...
def focusInEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ...
def inputMethodEvent(self, a0: typing.Optional[QtGui.QInputMethodEvent]) -> None: ...
def keyReleaseEvent(self, event: typing.Optional[QtGui.QKeyEvent]) -> None: ...
def keyPressEvent(self, event: typing.Optional[QtGui.QKeyEvent]) -> None: ...
def componentComplete(self) -> None: ...
def classBegin(self) -> None: ...
def heightValid(self) -> bool: ...
def widthValid(self) -> bool: ...
def updateInputMethod(self, queries: typing.Union[QtCore.Qt.InputMethodQueries, QtCore.Qt.InputMethodQuery] = ...) -> None: ...
def itemChange(self, a0: 'QQuickItem.ItemChange', a1: 'QQuickItem.ItemChangeData') -> None: ...
def isComponentComplete(self) -> bool: ...
def event(self, a0: typing.Optional[QtCore.QEvent]) -> bool: ...
def update(self) -> None: ...
def textureProvider(self) -> typing.Optional['QSGTextureProvider']: ...
def isTextureProvider(self) -> bool: ...
def inputMethodQuery(self, query: QtCore.Qt.InputMethodQuery) -> typing.Any: ...
def childAt(self, x: float, y: float) -> typing.Optional['QQuickItem']: ...
@typing.overload
def forceActiveFocus(self) -> None: ...
@typing.overload
def forceActiveFocus(self, reason: QtCore.Qt.FocusReason) -> None: ...
def polish(self) -> None: ...
def mapRectFromScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapRectFromItem(self, item: typing.Optional['QQuickItem'], rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapFromScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapFromItem(self, item: typing.Optional['QQuickItem'], point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapRectToScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapRectToItem(self, item: typing.Optional['QQuickItem'], rect: QtCore.QRectF) -> QtCore.QRectF: ...
def mapToScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def mapToItem(self, item: typing.Optional['QQuickItem'], point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
def contains(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> bool: ...
def setKeepTouchGrab(self, a0: bool) -> None: ...
def keepTouchGrab(self) -> bool: ...
def ungrabTouchPoints(self) -> None: ...
def grabTouchPoints(self, ids: typing.Iterable[int]) -> None: ...
def setFiltersChildMouseEvents(self, filter: bool) -> None: ...
def filtersChildMouseEvents(self) -> bool: ...
def setKeepMouseGrab(self, a0: bool) -> None: ...
def keepMouseGrab(self) -> bool: ...
def ungrabMouse(self) -> None: ...
def grabMouse(self) -> None: ...
def unsetCursor(self) -> None: ...
def setCursor(self, cursor: typing.Union[QtGui.QCursor, QtCore.Qt.CursorShape]) -> None: ...
def cursor(self) -> QtGui.QCursor: ...
def setAcceptHoverEvents(self, enabled: bool) -> None: ...
def acceptHoverEvents(self) -> bool: ...
def setAcceptedMouseButtons(self, buttons: typing.Union[QtCore.Qt.MouseButtons, QtCore.Qt.MouseButton]) -> None: ...
def acceptedMouseButtons(self) -> QtCore.Qt.MouseButtons: ...
def scopedFocusItem(self) -> typing.Optional['QQuickItem']: ...
def isFocusScope(self) -> bool: ...
@typing.overload
def setFocus(self, a0: bool) -> None: ...
@typing.overload
def setFocus(self, focus: bool, reason: QtCore.Qt.FocusReason) -> None: ...
def hasFocus(self) -> bool: ...
def hasActiveFocus(self) -> bool: ...
def setFlags(self, flags: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
def setFlag(self, flag: 'QQuickItem.Flag', enabled: bool = ...) -> None: ...
def flags(self) -> 'QQuickItem.Flags': ...
def setAntialiasing(self, a0: bool) -> None: ...
def antialiasing(self) -> bool: ...
def setSmooth(self, a0: bool) -> None: ...
def smooth(self) -> bool: ...
def setEnabled(self, a0: bool) -> None: ...
def isEnabled(self) -> bool: ...
def setVisible(self, a0: bool) -> None: ...
def isVisible(self) -> bool: ...
def setOpacity(self, a0: float) -> None: ...
def opacity(self) -> float: ...
def setScale(self, a0: float) -> None: ...
def scale(self) -> float: ...
def setRotation(self, a0: float) -> None: ...
def rotation(self) -> float: ...
def setZ(self, a0: float) -> None: ...
def z(self) -> float: ...
def setTransformOrigin(self, a0: 'QQuickItem.TransformOrigin') -> None: ...
def transformOrigin(self) -> 'QQuickItem.TransformOrigin': ...
def implicitHeight(self) -> float: ...
def setImplicitHeight(self, a0: float) -> None: ...
def resetHeight(self) -> None: ...
def setHeight(self, a0: float) -> None: ...
def height(self) -> float: ...
def implicitWidth(self) -> float: ...
def setImplicitWidth(self, a0: float) -> None: ...
def resetWidth(self) -> None: ...
def setWidth(self, a0: float) -> None: ...
def width(self) -> float: ...
def setY(self, a0: float) -> None: ...
def setX(self, a0: float) -> None: ...
def y(self) -> float: ...
def x(self) -> float: ...
def setBaselineOffset(self, a0: float) -> None: ...
def baselineOffset(self) -> float: ...
def setState(self, a0: typing.Optional[str]) -> None: ...
def state(self) -> str: ...
def setClip(self, a0: bool) -> None: ...
def clip(self) -> bool: ...
def childItems(self) -> typing.List['QQuickItem']: ...
def childrenRect(self) -> QtCore.QRectF: ...
def stackAfter(self, a0: typing.Optional['QQuickItem']) -> None: ...
def stackBefore(self, a0: typing.Optional['QQuickItem']) -> None: ...
def setParentItem(self, parent: typing.Optional['QQuickItem']) -> None: ...
def parentItem(self) -> typing.Optional['QQuickItem']: ...
def window(self) -> typing.Optional['QQuickWindow']: ...
class QQuickFramebufferObject(QQuickItem):
class Renderer(PyQt5.sip.wrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickFramebufferObject.Renderer') -> None: ...
def invalidateFramebufferObject(self) -> None: ...
def update(self) -> None: ...
def framebufferObject(self) -> typing.Optional[QtGui.QOpenGLFramebufferObject]: ...
def synchronize(self, a0: typing.Optional['QQuickFramebufferObject']) -> None: ...
def createFramebufferObject(self, size: QtCore.QSize) -> typing.Optional[QtGui.QOpenGLFramebufferObject]: ...
def render(self) -> None: ...
def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
mirrorVerticallyChanged: typing.ClassVar[QtCore.pyqtSignal]
def setMirrorVertically(self, enable: bool) -> None: ...
def mirrorVertically(self) -> bool: ...
def releaseResources(self) -> None: ...
def textureProvider(self) -> typing.Optional['QSGTextureProvider']: ...
def isTextureProvider(self) -> bool: ...
textureFollowsItemSizeChanged: typing.ClassVar[QtCore.pyqtSignal]
def updatePaintNode(self, a0: typing.Optional['QSGNode'], a1: typing.Optional[QQuickItem.UpdatePaintNodeData]) -> typing.Optional['QSGNode']: ...
def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
def createRenderer(self) -> typing.Optional['QQuickFramebufferObject.Renderer']: ...
def setTextureFollowsItemSize(self, follows: bool) -> None: ...
def textureFollowsItemSize(self) -> bool: ...
class QQuickTextureFactory(QtCore.QObject):
def __init__(self) -> None: ...
@staticmethod
def textureFactoryForImage(image: QtGui.QImage) -> typing.Optional['QQuickTextureFactory']: ...
def image(self) -> QtGui.QImage: ...
def textureByteCount(self) -> int: ...
def textureSize(self) -> QtCore.QSize: ...
def createTexture(self, window: typing.Optional['QQuickWindow']) -> typing.Optional['QSGTexture']: ...
class QQuickImageProvider(QtQml.QQmlImageProviderBase):
@typing.overload
def __init__(self, type: QtQml.QQmlImageProviderBase.ImageType, flags: typing.Union[QtQml.QQmlImageProviderBase.Flags, QtQml.QQmlImageProviderBase.Flag] = ...) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickImageProvider') -> None: ...
def requestTexture(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Tuple[typing.Optional[QQuickTextureFactory], typing.Optional[QtCore.QSize]]: ...
def requestPixmap(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QPixmap, typing.Optional[QtCore.QSize]]: ...
def requestImage(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QImage, typing.Optional[QtCore.QSize]]: ...
def flags(self) -> QtQml.QQmlImageProviderBase.Flags: ...
def imageType(self) -> QtQml.QQmlImageProviderBase.ImageType: ...
class QQuickImageResponse(QtCore.QObject):
def __init__(self) -> None: ...
finished: typing.ClassVar[QtCore.pyqtSignal]
def cancel(self) -> None: ...
def errorString(self) -> str: ...
def textureFactory(self) -> typing.Optional[QQuickTextureFactory]: ...
class QQuickAsyncImageProvider(QQuickImageProvider):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QQuickAsyncImageProvider') -> None: ...
def requestImageResponse(self, id: typing.Optional[str], requestedSize: QtCore.QSize) -> typing.Optional[QQuickImageResponse]: ...
class QQuickItemGrabResult(QtCore.QObject):
ready: typing.ClassVar[QtCore.pyqtSignal]
def event(self, a0: typing.Optional[QtCore.QEvent]) -> bool: ...
def saveToFile(self, fileName: typing.Optional[str]) -> bool: ...
def url(self) -> QtCore.QUrl: ...
def image(self) -> QtGui.QImage: ...
class QQuickPaintedItem(QQuickItem):
class PerformanceHint(int):
FastFBOResizing = ... # type: QQuickPaintedItem.PerformanceHint
class RenderTarget(int):
Image = ... # type: QQuickPaintedItem.RenderTarget
FramebufferObject = ... # type: QQuickPaintedItem.RenderTarget
InvertedYFramebufferObject = ... # type: QQuickPaintedItem.RenderTarget
class PerformanceHints(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ...
def __xor__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ...
def __ior__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ...
def __or__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ...
def __iand__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ...
def __and__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> 'QQuickPaintedItem.PerformanceHints': ...
def __invert__(self) -> 'QQuickPaintedItem.PerformanceHints': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
textureSizeChanged: typing.ClassVar[QtCore.pyqtSignal]
def setTextureSize(self, size: QtCore.QSize) -> None: ...
def textureSize(self) -> QtCore.QSize: ...
def itemChange(self, a0: QQuickItem.ItemChange, a1: QQuickItem.ItemChangeData) -> None: ...
def releaseResources(self) -> None: ...
def textureProvider(self) -> typing.Optional['QSGTextureProvider']: ...
def isTextureProvider(self) -> bool: ...
def updatePaintNode(self, a0: typing.Optional['QSGNode'], a1: typing.Optional[QQuickItem.UpdatePaintNodeData]) -> typing.Optional['QSGNode']: ...
renderTargetChanged: typing.ClassVar[QtCore.pyqtSignal]
contentsScaleChanged: typing.ClassVar[QtCore.pyqtSignal]
contentsSizeChanged: typing.ClassVar[QtCore.pyqtSignal]
fillColorChanged: typing.ClassVar[QtCore.pyqtSignal]
def paint(self, painter: typing.Optional[QtGui.QPainter]) -> None: ...
def setRenderTarget(self, target: 'QQuickPaintedItem.RenderTarget') -> None: ...
def renderTarget(self) -> 'QQuickPaintedItem.RenderTarget': ...
def setFillColor(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def fillColor(self) -> QtGui.QColor: ...
def setContentsScale(self, a0: float) -> None: ...
def contentsScale(self) -> float: ...
def resetContentsSize(self) -> None: ...
def setContentsSize(self, a0: QtCore.QSize) -> None: ...
def contentsSize(self) -> QtCore.QSize: ...
def contentsBoundingRect(self) -> QtCore.QRectF: ...
def setPerformanceHints(self, hints: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
def setPerformanceHint(self, hint: 'QQuickPaintedItem.PerformanceHint', enabled: bool = ...) -> None: ...
def performanceHints(self) -> 'QQuickPaintedItem.PerformanceHints': ...
def setMipmap(self, enable: bool) -> None: ...
def mipmap(self) -> bool: ...
def setAntialiasing(self, enable: bool) -> None: ...
def antialiasing(self) -> bool: ...
def setOpaquePainting(self, opaque: bool) -> None: ...
def opaquePainting(self) -> bool: ...
def update(self, rect: QtCore.QRect = ...) -> None: ...
class QQuickRenderControl(QtCore.QObject):
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
sceneChanged: typing.ClassVar[QtCore.pyqtSignal]
renderRequested: typing.ClassVar[QtCore.pyqtSignal]
def prepareThread(self, targetThread: typing.Optional[QtCore.QThread]) -> None: ...
def renderWindow(self, offset: typing.Optional[QtCore.QPoint]) -> typing.Optional[QtGui.QWindow]: ...
@staticmethod
def renderWindowFor(win: typing.Optional['QQuickWindow'], offset: typing.Optional[QtCore.QPoint] = ...) -> typing.Optional[QtGui.QWindow]: ...
def grab(self) -> QtGui.QImage: ...
def sync(self) -> bool: ...
def render(self) -> None: ...
def polishItems(self) -> None: ...
def invalidate(self) -> None: ...
def initialize(self, gl: typing.Optional[QtGui.QOpenGLContext]) -> None: ...
class QQuickTextDocument(QtCore.QObject):
def __init__(self, parent: typing.Optional[QQuickItem]) -> None: ...
def textDocument(self) -> typing.Optional[QtGui.QTextDocument]: ...
class QQuickWindow(QtGui.QWindow):
class NativeObjectType(int):
NativeObjectTexture = ... # type: QQuickWindow.NativeObjectType
class TextRenderType(int):
QtTextRendering = ... # type: QQuickWindow.TextRenderType
NativeTextRendering = ... # type: QQuickWindow.TextRenderType
class RenderStage(int):
BeforeSynchronizingStage = ... # type: QQuickWindow.RenderStage
AfterSynchronizingStage = ... # type: QQuickWindow.RenderStage
BeforeRenderingStage = ... # type: QQuickWindow.RenderStage
AfterRenderingStage = ... # type: QQuickWindow.RenderStage
AfterSwapStage = ... # type: QQuickWindow.RenderStage
NoStage = ... # type: QQuickWindow.RenderStage
class SceneGraphError(int):
ContextNotAvailable = ... # type: QQuickWindow.SceneGraphError
class CreateTextureOption(int):
TextureHasAlphaChannel = ... # type: QQuickWindow.CreateTextureOption
TextureHasMipmaps = ... # type: QQuickWindow.CreateTextureOption
TextureOwnsGLTexture = ... # type: QQuickWindow.CreateTextureOption
TextureCanUseAtlas = ... # type: QQuickWindow.CreateTextureOption
TextureIsOpaque = ... # type: QQuickWindow.CreateTextureOption
class CreateTextureOptions(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ...
def __xor__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ...
def __ior__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ...
def __or__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ...
def __iand__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ...
def __and__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QQuickWindow.CreateTextureOptions': ...
def __invert__(self) -> 'QQuickWindow.CreateTextureOptions': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
afterRenderPassRecording: typing.ClassVar[QtCore.pyqtSignal]
beforeRenderPassRecording: typing.ClassVar[QtCore.pyqtSignal]
def endExternalCommands(self) -> None: ...
def beginExternalCommands(self) -> None: ...
@staticmethod
def setTextRenderType(renderType: 'QQuickWindow.TextRenderType') -> None: ...
@staticmethod
def textRenderType() -> 'QQuickWindow.TextRenderType': ...
@staticmethod
def sceneGraphBackend() -> str: ...
def createImageNode(self) -> typing.Optional['QSGImageNode']: ...
def createRectangleNode(self) -> typing.Optional['QSGRectangleNode']: ...
@typing.overload
@staticmethod
def setSceneGraphBackend(api: 'QSGRendererInterface.GraphicsApi') -> None: ...
@typing.overload
@staticmethod
def setSceneGraphBackend(backend: typing.Optional[str]) -> None: ...
def rendererInterface(self) -> typing.Optional['QSGRendererInterface']: ...
def isSceneGraphInitialized(self) -> bool: ...
def effectiveDevicePixelRatio(self) -> float: ...
def scheduleRenderJob(self, job: typing.Optional[QtCore.QRunnable], schedule: 'QQuickWindow.RenderStage') -> None: ...
sceneGraphError: typing.ClassVar[QtCore.pyqtSignal]
sceneGraphAboutToStop: typing.ClassVar[QtCore.pyqtSignal]
afterAnimating: typing.ClassVar[QtCore.pyqtSignal]
afterSynchronizing: typing.ClassVar[QtCore.pyqtSignal]
openglContextCreated: typing.ClassVar[QtCore.pyqtSignal]
def resetOpenGLState(self) -> None: ...
activeFocusItemChanged: typing.ClassVar[QtCore.pyqtSignal]
closing: typing.ClassVar[QtCore.pyqtSignal]
@staticmethod
def setDefaultAlphaBuffer(useAlpha: bool) -> None: ...
@staticmethod
def hasDefaultAlphaBuffer() -> bool: ...
def tabletEvent(self, a0: typing.Optional[QtGui.QTabletEvent]) -> None: ...
def wheelEvent(self, a0: typing.Optional[QtGui.QWheelEvent]) -> None: ...
def mouseMoveEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mouseDoubleClickEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mouseReleaseEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mousePressEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def keyReleaseEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ...
def keyPressEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ...
def event(self, a0: typing.Optional[QtCore.QEvent]) -> bool: ...
def focusOutEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ...
def focusInEvent(self, a0: typing.Optional[QtGui.QFocusEvent]) -> None: ...
def hideEvent(self, a0: typing.Optional[QtGui.QHideEvent]) -> None: ...
def showEvent(self, a0: typing.Optional[QtGui.QShowEvent]) -> None: ...
def resizeEvent(self, a0: typing.Optional[QtGui.QResizeEvent]) -> None: ...
def exposeEvent(self, a0: typing.Optional[QtGui.QExposeEvent]) -> None: ...
def releaseResources(self) -> None: ...
def update(self) -> None: ...
colorChanged: typing.ClassVar[QtCore.pyqtSignal]
afterRendering: typing.ClassVar[QtCore.pyqtSignal]
beforeRendering: typing.ClassVar[QtCore.pyqtSignal]
beforeSynchronizing: typing.ClassVar[QtCore.pyqtSignal]
sceneGraphInvalidated: typing.ClassVar[QtCore.pyqtSignal]
sceneGraphInitialized: typing.ClassVar[QtCore.pyqtSignal]
frameSwapped: typing.ClassVar[QtCore.pyqtSignal]
def openglContext(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
def isPersistentSceneGraph(self) -> bool: ...
def setPersistentSceneGraph(self, persistent: bool) -> None: ...
def isPersistentOpenGLContext(self) -> bool: ...
def setPersistentOpenGLContext(self, persistent: bool) -> None: ...
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def clearBeforeRendering(self) -> bool: ...
def setClearBeforeRendering(self, enabled: bool) -> None: ...
def createTextureFromNativeObject(self, type: 'QQuickWindow.NativeObjectType', nativeObjectPtr: typing.Optional[PyQt5.sip.voidptr], nativeLayout: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ...
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ...
@typing.overload
def createTextureFromImage(self, image: QtGui.QImage) -> typing.Optional['QSGTexture']: ...
@typing.overload
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> typing.Optional['QSGTexture']: ...
def incubationController(self) -> typing.Optional[QtQml.QQmlIncubationController]: ...
def renderTargetSize(self) -> QtCore.QSize: ...
def renderTargetId(self) -> int: ...
def renderTarget(self) -> typing.Optional[QtGui.QOpenGLFramebufferObject]: ...
@typing.overload
def setRenderTarget(self, fbo: typing.Optional[QtGui.QOpenGLFramebufferObject]) -> None: ...
@typing.overload
def setRenderTarget(self, fboId: int, size: QtCore.QSize) -> None: ...
def grabWindow(self) -> QtGui.QImage: ...
def sendEvent(self, a0: typing.Optional[QQuickItem], a1: typing.Optional[QtCore.QEvent]) -> bool: ...
def mouseGrabberItem(self) -> typing.Optional[QQuickItem]: ...
def focusObject(self) -> typing.Optional[QtCore.QObject]: ...
def activeFocusItem(self) -> typing.Optional[QQuickItem]: ...
def contentItem(self) -> typing.Optional[QQuickItem]: ...
class QQuickView(QQuickWindow):
class Status(int):
Null = ... # type: QQuickView.Status
Ready = ... # type: QQuickView.Status
Loading = ... # type: QQuickView.Status
Error = ... # type: QQuickView.Status
class ResizeMode(int):
SizeViewToRootObject = ... # type: QQuickView.ResizeMode
SizeRootObjectToView = ... # type: QQuickView.ResizeMode
@typing.overload
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
@typing.overload
def __init__(self, engine: typing.Optional[QtQml.QQmlEngine], parent: typing.Optional[QtGui.QWindow]) -> None: ...
@typing.overload
def __init__(self, source: QtCore.QUrl, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
def mouseMoveEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mouseReleaseEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def mousePressEvent(self, a0: typing.Optional[QtGui.QMouseEvent]) -> None: ...
def keyReleaseEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ...
def keyPressEvent(self, a0: typing.Optional[QtGui.QKeyEvent]) -> None: ...
def timerEvent(self, a0: typing.Optional[QtCore.QTimerEvent]) -> None: ...
def resizeEvent(self, a0: typing.Optional[QtGui.QResizeEvent]) -> None: ...
statusChanged: typing.ClassVar[QtCore.pyqtSignal]
def setInitialProperties(self, initialProperties: typing.Dict[str, typing.Any]) -> None: ...
def setSource(self, a0: QtCore.QUrl) -> None: ...
def initialSize(self) -> QtCore.QSize: ...
def errors(self) -> typing.List[QtQml.QQmlError]: ...
def status(self) -> 'QQuickView.Status': ...
def setResizeMode(self, a0: 'QQuickView.ResizeMode') -> None: ...
def resizeMode(self) -> 'QQuickView.ResizeMode': ...
def rootObject(self) -> typing.Optional[QQuickItem]: ...
def rootContext(self) -> typing.Optional[QtQml.QQmlContext]: ...
def engine(self) -> typing.Optional[QtQml.QQmlEngine]: ...
def source(self) -> QtCore.QUrl: ...
class QQuickCloseEvent(PyQt5.sipsimplewrapper): ...
class QSGAbstractRenderer(QtCore.QObject):
class MatrixTransformFlag(int):
MatrixTransformFlipY = ... # type: QSGAbstractRenderer.MatrixTransformFlag
class ClearModeBit(int):
ClearColorBuffer = ... # type: QSGAbstractRenderer.ClearModeBit
ClearDepthBuffer = ... # type: QSGAbstractRenderer.ClearModeBit
ClearStencilBuffer = ... # type: QSGAbstractRenderer.ClearModeBit
class ClearMode(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ...
def __xor__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ...
def __ior__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ...
def __or__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ...
def __iand__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ...
def __and__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> 'QSGAbstractRenderer.ClearMode': ...
def __invert__(self) -> 'QSGAbstractRenderer.ClearMode': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
class MatrixTransformFlags(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
def __xor__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
def __ior__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
def __or__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
def __iand__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
def __and__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
def __invert__(self) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
sceneGraphChanged: typing.ClassVar[QtCore.pyqtSignal]
def renderScene(self, fboId: int = ...) -> None: ...
def clearMode(self) -> 'QSGAbstractRenderer.ClearMode': ...
def setClearMode(self, mode: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
def clearColor(self) -> QtGui.QColor: ...
def setClearColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
def setProjectionMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
@typing.overload
def setProjectionMatrixToRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setProjectionMatrixToRect(self, rect: QtCore.QRectF, flags: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ...
def viewportRect(self) -> QtCore.QRect: ...
@typing.overload
def setViewportRect(self, rect: QtCore.QRect) -> None: ...
@typing.overload
def setViewportRect(self, size: QtCore.QSize) -> None: ...
def deviceRect(self) -> QtCore.QRect: ...
@typing.overload
def setDeviceRect(self, rect: QtCore.QRect) -> None: ...
@typing.overload
def setDeviceRect(self, size: QtCore.QSize) -> None: ...
class QSGEngine(QtCore.QObject):
class CreateTextureOption(int):
TextureHasAlphaChannel = ... # type: QSGEngine.CreateTextureOption
TextureOwnsGLTexture = ... # type: QSGEngine.CreateTextureOption
TextureCanUseAtlas = ... # type: QSGEngine.CreateTextureOption
TextureIsOpaque = ... # type: QSGEngine.CreateTextureOption
class CreateTextureOptions(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ...
def __xor__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ...
def __ior__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ...
def __or__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ...
def __iand__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ...
def __and__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> 'QSGEngine.CreateTextureOptions': ...
def __invert__(self) -> 'QSGEngine.CreateTextureOptions': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def createImageNode(self) -> typing.Optional['QSGImageNode']: ...
def createRectangleNode(self) -> typing.Optional['QSGRectangleNode']: ...
def rendererInterface(self) -> typing.Optional['QSGRendererInterface']: ...
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ...
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> typing.Optional['QSGTexture']: ...
def createRenderer(self) -> typing.Optional[QSGAbstractRenderer]: ...
def invalidate(self) -> None: ...
def initialize(self, context: typing.Optional[QtGui.QOpenGLContext]) -> None: ...
class QSGMaterial(PyQt5.sip.wrapper):
class Flag(int):
Blending = ... # type: QSGMaterial.Flag
RequiresDeterminant = ... # type: QSGMaterial.Flag
RequiresFullMatrixExceptTranslate = ... # type: QSGMaterial.Flag
RequiresFullMatrix = ... # type: QSGMaterial.Flag
CustomCompileStep = ... # type: QSGMaterial.Flag
SupportsRhiShader = ... # type: QSGMaterial.Flag
RhiShaderWanted = ... # type: QSGMaterial.Flag
class Flags(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ...
def __xor__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ...
def __ior__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ...
def __or__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ...
def __iand__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ...
def __and__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> 'QSGMaterial.Flags': ...
def __invert__(self) -> 'QSGMaterial.Flags': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
def __init__(self) -> None: ...
def setFlag(self, flags: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag'], enabled: bool = ...) -> None: ...
def flags(self) -> 'QSGMaterial.Flags': ...
def compare(self, other: typing.Optional['QSGMaterial']) -> int: ...
def createShader(self) -> typing.Optional['QSGMaterialShader']: ...
def type(self) -> typing.Optional['QSGMaterialType']: ...
class QSGFlatColorMaterial(QSGMaterial):
def __init__(self) -> None: ...
def compare(self, other: typing.Optional[QSGMaterial]) -> int: ...
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def createShader(self) -> typing.Optional['QSGMaterialShader']: ...
def type(self) -> typing.Optional['QSGMaterialType']: ...
class QSGGeometry(PyQt5.sip.wrapper):
class Type(int):
ByteType = ... # type: QSGGeometry.Type
UnsignedByteType = ... # type: QSGGeometry.Type
ShortType = ... # type: QSGGeometry.Type
UnsignedShortType = ... # type: QSGGeometry.Type
IntType = ... # type: QSGGeometry.Type
UnsignedIntType = ... # type: QSGGeometry.Type
FloatType = ... # type: QSGGeometry.Type
Bytes2Type = ... # type: QSGGeometry.Type
Bytes3Type = ... # type: QSGGeometry.Type
Bytes4Type = ... # type: QSGGeometry.Type
DoubleType = ... # type: QSGGeometry.Type
class DrawingMode(int):
DrawPoints = ... # type: QSGGeometry.DrawingMode
DrawLines = ... # type: QSGGeometry.DrawingMode
DrawLineLoop = ... # type: QSGGeometry.DrawingMode
DrawLineStrip = ... # type: QSGGeometry.DrawingMode
DrawTriangles = ... # type: QSGGeometry.DrawingMode
DrawTriangleStrip = ... # type: QSGGeometry.DrawingMode
DrawTriangleFan = ... # type: QSGGeometry.DrawingMode
class AttributeType(int):
UnknownAttribute = ... # type: QSGGeometry.AttributeType
PositionAttribute = ... # type: QSGGeometry.AttributeType
ColorAttribute = ... # type: QSGGeometry.AttributeType
TexCoordAttribute = ... # type: QSGGeometry.AttributeType
TexCoord1Attribute = ... # type: QSGGeometry.AttributeType
TexCoord2Attribute = ... # type: QSGGeometry.AttributeType
class DataPattern(int):
AlwaysUploadPattern = ... # type: QSGGeometry.DataPattern
StreamPattern = ... # type: QSGGeometry.DataPattern
DynamicPattern = ... # type: QSGGeometry.DataPattern
StaticPattern = ... # type: QSGGeometry.DataPattern
GL_POINTS = ... # type: int
GL_LINES = ... # type: int
GL_LINE_LOOP = ... # type: int
GL_LINE_STRIP = ... # type: int
GL_TRIANGLES = ... # type: int
GL_TRIANGLE_STRIP = ... # type: int
GL_TRIANGLE_FAN = ... # type: int
GL_BYTE = ... # type: int
GL_DOUBLE = ... # type: int
GL_FLOAT = ... # type: int
GL_INT = ... # type: int
class Attribute(PyQt5.sipsimplewrapper):
attributeType = ... # type: 'QSGGeometry.AttributeType'
isVertexCoordinate = ... # type: int
position = ... # type: int
tupleSize = ... # type: int
type = ... # type: int
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.Attribute') -> None: ...
@staticmethod
def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: 'QSGGeometry.AttributeType') -> 'QSGGeometry.Attribute': ...
@staticmethod
def create(pos: int, tupleSize: int, primitiveType: int, isPosition: bool = ...) -> 'QSGGeometry.Attribute': ...
class AttributeSet(PyQt5.sipsimplewrapper):
attributes = ... # type: PyQt5.sip.array
count = ... # type: int
stride = ... # type: int
def __init__(self, attributes: typing.Iterable['QSGGeometry.Attribute'], stride: int = ...) -> None: ...
class Point2D(PyQt5.sipsimplewrapper):
x = ... # type: float
y = ... # type: float
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.Point2D') -> None: ...
def set(self, nx: float, ny: float) -> None: ...
class TexturedPoint2D(PyQt5.sipsimplewrapper):
tx = ... # type: float
ty = ... # type: float
x = ... # type: float
y = ... # type: float
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.TexturedPoint2D') -> None: ...
def set(self, nx: float, ny: float, ntx: float, nty: float) -> None: ...
class ColoredPoint2D(PyQt5.sipsimplewrapper):
a = ... # type: int
b = ... # type: int
g = ... # type: int
r = ... # type: int
x = ... # type: float
y = ... # type: float
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGGeometry.ColoredPoint2D') -> None: ...
def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int) -> None: ...
def __init__(self, attribs: 'QSGGeometry.AttributeSet', vertexCount: int, indexCount: int = ..., indexType: int = ...) -> None: ...
@staticmethod
def updateColoredRectGeometry(g: typing.Optional['QSGGeometry'], rect: QtCore.QRectF) -> None: ...
def sizeOfIndex(self) -> int: ...
def vertexDataAsColoredPoint2D(self) -> PyQt5.sip.array: ...
def vertexDataAsTexturedPoint2D(self) -> PyQt5.sip.array: ...
def vertexDataAsPoint2D(self) -> PyQt5.sip.array: ...
def indexDataAsUShort(self) -> PyQt5.sip.array: ...
def indexDataAsUInt(self) -> PyQt5.sip.array: ...
def setLineWidth(self, w: float) -> None: ...
def lineWidth(self) -> float: ...
def markVertexDataDirty(self) -> None: ...
def markIndexDataDirty(self) -> None: ...
def vertexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
def setVertexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
def indexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
def setIndexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
@staticmethod
def updateTexturedRectGeometry(g: typing.Optional['QSGGeometry'], rect: QtCore.QRectF, sourceRect: QtCore.QRectF) -> None: ...
@staticmethod
def updateRectGeometry(g: typing.Optional['QSGGeometry'], rect: QtCore.QRectF) -> None: ...
def sizeOfVertex(self) -> int: ...
def attributes(self) -> PyQt5.sip.array: ...
def attributeCount(self) -> int: ...
def indexData(self) -> typing.Optional[PyQt5.sip.voidptr]: ...
def indexCount(self) -> int: ...
def indexType(self) -> int: ...
def vertexData(self) -> typing.Optional[PyQt5.sip.voidptr]: ...
def vertexCount(self) -> int: ...
def allocate(self, vertexCount: int, indexCount: int = ...) -> None: ...
def drawingMode(self) -> int: ...
def setDrawingMode(self, mode: int) -> None: ...
@staticmethod
def defaultAttributes_ColoredPoint2D() -> 'QSGGeometry.AttributeSet': ...
@staticmethod
def defaultAttributes_TexturedPoint2D() -> 'QSGGeometry.AttributeSet': ...
@staticmethod
def defaultAttributes_Point2D() -> 'QSGGeometry.AttributeSet': ...
class QSGNode(PyQt5.sip.wrapper):
class DirtyStateBit(int):
DirtyMatrix = ... # type: QSGNode.DirtyStateBit
DirtyNodeAdded = ... # type: QSGNode.DirtyStateBit
DirtyNodeRemoved = ... # type: QSGNode.DirtyStateBit
DirtyGeometry = ... # type: QSGNode.DirtyStateBit
DirtyMaterial = ... # type: QSGNode.DirtyStateBit
DirtyOpacity = ... # type: QSGNode.DirtyStateBit
class Flag(int):
OwnedByParent = ... # type: QSGNode.Flag
UsePreprocess = ... # type: QSGNode.Flag
OwnsGeometry = ... # type: QSGNode.Flag
OwnsMaterial = ... # type: QSGNode.Flag
OwnsOpaqueMaterial = ... # type: QSGNode.Flag
class NodeType(int):
BasicNodeType = ... # type: QSGNode.NodeType
GeometryNodeType = ... # type: QSGNode.NodeType
TransformNodeType = ... # type: QSGNode.NodeType
ClipNodeType = ... # type: QSGNode.NodeType
OpacityNodeType = ... # type: QSGNode.NodeType
class Flags(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ...
def __xor__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ...
def __ior__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ...
def __or__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ...
def __iand__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ...
def __and__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> 'QSGNode.Flags': ...
def __invert__(self) -> 'QSGNode.Flags': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
class DirtyState(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ...
def __xor__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ...
def __ior__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ...
def __or__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ...
def __iand__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ...
def __and__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> 'QSGNode.DirtyState': ...
def __invert__(self) -> 'QSGNode.DirtyState': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
def __init__(self) -> None: ...
def preprocess(self) -> None: ...
def setFlags(self, a0: typing.Union['QSGNode.Flags', 'QSGNode.Flag'], enabled: bool = ...) -> None: ...
def setFlag(self, a0: 'QSGNode.Flag', enabled: bool = ...) -> None: ...
def flags(self) -> 'QSGNode.Flags': ...
def isSubtreeBlocked(self) -> bool: ...
def markDirty(self, bits: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
def type(self) -> 'QSGNode.NodeType': ...
def previousSibling(self) -> typing.Optional['QSGNode']: ...
def nextSibling(self) -> typing.Optional['QSGNode']: ...
def lastChild(self) -> typing.Optional['QSGNode']: ...
def firstChild(self) -> typing.Optional['QSGNode']: ...
def childAtIndex(self, i: int) -> typing.Optional['QSGNode']: ...
def __len__(self) -> int: ...
def childCount(self) -> int: ...
def insertChildNodeAfter(self, node: typing.Optional['QSGNode'], after: typing.Optional['QSGNode']) -> None: ...
def insertChildNodeBefore(self, node: typing.Optional['QSGNode'], before: typing.Optional['QSGNode']) -> None: ...
def appendChildNode(self, node: typing.Optional['QSGNode']) -> None: ...
def prependChildNode(self, node: typing.Optional['QSGNode']) -> None: ...
def removeAllChildNodes(self) -> None: ...
def removeChildNode(self, node: typing.Optional['QSGNode']) -> None: ...
def parent(self) -> typing.Optional['QSGNode']: ...
class QSGBasicGeometryNode(QSGNode):
def geometry(self) -> typing.Optional[QSGGeometry]: ...
def setGeometry(self, geometry: typing.Optional[QSGGeometry]) -> None: ...
class QSGGeometryNode(QSGBasicGeometryNode):
def __init__(self) -> None: ...
def opaqueMaterial(self) -> typing.Optional[QSGMaterial]: ...
def setOpaqueMaterial(self, material: typing.Optional[QSGMaterial]) -> None: ...
def material(self) -> typing.Optional[QSGMaterial]: ...
def setMaterial(self, material: typing.Optional[QSGMaterial]) -> None: ...
class QSGImageNode(QSGGeometryNode):
class TextureCoordinatesTransformFlag(int):
NoTransform = ... # type: QSGImageNode.TextureCoordinatesTransformFlag
MirrorHorizontally = ... # type: QSGImageNode.TextureCoordinatesTransformFlag
MirrorVertically = ... # type: QSGImageNode.TextureCoordinatesTransformFlag
class TextureCoordinatesTransformMode(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __xor__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __ior__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __or__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __iand__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __and__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __invert__(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
@staticmethod
def rebuildGeometry(g: typing.Optional[QSGGeometry], texture: typing.Optional['QSGTexture'], rect: QtCore.QRectF, sourceRect: QtCore.QRectF, texCoordMode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
def ownsTexture(self) -> bool: ...
def setOwnsTexture(self, owns: bool) -> None: ...
def textureCoordinatesTransform(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
def setTextureCoordinatesTransform(self, mode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
def setMipmapFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
def filtering(self) -> 'QSGTexture.Filtering': ...
def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
def texture(self) -> typing.Optional['QSGTexture']: ...
def setTexture(self, texture: typing.Optional['QSGTexture']) -> None: ...
def sourceRect(self) -> QtCore.QRectF: ...
@typing.overload
def setSourceRect(self, r: QtCore.QRectF) -> None: ...
@typing.overload
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGMaterialShader(PyQt5.sip.wrapper):
class RenderState(PyQt5.sipsimplewrapper):
class DirtyState(int):
DirtyMatrix = ... # type: QSGMaterialShader.RenderState.DirtyState
DirtyOpacity = ... # type: QSGMaterialShader.RenderState.DirtyState
DirtyCachedMaterialData = ... # type: QSGMaterialShader.RenderState.DirtyState
DirtyAll = ... # type: QSGMaterialShader.RenderState.DirtyState
class DirtyStates(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __xor__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __ior__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __or__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __iand__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __and__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __invert__(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterialShader.RenderState') -> None: ...
def isCachedMaterialDataDirty(self) -> bool: ...
def devicePixelRatio(self) -> float: ...
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
def determinant(self) -> float: ...
def deviceRect(self) -> QtCore.QRect: ...
def viewportRect(self) -> QtCore.QRect: ...
def modelViewMatrix(self) -> QtGui.QMatrix4x4: ...
def combinedMatrix(self) -> QtGui.QMatrix4x4: ...
def opacity(self) -> float: ...
def isOpacityDirty(self) -> bool: ...
def isMatrixDirty(self) -> bool: ...
def dirtyStates(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
def __init__(self) -> None: ...
def setShaderSourceFiles(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFiles: typing.Iterable[typing.Optional[str]]) -> None: ...
def setShaderSourceFile(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFile: typing.Optional[str]) -> None: ...
def fragmentShader(self) -> typing.Optional[str]: ...
def vertexShader(self) -> typing.Optional[str]: ...
def initialize(self) -> None: ...
def compile(self) -> None: ...
def program(self) -> typing.Optional[QtGui.QOpenGLShaderProgram]: ...
def attributeNames(self) -> typing.List[str]: ...
def updateState(self, state: 'QSGMaterialShader.RenderState', newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> None: ...
def deactivate(self) -> None: ...
def activate(self) -> None: ...
class QSGMaterialType(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterialType') -> None: ...
class QSGMaterialRhiShader(QSGMaterialShader):
class Flag(int):
UpdatesGraphicsPipelineState = ... # type: QSGMaterialRhiShader.Flag
class RenderState(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterialRhiShader.RenderState') -> None: ...
def uniformData(self) -> typing.Optional[QtCore.QByteArray]: ...
def devicePixelRatio(self) -> float: ...
def determinant(self) -> float: ...
def deviceRect(self) -> QtCore.QRect: ...
def viewportRect(self) -> QtCore.QRect: ...
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
def modelViewMatrix(self) -> QtGui.QMatrix4x4: ...
def combinedMatrix(self) -> QtGui.QMatrix4x4: ...
def opacity(self) -> float: ...
def isOpacityDirty(self) -> bool: ...
def isMatrixDirty(self) -> bool: ...
def dirtyStates(self) -> QSGMaterialShader.RenderState.DirtyStates: ...
class GraphicsPipelineState(PyQt5.sipsimplewrapper):
class CullMode(int):
CullNone = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.CullMode
CullFront = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.CullMode
CullBack = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.CullMode
class ColorMaskComponent(int):
R = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent
G = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent
B = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent
A = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent
class BlendFactor(int):
Zero = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
One = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
SrcColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusSrcColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
DstColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusDstColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
SrcAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusSrcAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
DstAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusDstAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
ConstantColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusConstantColor = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
ConstantAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusConstantAlpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
SrcAlphaSaturate = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
Src1Color = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusSrc1Color = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
Src1Alpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
OneMinusSrc1Alpha = ... # type: QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
class ColorMask(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
def __xor__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
def __ior__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
def __or__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
def __iand__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
def __and__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
def __invert__(self) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGMaterialRhiShader.GraphicsPipelineState') -> None: ...
class Flags(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ...
def __xor__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ...
def __ior__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ...
def __or__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ...
def __iand__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ...
def __and__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> 'QSGMaterialRhiShader.Flags': ...
def __invert__(self) -> 'QSGMaterialRhiShader.Flags': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
def __init__(self) -> None: ...
def setFlag(self, flags: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag'], on: bool = ...) -> None: ...
def flags(self) -> 'QSGMaterialRhiShader.Flags': ...
def updateGraphicsPipelineState(self, state: 'QSGMaterialRhiShader.RenderState', ps: typing.Optional['QSGMaterialRhiShader.GraphicsPipelineState'], newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> bool: ...
def updateSampledImage(self, state: 'QSGMaterialRhiShader.RenderState', binding: int, newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> typing.Optional['QSGTexture']: ...
def updateUniformData(self, state: 'QSGMaterialRhiShader.RenderState', newMaterial: typing.Optional[QSGMaterial], oldMaterial: typing.Optional[QSGMaterial]) -> bool: ...
class QSGClipNode(QSGBasicGeometryNode):
def __init__(self) -> None: ...
def clipRect(self) -> QtCore.QRectF: ...
def setClipRect(self, a0: QtCore.QRectF) -> None: ...
def isRectangular(self) -> bool: ...
def setIsRectangular(self, rectHint: bool) -> None: ...
class QSGTransformNode(QSGNode):
def __init__(self) -> None: ...
def matrix(self) -> QtGui.QMatrix4x4: ...
def setMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
class QSGOpacityNode(QSGNode):
def __init__(self) -> None: ...
def opacity(self) -> float: ...
def setOpacity(self, opacity: float) -> None: ...
class QSGRectangleNode(QSGGeometryNode):
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGRendererInterface(PyQt5.sipsimplewrapper):
class ShaderSourceType(int):
ShaderSourceString = ... # type: QSGRendererInterface.ShaderSourceType
ShaderSourceFile = ... # type: QSGRendererInterface.ShaderSourceType
ShaderByteCode = ... # type: QSGRendererInterface.ShaderSourceType
class ShaderCompilationType(int):
RuntimeCompilation = ... # type: QSGRendererInterface.ShaderCompilationType
OfflineCompilation = ... # type: QSGRendererInterface.ShaderCompilationType
class ShaderType(int):
UnknownShadingLanguage = ... # type: QSGRendererInterface.ShaderType
GLSL = ... # type: QSGRendererInterface.ShaderType
HLSL = ... # type: QSGRendererInterface.ShaderType
RhiShader = ... # type: QSGRendererInterface.ShaderType
class Resource(int):
DeviceResource = ... # type: QSGRendererInterface.Resource
CommandQueueResource = ... # type: QSGRendererInterface.Resource
CommandListResource = ... # type: QSGRendererInterface.Resource
PainterResource = ... # type: QSGRendererInterface.Resource
RhiResource = ... # type: QSGRendererInterface.Resource
PhysicalDeviceResource = ... # type: QSGRendererInterface.Resource
OpenGLContextResource = ... # type: QSGRendererInterface.Resource
DeviceContextResource = ... # type: QSGRendererInterface.Resource
CommandEncoderResource = ... # type: QSGRendererInterface.Resource
VulkanInstanceResource = ... # type: QSGRendererInterface.Resource
RenderPassResource = ... # type: QSGRendererInterface.Resource
class GraphicsApi(int):
Unknown = ... # type: QSGRendererInterface.GraphicsApi
Software = ... # type: QSGRendererInterface.GraphicsApi
OpenGL = ... # type: QSGRendererInterface.GraphicsApi
Direct3D12 = ... # type: QSGRendererInterface.GraphicsApi
OpenVG = ... # type: QSGRendererInterface.GraphicsApi
OpenGLRhi = ... # type: QSGRendererInterface.GraphicsApi
Direct3D11Rhi = ... # type: QSGRendererInterface.GraphicsApi
VulkanRhi = ... # type: QSGRendererInterface.GraphicsApi
MetalRhi = ... # type: QSGRendererInterface.GraphicsApi
NullRhi = ... # type: QSGRendererInterface.GraphicsApi
class ShaderCompilationTypes(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __xor__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __ior__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __or__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __iand__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __and__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __invert__(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
class ShaderSourceTypes(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __xor__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __ior__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __or__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __iand__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __and__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __invert__(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
@staticmethod
def isApiRhiBased(api: 'QSGRendererInterface.GraphicsApi') -> bool: ...
def shaderSourceType(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
def shaderCompilationType(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
def shaderType(self) -> 'QSGRendererInterface.ShaderType': ...
@typing.overload
def getResource(self, window: typing.Optional[QQuickWindow], resource: 'QSGRendererInterface.Resource') -> typing.Optional[PyQt5.sip.voidptr]: ...
@typing.overload
def getResource(self, window: typing.Optional[QQuickWindow], resource: typing.Optional[str]) -> typing.Optional[PyQt5.sip.voidptr]: ...
def graphicsApi(self) -> 'QSGRendererInterface.GraphicsApi': ...
class QSGRenderNode(QSGNode):
class RenderingFlag(int):
BoundedRectRendering = ... # type: QSGRenderNode.RenderingFlag
DepthAwareRendering = ... # type: QSGRenderNode.RenderingFlag
OpaqueRendering = ... # type: QSGRenderNode.RenderingFlag
class StateFlag(int):
DepthState = ... # type: QSGRenderNode.StateFlag
StencilState = ... # type: QSGRenderNode.StateFlag
ScissorState = ... # type: QSGRenderNode.StateFlag
ColorState = ... # type: QSGRenderNode.StateFlag
BlendState = ... # type: QSGRenderNode.StateFlag
CullState = ... # type: QSGRenderNode.StateFlag
ViewportState = ... # type: QSGRenderNode.StateFlag
RenderTargetState = ... # type: QSGRenderNode.StateFlag
class StateFlags(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ...
def __xor__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ...
def __ior__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ...
def __or__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ...
def __iand__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ...
def __and__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> 'QSGRenderNode.StateFlags': ...
def __invert__(self) -> 'QSGRenderNode.StateFlags': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
class RenderingFlags(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ...
def __xor__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ...
def __ior__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ...
def __or__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ...
def __iand__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ...
def __and__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> 'QSGRenderNode.RenderingFlags': ...
def __invert__(self) -> 'QSGRenderNode.RenderingFlags': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
class RenderState(PyQt5.sipsimplewrapper):
def get(self, state: typing.Optional[str]) -> typing.Optional[PyQt5.sip.voidptr]: ...
def clipRegion(self) -> typing.Optional[QtGui.QRegion]: ...
def stencilEnabled(self) -> bool: ...
def stencilValue(self) -> int: ...
def scissorEnabled(self) -> bool: ...
def scissorRect(self) -> QtCore.QRect: ...
def projectionMatrix(self) -> typing.Optional[QtGui.QMatrix4x4]: ...
def __init__(self) -> None: ...
def inheritedOpacity(self) -> float: ...
def clipList(self) -> typing.Optional[QSGClipNode]: ...
def matrix(self) -> typing.Optional[QtGui.QMatrix4x4]: ...
def rect(self) -> QtCore.QRectF: ...
def flags(self) -> 'QSGRenderNode.RenderingFlags': ...
def releaseResources(self) -> None: ...
def render(self, state: typing.Optional['QSGRenderNode.RenderState']) -> None: ...
def changedStates(self) -> 'QSGRenderNode.StateFlags': ...
class QSGSimpleRectNode(QSGGeometryNode):
@typing.overload
def __init__(self, rect: QtCore.QRectF, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
@typing.overload
def __init__(self) -> None: ...
def color(self) -> QtGui.QColor: ...
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGSimpleTextureNode(QSGGeometryNode):
class TextureCoordinatesTransformFlag(int):
NoTransform = ... # type: QSGSimpleTextureNode.TextureCoordinatesTransformFlag
MirrorHorizontally = ... # type: QSGSimpleTextureNode.TextureCoordinatesTransformFlag
MirrorVertically = ... # type: QSGSimpleTextureNode.TextureCoordinatesTransformFlag
class TextureCoordinatesTransformMode(PyQt5.sipsimplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def __ixor__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __xor__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __ior__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __or__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __iand__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __and__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __invert__(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def __index__(self) -> int: ...
def __int__(self) -> int: ...
def __init__(self) -> None: ...
def sourceRect(self) -> QtCore.QRectF: ...
@typing.overload
def setSourceRect(self, r: QtCore.QRectF) -> None: ...
@typing.overload
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
def ownsTexture(self) -> bool: ...
def setOwnsTexture(self, owns: bool) -> None: ...
def textureCoordinatesTransform(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
def setTextureCoordinatesTransform(self, mode: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
def filtering(self) -> 'QSGTexture.Filtering': ...
def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
def texture(self) -> typing.Optional['QSGTexture']: ...
def setTexture(self, texture: typing.Optional['QSGTexture']) -> None: ...
def rect(self) -> QtCore.QRectF: ...
@typing.overload
def setRect(self, rect: QtCore.QRectF) -> None: ...
@typing.overload
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
class QSGTexture(QtCore.QObject):
class AnisotropyLevel(int):
AnisotropyNone = ... # type: QSGTexture.AnisotropyLevel
Anisotropy2x = ... # type: QSGTexture.AnisotropyLevel
Anisotropy4x = ... # type: QSGTexture.AnisotropyLevel
Anisotropy8x = ... # type: QSGTexture.AnisotropyLevel
Anisotropy16x = ... # type: QSGTexture.AnisotropyLevel
class Filtering(int):
None_ = ... # type: QSGTexture.Filtering
Nearest = ... # type: QSGTexture.Filtering
Linear = ... # type: QSGTexture.Filtering
class WrapMode(int):
Repeat = ... # type: QSGTexture.WrapMode
ClampToEdge = ... # type: QSGTexture.WrapMode
MirroredRepeat = ... # type: QSGTexture.WrapMode
class NativeTexture(PyQt5.sipsimplewrapper):
layout = ... # type: int
object = ... # type: PyQt5.sip.voidptr
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QSGTexture.NativeTexture') -> None: ...
def __init__(self) -> None: ...
def nativeTexture(self) -> 'QSGTexture.NativeTexture': ...
def comparisonKey(self) -> int: ...
def anisotropyLevel(self) -> 'QSGTexture.AnisotropyLevel': ...
def setAnisotropyLevel(self, level: 'QSGTexture.AnisotropyLevel') -> None: ...
def convertToNormalizedSourceRect(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
def verticalWrapMode(self) -> 'QSGTexture.WrapMode': ...
def setVerticalWrapMode(self, vwrap: 'QSGTexture.WrapMode') -> None: ...
def horizontalWrapMode(self) -> 'QSGTexture.WrapMode': ...
def setHorizontalWrapMode(self, hwrap: 'QSGTexture.WrapMode') -> None: ...
def filtering(self) -> 'QSGTexture.Filtering': ...
def setFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
def setMipmapFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
def updateBindOptions(self, force: bool = ...) -> None: ...
def bind(self) -> None: ...
def removedFromAtlas(self) -> typing.Optional['QSGTexture']: ...
def isAtlasTexture(self) -> bool: ...
def normalizedTextureSubRect(self) -> QtCore.QRectF: ...
def hasMipmaps(self) -> bool: ...
def hasAlphaChannel(self) -> bool: ...
def textureSize(self) -> QtCore.QSize: ...
def textureId(self) -> int: ...
class QSGDynamicTexture(QSGTexture):
def __init__(self) -> None: ...
def updateTexture(self) -> bool: ...
class QSGOpaqueTextureMaterial(QSGMaterial):
def __init__(self) -> None: ...
def anisotropyLevel(self) -> QSGTexture.AnisotropyLevel: ...
def setAnisotropyLevel(self, level: QSGTexture.AnisotropyLevel) -> None: ...
def verticalWrapMode(self) -> QSGTexture.WrapMode: ...
def setVerticalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
def horizontalWrapMode(self) -> QSGTexture.WrapMode: ...
def setHorizontalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
def filtering(self) -> QSGTexture.Filtering: ...
def setFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
def mipmapFiltering(self) -> QSGTexture.Filtering: ...
def setMipmapFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
def texture(self) -> typing.Optional[QSGTexture]: ...
def setTexture(self, texture: typing.Optional[QSGTexture]) -> None: ...
def compare(self, other: typing.Optional[QSGMaterial]) -> int: ...
def createShader(self) -> typing.Optional[QSGMaterialShader]: ...
def type(self) -> typing.Optional[QSGMaterialType]: ...
class QSGTextureMaterial(QSGOpaqueTextureMaterial):
def __init__(self) -> None: ...
def createShader(self) -> typing.Optional[QSGMaterialShader]: ...
def type(self) -> typing.Optional[QSGMaterialType]: ...
class QSGTextureProvider(QtCore.QObject):
def __init__(self) -> None: ...
textureChanged: typing.ClassVar[QtCore.pyqtSignal]
def texture(self) -> typing.Optional[QSGTexture]: ...
class QSGVertexColorMaterial(QSGMaterial):
def __init__(self) -> None: ...
def createShader(self) -> typing.Optional[QSGMaterialShader]: ...
def type(self) -> typing.Optional[QSGMaterialType]: ...
def compare(self, other: typing.Optional[QSGMaterial]) -> int: ...