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// qsgtexturematerial.sip generated by MetaSIP
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QSGOpaqueTextureMaterial : QSGMaterial
{
%TypeHeaderCode
#include <qsgtexturematerial.h>
%End
public:
QSGOpaqueTextureMaterial();
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const /Factory/;
virtual int compare(const QSGMaterial *other) const;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const;
void setMipmapFiltering(QSGTexture::Filtering filtering);
QSGTexture::Filtering mipmapFiltering() const;
void setFiltering(QSGTexture::Filtering filtering);
QSGTexture::Filtering filtering() const;
void setHorizontalWrapMode(QSGTexture::WrapMode mode);
QSGTexture::WrapMode horizontalWrapMode() const;
void setVerticalWrapMode(QSGTexture::WrapMode mode);
QSGTexture::WrapMode verticalWrapMode() const;
%If (Qt_5_9_0 -)
void setAnisotropyLevel(QSGTexture::AnisotropyLevel level);
%End
%If (Qt_5_9_0 -)
QSGTexture::AnisotropyLevel anisotropyLevel() const;
%End
};
class QSGTextureMaterial : QSGOpaqueTextureMaterial
{
%TypeHeaderCode
#include <qsgtexturematerial.h>
%End
public:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const /Factory/;
};