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// qgraphicsscene.sip generated by MetaSIP
//
// This file is part of the QtWidgets Python extension module.
//
// Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QGraphicsScene : QObject
{
%TypeHeaderCode
#include <qgraphicsscene.h>
%End
public:
enum ItemIndexMethod
{
BspTreeIndex,
NoIndex,
};
QGraphicsScene(QObject *parent /TransferThis/ = 0);
QGraphicsScene(const QRectF &sceneRect, QObject *parent /TransferThis/ = 0);
QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject *parent /TransferThis/ = 0);
virtual ~QGraphicsScene();
QRectF sceneRect() const;
qreal width() const;
qreal height() const;
void setSceneRect(const QRectF &rect);
void setSceneRect(qreal x, qreal y, qreal w, qreal h);
void render(QPainter *painter, const QRectF &target = QRectF(), const QRectF &source = QRectF(), Qt::AspectRatioMode mode = Qt::KeepAspectRatio);
QGraphicsScene::ItemIndexMethod itemIndexMethod() const;
void setItemIndexMethod(QGraphicsScene::ItemIndexMethod method);
QRectF itemsBoundingRect() const;
QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const;
QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QList<QGraphicsItem *> selectedItems() const;
void setSelectionArea(const QPainterPath &path, const QTransform &deviceTransform);
void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, const QTransform &deviceTransform = QTransform());
void clearSelection();
QGraphicsItemGroup *createItemGroup(const QList<QGraphicsItem *> &items /Transfer/);
void destroyItemGroup(QGraphicsItemGroup *group /Transfer/);
void addItem(QGraphicsItem *item /Transfer/);
QGraphicsEllipseItem *addEllipse(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush());
QGraphicsEllipseItem *addEllipse(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush());
QGraphicsLineItem *addLine(const QLineF &line, const QPen &pen = QPen());
QGraphicsLineItem *addLine(qreal x1, qreal y1, qreal x2, qreal y2, const QPen &pen = QPen());
QGraphicsPathItem *addPath(const QPainterPath &path, const QPen &pen = QPen(), const QBrush &brush = QBrush());
QGraphicsPixmapItem *addPixmap(const QPixmap &pixmap);
QGraphicsPolygonItem *addPolygon(const QPolygonF &polygon, const QPen &pen = QPen(), const QBrush &brush = QBrush());
QGraphicsRectItem *addRect(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush());
QGraphicsRectItem *addRect(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush());
QGraphicsSimpleTextItem *addSimpleText(const QString &text, const QFont &font = QFont());
QGraphicsTextItem *addText(const QString &text, const QFont &font = QFont());
void removeItem(QGraphicsItem *item /TransferBack/);
QGraphicsItem *focusItem() const;
void setFocusItem(QGraphicsItem *item, Qt::FocusReason focusReason = Qt::OtherFocusReason);
bool hasFocus() const;
void setFocus(Qt::FocusReason focusReason = Qt::OtherFocusReason);
void clearFocus();
QGraphicsItem *mouseGrabberItem() const;
QBrush backgroundBrush() const;
void setBackgroundBrush(const QBrush &brush);
QBrush foregroundBrush() const;
void setForegroundBrush(const QBrush &brush);
virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
QList<QGraphicsView *> views() const;
public slots:
void advance();
void update(const QRectF &rect = QRectF());
void invalidate(const QRectF &rect = QRectF(), QGraphicsScene::SceneLayers layers = QGraphicsScene::AllLayers);
void clear();
signals:
void changed(const QList<QRectF> &region);
void sceneRectChanged(const QRectF &rect);
void selectionChanged();
protected:
virtual bool event(QEvent *event);
virtual void contextMenuEvent(QGraphicsSceneContextMenuEvent *event);
virtual void dragEnterEvent(QGraphicsSceneDragDropEvent *event);
virtual void dragMoveEvent(QGraphicsSceneDragDropEvent *event);
virtual void dragLeaveEvent(QGraphicsSceneDragDropEvent *event);
virtual void dropEvent(QGraphicsSceneDragDropEvent *event);
virtual void focusInEvent(QFocusEvent *event);
virtual void focusOutEvent(QFocusEvent *event);
virtual void helpEvent(QGraphicsSceneHelpEvent *event);
virtual void keyPressEvent(QKeyEvent *event);
virtual void keyReleaseEvent(QKeyEvent *event);
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
virtual void wheelEvent(QGraphicsSceneWheelEvent *event);
virtual void inputMethodEvent(QInputMethodEvent *event);
virtual void drawBackground(QPainter *painter, const QRectF &rect);
virtual void drawForeground(QPainter *painter, const QRectF &rect);
public:
enum SceneLayer
{
ItemLayer,
BackgroundLayer,
ForegroundLayer,
AllLayers,
};
typedef QFlags<QGraphicsScene::SceneLayer> SceneLayers;
int bspTreeDepth() const;
void setBspTreeDepth(int depth);
QPainterPath selectionArea() const;
void update(qreal x, qreal y, qreal w, qreal h);
QGraphicsProxyWidget *addWidget(QWidget *widget /Transfer/, Qt::WindowFlags flags = Qt::WindowFlags());
QStyle *style() const;
void setStyle(QStyle *style /Transfer/);
QFont font() const;
void setFont(const QFont &font);
QPalette palette() const;
void setPalette(const QPalette &palette);
QGraphicsWidget *activeWindow() const;
void setActiveWindow(QGraphicsWidget *widget);
protected:
virtual bool eventFilter(QObject *watched, QEvent *event);
bool focusNextPrevChild(bool next);
public:
void setStickyFocus(bool enabled);
bool stickyFocus() const;
QGraphicsItem *itemAt(const QPointF &pos, const QTransform &deviceTransform) const;
QGraphicsItem *itemAt(qreal x, qreal y, const QTransform &deviceTransform) const;
bool isActive() const;
QGraphicsItem *activePanel() const;
void setActivePanel(QGraphicsItem *item);
bool sendEvent(QGraphicsItem *item, QEvent *event);
void invalidate(qreal x, qreal y, qreal w, qreal h, QGraphicsScene::SceneLayers layers = QGraphicsScene::AllLayers);
%If (Qt_5_4_0 -)
qreal minimumRenderSize() const;
%End
%If (Qt_5_4_0 -)
void setMinimumRenderSize(qreal minSize);
%End
signals:
%If (Qt_5_1_0 -)
void focusItemChanged(QGraphicsItem *newFocus, QGraphicsItem *oldFocus, Qt::FocusReason reason);
%End
public:
%If (Qt_5_5_0 -)
void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionOperation selectionOperation, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, const QTransform &deviceTransform = QTransform());
%End
%If (Qt_5_12_0 -)
bool focusOnTouch() const;
%End
%If (Qt_5_12_0 -)
void setFocusOnTouch(bool enabled);
%End
};
QFlags<QGraphicsScene::SceneLayer> operator|(QGraphicsScene::SceneLayer f1, QFlags<QGraphicsScene::SceneLayer> f2);