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try:
from ctypes import c_float
except ImportError:
pass
import pyglet.gl as pgl
from math import sqrt as _sqrt, acos as _acos
def cross(a, b):
return (a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0])
def dot(a, b):
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
def mag(a):
return _sqrt(a[0]**2 + a[1]**2 + a[2]**2)
def norm(a):
m = mag(a)
return (a[0] / m, a[1] / m, a[2] / m)
def get_sphere_mapping(x, y, width, height):
x = min([max([x, 0]), width])
y = min([max([y, 0]), height])
sr = _sqrt((width/2)**2 + (height/2)**2)
sx = ((x - width / 2) / sr)
sy = ((y - height / 2) / sr)
sz = 1.0 - sx**2 - sy**2
if sz > 0.0:
sz = _sqrt(sz)
return (sx, sy, sz)
else:
sz = 0
return norm((sx, sy, sz))
rad2deg = 180.0 / 3.141592
def get_spherical_rotatation(p1, p2, width, height, theta_multiplier):
v1 = get_sphere_mapping(p1[0], p1[1], width, height)
v2 = get_sphere_mapping(p2[0], p2[1], width, height)
d = min(max([dot(v1, v2), -1]), 1)
if abs(d - 1.0) < 0.000001:
return None
raxis = norm( cross(v1, v2) )
rtheta = theta_multiplier * rad2deg * _acos(d)
pgl.glPushMatrix()
pgl.glLoadIdentity()
pgl.glRotatef(rtheta, *raxis)
mat = (c_float*16)()
pgl.glGetFloatv(pgl.GL_MODELVIEW_MATRIX, mat)
pgl.glPopMatrix()
return mat