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import pyglet.gl as pgl
from sympy.core import S
from sympy.plotting.pygletplot.plot_mode_base import PlotModeBase
class PlotSurface(PlotModeBase):
default_rot_preset = 'perspective'
def _on_calculate_verts(self):
self.u_interval = self.intervals[0]
self.u_set = list(self.u_interval.frange())
self.v_interval = self.intervals[1]
self.v_set = list(self.v_interval.frange())
self.bounds = [[S.Infinity, S.NegativeInfinity, 0],
[S.Infinity, S.NegativeInfinity, 0],
[S.Infinity, S.NegativeInfinity, 0]]
evaluate = self._get_evaluator()
self._calculating_verts_pos = 0.0
self._calculating_verts_len = float(
self.u_interval.v_len*self.v_interval.v_len)
verts = []
b = self.bounds
for u in self.u_set:
column = []
for v in self.v_set:
try:
_e = evaluate(u, v) # calculate vertex
except ZeroDivisionError:
_e = None
if _e is not None: # update bounding box
for axis in range(3):
b[axis][0] = min([b[axis][0], _e[axis]])
b[axis][1] = max([b[axis][1], _e[axis]])
column.append(_e)
self._calculating_verts_pos += 1.0
verts.append(column)
for axis in range(3):
b[axis][2] = b[axis][1] - b[axis][0]
if b[axis][2] == 0.0:
b[axis][2] = 1.0
self.verts = verts
self.push_wireframe(self.draw_verts(False, False))
self.push_solid(self.draw_verts(False, True))
def _on_calculate_cverts(self):
if not self.verts or not self.color:
return
def set_work_len(n):
self._calculating_cverts_len = float(n)
def inc_work_pos():
self._calculating_cverts_pos += 1.0
set_work_len(1)
self._calculating_cverts_pos = 0
self.cverts = self.color.apply_to_surface(self.verts,
self.u_set,
self.v_set,
set_len=set_work_len,
inc_pos=inc_work_pos)
self.push_solid(self.draw_verts(True, True))
def calculate_one_cvert(self, u, v):
vert = self.verts[u][v]
return self.color(vert[0], vert[1], vert[2],
self.u_set[u], self.v_set[v])
def draw_verts(self, use_cverts, use_solid_color):
def f():
for u in range(1, len(self.u_set)):
pgl.glBegin(pgl.GL_QUAD_STRIP)
for v in range(len(self.v_set)):
pa = self.verts[u - 1][v]
pb = self.verts[u][v]
if pa is None or pb is None:
pgl.glEnd()
pgl.glBegin(pgl.GL_QUAD_STRIP)
continue
if use_cverts:
ca = self.cverts[u - 1][v]
cb = self.cverts[u][v]
if ca is None:
ca = (0, 0, 0)
if cb is None:
cb = (0, 0, 0)
else:
if use_solid_color:
ca = cb = self.default_solid_color
else:
ca = cb = self.default_wireframe_color
pgl.glColor3f(*ca)
pgl.glVertex3f(*pa)
pgl.glColor3f(*cb)
pgl.glVertex3f(*pb)
pgl.glEnd()
return f