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							645 lines
						
					
					
						
							18 KiB
						
					
					
				// qopengltexture.sip generated by MetaSIP
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//
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// This file is part of the QtGui Python extension module.
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//
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// Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
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// 
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// This file is part of PyQt5.
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// 
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file.  Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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// 
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license.  For more information contact
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// info@riverbankcomputing.com.
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// 
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (Qt_5_2_0 -)
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%If (PyQt_OpenGL)
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class QOpenGLTexture
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{
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%TypeHeaderCode
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#include <qopengltexture.h>
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%End
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public:
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    enum Target
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    {
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        Target1D,
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        Target1DArray,
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        Target2D,
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        Target2DArray,
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        Target3D,
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        TargetCubeMap,
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        TargetCubeMapArray,
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        Target2DMultisample,
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        Target2DMultisampleArray,
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        TargetRectangle,
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        TargetBuffer,
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    };
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    enum BindingTarget
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    {
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        BindingTarget1D,
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        BindingTarget1DArray,
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        BindingTarget2D,
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        BindingTarget2DArray,
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        BindingTarget3D,
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        BindingTargetCubeMap,
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        BindingTargetCubeMapArray,
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        BindingTarget2DMultisample,
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        BindingTarget2DMultisampleArray,
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        BindingTargetRectangle,
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        BindingTargetBuffer,
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    };
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    enum MipMapGeneration
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    {
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        GenerateMipMaps,
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        DontGenerateMipMaps,
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    };
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    enum TextureUnitReset
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    {
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        ResetTextureUnit,
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        DontResetTextureUnit,
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    };
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    explicit QOpenGLTexture(QOpenGLTexture::Target target);
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    QOpenGLTexture(const QImage &image, QOpenGLTexture::MipMapGeneration genMipMaps = QOpenGLTexture::GenerateMipMaps);
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    ~QOpenGLTexture();
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    bool create();
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    void destroy();
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    bool isCreated() const;
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    GLuint textureId() const;
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    void bind();
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    void bind(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
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    void release();
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    void release(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
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    bool isBound() const;
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    bool isBound(uint unit);
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    static GLuint boundTextureId(QOpenGLTexture::BindingTarget target);
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    static GLuint boundTextureId(uint unit, QOpenGLTexture::BindingTarget target);
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    enum TextureFormat
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    {
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        NoFormat,
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        R8_UNorm,
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        RG8_UNorm,
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        RGB8_UNorm,
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        RGBA8_UNorm,
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        R16_UNorm,
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        RG16_UNorm,
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        RGB16_UNorm,
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        RGBA16_UNorm,
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        R8_SNorm,
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        RG8_SNorm,
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        RGB8_SNorm,
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        RGBA8_SNorm,
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        R16_SNorm,
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        RG16_SNorm,
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        RGB16_SNorm,
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        RGBA16_SNorm,
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        R8U,
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        RG8U,
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        RGB8U,
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        RGBA8U,
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        R16U,
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        RG16U,
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        RGB16U,
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        RGBA16U,
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        R32U,
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        RG32U,
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        RGB32U,
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        RGBA32U,
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        R8I,
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        RG8I,
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        RGB8I,
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        RGBA8I,
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        R16I,
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        RG16I,
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        RGB16I,
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        RGBA16I,
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        R32I,
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        RG32I,
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        RGB32I,
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        RGBA32I,
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        R16F,
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        RG16F,
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        RGB16F,
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        RGBA16F,
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        R32F,
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        RG32F,
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        RGB32F,
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        RGBA32F,
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        RGB9E5,
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        RG11B10F,
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        RG3B2,
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        R5G6B5,
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        RGB5A1,
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        RGBA4,
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        RGB10A2,
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        D16,
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        D24,
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        D24S8,
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        D32,
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        D32F,
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        D32FS8X24,
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        RGB_DXT1,
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        RGBA_DXT1,
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        RGBA_DXT3,
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        RGBA_DXT5,
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        R_ATI1N_UNorm,
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        R_ATI1N_SNorm,
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        RG_ATI2N_UNorm,
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        RG_ATI2N_SNorm,
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        RGB_BP_UNSIGNED_FLOAT,
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        RGB_BP_SIGNED_FLOAT,
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        RGB_BP_UNorm,
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        SRGB8,
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        SRGB8_Alpha8,
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        SRGB_DXT1,
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        SRGB_Alpha_DXT1,
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        SRGB_Alpha_DXT3,
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        SRGB_Alpha_DXT5,
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        SRGB_BP_UNorm,
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        DepthFormat,
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        AlphaFormat,
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        RGBFormat,
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        RGBAFormat,
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        LuminanceFormat,
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        LuminanceAlphaFormat,
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%If (Qt_5_4_0 -)
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        S8,
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%End
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%If (Qt_5_5_0 -)
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        R11_EAC_UNorm,
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%End
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%If (Qt_5_5_0 -)
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        R11_EAC_SNorm,
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%End
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%If (Qt_5_5_0 -)
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        RG11_EAC_UNorm,
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%End
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%If (Qt_5_5_0 -)
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        RG11_EAC_SNorm,
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%End
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%If (Qt_5_5_0 -)
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        RGB8_ETC2,
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%End
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%If (Qt_5_5_0 -)
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        SRGB8_ETC2,
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%End
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%If (Qt_5_5_0 -)
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        RGB8_PunchThrough_Alpha1_ETC2,
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%End
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%If (Qt_5_5_0 -)
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        SRGB8_PunchThrough_Alpha1_ETC2,
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%End
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%If (Qt_5_5_0 -)
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        RGBA8_ETC2_EAC,
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%End
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%If (Qt_5_5_0 -)
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        SRGB8_Alpha8_ETC2_EAC,
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%End
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%If (Qt_5_6_0 -)
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        RGB8_ETC1,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_4x4,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_5x4,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_5x5,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_6x5,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_6x6,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_8x5,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_8x6,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_8x8,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_10x5,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_10x6,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_10x8,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_10x10,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_12x10,
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%End
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%If (Qt_5_9_0 -)
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        RGBA_ASTC_12x12,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_4x4,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_5x4,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_5x5,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_6x5,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_6x6,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_8x5,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_8x6,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_8x8,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_10x5,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_10x6,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_10x8,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_10x10,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_12x10,
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%End
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%If (Qt_5_9_0 -)
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        SRGB8_Alpha8_ASTC_12x12,
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%End
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    };
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    void setFormat(QOpenGLTexture::TextureFormat format);
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    QOpenGLTexture::TextureFormat format() const;
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    void setSize(int width, int height = 1, int depth = 1);
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    int width() const;
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    int height() const;
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    int depth() const;
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    void setMipLevels(int levels);
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    int mipLevels() const;
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    int maximumMipLevels() const;
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    void setLayers(int layers);
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    int layers() const;
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    int faces() const;
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    void allocateStorage();
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%If (Qt_5_5_0 -)
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    void allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType);
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%End
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    bool isStorageAllocated() const;
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    QOpenGLTexture *createTextureView(QOpenGLTexture::Target target, QOpenGLTexture::TextureFormat viewFormat, int minimumMipmapLevel, int maximumMipmapLevel, int minimumLayer, int maximumLayer) const /Factory/;
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    bool isTextureView() const;
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    enum CubeMapFace
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    {
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        CubeMapPositiveX,
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        CubeMapNegativeX,
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        CubeMapPositiveY,
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        CubeMapNegativeY,
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        CubeMapPositiveZ,
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        CubeMapNegativeZ,
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    };
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    enum PixelFormat
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    {
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        NoSourceFormat,
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        Red,
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        RG,
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        RGB,
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        BGR,
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        RGBA,
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        BGRA,
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        Red_Integer,
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        RG_Integer,
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        RGB_Integer,
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        BGR_Integer,
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        RGBA_Integer,
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        BGRA_Integer,
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        Depth,
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        DepthStencil,
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        Alpha,
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        Luminance,
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        LuminanceAlpha,
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%If (Qt_5_4_0 -)
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        Stencil,
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%End
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    };
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    enum PixelType
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    {
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        NoPixelType,
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        Int8,
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        UInt8,
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        Int16,
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        UInt16,
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        Int32,
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						|
        UInt32,
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        Float16,
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        Float16OES,
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						|
        Float32,
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						|
        UInt32_RGB9_E5,
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						|
        UInt32_RG11B10F,
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        UInt8_RG3B2,
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        UInt8_RG3B2_Rev,
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						|
        UInt16_RGB5A1,
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						|
        UInt16_RGB5A1_Rev,
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						|
        UInt16_R5G6B5,
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						|
        UInt16_R5G6B5_Rev,
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						|
        UInt16_RGBA4,
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						|
        UInt16_RGBA4_Rev,
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						|
        UInt32_RGB10A2,
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						|
        UInt32_RGB10A2_Rev,
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						|
%If (Qt_5_4_0 -)
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						|
        UInt32_RGBA8,
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						|
%End
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						|
%If (Qt_5_4_0 -)
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						|
        UInt32_RGBA8_Rev,
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						|
%End
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						|
%If (Qt_5_4_0 -)
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						|
        UInt32_D24S8,
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						|
%End
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						|
%If (Qt_5_4_0 -)
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						|
        Float32_D32_UInt32_S8_X24,
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						|
%End
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						|
    };
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						|
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						|
%If (Qt_5_3_0 -)
 | 
						|
    void setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
    void setData(int mipLevel, int layer, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setData(int mipLevel, int layer, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
    void setData(int mipLevel, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setData(int mipLevel, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
    void setData(QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setData(QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
    void setData(const QImage &image, QOpenGLTexture::MipMapGeneration genMipMaps = QOpenGLTexture::GenerateMipMaps);
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
    void setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
    void setCompressedData(int mipLevel, int layer, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setCompressedData(int mipLevel, int layer, int dataSize, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
    void setCompressedData(int mipLevel, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setCompressedData(int mipLevel, int dataSize, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
    void setCompressedData(int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (- Qt_5_3_0)
 | 
						|
    void setCompressedData(int dataSize, void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
 | 
						|
    enum Feature
 | 
						|
    {
 | 
						|
        ImmutableStorage,
 | 
						|
        ImmutableMultisampleStorage,
 | 
						|
        TextureRectangle,
 | 
						|
        TextureArrays,
 | 
						|
        Texture3D,
 | 
						|
        TextureMultisample,
 | 
						|
        TextureBuffer,
 | 
						|
        TextureCubeMapArrays,
 | 
						|
        Swizzle,
 | 
						|
        StencilTexturing,
 | 
						|
        AnisotropicFiltering,
 | 
						|
        NPOTTextures,
 | 
						|
        NPOTTextureRepeat,
 | 
						|
%If (Qt_5_3_0 -)
 | 
						|
        Texture1D,
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
        TextureComparisonOperators,
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
        TextureMipMapLevel,
 | 
						|
%End
 | 
						|
    };
 | 
						|
 | 
						|
    typedef QFlags<QOpenGLTexture::Feature> Features;
 | 
						|
    static bool hasFeature(QOpenGLTexture::Feature feature);
 | 
						|
    void setMipBaseLevel(int baseLevel);
 | 
						|
    int mipBaseLevel() const;
 | 
						|
    void setMipMaxLevel(int maxLevel);
 | 
						|
    int mipMaxLevel() const;
 | 
						|
    void setMipLevelRange(int baseLevel, int maxLevel);
 | 
						|
    QPair<int, int> mipLevelRange() const;
 | 
						|
    void setAutoMipMapGenerationEnabled(bool enabled);
 | 
						|
    bool isAutoMipMapGenerationEnabled() const;
 | 
						|
    void generateMipMaps();
 | 
						|
    void generateMipMaps(int baseLevel, bool resetBaseLevel = true);
 | 
						|
 | 
						|
    enum SwizzleComponent
 | 
						|
    {
 | 
						|
        SwizzleRed,
 | 
						|
        SwizzleGreen,
 | 
						|
        SwizzleBlue,
 | 
						|
        SwizzleAlpha,
 | 
						|
    };
 | 
						|
 | 
						|
    enum SwizzleValue
 | 
						|
    {
 | 
						|
        RedValue,
 | 
						|
        GreenValue,
 | 
						|
        BlueValue,
 | 
						|
        AlphaValue,
 | 
						|
        ZeroValue,
 | 
						|
        OneValue,
 | 
						|
    };
 | 
						|
 | 
						|
    void setSwizzleMask(QOpenGLTexture::SwizzleComponent component, QOpenGLTexture::SwizzleValue value);
 | 
						|
    void setSwizzleMask(QOpenGLTexture::SwizzleValue r, QOpenGLTexture::SwizzleValue g, QOpenGLTexture::SwizzleValue b, QOpenGLTexture::SwizzleValue a);
 | 
						|
    QOpenGLTexture::SwizzleValue swizzleMask(QOpenGLTexture::SwizzleComponent component) const;
 | 
						|
 | 
						|
    enum DepthStencilMode
 | 
						|
    {
 | 
						|
        DepthMode,
 | 
						|
        StencilMode,
 | 
						|
    };
 | 
						|
 | 
						|
    void setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode);
 | 
						|
    QOpenGLTexture::DepthStencilMode depthStencilMode() const;
 | 
						|
 | 
						|
    enum Filter
 | 
						|
    {
 | 
						|
        Nearest,
 | 
						|
        Linear,
 | 
						|
        NearestMipMapNearest,
 | 
						|
        NearestMipMapLinear,
 | 
						|
        LinearMipMapNearest,
 | 
						|
        LinearMipMapLinear,
 | 
						|
    };
 | 
						|
 | 
						|
    void setMinificationFilter(QOpenGLTexture::Filter filter);
 | 
						|
    QOpenGLTexture::Filter minificationFilter() const;
 | 
						|
    void setMagnificationFilter(QOpenGLTexture::Filter filter);
 | 
						|
    QOpenGLTexture::Filter magnificationFilter() const;
 | 
						|
    void setMinMagFilters(QOpenGLTexture::Filter minificationFilter, QOpenGLTexture::Filter magnificationFilter);
 | 
						|
    QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> minMagFilters() const;
 | 
						|
    void setMaximumAnisotropy(float anisotropy);
 | 
						|
    float maximumAnisotropy() const;
 | 
						|
 | 
						|
    enum WrapMode
 | 
						|
    {
 | 
						|
        Repeat,
 | 
						|
        MirroredRepeat,
 | 
						|
        ClampToEdge,
 | 
						|
        ClampToBorder,
 | 
						|
    };
 | 
						|
 | 
						|
    enum CoordinateDirection
 | 
						|
    {
 | 
						|
        DirectionS,
 | 
						|
        DirectionT,
 | 
						|
        DirectionR,
 | 
						|
    };
 | 
						|
 | 
						|
    void setWrapMode(QOpenGLTexture::WrapMode mode);
 | 
						|
    void setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode);
 | 
						|
    QOpenGLTexture::WrapMode wrapMode(QOpenGLTexture::CoordinateDirection direction) const;
 | 
						|
    void setBorderColor(QColor color);
 | 
						|
    QColor borderColor() const;
 | 
						|
    void setMinimumLevelOfDetail(float value);
 | 
						|
    float minimumLevelOfDetail() const;
 | 
						|
    void setMaximumLevelOfDetail(float value);
 | 
						|
    float maximumLevelOfDetail() const;
 | 
						|
    void setLevelOfDetailRange(float min, float max);
 | 
						|
    QPair<float, float> levelOfDetailRange() const;
 | 
						|
    void setLevelofDetailBias(float bias);
 | 
						|
    float levelofDetailBias() const;
 | 
						|
%If (Qt_5_4_0 -)
 | 
						|
    QOpenGLTexture::Target target() const;
 | 
						|
%End
 | 
						|
%If (Qt_5_4_0 -)
 | 
						|
    void setSamples(int samples);
 | 
						|
%End
 | 
						|
%If (Qt_5_4_0 -)
 | 
						|
    int samples() const;
 | 
						|
%End
 | 
						|
%If (Qt_5_4_0 -)
 | 
						|
    void setFixedSamplePositions(bool fixed);
 | 
						|
%End
 | 
						|
%If (Qt_5_4_0 -)
 | 
						|
    bool isFixedSamplePositions() const;
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
 | 
						|
    enum ComparisonFunction
 | 
						|
    {
 | 
						|
        CompareLessEqual,
 | 
						|
        CompareGreaterEqual,
 | 
						|
        CompareLess,
 | 
						|
        CompareGreater,
 | 
						|
        CompareEqual,
 | 
						|
        CommpareNotEqual,
 | 
						|
        CompareAlways,
 | 
						|
        CompareNever,
 | 
						|
    };
 | 
						|
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
    void setComparisonFunction(QOpenGLTexture::ComparisonFunction function);
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
    QOpenGLTexture::ComparisonFunction comparisonFunction() const;
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
 | 
						|
    enum ComparisonMode
 | 
						|
    {
 | 
						|
        CompareRefToTexture,
 | 
						|
        CompareNone,
 | 
						|
    };
 | 
						|
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
    void setComparisonMode(QOpenGLTexture::ComparisonMode mode);
 | 
						|
%End
 | 
						|
%If (Qt_5_5_0 -)
 | 
						|
    QOpenGLTexture::ComparisonMode comparisonMode() const;
 | 
						|
%End
 | 
						|
%If (Qt_5_9_0 -)
 | 
						|
    void setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_9_0 -)
 | 
						|
    void setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_14_0 -)
 | 
						|
    void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_14_0 -)
 | 
						|
    void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_14_0 -)
 | 
						|
    void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_14_0 -)
 | 
						|
    void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
%If (Qt_5_14_0 -)
 | 
						|
    void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int layerCount, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
 | 
						|
%End
 | 
						|
 | 
						|
private:
 | 
						|
    QOpenGLTexture(const QOpenGLTexture &);
 | 
						|
};
 | 
						|
 | 
						|
%End
 | 
						|
%End
 | 
						|
%If (Qt_5_2_0 -)
 | 
						|
%If (PyQt_OpenGL)
 | 
						|
QFlags<QOpenGLTexture::Feature> operator|(QOpenGLTexture::Feature f1, QFlags<QOpenGLTexture::Feature> f2);
 | 
						|
%End
 | 
						|
%End
 |