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// qgl.sip generated by MetaSIP
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (PyQt_OpenGL)
namespace QGL
{
%TypeHeaderCode
#include <qgl.h>
%End
enum FormatOption
{
DoubleBuffer,
DepthBuffer,
Rgba,
AlphaChannel,
AccumBuffer,
StencilBuffer,
StereoBuffers,
DirectRendering,
HasOverlay,
SampleBuffers,
SingleBuffer,
NoDepthBuffer,
ColorIndex,
NoAlphaChannel,
NoAccumBuffer,
NoStencilBuffer,
NoStereoBuffers,
IndirectRendering,
NoOverlay,
NoSampleBuffers,
DeprecatedFunctions,
NoDeprecatedFunctions,
};
typedef QFlags<QGL::FormatOption> FormatOptions;
};
%End
%If (PyQt_OpenGL)
QFlags<QGL::FormatOption> operator|(QGL::FormatOption f1, QFlags<QGL::FormatOption> f2);
%End
%If (PyQt_OpenGL)
class QGLFormat
{
%TypeHeaderCode
#include <qgl.h>
%End
public:
enum OpenGLVersionFlag
{
OpenGL_Version_None,
OpenGL_Version_1_1,
OpenGL_Version_1_2,
OpenGL_Version_1_3,
OpenGL_Version_1_4,
OpenGL_Version_1_5,
OpenGL_Version_2_0,
OpenGL_Version_2_1,
OpenGL_Version_3_0,
OpenGL_Version_3_1,
OpenGL_Version_3_2,
OpenGL_Version_3_3,
OpenGL_Version_4_0,
OpenGL_Version_4_1,
OpenGL_Version_4_2,
OpenGL_Version_4_3,
OpenGL_ES_Common_Version_1_0,
OpenGL_ES_CommonLite_Version_1_0,
OpenGL_ES_Common_Version_1_1,
OpenGL_ES_CommonLite_Version_1_1,
OpenGL_ES_Version_2_0,
};
typedef QFlags<QGLFormat::OpenGLVersionFlag> OpenGLVersionFlags;
QGLFormat();
QGLFormat(QGL::FormatOptions options, int plane = 0);
QGLFormat(const QGLFormat &other);
~QGLFormat();
void setDepthBufferSize(int size);
int depthBufferSize() const;
void setAccumBufferSize(int size);
int accumBufferSize() const;
void setAlphaBufferSize(int size);
int alphaBufferSize() const;
void setStencilBufferSize(int size);
int stencilBufferSize() const;
void setSampleBuffers(bool enable);
void setSamples(int numSamples);
int samples() const;
void setDoubleBuffer(bool enable);
void setDepth(bool enable);
void setRgba(bool enable);
void setAlpha(bool enable);
void setAccum(bool enable);
void setStencil(bool enable);
void setStereo(bool enable);
void setDirectRendering(bool enable);
void setOverlay(bool enable);
int plane() const;
void setPlane(int plane);
void setOption(QGL::FormatOptions opt);
bool testOption(QGL::FormatOptions opt) const;
static QGLFormat defaultFormat();
static void setDefaultFormat(const QGLFormat &f);
static QGLFormat defaultOverlayFormat();
static void setDefaultOverlayFormat(const QGLFormat &f);
static bool hasOpenGL();
static bool hasOpenGLOverlays();
bool doubleBuffer() const;
bool depth() const;
bool rgba() const;
bool alpha() const;
bool accum() const;
bool stencil() const;
bool stereo() const;
bool directRendering() const;
bool hasOverlay() const;
bool sampleBuffers() const;
void setRedBufferSize(int size);
int redBufferSize() const;
void setGreenBufferSize(int size);
int greenBufferSize() const;
void setBlueBufferSize(int size);
int blueBufferSize() const;
void setSwapInterval(int interval);
int swapInterval() const;
static QGLFormat::OpenGLVersionFlags openGLVersionFlags();
void setVersion(int major, int minor);
int majorVersion() const;
int minorVersion() const;
enum OpenGLContextProfile
{
NoProfile,
CoreProfile,
CompatibilityProfile,
};
void setProfile(QGLFormat::OpenGLContextProfile profile);
QGLFormat::OpenGLContextProfile profile() const;
};
%End
%If (PyQt_OpenGL)
bool operator==(const QGLFormat &, const QGLFormat &);
%End
%If (PyQt_OpenGL)
bool operator!=(const QGLFormat &, const QGLFormat &);
%End
%If (PyQt_OpenGL)
class QGLContext /Supertype=sip.wrapper/
{
%TypeHeaderCode
#include <qgl.h>
%End
public:
QGLContext(const QGLFormat &format);
virtual ~QGLContext();
virtual bool create(const QGLContext *shareContext = 0);
bool isValid() const;
bool isSharing() const;
void reset();
QGLFormat format() const;
QGLFormat requestedFormat() const;
void setFormat(const QGLFormat &format);
virtual void makeCurrent();
virtual void doneCurrent();
virtual void swapBuffers() const;
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
GLuint bindTexture(const QString &fileName);
void deleteTexture(GLuint tx_id);
static void setTextureCacheLimit(int size);
static int textureCacheLimit();
QFunctionPointer getProcAddress(const QString &proc) const;
QPaintDevice *device() const;
QColor overlayTransparentColor() const;
static const QGLContext *currentContext();
protected:
virtual bool chooseContext(const QGLContext *shareContext = 0);
bool deviceIsPixmap() const;
bool windowCreated() const;
void setWindowCreated(bool on);
bool initialized() const;
void setInitialized(bool on);
public:
static bool areSharing(const QGLContext *context1, const QGLContext *context2);
enum BindOption
{
NoBindOption,
InvertedYBindOption,
MipmapBindOption,
PremultipliedAlphaBindOption,
LinearFilteringBindOption,
DefaultBindOption,
};
typedef QFlags<QGLContext::BindOption> BindOptions;
GLuint bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options);
GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options);
void moveToThread(QThread *thread);
private:
QGLContext(const QGLContext &);
};
%End
%If (PyQt_OpenGL)
class QGLWidget : QWidget
{
%TypeHeaderCode
#include <qgl.h>
%End
%ConvertToSubClassCode
static struct class_graph {
const char *name;
sipTypeDef **type;
int yes, no;
} graph[] = {
{sipName_QGLWidget, &sipType_QGLWidget, -1, -1},
};
int i = 0;
sipType = NULL;
do
{
struct class_graph *cg = &graph[i];
if (cg->name != NULL && sipCpp->inherits(cg->name))
{
sipType = *cg->type;
i = cg->yes;
}
else
i = cg->no;
}
while (i >= 0);
%End
public:
QGLWidget(QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WindowFlags flags = Qt::WindowFlags());
QGLWidget(QGLContext *context /Transfer/, QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WindowFlags flags = Qt::WindowFlags());
QGLWidget(const QGLFormat &format, QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WindowFlags flags = Qt::WindowFlags());
virtual ~QGLWidget();
void qglColor(const QColor &c) const;
void qglClearColor(const QColor &c) const;
bool isValid() const;
bool isSharing() const;
void makeCurrent();
void doneCurrent();
bool doubleBuffer() const;
void swapBuffers();
QGLFormat format() const;
QGLContext *context() const;
void setContext(QGLContext *context /Transfer/, const QGLContext *shareContext = 0, bool deleteOldContext = true);
QPixmap renderPixmap(int width = 0, int height = 0, bool useContext = false);
QImage grabFrameBuffer(bool withAlpha = false);
void makeOverlayCurrent();
const QGLContext *overlayContext() const;
static QImage convertToGLFormat(const QImage &img);
void renderText(int x, int y, const QString &str, const QFont &font = QFont());
void renderText(double x, double y, double z, const QString &str, const QFont &font = QFont());
virtual QPaintEngine *paintEngine() const;
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
GLuint bindTexture(const QString &fileName);
void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
void deleteTexture(GLuint tx_id);
public slots:
virtual void updateGL();
virtual void updateOverlayGL();
protected:
virtual bool event(QEvent *);
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
virtual void initializeOverlayGL();
virtual void resizeOverlayGL(int w, int h);
virtual void paintOverlayGL();
void setAutoBufferSwap(bool on);
bool autoBufferSwap() const;
virtual void paintEvent(QPaintEvent *);
virtual void resizeEvent(QResizeEvent *);
virtual void glInit();
virtual void glDraw();
public:
GLuint bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options);
GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options);
};
%End
%If (PyQt_OpenGL)
QFlags<QGLFormat::OpenGLVersionFlag> operator|(QGLFormat::OpenGLVersionFlag f1, QFlags<QGLFormat::OpenGLVersionFlag> f2);
%End
%If (PyQt_OpenGL)
QFlags<QGLContext::BindOption> operator|(QGLContext::BindOption f1, QFlags<QGLContext::BindOption> f2);
%End