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370 lines
5.3 KiB
370 lines
5.3 KiB
2 weeks ago
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include <stdbool.h>
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void b(int board[][9])
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{
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printf("|-----------------------|\n");
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for(int i=0;i<=8;i++)
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{
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printf("| ");
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for(int j=0;j<=8;j++)
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{
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printf("%d ",board[i][j]);
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if(j==2||j==5)
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printf("| ");
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}
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printf("|\n");
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if(i==2||i==5)
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printf("|-----------------------|\n");
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}
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printf("|-----------------------|\n");
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}
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void bb(int board[][9])
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{
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srand(time(NULL));
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int board[9][9]={0};
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for(int i=1;i<=9;i++)
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{
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int x,y;
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while(1)
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{
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x=rand()%10;
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y=rand()%10;
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if((x>=0&&x<=2)&&(y>=0&&y<=8))
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{
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int a=0;
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for(int j=0;j<=8;j++)
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{
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if(board[x][j]!=0)
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a++;
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}
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if(a<3&&board[x][y]==0)
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{
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board[x][y]=i;
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break;
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}
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}
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}
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}
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for(int i=1;i<=9;i++)
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{
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int x,y;
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while(1)
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{
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x=rand()%10;
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y=rand()%10;
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if((x>=3&&x<=5)&&(y>=0&&y<=8))
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{
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int a=0;
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for(int j=0;j<=8;j++)
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{
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if(board[x][j]!=0)
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a++;
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}
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if(a<3&&board[x][y]==0)
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{
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board[x][y]=i;
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break;
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}
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}
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}
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}
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for(int i=1;i<=9;i++)
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{
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int x,y;
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while(1)
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{
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x=rand()%10;
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y=rand()%10;
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if((x>=6&&x<=8)&&(y>=0&&y<=8))
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{
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int a=0;
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for(int j=0;j<=8;j++)
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{
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if(board[x][j]!=0)
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a++;
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}
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if(a<3&&board[x][y]==0)
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{
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board[x][y]=i;
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break;
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}
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}
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}
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}
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b(board);
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}
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int w(int board[][9])
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{
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int judge=0;
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flag1:
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if(judge==0)
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{
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for(int i=0;i<9;i++)
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{
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for(int j=0;j<9;j++)
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{
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if(board[i][j]!=0)
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{
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for(int m=0;m<9;m++)
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{
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if(board[i][m]==board[i][j]&&m!=j)
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{
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judge=1;
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goto flag1;
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}
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}
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}
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}
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}
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}
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flag2:
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if(judge==0)
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{
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for(int i=0;i<9;i++)
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{
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for(int j=0;j<9;j++)
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{
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if(board[j][i]!=0)
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{
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for(int m=0;m<9;m++)
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{
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if(board[m][i]==board[j][i]&&m!=j)
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{
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judge=1;
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goto flag2;
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}
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}
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}
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}
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}
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}
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flag3:
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if(judge==0)
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{
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for(int i=0;i<=6;i=i+3)
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{
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for(int j=0;j<=6;j=j+3)
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{
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for(int x=i;x<i+3;x++)
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{
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for(int y=j;y<j+3;y++)
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{
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if(board[x][y]!=0)
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{
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for(int m=i;m<i+3;m++)
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{
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for(int n=j;n<j+3;n++)
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{
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if(board[m][n]==board[x][y]&&(m!=x||n!=y))
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{
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judge=1;
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goto flag3;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return judge;
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}
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void ww(int board1[][9])
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{
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int u=1;
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flag:
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if(u=1)
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{
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int d=0,e=0,f=0;
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for(int i=0;i<=8;i++)
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{
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int c[9]={0};
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for(int j=0;j<=8;j++)
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{
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for(int k=1;k<=9;k++)
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{
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if(board1[i][j]==k)
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c[k-1]++;
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if(c[k-1]>1)
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{
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d=1;
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printf("False:Invalid initial Sudoku matrix!");
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printf("The number %d in the col %d has been used!",k,i+1);
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break;
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}
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}
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if(d==1)
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break;
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}
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if(d==1)
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break;
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}
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if(d==1)
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{
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u=0;
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goto flag;
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}
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for(int i=0;i<=8;i++)
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{
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int c[9]={0};
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for(int j=0;j<=8;j++)
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{
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for(int k=1;k<=9;k++)
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{
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if(board1[j][i]==k)
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c[k-1]++;
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if(c[k-1]>1)
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{
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e=1;
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printf("False:Invalid initial Sudoku matrix!");
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printf("The number %d in the row %d has been used!",k,i+1);
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break;
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}
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}
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if(e==1)
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break;
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}
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if(e==1)
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break;
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}
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if(e==1)
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{
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u=0;
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goto flag;
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}
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for(int i=0;i<=6;i=i+3)
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{
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for(int j=0;j<=6;j=j+3)
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{
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int r;
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if(i==0&&j==0)
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r=1;
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if(i==0&&j==3)
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r=2;
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if(i==0&&j==6)
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r=3;
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if(i==3&&j==0)
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r=4;
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if(i==3&&j==3)
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r=5;
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if(i==3&&j==6)
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r=6;
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if(i==6&&j==0)
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r=7;
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if(i==6&&j==3)
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r=8;
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if(i==6&&j==6)
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r=9;
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int c[9]={0};
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for(int g=i;g<=i+2;g++)
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{
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for(int h=j;h<=j+2;h++)
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{
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for(int k=1;k<=9;k++)
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{
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if(board1[g][h]==k)
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{
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c[k-1]++;
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if(c[k-1]>1)
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{
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f=1;
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printf("False:Invalid initial Sudoku matrix!");
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printf("The number %d in the block %d has been used!",k,r);
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break;
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}
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}
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}
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if(f==1)
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break;
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}
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if(f==1)
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break;
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}
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if(f==1)
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break;
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}
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if(f==1)
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break;
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}
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if(d==0&&e==0&&f==0)
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printf("True:Valid initial Sudoku matrix!\n");
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}
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}
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bool p(int board[][9])
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{
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int n=10,m=10;
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flag:
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if(n==10)
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{
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for(int i=0;i<9;i++)
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{
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for(int j=0;j<9;j++)
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{
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if(board[i][j]==0)
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{
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n=i;
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m=j;
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goto flag;
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}
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if(i==8&&j==8)
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return true;
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}
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}
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}
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for(int x=1;x<=9;x++)
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{
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board[n][m]=x;
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int c=w(board);
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board[n][m]=0;
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if(c==0)
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{
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board[n][m]=x;
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if(p(board))
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return true;
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board[n][m]=0;
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}
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}
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return false;
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}
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int main()
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{
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int board[9][9]={{5, 3, 0, 0, 7, 0, 0, 0, 0},
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{6, 0, 0, 1, 9, 5, 0, 0, 0},
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{0, 9, 8, 0, 0, 0, 0, 6, 0},
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{8, 0, 0, 0, 6, 0, 0, 0, 3},
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{4, 0, 0, 8, 0, 3, 0, 0, 1},
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{7, 0, 0, 0, 2, 0, 0, 0, 6},
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{0, 6, 0, 0, 0, 0, 2, 8, 0},
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{0, 0, 0, 4, 1, 9, 0, 0, 5},
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{0, 0, 0, 0, 8, 0, 0, 7, 9}};
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printf("The original Sudoku matrix:\n");
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b(board);
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ww(board);
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int n=w(board);
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if(n==1)
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printf("No Solution!\n");
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else
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if(p(board))
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{
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printf("The solution of Sudoku matrix:\n");
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p(board);
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b(board);
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}
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else
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printf("No Solution!\n");
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return 0;
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}
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