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InternshipProject/node_modules/rc-motion/lib/hooks/useStatus.js

240 lines
8.8 KiB

"use strict";
var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard");
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = useStatus;
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
var React = _interopRequireWildcard(require("react"));
var _interface = require("../interface");
var _useState7 = _interopRequireDefault(require("./useState"));
var _useIsomorphicLayoutEffect = _interopRequireDefault(require("./useIsomorphicLayoutEffect"));
var _useStepQueue3 = _interopRequireWildcard(require("./useStepQueue"));
var _useDomMotionEvents3 = _interopRequireDefault(require("./useDomMotionEvents"));
function useStatus(supportMotion, visible, getElement, _ref) {
var _ref$motionEnter = _ref.motionEnter,
motionEnter = _ref$motionEnter === void 0 ? true : _ref$motionEnter,
_ref$motionAppear = _ref.motionAppear,
motionAppear = _ref$motionAppear === void 0 ? true : _ref$motionAppear,
_ref$motionLeave = _ref.motionLeave,
motionLeave = _ref$motionLeave === void 0 ? true : _ref$motionLeave,
motionDeadline = _ref.motionDeadline,
motionLeaveImmediately = _ref.motionLeaveImmediately,
onAppearPrepare = _ref.onAppearPrepare,
onEnterPrepare = _ref.onEnterPrepare,
onLeavePrepare = _ref.onLeavePrepare,
onAppearStart = _ref.onAppearStart,
onEnterStart = _ref.onEnterStart,
onLeaveStart = _ref.onLeaveStart,
onAppearActive = _ref.onAppearActive,
onEnterActive = _ref.onEnterActive,
onLeaveActive = _ref.onLeaveActive,
onAppearEnd = _ref.onAppearEnd,
onEnterEnd = _ref.onEnterEnd,
onLeaveEnd = _ref.onLeaveEnd,
onVisibleChanged = _ref.onVisibleChanged;
// Used for outer render usage to avoid `visible: false & status: none` to render nothing
var _useState = (0, _useState7.default)(),
_useState2 = (0, _slicedToArray2.default)(_useState, 2),
asyncVisible = _useState2[0],
setAsyncVisible = _useState2[1];
var _useState3 = (0, _useState7.default)(_interface.STATUS_NONE),
_useState4 = (0, _slicedToArray2.default)(_useState3, 2),
status = _useState4[0],
setStatus = _useState4[1];
var _useState5 = (0, _useState7.default)(null),
_useState6 = (0, _slicedToArray2.default)(_useState5, 2),
style = _useState6[0],
setStyle = _useState6[1];
var mountedRef = (0, React.useRef)(false);
var deadlineRef = (0, React.useRef)(null);
var destroyedRef = (0, React.useRef)(false); // =========================== Dom Node ===========================
var cacheElementRef = (0, React.useRef)(null);
function getDomElement() {
var element = getElement();
return element || cacheElementRef.current;
} // ========================== Motion End ==========================
var activeRef = (0, React.useRef)(false);
function onInternalMotionEnd(event) {
var element = getDomElement();
if (event && !event.deadline && event.target !== element) {
// event exists
// not initiated by deadline
// transitionEnd not fired by inner elements
return;
}
var canEnd;
if (status === _interface.STATUS_APPEAR && activeRef.current) {
canEnd = onAppearEnd === null || onAppearEnd === void 0 ? void 0 : onAppearEnd(element, event);
} else if (status === _interface.STATUS_ENTER && activeRef.current) {
canEnd = onEnterEnd === null || onEnterEnd === void 0 ? void 0 : onEnterEnd(element, event);
} else if (status === _interface.STATUS_LEAVE && activeRef.current) {
canEnd = onLeaveEnd === null || onLeaveEnd === void 0 ? void 0 : onLeaveEnd(element, event);
} // Only update status when `canEnd` and not destroyed
if (canEnd !== false && !destroyedRef.current) {
setStatus(_interface.STATUS_NONE);
setStyle(null);
}
}
var _useDomMotionEvents = (0, _useDomMotionEvents3.default)(onInternalMotionEnd),
_useDomMotionEvents2 = (0, _slicedToArray2.default)(_useDomMotionEvents, 1),
patchMotionEvents = _useDomMotionEvents2[0]; // ============================= Step =============================
var eventHandlers = React.useMemo(function () {
var _ref2, _ref3, _ref4;
switch (status) {
case _interface.STATUS_APPEAR:
return _ref2 = {}, (0, _defineProperty2.default)(_ref2, _interface.STEP_PREPARE, onAppearPrepare), (0, _defineProperty2.default)(_ref2, _interface.STEP_START, onAppearStart), (0, _defineProperty2.default)(_ref2, _interface.STEP_ACTIVE, onAppearActive), _ref2;
case _interface.STATUS_ENTER:
return _ref3 = {}, (0, _defineProperty2.default)(_ref3, _interface.STEP_PREPARE, onEnterPrepare), (0, _defineProperty2.default)(_ref3, _interface.STEP_START, onEnterStart), (0, _defineProperty2.default)(_ref3, _interface.STEP_ACTIVE, onEnterActive), _ref3;
case _interface.STATUS_LEAVE:
return _ref4 = {}, (0, _defineProperty2.default)(_ref4, _interface.STEP_PREPARE, onLeavePrepare), (0, _defineProperty2.default)(_ref4, _interface.STEP_START, onLeaveStart), (0, _defineProperty2.default)(_ref4, _interface.STEP_ACTIVE, onLeaveActive), _ref4;
default:
return {};
}
}, [status]);
var _useStepQueue = (0, _useStepQueue3.default)(status, function (newStep) {
// Only prepare step can be skip
if (newStep === _interface.STEP_PREPARE) {
var onPrepare = eventHandlers[_interface.STEP_PREPARE];
if (!onPrepare) {
return _useStepQueue3.SkipStep;
}
return onPrepare(getDomElement());
} // Rest step is sync update
// Rest step is sync update
if (step in eventHandlers) {
var _eventHandlers$step;
setStyle(((_eventHandlers$step = eventHandlers[step]) === null || _eventHandlers$step === void 0 ? void 0 : _eventHandlers$step.call(eventHandlers, getDomElement(), null)) || null);
}
if (step === _interface.STEP_ACTIVE) {
// Patch events when motion needed
patchMotionEvents(getDomElement());
if (motionDeadline > 0) {
clearTimeout(deadlineRef.current);
deadlineRef.current = setTimeout(function () {
onInternalMotionEnd({
deadline: true
});
}, motionDeadline);
}
}
return _useStepQueue3.DoStep;
}),
_useStepQueue2 = (0, _slicedToArray2.default)(_useStepQueue, 2),
startStep = _useStepQueue2[0],
step = _useStepQueue2[1];
var active = (0, _useStepQueue3.isActive)(step);
activeRef.current = active; // ============================ Status ============================
// Update with new status
(0, _useIsomorphicLayoutEffect.default)(function () {
setAsyncVisible(visible);
var isMounted = mountedRef.current;
mountedRef.current = true;
if (!supportMotion) {
return;
}
var nextStatus; // Appear
if (!isMounted && visible && motionAppear) {
nextStatus = _interface.STATUS_APPEAR;
} // Enter
if (isMounted && visible && motionEnter) {
nextStatus = _interface.STATUS_ENTER;
} // Leave
if (isMounted && !visible && motionLeave || !isMounted && motionLeaveImmediately && !visible && motionLeave) {
nextStatus = _interface.STATUS_LEAVE;
} // Update to next status
if (nextStatus) {
setStatus(nextStatus);
startStep();
}
}, [visible]); // ============================ Effect ============================
// Reset when motion changed
(0, React.useEffect)(function () {
if ( // Cancel appear
status === _interface.STATUS_APPEAR && !motionAppear || // Cancel enter
status === _interface.STATUS_ENTER && !motionEnter || // Cancel leave
status === _interface.STATUS_LEAVE && !motionLeave) {
setStatus(_interface.STATUS_NONE);
}
}, [motionAppear, motionEnter, motionLeave]);
(0, React.useEffect)(function () {
return function () {
clearTimeout(deadlineRef.current);
destroyedRef.current = true;
};
}, []); // Trigger `onVisibleChanged`
(0, React.useEffect)(function () {
if (asyncVisible !== undefined && status === _interface.STATUS_NONE) {
onVisibleChanged === null || onVisibleChanged === void 0 ? void 0 : onVisibleChanged(asyncVisible);
}
}, [asyncVisible, status]); // ============================ Styles ============================
var mergedStyle = style;
if (eventHandlers[_interface.STEP_PREPARE] && step === _interface.STEP_START) {
mergedStyle = (0, _objectSpread2.default)({
transition: 'none'
}, mergedStyle);
}
return [status, step, mergedStyle, asyncVisible !== null && asyncVisible !== void 0 ? asyncVisible : visible];
}