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69 lines
1.9 KiB
69 lines
1.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class AttackTarget : MonoBehaviour, IPointerClickHandler
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{
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public bool attackable;
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public bool effectable;
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//CardDisplay display;//为了适应可以攻击如玩家或者一些非卡牌的场上物品
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public void OnPointerClick(PointerEventData eventData)
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{
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if(attackable)
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{
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//if (display != null)
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//{
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// BattleManager.Instance.AttackConfirm(gameObject);
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//}
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//else
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//{
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// BattleManager.Instance.AttackConfirm();
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//}
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BattleManager.Instance.AttackConfirm(gameObject);
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}
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if(effectable)
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{
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BattleManager.Instance.EffectConfirm(gameObject);
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}
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}
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public void ApplyDamage(int _damage)
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{
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MonsterCard monster = GetComponent<CardDisplay>().card as MonsterCard;
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monster.healthPoint -=_damage;//这里可以做积分记录,联系到文件中
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if(monster.healthPoint <= 0)
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{
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Destroy(gameObject);
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}
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}
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public void IncreaseDamage(GameObject _speller)
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{
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MonsterCard monster = GetComponent<CardDisplay>().card as MonsterCard;
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SpellCard speller = _speller.GetComponent<CardDisplay>().card as SpellCard;
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if(speller.effectvalue == 555)//特殊检索神奇护符,非常简陋的方法迫不得已。
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{
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monster.attack += Random.Range(1, 4);
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}
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else
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{
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monster.attack += speller.effectvalue;
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}
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Destroy(_speller);//销毁魔法卡
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}
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// Start is called before the first frame update
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void Start()
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{
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//display = GetComponent<CardDisplay>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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