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38 lines
651 B
38 lines
651 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class Block : MonoBehaviour, IPointerDownHandler
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{
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public GameObject card;
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public GameObject SummonBlock;
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public GameObject AttackBlock;
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public void OnPointerDown(PointerEventData eventData)
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{
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if (SummonBlock.activeInHierarchy)
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{
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BattleManager.Instance.SummonConfirm(transform);
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}
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}
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// 获取格子的世界坐标
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public Vector2 GetWorldPosition()
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{
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return transform.position;
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}
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void Start()
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{
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}
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void Update()
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{
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}
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}
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