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29 lines
521 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T instance;
public static T Instance
{
get
{
if (instance == null)
{
instance = FindObjectOfType<T>();
}
return instance;
}
}
private void Awake()
{
if (instance != null)
{
Destroy(gameObject);
}
}
}