/* * linux/kernel/sched.c * * (C) 1991 Linus Torvalds */ /* * 'sched.c' is the main kernel file. It contains scheduling primitives * (sleep_on, wakeup, schedule etc) as well as a number of simple system * call functions (type getpid(), which just extracts a field from * current-task */ #include #include #include #include #include #include #include #include #define _S(nr) (1<<((nr)-1)) #define _BLOCKABLE (~(_S(SIGKILL) | _S(SIGSTOP))) void show_task(int nr,struct task_struct * p) { int i,j = 4096-sizeof(struct task_struct); printk("%d: pid=%d, state=%d, ",nr,p->pid,p->state); i=0; while (i>2 ] ; struct { long * a; short b; } stack_start = { & user_stack [PAGE_SIZE>>2] , 0x10 }; /* * 'math_state_restore()' saves the current math information in the * old math state array, and gets the new ones from the current task */ void math_state_restore() { if (last_task_used_math == current) return; __asm__("fwait"); if (last_task_used_math) { __asm__("fnsave %0"::"m" (last_task_used_math->tss.i387)); } last_task_used_math=current; if (current->used_math) { __asm__("frstor %0"::"m" (current->tss.i387)); } else { __asm__("fninit"::); current->used_math=1; } } /* * 'schedule()' is the scheduler function. This is GOOD CODE! There * probably won't be any reason to change this, as it should work well * in all circumstances (ie gives IO-bound processes good response etc). * The one thing you might take a look at is the signal-handler code here. * * NOTE!! Task 0 is the 'idle' task, which gets called when no other * tasks can run. It can not be killed, and it cannot sleep. The 'state' * information in task[0] is never used. */ void schedule(void) { int i,next,c; struct task_struct ** p; /* check alarm, wake up any interruptible tasks that have got a signal */ for(p = &LAST_TASK ; p > &FIRST_TASK ; --p) if (*p) { if ((*p)->alarm && (*p)->alarm < jiffies) { (*p)->signal |= (1<<(SIGALRM-1)); (*p)->alarm = 0; } if (((*p)->signal & ~(_BLOCKABLE & (*p)->blocked)) && (*p)->state==TASK_INTERRUPTIBLE) (*p)->state=TASK_RUNNING; } /* this is the scheduler proper: */ while (1) { c = -1; next = 0; i = NR_TASKS; p = &task[NR_TASKS]; while (--i) { if (!*--p) continue; if ((*p)->state == TASK_RUNNING && (*p)->counter > c) c = (*p)->counter, next = i; } if (c) break; for(p = &LAST_TASK ; p > &FIRST_TASK ; --p) if (*p) (*p)->counter = ((*p)->counter >> 1) + (*p)->priority; } switch_to(next); } int sys_pause(void) { current->state = TASK_INTERRUPTIBLE; schedule(); return 0; } void sleep_on(struct task_struct **p) { struct task_struct *tmp; if (!p) return; if (current == &(init_task.task)) panic("task[0] trying to sleep"); tmp = *p; *p = current; current->state = TASK_UNINTERRUPTIBLE; schedule(); if (tmp) tmp->state=0; } void interruptible_sleep_on(struct task_struct **p) { struct task_struct *tmp; if (!p) return; if (current == &(init_task.task)) panic("task[0] trying to sleep"); tmp=*p; *p=current; repeat: current->state = TASK_INTERRUPTIBLE; schedule(); if (*p && *p != current) { (**p).state=0; goto repeat; } *p=NULL; if (tmp) tmp->state=0; } void wake_up(struct task_struct **p) { if (p && *p) { (**p).state=0; *p=NULL; } } /* * OK, here are some floppy things that shouldn't be in the kernel * proper. They are here because the floppy needs a timer, and this * was the easiest way of doing it. */ static struct task_struct * wait_motor[4] = {NULL,NULL,NULL,NULL}; static int mon_timer[4]={0,0,0,0}; static int moff_timer[4]={0,0,0,0}; unsigned char current_DOR = 0x0C; int ticks_to_floppy_on(unsigned int nr) { extern unsigned char selected; unsigned char mask = 0x10 << nr; if (nr>3) panic("floppy_on: nr>3"); moff_timer[nr]=10000; /* 100 s = very big :-) */ cli(); /* use floppy_off to turn it off */ mask |= current_DOR; if (!selected) { mask &= 0xFC; mask |= nr; } if (mask != current_DOR) { outb(mask,FD_DOR); if ((mask ^ current_DOR) & 0xf0) mon_timer[nr] = HZ/2; else if (mon_timer[nr] < 2) mon_timer[nr] = 2; current_DOR = mask; } sti(); return mon_timer[nr]; } void floppy_on(unsigned int nr) { cli(); while (ticks_to_floppy_on(nr)) sleep_on(nr+wait_motor); sti(); } void floppy_off(unsigned int nr) { moff_timer[nr]=3*HZ; } void do_floppy_timer(void) { int i; unsigned char mask = 0x10; for (i=0 ; i<4 ; i++,mask <<= 1) { if (!(mask & current_DOR)) continue; if (mon_timer[i]) { if (!--mon_timer[i]) wake_up(i+wait_motor); } else if (!moff_timer[i]) { current_DOR &= ~mask; outb(current_DOR,FD_DOR); } else moff_timer[i]--; } } #define TIME_REQUESTS 64 static struct timer_list { long jiffies; void (*fn)(); struct timer_list * next; } timer_list[TIME_REQUESTS], * next_timer = NULL; void add_timer(long jiffies, void (*fn)(void)) { struct timer_list * p; if (!fn) return; cli(); if (jiffies <= 0) (fn)(); else { for (p = timer_list ; p < timer_list + TIME_REQUESTS ; p++) if (!p->fn) break; if (p >= timer_list + TIME_REQUESTS) panic("No more time requests free"); p->fn = fn; p->jiffies = jiffies; p->next = next_timer; next_timer = p; while (p->next && p->next->jiffies < p->jiffies) { p->jiffies -= p->next->jiffies; fn = p->fn; p->fn = p->next->fn; p->next->fn = fn; jiffies = p->jiffies; p->jiffies = p->next->jiffies; p->next->jiffies = jiffies; p = p->next; } } sti(); } void do_timer(long cpl) { extern int beepcount; extern void sysbeepstop(void); if (beepcount) if (!--beepcount) sysbeepstop(); if (cpl) current->utime++; else current->stime++; if (next_timer) { next_timer->jiffies--; while (next_timer && next_timer->jiffies <= 0) { void (*fn)(void); fn = next_timer->fn; next_timer->fn = NULL; next_timer = next_timer->next; (fn)(); } } if (current_DOR & 0xf0) do_floppy_timer(); if ((--current->counter)>0) return; current->counter=0; if (!cpl) return; schedule(); } int sys_alarm(long seconds) { int old = current->alarm; if (old) old = (old - jiffies) / HZ; current->alarm = (seconds>0)?(jiffies+HZ*seconds):0; return (old); } int sys_getpid(void) { return current->pid; } int sys_sleep(unsigned int x) { (void)sys_signal(SIGALRM,SIG_IGN); sys_alarm(x); sys_pause(); return 0; } int sys_getjiffies(void) { return jiffies; } int sys_getppid(void) { return current->father; } int sys_getuid(void) { return current->uid; } int sys_geteuid(void) { return current->euid; } int sys_getgid(void) { return current->gid; } int sys_getegid(void) { return current->egid; } int sys_nice(long increment) { if (current->priority-increment>0) current->priority -= increment; return 0; } int sys_execve2(void) { return 0; } int sys_getdents(void) { return 0; } int sys_pipe2(void) { return 0; } int sys_getcwd(void) { return 0; } int sys_mmap(void) { return 0; } int sys_munmap(void) { return 0; } int sys_clone(void) { return 0; } void sched_init(void) { int i; struct desc_struct * p; if (sizeof(struct sigaction) != 16) panic("Struct sigaction MUST be 16 bytes"); set_tss_desc(gdt+FIRST_TSS_ENTRY,&(init_task.task.tss)); set_ldt_desc(gdt+FIRST_LDT_ENTRY,&(init_task.task.ldt)); p = gdt+2+FIRST_TSS_ENTRY; for(i=1;ia=p->b=0; p++; p->a=p->b=0; p++; } /* Clear NT, so that we won't have troubles with that later on */ __asm__("pushfl ; andl $0xffffbfff,(%esp) ; popfl"); ltr(0); lldt(0); outb_p(0x36,0x43); /* binary, mode 3, LSB/MSB, ch 0 */ outb_p(LATCH & 0xff , 0x40); /* LSB */ outb(LATCH >> 8 , 0x40); /* MSB */ set_intr_gate(0x20,&timer_interrupt); outb(inb_p(0x21)&~0x01,0x21); set_system_gate(0x80,&system_call); }