# NetHack 3.7  symbols       $NHDT-Date: 1596498253 2020/08/03 23:44:13 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.22 $
# Copyright (c) 2006 by Michael Allison
# NetHack may be freely redistributed.  See license for details.
#
# Symbol sets and handlers for use in NetHack's text-based display.
#
# IBMgraphics works by specifying special characters which reside
# outside the range of normal printable characters.  It has subsets
# for use where the internal code page is different than the one
# used by US ASCII (437) and has some different special characters.
#
# DECgraphics works by switching back and forth between two fonts,
# where the alternate one substitutes special characters in place
# of ordinary printable characters in the lowercase letter range.
# NetHack encodes the request to use the alternate font here by
# having the high bit set (in hexadecimal, \x80 is combined with
# a character code between \x5f and \x7e) (not 0x60 to 0x7f as was
# previously claimed).
#
# curses is an approximation of IBMgraphics which relies on DEC
# mode of operation, with a few characters missing.  It is based
# on an old graphics mode for the Curses interface and is the default
# on that windowport if no symset is specified.  The Curses interface
# can also use DECgraphics as-is; IBMgraphics probably won't work.
#
# Symsets that use the UTF8 handler work a little differently than
# those that do not. When the UTF8 handler is in effect, any NetHack
# glyphs that have a utf8str entry present in the runtime glyphmap[]
# array will utilize that UTF-8 character sequence for the glyph display
# instead of the NetHack ttychar symbol that would otherwise be used.
# Any NetHack glyphs that don't actually have a utf8str sequence present
# in the internal glyphmap will simply fall back to utilizing the typical
# NetHack ttychar symbol as usual. That is true even when the UTF-8
# handler is in effect.
#
# plain looks decent for room+corridor levels where there aren't a lot
# of wall corners and ones present tend to be spread out, but it looks
# awful for wallified mazes
start: plain
	Description: same as default symbols, except '+' for corner walls
	S_tlcorn: '+'
	S_trcorn: '+'
	S_blcorn: '+'
	S_brcorn: '+'
	S_crwall: '+'
	S_tuwall: '+'
	S_tdwall: '+'
	S_tlwall: '+'
	S_trwall: '+'
finish #plain -- other symbols implicitly retain their default values

# All symbols are spaces
start: Blank
	Description: completely blank symbols
        S_air: \032
        S_altar: \032
        S_amulet: \032
        S_angel: \032
        S_ant: \032
        S_anti_magic_trap: \032
        S_armor: \032
        S_armour: \032
        S_arrow_trap: \032
        S_ball: \032
        S_bars: \032
        S_bat: \032
        S_bear_trap: \032
        S_blcorn: \032
        S_blob: \032
        S_book: \032
        S_boomleft: \032
        S_boomright: \032
        S_boulder: \032
        S_brcorn: \032
        S_centaur: \032
        S_chain: \032
        S_cloud: \032
        S_cockatrice: \032
        S_coin: \032
        S_corr: \032
        S_crwall: \032
        S_darkroom: \032
        S_dart_trap: \032
        S_demon: \032
        S_digbeam: \032
        S_dnladder: \032
        S_dnstair: \032
        S_brdnladder: \032
        S_brdnstair: \032
        S_dog: \032
        S_dragon: \032
        S_eel: \032
        S_elemental: \032
        S_expl_tl: \032
        S_expl_tc: \032
        S_expl_tr: \032
        S_expl_ml: \032
        S_expl_mc: \032
        S_expl_mr: \032
        S_expl_bl: \032
        S_expl_bc: \032
        S_expl_br: \032
        S_eye: \032
        S_falling_rock_trap: \032
        S_feline: \032
        S_fire_trap: \032
        S_flashbeam: \032
        S_food: \032
        S_fountain: \032
        S_fungus: \032
        S_gem: \032
        S_ghost: \032
        S_giant: \032
        S_gnome: \032
        S_golem: \032
        S_grave: \032
        S_gremlin: \032
        S_hbeam: \032
        S_hcdbridge: \032
        S_hcdoor: \032
        S_hodbridge: \032
        S_hodoor: \032
        S_hole: \032
        S_human: \032
        S_humanoid: \032
        S_hwall: \032
        S_ice: \032
        S_imp: \032
        S_invisible: \032
        S_jabberwock: \032
        S_jelly: \032
        S_kobold: \032
        S_kop: \032
        S_land_mine: \032
        S_lava: \032
        S_lavawall: \032
        S_leprechaun: \032
        S_level_teleporter: \032
        S_lich: \032
        S_light: \032
        S_litcorr: \032
        S_lizard: \032
        S_lslant: \032
        S_magic_portal: \032
        S_magic_trap: \032
        S_mimic: \032
        S_mimic_def: \032
        S_mummy: \032
        S_naga: \032
        S_ndoor: \032
        S_nymph: \032
        S_ogre: \032
        S_orc: \032
        S_piercer: \032
        S_pit: \032
        S_poisoncloud: \032
        S_polymorph_trap: \032
        S_pool: \032
        S_potion: \032
        S_pudding: \032
        S_quadruped: \032
        S_quantmech: \032
        S_ring: \032
        S_rock: \032
        S_rodent: \032
        S_rolling_boulder_trap: \032
        S_room: \032
        S_rslant: \032
        S_rust_trap: \032
        S_rustmonst: \032
        S_scroll: \032
        S_sink: \032
        S_sleeping_gas_trap: \032
        S_snake: \032
        S_spider: \032
        S_spiked_pit: \032
        S_squeaky_board: \032
        S_ss1: \032
        S_ss2: \032
        S_ss3: \032
        S_ss4: \032
        S_statue_trap: \032
        S_stone: \032
        S_strange_obj: \032
        S_sw_bc: \032
        S_sw_bl: \032
        S_sw_br: \032
        S_sw_ml: \032
        S_sw_mr: \032
        S_sw_tc: \032
        S_sw_tl: \032
        S_sw_tr: \032
        S_tdwall: \032
        S_teleportation_trap: \032
        S_throne: \032
        S_tlcorn: \032
        S_tlwall: \032
        S_tool: \032
        S_trap_door: \032
        S_trapper: \032
        S_trcorn: \032
        S_tree: \032
        S_troll: \032
        S_trwall: \032
        S_tuwall: \032
        S_umber: \032
        S_unicorn: \032
        S_upladder: \032
        S_brupladder: \032
        S_upstair: \032
        S_brupstair: \032
        S_vampire: \032
        S_vbeam: \032
        S_vcdbridge: \032
        S_vcdoor: \032
        S_venom: \032
        S_vibrating_square: \032
        S_vodbridge: \032
        S_vodoor: \032
        S_vortex: \032
        S_vwall: \032
        S_wand: \032
        S_water: \032
        S_weapon: \032
        S_web: \032
        S_worm: \032
        S_worm_tail: \032
        S_wraith: \032
        S_xan: \032
        S_xorn: \032
        S_yeti: \032
        S_zombie: \032
        S_zruty: \032
finish

start: IBMgraphics
	Description: special line-drawing characters used for walls
#	Restrictions: primary
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
	S_tlcorn: \xda			# meta-Z, top left corner
	S_trcorn: \xbf			# meta-?, top right corner
	S_blcorn: \xc0			# meta-@, bottom left
	S_brcorn: \xd9			# meta-Y, bottom right
	S_crwall: \xc5			# meta-E, cross
	S_tuwall: \xc1			# meta-A, T up
	S_tdwall: \xc2			# meta-B, T down
	S_tlwall: \xb4			# meta-4, T left
	S_trwall: \xc3			# meta-C, T right
	S_ndoor: \xfa			# meta-z, centered dot
	S_vodoor: \xfe			# meta-~, small centered square
	S_hodoor: \xfe			# meta-~, small centered square
	S_engroom: \xee                 # epsilon
	S_bars: \xf0			# equivalence symbol
	S_tree: \xf1			# plus or minus symbol
	S_room: \xfa			# meta-z, centered dot
	S_corr: \xb0			# meta-0, light shading
	S_litcorr: \xb1			# meta-1, medium shading
	S_engrcorr: \xb0		# meta-0, light shading
	S_fountain: \xf4		# meta-t, integral top half
	S_sink: \xf4			# meta-t, integral top half
	S_pool: \xf7			# meta-w, approx. equals
	S_ice: \xfa			# meta-z, centered dot
	S_lava: \xf7			# meta-w, approx. equals
	S_lavawall: \xf7		# meta-w, approx. equals
	S_vodbridge: \xfa		# meta-z, centered dot
	S_hodbridge: \xfa		# meta-z, centered dot
	S_water: \xf7			# meta-w, approx. equals
	S_vbeam: \xb3			# meta-3, vertical rule
	S_hbeam: \xc4			# meta-D, horizontal rule
	S_sw_ml: \xb3			# meta-3, vertical rule
	S_sw_mr: \xb3			# meta-3, vertical rule
	S_expl_ml: \xb3			# meta-3, vertical rule
	S_expl_mr: \xb3			# meta-3, vertical rule
finish

start: IBMGraphics_1
#	Restrictions: primary
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
	S_tlcorn: \xda			# meta-Z, top left corner
	S_trcorn: \xbf			# meta-?, top right corner
	S_blcorn: \xc0			# meta-@, bottom left
	S_brcorn: \xd9			# meta-Y, bottom right
	S_crwall: \xc5			# meta-E, cross
	S_tuwall: \xc1			# meta-A, T up
	S_tdwall: \xc2			# meta-B, T down
	S_tlwall: \xb4			# meta-4, T left
	S_trwall: \xc3			# meta-C, T right
	S_engroom: \xee                 # epsilon
	S_vbeam: \xb3			# meta-3, vertical rule
	S_hbeam: \xc4			# meta-D, horizontal rule
	S_sw_ml: \xb3			# meta-3, vertical rule
	S_sw_mr: \xb3			# meta-3, vertical rule
	S_expl_ml: \xb3			# meta-3, vertical rule
	S_expl_mr: \xb3			# meta-3, vertical rule
finish

start: IBMGraphics_2
#	Restrictions: primary
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
	S_tlcorn: \xda			# meta-Z, top left corner
	S_trcorn: \xbf			# meta-?, top right corner
	S_blcorn: \xc0			# meta-@, bottom left
	S_brcorn: \xd9			# meta-Y, bottom right
	S_crwall: \xc5			# meta-E, cross
	S_tuwall: \xc1			# meta-A, T up
	S_tdwall: \xc2			# meta-B, T down
	S_tlwall: \xb4			# meta-4, T left
	S_trwall: \xc3			# meta-C, T right
	S_vodoor: \xfe			# meta-~, small centered square
	S_hodoor: \xfe			# meta-~, small centered square
	S_engroom: \xee                 # epsilon
	S_corr: \xb0			# meta-0, light shading
	S_litcorr: \xb1			# meta-1, medium shading
	S_engrcorr: \xb0		# meta-0, light shading
	S_vbeam: \xb3			# meta-3, vertical rule
	S_hbeam: \xc4			# meta-D, horizontal rule
	S_sw_ml: \xb3			# meta-3, vertical rule
	S_sw_mr: \xb3			# meta-3, vertical rule
	S_expl_ml: \xb3			# meta-3, vertical rule
	S_expl_mr: \xb3			# meta-3, vertical rule
finish

start: RogueIBM
	Handling: IBM
	Restrictions: rogue
	S_weapon: \x29
	S_amulet: \x2c
	S_food: \x3a
	S_potion: \xad
	S_scroll: \x3f
	S_book: \x2b
	S_wand: \xe7
	S_vwall: \xba			# all walls now use
	S_hwall: \xcd			# double line graphics
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xce
	S_vodoor: \xce
	S_hodoor: \xce
	S_room: \xfa			# centered dot
	S_corr: \xb1
	S_litcorr: \xb2
	S_engrcorr: \xb1
	S_upstair: \xf0			# Greek Xi
	S_dnstair: \xf0
	S_brupstair: \xf0		# Greek Xi
	S_brdnstair: \xf0
finish

start: RogueEpyx
	Description: rogue level color symbol set like Epyx Rogue
	Restrictions: rogue
	Handling: IBM
	Color: Yes
	S_vwall: \xba			# all walls now use
	S_hwall: \xcd			# double line graphics
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xce
	S_vodoor: \xce
	S_hodoor: \xce
	S_room: \xfa			# centered dot
	S_engroom: \xee                 # epsilon
	S_corr: \xb1
	S_litcorr: \xb2
	S_engrcorr: \xb1
	S_upstair: \xf0			# Greek Xi
	S_dnstair: \xf0
	S_brupstair: \xf0		# Greek Xi
	S_brdnstair: \xf0
	S_arrow_trap: \x04		# diamond (cards)
	S_dart_trap: \x04
	S_falling_rock_trap: \x04
	S_squeaky_board: \x04
	S_bear_trap: \x04
	S_land_mine: \x04
	S_rolling_boulder_trap: \x04
	S_sleeping_gas_trap: \x04
	S_rust_trap: \x04
	S_fire_trap: \x04
	S_pit: \x04
	S_spiked_pit: \x04
	S_hole: \x04
	S_trap_door: \x04
	S_teleportation_trap: \x04
	S_level_teleporter: \x04
	S_magic_portal: \x04
	S_web: \x04
	S_statue_trap: \x04
	S_magic_trap: \x04
	S_anti_magic_trap: \x04
	S_polymorph_trap: \x04
	S_weapon: \x18			# up arrow
# ^J	S_armor: \x0a			# Vert rect with o
	S_armor: \x5b			# default: '['
# ^I	S_ring: \x09			# circle with arrow
	S_ring: \x3d			# default: '='
	S_amulet: \x0c			# "female" symbol
	S_tool: \x28			# default: '('
	S_food: \x05			# club (as in cards)
	S_potion: \xad			# upside down '!'
	S_scroll: \x0e			# musical note
	S_book: \x2b			# default: '+'
	S_wand: \xe7			# greek tau
	S_coin: \x0f			# yes it's the same as gems
	S_gem: \x0f			# fancy '*'
	S_rock: \x60
	S_ball: \x30
	S_chain: \x5f
	S_venom: \x2e
	S_rock: \x60
	S_ball: \x30
	S_chain: \x5f
	S_venom: \x2e
	S_human: \x01
finish

start: RogueWindows
	Restrictions: rogue
	Handling: IBM
	S_weapon: \x29
	S_amulet: \x2c
	S_food: \x3a
	S_potion: \xad
	S_scroll: \x3f
	S_book: \x2b
	S_wand: \xe7
	S_vwall: \xba			# all walls now use
	S_hwall: \xcd			# double line graphics
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xce
	S_vodoor: \xce
	S_hodoor: \xce
	S_room: \xfa			# centered dot
	S_engroom: \xee                 # epsilon
	S_corr: \xb1
	S_litcorr: \xb2
	S_engrcorr: \xb1
	S_upstair: \xf0			# Greek Xi
	S_dnstair: \xf0
	S_brupstair: \xf0		# Greek Xi
	S_brdnstair: \xf0
finish

start: curses
	Description: approximation of IBMgraphics using DECgraphics
	Restrictions: primary
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
	S_tlcorn: \xec			# meta-l, top left corner
	S_trcorn: \xeb			# meta-k, top right corner
	S_blcorn: \xed			# meta-m, bottom left
	S_brcorn: \xea			# meta-j, bottom right
	S_crwall: \xee			# meta-n, cross
	S_tuwall: \xf6			# meta-v, T up
	S_tdwall: \xf7			# meta-w, T down
	S_tlwall: \xf5			# meta-u, T left
	S_trwall: \xf4			# meta-t, T right
	S_ndoor: \xfe			# meta-z, centered dot
	S_bars: \xfc			# meta-|, not-equals sign (was '#')
	S_tree: \xe7			# meta-g, plus or minus sign
	S_room: \xfe			# meta-z, centered dot
	S_engroom: \xee                 # epsilon
	S_corr: \xe1			# meta-a, solid block
	S_litcorr: \xe1			# meta-a, solid block
	S_engrcorr: \xe1			# meta-a, solid block
	S_ice: \xfe			# meta-z, centered dot
	S_vodbridge: \xfe		# meta-z, centered dot
	S_hodbridge: \xfe		# meta-z, centered dot
	S_vbeam: \xf8			# meta-3, vertical rule
	S_hbeam: \xf1			# meta-D, horizontal rule
	S_sw_ml: \xf8			# meta-3, vertical rule
	S_sw_mr: \xf8			# meta-3, vertical rule
	S_expl_ml: \xf8			# meta-3, vertical rule
	S_expl_mr: \xf8			# meta-3, vertical rule
finish

start: DECgraphics
	Description: special line-drawing characters used for walls
	Restrictions: primary
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
	S_tlcorn: \xec			# meta-l, top left corner
	S_trcorn: \xeb			# meta-k, top right corner
	S_blcorn: \xed			# meta-m, bottom left
	S_brcorn: \xea			# meta-j, bottom right
	S_crwall: \xee			# meta-n, cross
	S_tuwall: \xf6			# meta-v, T up
	S_tdwall: \xf7			# meta-w, T down
	S_tlwall: \xf5			# meta-u, T left
	S_trwall: \xf4			# meta-t, T right
	S_ndoor: \xfe			# meta-~, centered dot
	S_vodoor: \xe1			# meta-a, solid block
	S_hodoor: \xe1			# meta-a, solid block
	S_bars: \xfc			# meta-|, not-equals (used to be pi)
	S_tree: \xe7			# meta-g, plus-or-minus
	S_room: \xfe			# meta-~, centered dot
	S_upladder: \xf9		# meta-y, less-than-or-equals
	S_dnladder: \xfa		# meta-z, greater-than-or-equals
	S_brupladder: \xf9		# meta-y, less-than-or-equals
	S_brdnladder: \xfa		# meta-z, greater-than-or-equals
	S_altar: \xfb			# meta-{, pi (used to default to '_')
	S_pool: \xe0			# meta-\, diamond
	S_ice: \xfe			# meta-~, centered dot
	S_lava: \xe0			# meta-\, diamond
	S_lavawall: \xe0		# meta-\, diamond
	S_vodbridge: \xfe		# meta-~, centered dot
	S_hodbridge: \xfe		# meta-~, centered dot
	S_water: \xe0			# meta-\, diamond
	S_vbeam: \xf8			# meta-x, vertical rule
	S_hbeam: \xf1			# meta-q, horizontal rule
	S_sw_tc: \xef			# meta-o, high horizontal line
	S_sw_ml: \xf8			# meta-x, vertical rule
	S_sw_mr: \xf8			# meta-x, vertical rule
	S_sw_bc: \xf3			# meta-s, low horizontal line
	S_expl_tc: \xef			# meta-o, high horizontal line
	S_expl_ml: \xf8			# meta-x, vertical rule
	S_expl_mr: \xf8			# meta-x, vertical rule
	S_expl_bc: \xf3			# meta-s, low horizontal line
finish

start: MACgraphics
#	Description: (pre-OSX: obsolete?)
#	Restrictions: primary
	Handling: MAC
	S_vwall: \xba
	S_hwall: \xcd
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xb0
	S_vodoor: \xee
	S_hodoor: \xee
	S_vcdoor: \xef
	S_hcdoor: \xef
	S_bars: \xf0			# equivalency symbol
	S_tree: \xf1			# plus-or-minus
	S_corr: \xb0
	S_engrcorr: \xb0
	S_grave: \xef			# same as open door
	S_pool: \xe0
finish

start: Enhanced1
	Description: Enhanced with Unicode glyphs and 24-bit color
	Restrictions: primary
	Handling: UTF8
	S_vwall: U+2502                     # BOX DRAWINGS LIGHT VERTICAL
	S_hwall: U+2500                     # BOX DRAWINGS LIGHT HORIZONTAL
	S_tlcorn: U+250c                    # BOX DRAWINGS LIGHT DOWN AND RIGHT
	S_trcorn: U+2510                    # BOX DRAWINGS LIGHT DOWN AND LEFT
	S_blcorn: U+2514                    # BOX DRAWINGS LIGHT UP AND RIGHT
	S_brcorn: U+2518                    # BOX DRAWINGS LIGHT UP AND LEFT
	S_crwall: U+253c                    # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL
	S_tuwall: U+2534                    # BOX DRAWINGS LIGHT UP AND HORIZONTAL
	S_tdwall: U+252c                    # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
	S_tlwall: U+2524                    # BOX DRAWINGS LIGHT VERTICAL AND LEFT
	S_trwall: U+251c                    # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
	S_ndoor: U+00b7                     # MIDDLE DOT
	S_vodoor: U+2592                    # MEDIUM SHADE
	S_hodoor: U+2592                    # MEDIUM SHADE
	S_bars: U+2261                      # IDENTICAL TO
	S_tree: U+03a8                      # GREEK CAPITAL LETTER PSI
	S_room: U+00b7                      # MIDDLE DOT
	S_engroom: U+03BE                   # Greek Small Letter Xi
	S_darkroom: U+00b7                  # MIDDLE DOT
	S_upladder: U+2264                  # LESS-THAN OR EQUAL TO
	S_dnladder: U+2265                  # GREATER-THAN OR EQUAL TO
	S_altar: U+03A9                     # GREEK CAPITAL LETTER OMEGA
	S_grave: U+2020                     # DAGGER
	G_fountain: U+2320/0-150-255        # TOP HALF INTEGRAL
	S_pool: U+224b                      # TRIPLE TILDE
	S_ice: U+00b7                       # MIDDLE DOT
	S_lava: U+224b                      # TRIPLE TILDE
	S_lavawall: U+2248                  # ALMOST EQUAL TO
	S_vodbridge: U+00b7                 # MIDDLE DOT
	S_hodbridge: U+00b7                 # MIDDLE DOT
	S_water: U+2248                     # ALMOST EQUAL TO
	S_web: U+00A4                       # CURRENCY SIGN
	S_vbeam: U+2502                     # BOX DRAWINGS LIGHT VERTICAL
	S_hbeam: U+2500                     # BOX DRAWINGS LIGHT HORIZONTAL
	S_sw_tc: U+2594                     # UPPER ONE EIGHTH BLOCK
	S_sw_ml: U+258f                     # LEFT ONE EIGHTH BLOCK
	S_sw_mr: U+2595                     # RIGHT ONE EIGHTH BLOCK
	S_sw_bc: U+2581                     # LOWER ONE EIGHTH BLOCK
	S_expl_tc: U+2594                   # UPPER ONE EIGHTH BLOCK
	S_expl_ml: U+258f                   # LEFT ONE EIGHTH BLOCK
	S_expl_mr: U+2595                   # RIGHT ONE EIGHTH BLOCK
	S_expl_bc: U+2581                   # LOWER ONE EIGHTH BLOCK
	G_vwall_sokoban:  U+2502/0-0-190
	G_hwall_sokoban:  U+2500/0-0-190
	G_tlcorn_sokoban: U+250c/0-0-190
	G_trcorn_sokoban: U+2510/0-0-190
	G_blcorn_sokoban: U+2514/0-0-190
	G_brcorn_sokoban: U+2518/0-0-190
	G_crwall_sokoban: U+253C/0-0-190
	G_tuwall_sokoban: U+2534/0-0-190
	G_tdwall_sokoban: U+252C/0-0-190
	G_tlwall_sokoban: U+2524/0-0-190
	G_trwall_sokoban: U+251C/0-0-190
	G_vwall_gehennom:  U+2502/190-0-0
	G_hwall_gehennom:  U+2500/190-0-0
	G_tlcorn_gehennom: U+250c/190-0-0
	G_trcorn_gehennom: U+2510/190-0-0
	G_blcorn_gehennom: U+2514/190-0-0
	G_brcorn_gehennom: U+2518/190-0-0
	G_crwall_gehennom: U+253C/190-0-0
	G_tuwall_gehennom: U+2534/190-0-0
	G_tdwall_gehennom: U+252C/190-0-0
	G_tlwall_gehennom: U+2524/190-0-0
	G_trwall_gehennom: U+251C/190-0-0
	G_vwall_knox:  U+2502/150-75-0
	G_hwall_knox:  U+2500/150-75-0
	G_tlcorn_knox: U+250c/150-75-0
	G_trcorn_knox: U+2510/150-75-0
	G_blcorn_knox: U+2514/150-75-0
	G_brcorn_knox: U+2518/150-75-0
	G_crwall_knox: U+253C/150-75-0
	G_tuwall_knox: U+2534/150-75-0
	G_tdwall_knox: U+252C/150-75-0
	G_tlwall_knox: U+2524/150-75-0
	G_trwall_knox: U+251C/150-75-0
	G_vwall_mines:  U+2502/113-126-142
	G_hwall_mines:  U+2500/113-126-142
	G_tlcorn_mines: U+250c/113-126-142
	G_trcorn_mines: U+2510/113-126-142
	G_blcorn_mines: U+2514/113-126-142
	G_brcorn_mines: U+2518/113-126-142
	G_crwall_mines: U+253C/113-126-142
	G_tuwall_mines: U+2534/113-126-142
	G_tdwall_mines: U+252C/113-126-142
	G_tlwall_mines: U+2524/113-126-142
	G_trwall_mines: U+251C/113-126-142
finish

# symbols EOF
