From 02e7b55760f84fed190b555eee96878c4e103a0e Mon Sep 17 00:00:00 2001 From: pmje2o5iu <2795177278@qq.com> Date: Mon, 11 Dec 2023 14:48:22 +0800 Subject: [PATCH] Update mcastu.c --- src/NetHack_3.7/src/mcastu.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/src/NetHack_3.7/src/mcastu.c b/src/NetHack_3.7/src/mcastu.c index d8745af..ffe5b0b 100644 --- a/src/NetHack_3.7/src/mcastu.c +++ b/src/NetHack_3.7/src/mcastu.c @@ -242,7 +242,7 @@ castmu( canseemon(mtmp) ? Monnam(mtmp) : "Something", is_waterwall(mtmp->mux,mtmp->muy) ? "empty water" : "thin air"); - return M_ATTK_MISS; + return M_ATTK_MISS;// Return a miss attack if the monster hasn't found you but thinks it has and casts a directed spell } nomul(0); @@ -300,14 +300,14 @@ castmu( burn_away_slime(); break; case AD_COLD: - pline("You're covered in frost."); - if (Cold_resistance) { - shieldeff(u.ux, u.uy); - pline("But you resist the effects."); - monstseesu(M_SEEN_COLD); - dmg = 0; + pline("You're covered in frost."); // Display a message indicating that the player is covered in frost + if (Cold_resistance) { // Check if the player has cold resistance + shieldeff(u.ux, u.uy); // Shield the player with an icy shield animation + pline("But you resist the effects."); // Display a message indicating that the player resists the effects + monstseesu(M_SEEN_COLD); // Indicate that the monster saw the player being hit with a cold attack + dmg = 0; // Set the damage amount to 0 since the player resisted the attack } else { - monstunseesu(M_SEEN_COLD); + monstunseesu(M_SEEN_COLD);// Indicate that the monster saw the player being hit with a cold attack } break; case AD_MAGM: @@ -341,15 +341,15 @@ castmu( static int m_cure_self(struct monst *mtmp, int dmg) { - if (mtmp->mhp < mtmp->mhpmax) { - if (canseemon(mtmp)) - pline("%s looks better.", Monnam(mtmp)); + if (mtmp->mhp < mtmp->mhpmax) { // Check if the monster's current hit points are less than its maximum hit points + if (canseemon(mtmp)) // Check if the player can see the monster + pline("%s looks better.", Monnam(mtmp)); // Display a message indicating that the monster looks better /* note: player healing does 6d4; this used to do 1d8 */ - if ((mtmp->mhp += d(3, 6)) > mtmp->mhpmax) - mtmp->mhp = mtmp->mhpmax; - dmg = 0; + if ((mtmp->mhp += d(3, 6)) > mtmp->mhpmax) // Restore some of the monster's health + mtmp->mhp = mtmp->mhpmax; // Cap the monster's hit points to its maximum hit points + dmg = 0; // Set the damage amount to 0 since the monster is healing itself } - return dmg; + return dmg; // Return the updated damage amount } /* unlike the finger of death spell which behaves like a wand of death,