@ -19,8 +19,7 @@ static void see_lamp_flicker(struct obj *, const char *);
static void lantern_message(struct obj *);
static void cleanup_burn(ANY_P *, long);
/* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
for timeout countdown, where most won't occur in normal play */
static const struct propname {
int prop_num;
const char *prop_name;