diff --git a/src/NetHack_3.7/src/apply.c b/src/NetHack_3.7/src/apply.c index f05399e..276bb65 100644 --- a/src/NetHack_3.7/src/apply.c +++ b/src/NetHack_3.7/src/apply.c @@ -1,3 +1,4 @@ +//2023/23/3 wh /* NetHack 3.7 apply.c $NHDT-Date: 1695159606 2023/09/19 21:40:06 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.422 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Robert Patrick Rankin, 2012. */ @@ -97,18 +98,18 @@ use_camera(struct obj *obj) static int use_towel(struct obj *obj) { - boolean drying_feedback = (obj == uwep); - - if (!freehand()) { - You("have no free %s!", body_part(HAND)); - return ECMD_OK; - } else if (obj == ublindf) { - You("cannot use it while you're wearing it!"); - return ECMD_OK; - } else if (obj->cursed) { + boolean drying_feedback = (obj == uwep); // Check if the object being used is the player's wielded weapon + + if (!freehand()) { // If the player doesn't have a free hand + You("have no free %s!", body_part(HAND)); // Display a message indicating that the player has no free hand + return ECMD_OK; // Return with the result code ECMD_OK to indicate successful execution + } else if (obj == ublindf) { // If the object being used is the player's blindfold + You("cannot use it while you're wearing it!"); // Display a message indicating that the player cannot use the blindfold while wearing it + return ECMD_OK; // Return with the result code ECMD_OK to indicate successful execution + } else if (obj->cursed) { // If the object being used is cursed long old; - switch (rn2(3)) { + switch (rn2(3)) { // Randomly choose one of three cases case 2: old = (Glib & TIMEOUT); make_glib((int) old + rn1(10, 3)); /* + 3..12 */ @@ -116,7 +117,7 @@ use_towel(struct obj *obj) (old ? "are filthier than ever" : "get slimy")); if (is_wet_towel(obj)) dry_a_towel(obj, -1, drying_feedback); - return ECMD_TIME; + return ECMD_TIME; // Return with the result code ECMD_TIME to indicate that time has passed case 1: if (!ublindf) { old = u.ucreamed; @@ -143,20 +144,20 @@ use_towel(struct obj *obj) } if (is_wet_towel(obj)) dry_a_towel(obj, -1, drying_feedback); - return ECMD_TIME; + return ECMD_TIME; // Return with the result code ECMD_TIME to indicate that time has passed case 0: break; } } - if (Glib) { - make_glib(0); + if (Glib) { // If the player's hands are slippery + make_glib(0); // Remove slipperiness from the player's hands You("wipe off your %s.", !uarmg ? makeplural(body_part(HAND)) : gloves_simple_name(uarmg)); if (is_wet_towel(obj)) dry_a_towel(obj, -1, drying_feedback); - return ECMD_TIME; - } else if (u.ucreamed) { + return ECMD_TIME; // Return with the result code ECMD_TIME to indicate that time has passed + } else if (u.ucreamed) { // If the player's face is creamed incr_itimeout(&HBlinded, (-1 * (int) u.ucreamed)); u.ucreamed = 0; if (!Blinded) { @@ -170,13 +171,13 @@ use_towel(struct obj *obj) } if (is_wet_towel(obj)) dry_a_towel(obj, -1, drying_feedback); - return ECMD_TIME; + return ECMD_TIME; // Return with the result code ECMD_TIME to indicate that time has passed } Your("%s and %s are already clean.", body_part(FACE), makeplural(body_part(HAND))); - return ECMD_OK; + return ECMD_OK; // Return with the result code ECMD_OK to indicate successful execution } /* maybe give a stethoscope message based on floor objects */