From d821be37f1baf88be9b3f7502d12237c57e8ee45 Mon Sep 17 00:00:00 2001 From: luojunhui <3178965737@qq.com> Date: Mon, 22 Jan 2024 21:36:32 +0800 Subject: [PATCH] =?UTF-8?q?=E8=BF=9B=E9=A3=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/NetHack_3.7/src/eat1.c | 3824 ++++++++++++++++++++++++++++++++++++ 1 file changed, 3824 insertions(+) create mode 100644 src/NetHack_3.7/src/eat1.c diff --git a/src/NetHack_3.7/src/eat1.c b/src/NetHack_3.7/src/eat1.c new file mode 100644 index 0000000..fd37856 --- /dev/null +++ b/src/NetHack_3.7/src/eat1.c @@ -0,0 +1,3824 @@ +/* NetHack 3.7 eat.c $NHDT-Date: 1695159623 2023/09/19 21:40:23 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.310 $ */ +/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ +/*-Copyright (c) Robert Patrick Rankin, 2012. */ +/* NetHack may be freely redistributed. See license for details. */ + +#include "hack.h" + +static int eatmdone(void); +static int eatfood(void); +static struct obj *costly_tin(int); +static int opentin(void); +static int unfaint(void); + +static const char *food_xname(struct obj *, boolean); +static void choke(struct obj *); +static void recalc_wt(void); +static struct obj *touchfood(struct obj *) NONNULL; +static void do_reset_eat(void); +static void maybe_extend_timed_resist(int); +static void done_eating(boolean); +static void cprefx(int); +static boolean temp_givit(int, struct permonst *); +static void givit(int, struct permonst *); +static void eye_of_newt_buzz(void); +static void cpostfx(int); +static void consume_tin(const char *); +static void start_tin(struct obj *); +static int eatcorpse(struct obj *); +static void start_eating(struct obj *, boolean); +static void garlic_breath(struct monst *); +static void fprefx(struct obj *); +static void fpostfx(struct obj *); +static int bite(void); +static int edibility_prompts(struct obj *); +static int doeat_nonfood(struct obj *); +static int tinopen_ok(struct obj *); +static int rottenfood(struct obj *); +static void eatspecial(void); +static int bounded_increase(int, int, int); +static void accessory_has_effect(struct obj *); +static void eataccessory(struct obj *); +static const char *foodword(struct obj *); +static int tin_variety(struct obj *, boolean); +static boolean maybe_cannibal(int, boolean); +static int eat_ok(struct obj *); +static int offer_ok(struct obj *); +static int tin_ok(struct obj *); + +#define CANNIBAL_ALLOWED() (Role_if(PM_CAVE_DWELLER) || Race_if(PM_ORC)) + +/* monster types that cause hero to be turned into stone if eaten */ +#define flesh_petrifies(pm) (touch_petrifies(pm) || (pm) == &mons[PM_MEDUSA]) + +/* Rider corpses are treated as non-rotting so that attempting to eat one + will be sure to reach the stage of eating where that meal is fatal; + acid blob corpses eventually rot away to nothing but before that happens + they can be sacrificed regardless of age which implies that they never + become rotten */ +#define nonrotting_corpse(mnum) \ + ((mnum) == PM_LIZARD || (mnum) == PM_LICHEN || is_rider(&mons[mnum]) \ + || (mnum) == PM_ACID_BLOB) + +/* non-rotting non-corpses; unlike lizard corpses, these items will behave + as if rotten if they are cursed (fortune cookies handled elsewhere) */ +#define nonrotting_food(otyp) \ + ((otyp) == LEMBAS_WAFER || (otyp) == CRAM_RATION) + +/* see hunger states in hack.h - texts used on bottom line */ +const char *const hu_stat[] = { + "Satiated", " ", "Hungry ", "Weak ", + "Fainting", "Fainted ", "Starved " +}; + +static const struct victual_info zero_victual = { 0 }; + +/* used by getobj() callback routines eat_ok()/offer_ok()/tin_ok() to + indicate whether player was given an opportunity to eat or offer or + tin an item on the floor and declined, in order to insert "else" + into the "you don't have anything [else] to {eat | offer | tin}" + feedback if hero lacks any suitable items in inventory + [reinitialized every time it's used so does not need to be placed + in struct instance_globals g for potential bulk reinitialization] */ +static int getobj_else = 0; + +/* + * 决定一个特定的对象是否可以被可能已经变形的角色所吃。这个函数不用于检查怪物 + */ +boolean +is_edible(register struct obj *obj) +{ + /* protect invocation tools but not Rider corpses (handled elsewhere)*/ + /* if (obj->oclass != FOOD_CLASS && obj_resists(obj, 0, 0)) */ + if (objects[obj->otyp].oc_unique) + return FALSE; + /* above also prevents the Amulet from being eaten, so we must never + allow fake amulets to be eaten either [which is already the case] */ + + if (gy.youmonst.data == &mons[PM_FIRE_ELEMENTAL] + && is_flammable(obj)) + return TRUE; + + if (metallivorous(gy.youmonst.data) && is_metallic(obj) + && (gy.youmonst.data != &mons[PM_RUST_MONSTER] || is_rustprone(obj))) + return TRUE; + + /* Ghouls only eat non-veggy corpses or eggs (see dogfood()) */ + if (u.umonnum == PM_GHOUL) + return (boolean)((obj->otyp == CORPSE + && !vegan(&mons[obj->corpsenm])) + || (obj->otyp == EGG)); + + if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) + /* [g-cubes can eat containers and retain all contents + as engulfed items, but poly'd player can't do that] */ + && !Has_contents(obj)) + return TRUE; + + return (boolean) (obj->oclass == FOOD_CLASS); +} + +/* 用于英雄的初始化、生命挽救、修复因饥饿产生的负面效果以及提供增益效果 */ +void +init_uhunger(void) +{ + gc.context.botl = (u.uhs != NOT_HUNGRY || ATEMP(A_STR) < 0); + u.uhunger = 900; + u.uhs = NOT_HUNGRY; + if (ATEMP(A_STR) < 0) { + ATEMP(A_STR) = 0; + (void) encumber_msg(); + } +} + +/* tin types [SPINACH_TIN = -1, overrides corpsenm, nut==600] */ +static const struct { + const char *txt; /* description */ + int nut; /* nutrition */ + Bitfield(fodder, 1); /* stocked by health food shops */ + Bitfield(greasy, 1); /* causes slippery fingers */ +} tintxts[] = { { "rotten", -50, 0, 0 }, /* ROTTEN_TIN = 0 */ + { "homemade", 50, 1, 0 }, /* HOMEMADE_TIN = 1 */ + { "soup made from", 20, 1, 0 }, + { "french fried", 40, 0, 1 }, + { "pickled", 40, 1, 0 }, + { "boiled", 50, 1, 0 }, + { "smoked", 50, 1, 0 }, + { "dried", 55, 1, 0 }, + { "deep fried", 60, 0, 1 }, + { "szechuan", 70, 1, 0 }, + { "broiled", 80, 0, 0 }, + { "stir fried", 80, 0, 1 }, + { "sauteed", 95, 0, 0 }, + { "candied", 100, 1, 0 }, + { "pureed", 500, 1, 0 }, + { "", 0, 0, 0 } }; +#define TTSZ SIZE(tintxts) + +/* called after mimicing is over */ +static int +eatmdone(void) +{ + /* release `eatmbuf' */ + if (ge.eatmbuf) { + if (gn.nomovemsg == ge.eatmbuf) + gn.nomovemsg = 0; + free((genericptr_t) ge.eatmbuf), ge.eatmbuf = 0; + } + /* update display */ + if (U_AP_TYPE) { + gy.youmonst.m_ap_type = M_AP_NOTHING; + newsym(u.ux, u.uy); + } + return 0; +} + +/* 处理角色进食结束后的某些更新操作 */ +void +eatmupdate(void) +{ + const char *altmsg = 0; + int altapp = 0; /* lint suppression */ + + if (!ge.eatmbuf || gn.nomovemsg != ge.eatmbuf) + return; + + if (is_obj_mappear(&gy.youmonst,ORANGE) && !Hallucination) { + /* revert from hallucinatory to "normal" mimicking */ + altmsg = "You now prefer mimicking yourself."; + altapp = GOLD_PIECE; + } else if (is_obj_mappear(&gy.youmonst,GOLD_PIECE) && Hallucination) { + /* won't happen; anything which might make immobilized + hero begin hallucinating (black light attack, theft + of Grayswandir) will terminate the mimicry first */ + altmsg = "Your rind escaped intact."; + altapp = ORANGE; + } + + if (altmsg) { + /* replace end-of-mimicking message */ + unsigned amlen = Strlen(altmsg); + if (amlen > Strlen(ge.eatmbuf)) { + free((genericptr_t) ge.eatmbuf); + ge.eatmbuf = (char *) alloc(amlen + 1); + } + gn.nomovemsg = strcpy(ge.eatmbuf, altmsg); + /* update current image */ + gy.youmonst.mappearance = altapp; + newsym(u.ux, u.uy); + } +} + +/* 这个函数的主要目的是根据给定的食物对象和布尔值来生成一个特定的名字。 */ +static const char * +food_xname(struct obj *food, boolean the_pfx) +{ + const char *result; + + if (food->otyp == CORPSE) { + result = corpse_xname(food, (const char *) 0, + CXN_SINGULAR | (the_pfx ? CXN_PFX_THE : 0)); + /* not strictly needed since pname values are capitalized + and the() is a no-op for them */ + if (type_is_pname(&mons[food->corpsenm])) + the_pfx = FALSE; + } else { + /* the ordinary case */ + result = singular(food, xname); + } + if (the_pfx) + result = the(result); + return result; +} + +/* Created by GAN 01/28/87 + * Amended by AKP 09/22/87: if not hard, don't choke, just vomit. + * Amended by 3. 06/12/89: if not hard, sometimes choke anyway, to keep risk. + * 11/10/89: if hard, rarely vomit anyway, for slim chance. + * + * To a full belly all food is bad. (It.) + */ +static void//述玩家角色吃东西时发生的情况的函数 +choke(struct obj *food) +{ + /* only happens if you were satiated */ + if (u.uhs != SATIATED) { + if (!food || food->otyp != AMULET_OF_STRANGULATION) + return; + } else if (Role_if(PM_KNIGHT) && u.ualign.type == A_LAWFUL) { + adjalign(-1); /* gluttony is unchivalrous */ + You_feel("like a glutton!"); + } + + exercise(A_CON, FALSE); + + if (Breathless || Hunger || (!Strangled && !rn2(20))) { + /* choking by eating AoS doesn't involve stuffing yourself */ + if (food && food->otyp == AMULET_OF_STRANGULATION) { + You("choke, but recover your composure."); + return; + } + You("stuff yourself and then vomit voluminously."); + morehungry(Hunger ? (u.uhunger - 60) : 1000); /* you just got *very* sick! */ + vomit(); + } else { + gk.killer.format = KILLED_BY_AN; + /* + * Note all "killer"s below read "Choked on %s" on the + * high score list & tombstone. So plan accordingly. + */ + if (food) { + You("choke over your %s.", foodword(food)); + if (food->oclass == COIN_CLASS) { + Strcpy(gk.killer.name, "very rich meal"); + } else { + gk.killer.format = KILLED_BY; + Strcpy(gk.killer.name, killer_xname(food)); + } + } else { + You("choke over it."); + Strcpy(gk.killer.name, "quick snack"); + } + You("die..."); + done(CHOKING); + } +} + +/*重新计算一个对象的重量 */ +static void +recalc_wt(void) +{ + struct obj *piece = gc.context.victual.piece; + + if (!piece) { + impossible("recalc_wt without piece"); + return; + } + debugpline1("Old weight = %d", piece->owt); + debugpline2("Used time = %d, Req'd time = %d", + gc.context.victual.usedtime, gc.context.victual.reqtime); + piece->owt = weight(piece); + debugpline1("New weight = %d", piece->owt); +} + +/* 指示在进食回合结束后进行重置操作 */ +void +reset_eat(void) +{ + /* we only set a flag here - the actual reset process is done after + * the round is spent eating. + */ + if (gc.context.victual.eating && !gc.context.victual.doreset) { + debugpline0("reset_eat..."); + gc.context.victual.doreset = 1; + } + return; +} + +/* 计算并返回一个对象的营养值 */ +unsigned +obj_nutrition(struct obj *otmp) +{ + unsigned nut = (otmp->otyp == CORPSE) ? mons[otmp->corpsenm].cnutrit + : otmp->globby ? otmp->owt + : (unsigned) objects[otmp->otyp].oc_nutrition; + + if (otmp->otyp == LEMBAS_WAFER) { + if (maybe_polyd(is_elf(gy.youmonst.data), Race_if(PM_ELF))) + nut += nut / 4; /* 800 -> 1000 */ + else if (maybe_polyd(is_orc(gy.youmonst.data), Race_if(PM_ORC))) + nut -= nut / 4; /* 800 -> 600 */ + /* prevent polymorph making a partly eaten wafer + become more nutritious than an untouched one */ + if (otmp->oeaten >= nut) + otmp->oeaten = (otmp->oeaten < objects[LEMBAS_WAFER].oc_nutrition) + ? (nut - 1) : nut; + } else if (otmp->otyp == CRAM_RATION) { + if (maybe_polyd(is_dwarf(gy.youmonst.data), Race_if(PM_DWARF))) + nut += nut / 6; /* 600 -> 700 */ + } + return nut; +} + +static struct obj * +touchfood(struct obj *otmp) +{ + if (otmp->quan > 1L) { + if (!carried(otmp)) + (void) splitobj(otmp, otmp->quan - 1L); + else + otmp = splitobj(otmp, 1L); + debugpline0("split food,"); + } + + if (!otmp->oeaten) { + costly_alteration(otmp, COST_BITE); + otmp->oeaten = obj_nutrition(otmp); + } + + if (carried(otmp)) { + freeinv(otmp); + if (inv_cnt(FALSE) >= 52) { + sellobj_state(SELL_DONTSELL); + dropy(otmp); + sellobj_state(SELL_NORMAL); + } else { + otmp = addinv_nomerge(otmp); + } + } + return otmp; +} + +/* When food decays, in the middle of your meal, we don't want to dereference + * any dangling pointers, so set it to null (which should still trigger + * do_reset_eat() at the beginning of eatfood()) and check for null pointers + * in do_reset_eat(). + */ +void//处理食物消失 +food_disappears(struct obj *obj) +{ + if (obj == gc.context.victual.piece) + gc.context.victual = zero_victual; /* victual.piece = 0, .o_id = 0 */ + + if (obj->timed) + obj_stop_timers(obj); +} + +/* renaming an object used to result in it having a different address, + so the sequence start eating/opening, get interrupted, name the food, + resume eating/opening would restart from scratch */ +void//替换特定的食物对象。 +food_substitution(struct obj *old_obj, struct obj *new_obj) +{ + if (old_obj == gc.context.victual.piece) { + gc.context.victual.piece = new_obj; + gc.context.victual.o_id = new_obj->o_id; + } + if (old_obj == gc.context.tin.tin) { + gc.context.tin.tin = new_obj; + gc.context.tin.o_id = new_obj->o_id; + } +} + +static void//重置与食物相关的某些属性 +do_reset_eat(void) +{ + debugpline0("do_reset_eat..."); + if (gc.context.victual.piece) { + gc.context.victual.o_id = 0; + gc.context.victual.piece = touchfood(gc.context.victual.piece); + gc.context.victual.o_id = gc.context.victual.piece->o_id; + recalc_wt(); + } + gc.context.victual.fullwarn + = gc.context.victual.eating + = gc.context.victual.doreset + = 0; + /* Do not set canchoke to FALSE; if we continue eating the same object + * we need to know if canchoke was set when they started eating it the + * previous time. And if we don't continue eating the same object + * canchoke always gets recalculated anyway. + */ + stop_occupation(); + newuhs(FALSE); +} + +/* if 'prop' is only set because of a timed value (so not an intrinsic + attribute or because of polymorph shape or worn or carried gear), return + its timeout, otherwise return 0 */ +long +temp_resist(int prop)//检查某个属性(由prop指定)是否具有临时抗性 +{ + struct prop *p = &u.uprops[prop]; + long timeout = p->intrinsic & TIMEOUT; + + if (timeout + /* and if not also protected by polymorph form */ + && (p->intrinsic & ~TIMEOUT) == 0L + /* and not by worn gear (dragon armor) */ + && !p->extrinsic + /* and property is not blocked; we don't expect this, but if it + is then the timeout doesn't matter so we won't extend that */ + && !p->blocked) { + return timeout; + } + return 0L; +} + +/* if temp resist against 'prop' is about to timeout, extend it slightly */ +static void//判断当前属性(通过prop参数指定)是否具有临时抗性 +maybe_extend_timed_resist(int prop) +{ + long timeout = temp_resist(prop); + + /* if hero is being protected from nasty effects of current meal by + temporary resistance (timed acid resist or timed stoning resist), + prevent expiration from occurring while the meal is in progress + so that player doesn't get feedback about becoming more vulnerable + and then have the hero stay unharmed; has a minor side-effect of + also extending the protection against other attacks of the sort + being resisted */ + if (timeout == 1L) { + set_itimeout(&u.uprops[prop].intrinsic, 2L); + } +} + +/* called each move during eating process */ +static int +eatfood(void)//处理角色进食的逻辑。 +{ + struct obj *food = gc.context.victual.piece; + + if (food && !carried(food) && !obj_here(food, u.ux, u.uy)) + food = 0; + if (!food) { + /* maybe it was stolen? */ + do_reset_eat(); + return 0; + } + if (!gc.context.victual.eating) + return 0; + + /* + * We don't want temporary acid resistance to timeout while eating + * an acidic corpse or temporary stoning resistance to do that while + * eating a cockatrice corpse. Protection is checked at the start + * of the meal and having it go away mid-meal with a message about + * increased vulnerability but no consequences is too obviously wrong, + * but also too nit-picky to deal with. + * + * (Tins aren't handled by eatfood() and wouldn't need this anyway + * because they're finished in one turn once they've been opened. + * Come to think of it, eggs are probably eaten in one turn too.) + */ + if ((food->otyp == CORPSE || food->otyp == EGG) + && food->corpsenm >= LOW_PM && acidic(&mons[food->corpsenm])) + maybe_extend_timed_resist(ACID_RES); + if ((food->otyp == CORPSE || food->otyp == EGG) + && food->corpsenm >= LOW_PM && touch_petrifies(&mons[food->corpsenm])) + maybe_extend_timed_resist(STONE_RES); + + if (++gc.context.victual.usedtime <= gc.context.victual.reqtime) { + if (bite()) + return 0; + return 1; /* still busy */ + } else { /* done */ + done_eating(TRUE); + return 0; + } +} + +static void +done_eating(boolean message)//处理角色完成进食后的逻辑。 +{ + struct obj *piece = gc.context.victual.piece; + + piece->in_use = TRUE; + go.occupation = 0; /* do this early, so newuhs() knows we're done */ + newuhs(FALSE); + if (gn.nomovemsg) { + if (message) + pline1(gn.nomovemsg); + gn.nomovemsg = 0; + } else if (message) { + You("finish %s %s.", + (gy.youmonst.data == &mons[PM_FIRE_ELEMENTAL]) ? "consuming" + : "eating", + food_xname(piece, TRUE)); + } + + if (piece->otyp == CORPSE || piece->globby) + cpostfx(piece->corpsenm); + else + fpostfx(piece); + + if (carried(piece)) + useup(piece); + else + useupf(piece, 1L); + + gc.context.victual = zero_victual; /* victual.piece = 0, .o_id = 0 */ +} + +void +eating_conducts(struct permonst *pd)//处理与角色进食相关的行为和记录。 +{ + int ll_conduct = 0; + + if (!u.uconduct.food++) { + livelog_printf(LL_CONDUCT, "ate for the first time - %s", + pd->pmnames[NEUTRAL]); + ll_conduct++; + } + if (!vegan(pd)) { + if (!u.uconduct.unvegan++ && !ll_conduct) { + livelog_printf(LL_CONDUCT, + "consumed animal products (%s) for the first time", + pd->pmnames[NEUTRAL]); + ll_conduct++; + } + } + if (!vegetarian(pd)) { + if (!u.uconduct.unvegetarian && !ll_conduct) + livelog_printf(LL_CONDUCT, "tasted meat (%s) for the first time", + pd->pmnames[NEUTRAL]); + violated_vegetarian(); + } +} + +/* handle side-effects of mind flayer's tentacle attack */ +int +eat_brains(//处理角色吃怪物的脑子的行为 + struct monst *magr, + struct monst *mdef, + boolean visflag, + int *dmg_p) /* for dishing out extra damage in lieu of Int loss */ +{ + struct permonst *pd = mdef->data; + boolean give_nutrit = FALSE; + int result = M_ATTK_HIT, xtra_dmg = rnd(10); + + if (noncorporeal(pd)) { + if (visflag) + pline("%s brain is unharmed.", + (mdef == &gy.youmonst) ? "Your" : s_suffix(Monnam(mdef))); + return M_ATTK_MISS; /* side-effects can't occur */ + } else if (magr == &gy.youmonst) { + You("eat %s brain!", s_suffix(mon_nam(mdef))); + } else if (mdef == &gy.youmonst) { + Your("brain is eaten!"); + } else { /* monster against monster */ + if (visflag && canspotmon(mdef)) + pline("%s brain is eaten!", s_suffix(Monnam(mdef))); + } + + if (flesh_petrifies(pd)) { + /* mind flayer has attempted to eat the brains of a petrification + inducing critter (most likely Medusa; attacking a cockatrice via + tentacle-touch should have been caught before reaching this far) */ + if (magr == &gy.youmonst) { + if (!Stone_resistance && !Stoned) + make_stoned(5L, (char *) 0, KILLED_BY_AN, + pmname(pd, Mgender(mdef))); + } else { + /* no need to check for poly_when_stoned or Stone_resistance; + mind flayers don't have those capabilities */ + if (visflag && canseemon(magr)) + pline("%s turns to stone!", Monnam(magr)); + monstone(magr); + if (!DEADMONSTER(magr)) { + /* life-saved; don't continue eating the brains */ + return M_ATTK_MISS; + } else { + if (magr->mtame && !visflag) + /* parallels mhitm.c's brief_feeling */ + You("have a sad thought for a moment, then it passes."); + return M_ATTK_AGR_DIED; + } + } + } + + if (magr == &gy.youmonst) { + /* + * player mind flayer is eating something's brain + */ + eating_conducts(pd); + if (mindless(pd)) { /* (cannibalism not possible here) */ + pline("%s doesn't notice.", Monnam(mdef)); + /* all done; no extra harm inflicted upon target */ + return M_ATTK_MISS; + } else if (is_rider(pd)) { + pline("Ingesting that is fatal."); + Sprintf(gk.killer.name, "unwisely ate the brain of %s", + pmname(pd, Mgender(mdef))); + gk.killer.format = NO_KILLER_PREFIX; + done(DIED); + /* life-saving needed to reach here */ + exercise(A_WIS, FALSE); + *dmg_p += xtra_dmg; /* Rider takes extra damage */ + } else { + morehungry(-rnd(30)); /* cannot choke */ + if (ABASE(A_INT) < AMAX(A_INT)) { + /* recover lost Int; won't increase current max */ + ABASE(A_INT) += rnd(4); + if (ABASE(A_INT) > AMAX(A_INT)) + ABASE(A_INT) = AMAX(A_INT); + gc.context.botl = 1; + } + exercise(A_WIS, TRUE); + *dmg_p += xtra_dmg; + } + /* targeting another mind flayer or your own underlying species + is cannibalism */ + (void) maybe_cannibal(monsndx(pd), TRUE); + + } else if (mdef == &gy.youmonst) { + /* + * monster mind flayer is eating hero's brain + */ + /* no such thing as mindless players */ + if (ABASE(A_INT) <= ATTRMIN(A_INT)) { + static NEARDATA const char brainlessness[] = "brainlessness"; + + if (Lifesaved) { + Strcpy(gk.killer.name, brainlessness); + gk.killer.format = KILLED_BY; + done(DIED); + /* amulet of life saving has now been used up */ + pline("Unfortunately your brain is still gone."); + /* sanity check against adding other forms of life-saving */ + u.uprops[LIFESAVED].extrinsic = + u.uprops[LIFESAVED].intrinsic = 0L; + } else { + Your("last thought fades away."); + } + Strcpy(gk.killer.name, brainlessness); + gk.killer.format = KILLED_BY; + done(DIED); + /* can only get here when in wizard or explore mode and user has + explicitly chosen not to die; arbitrarily boost intelligence */ + ABASE(A_INT) = ATTRMIN(A_INT) + 2; + You_feel("like a scarecrow."); + } + give_nutrit = TRUE; /* in case a conflicted pet is doing this */ + exercise(A_WIS, FALSE); + /* caller handles Int and memory loss */ + + } else { /* mhitm */ + /* + * monster mind flayer is eating another monster's brain + */ + if (mindless(pd)) { + if (visflag && canspotmon(mdef)) + pline("%s doesn't notice.", Monnam(mdef)); + return M_ATTK_MISS; + } else if (is_rider(pd)) { + mondied(magr); + if (DEADMONSTER(magr)) + result = M_ATTK_AGR_DIED; + /* Rider takes extra damage regardless of whether attacker dies */ + *dmg_p += xtra_dmg; + } else { + *dmg_p += xtra_dmg; + give_nutrit = TRUE; + if (*dmg_p >= mdef->mhp && visflag && canspotmon(mdef)) + pline("%s last thought fades away...", + s_suffix(Monnam(mdef))); + } + } + + if (give_nutrit && magr->mtame && !magr->isminion) { + EDOG(magr)->hungrytime += rnd(60); + magr->mconf = 0; + } + + return result; +} + +/* eating a corpse or egg of one's own species is usually naughty */ +static boolean +maybe_cannibal(int pm, boolean allowmsg)//判断角色是否可能成为食人族。 +{ + static NEARDATA long ate_brains = 0L; + struct permonst *fptr = &mons[pm]; /* food type */ + + /* when poly'd into a mind flayer, multiple tentacle hits in one + turn cause multiple digestion checks to occur; avoid giving + multiple luck penalties for the same attack */ + if (gm.moves == ate_brains) + return FALSE; + ate_brains = gm.moves; /* ate_anything, not just brains... */ + + if (!CANNIBAL_ALLOWED() + /* non-cannibalistic heroes shouldn't eat own species ever + and also shouldn't eat current species when polymorphed + (even if having the form of something which doesn't care + about cannibalism--hero's innate traits aren't altered) */ + && (your_race(fptr) + || (Upolyd && same_race(gy.youmonst.data, fptr)) + || (u.ulycn >= LOW_PM && were_beastie(pm) == u.ulycn))) { + if (allowmsg) { + if (Upolyd && your_race(fptr)) + You("have a bad feeling deep inside."); + You("cannibal! You will regret this!"); + } + HAggravate_monster |= FROMOUTSIDE; + change_luck(-rn1(4, 2)); /* -5..-2 */ + return TRUE; + } + return FALSE; +} + +static void//它处理玩家尝试吃怪物肉的情况 +cprefx(register int pm) +{ + (void) maybe_cannibal(pm, TRUE); + if (flesh_petrifies(&mons[pm])) { + if (!Stone_resistance + && !(poly_when_stoned(gy.youmonst.data) + && polymon(PM_STONE_GOLEM))) { + Sprintf(gk.killer.name, "tasting %s meat", + mons[pm].pmnames[NEUTRAL]); + gk.killer.format = KILLED_BY; + You("turn to stone."); + done(STONING); + if (gc.context.victual.piece) + gc.context.victual.eating = 0; + return; /* lifesaved */ + } + } + + switch (pm) { + case PM_LITTLE_DOG: + case PM_DOG: + case PM_LARGE_DOG: + case PM_KITTEN: + case PM_HOUSECAT: + case PM_LARGE_CAT: + /* cannibals are allowed to eat domestic animals without penalty */ + if (!CANNIBAL_ALLOWED()) { + You_feel("that eating the %s was a bad idea.", + mons[pm].pmnames[NEUTRAL]); + HAggravate_monster |= FROMOUTSIDE; + } + break; + case PM_LIZARD: + if (Stoned) + fix_petrification(); + break; + case PM_DEATH: + case PM_PESTILENCE: + case PM_FAMINE: { + pline("Eating that is instantly fatal."); + Sprintf(gk.killer.name, "unwisely ate the body of %s", + mons[pm].pmnames[NEUTRAL]); + gk.killer.format = NO_KILLER_PREFIX; + done(DIED); + /* life-saving needed to reach here */ + exercise(A_WIS, FALSE); + /* revive an actual corpse; can't do that if it was a tin; + 3.7: this used to assume that such tins were impossible but + they can be wished for in wizard mode; they can't make it + to normal play though because bones creation empties them */ + if (gc.context.victual.piece /* Null for tins */ + && gc.context.victual.piece->otyp == CORPSE /* paranoia */ + && revive_corpse(gc.context.victual.piece)) + gc.context.victual = zero_victual; /* victual.piece=0, .o_id=0 */ + return; + } + case PM_GREEN_SLIME: + if (!Slimed && !Unchanging && !slimeproof(gy.youmonst.data)) { + You("don't feel very well."); + make_slimed(10L, (char *) 0); + delayed_killer(SLIMED, KILLED_BY_AN, ""); + } + /* Fall through */ + default: + if (acidic(&mons[pm]) && Stoned) + fix_petrification(); + break; + } +} + +void +fix_petrification(void) +{ + char buf[BUFSZ]; + + if (Hallucination) + Sprintf(buf, "What a pity--you just ruined a future piece of %sart!", + ACURR(A_CHA) > 15 ? "fine " : ""); + else + Strcpy(buf, "You feel limber!"); + make_stoned(0L, buf, 0, (char *) 0); +} + +/* + * If you add an intrinsic that can be gotten by eating a monster, add it + * to intrinsic_possible() and givit(). (It must already be in prop.h to + * be an intrinsic property.) + * It would be very easy to make the intrinsics not try to give you one + * that you already had by checking to see if you have it in + * intrinsic_possible() instead of givit(), but we're not that nice. + */ + +/* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */ +int +intrinsic_possible(int type, struct permonst *ptr)//判断给定的怪物类型是否具有某些特性 +{ + int res = 0; + +#ifdef DEBUG +#define ifdebugresist(Msg) \ + do { \ + if (res) \ + debugpline0(Msg); \ + } while (0) +#else +#define ifdebugresist(Msg) /*empty*/ +#endif + switch (type) { + case FIRE_RES: + res = (ptr->mconveys & MR_FIRE) != 0; + ifdebugresist("can get fire resistance"); + break; + case SLEEP_RES: + res = (ptr->mconveys & MR_SLEEP) != 0; + ifdebugresist("can get sleep resistance"); + break; + case COLD_RES: + res = (ptr->mconveys & MR_COLD) != 0; + ifdebugresist("can get cold resistance"); + break; + case DISINT_RES: + res = (ptr->mconveys & MR_DISINT) != 0; + ifdebugresist("can get disintegration resistance"); + break; + case SHOCK_RES: /* shock (electricity) resistance */ + res = (ptr->mconveys & MR_ELEC) != 0; + ifdebugresist("can get shock resistance"); + break; + case POISON_RES: + res = (ptr->mconveys & MR_POISON) != 0; + ifdebugresist("can get poison resistance"); + break; + case ACID_RES: + res = (ptr->mconveys & MR_ACID) != 0; + ifdebugresist("can get acid resistance temporarily"); + break; + case STONE_RES: + res = (ptr->mconveys & MR_STONE) != 0; + ifdebugresist("can get stoning resistance temporarily"); + break; + case TELEPORT: + res = can_teleport(ptr); + ifdebugresist("can get teleport"); + break; + case TELEPORT_CONTROL: + res = control_teleport(ptr); + ifdebugresist("can get teleport control"); + break; + case TELEPAT: + res = telepathic(ptr); + ifdebugresist("can get telepathy"); + break; + default: + /* res stays 0 */ + break; + } +#undef ifdebugresist + return res; +} + +/* The "do we or do we not give the intrinsic" logic from givit(), extracted + * into its own function. Depends on the monster's level and the type of + * intrinsic it is trying to give you. + */ +boolean +should_givit(int type, struct permonst *ptr)//是否应该给予某种特性或能力。 +{ + int chance; + + /* some intrinsics are easier to get than others */ + switch (type) { + case POISON_RES: + if ((ptr == &mons[PM_KILLER_BEE] || ptr == &mons[PM_SCORPION]) + && !rn2(4)) + chance = 1; + else + chance = 15; + break; + case TELEPORT: + chance = 10; + break; + case TELEPORT_CONTROL: + chance = 12; + break; + case TELEPAT: + chance = 1; + break; + default: + chance = 15; + break; + } + + return (ptr->mlevel > rn2(chance)); +} + +static boolean +temp_givit(int type, struct permonst *ptr) +{ + int chance = (type == STONE_RES) ? 6 : (type == ACID_RES) ? 3 : 0; + + return chance ? (ptr->mlevel > rn2(chance)) : FALSE; +} + +/* givit() tries to give you an intrinsic based on the monster's level + * and what type of intrinsic it is trying to give you. + */ +static void +givit(int type, register struct permonst *ptr)//是否给予怪物某种特性或能力。 +{ + debugpline1("Attempting to give intrinsic %d", type); + + if (!should_givit(type, ptr) && !temp_givit(type, ptr)) + return; + + switch (type) { + case FIRE_RES: + debugpline0("Trying to give fire resistance"); + if (!(HFire_resistance & FROMOUTSIDE)) { + You(Hallucination ? "be chillin'." : "feel a momentary chill."); + HFire_resistance |= FROMOUTSIDE; + } + break; + case SLEEP_RES: + debugpline0("Trying to give sleep resistance"); + if (!(HSleep_resistance & FROMOUTSIDE)) { + You_feel("wide awake."); + HSleep_resistance |= FROMOUTSIDE; + } + break; + case COLD_RES: + debugpline0("Trying to give cold resistance"); + if (!(HCold_resistance & FROMOUTSIDE)) { + You_feel("full of hot air."); + HCold_resistance |= FROMOUTSIDE; + } + break; + case DISINT_RES: + debugpline0("Trying to give disintegration resistance"); + if (!(HDisint_resistance & FROMOUTSIDE)) { + You_feel(Hallucination ? "totally together, man." : "very firm."); + HDisint_resistance |= FROMOUTSIDE; + } + break; + case SHOCK_RES: /* shock (electricity) resistance */ + debugpline0("Trying to give shock resistance"); + if (!(HShock_resistance & FROMOUTSIDE)) { + if (Hallucination) + You_feel("grounded in reality."); + else + Your("health currently feels amplified!"); + HShock_resistance |= FROMOUTSIDE; + } + break; + case POISON_RES: + debugpline0("Trying to give poison resistance"); + if (!(HPoison_resistance & FROMOUTSIDE)) { + You_feel(Poison_resistance ? "especially healthy." : "healthy."); + HPoison_resistance |= FROMOUTSIDE; + } + break; + case TELEPORT: + debugpline0("Trying to give teleport"); + if (!(HTeleportation & FROMOUTSIDE)) { + You_feel(Hallucination ? "diffuse." : "very jumpy."); + HTeleportation |= FROMOUTSIDE; + } + break; + case TELEPORT_CONTROL: + debugpline0("Trying to give teleport control"); + if (!(HTeleport_control & FROMOUTSIDE)) { + You_feel(Hallucination ? "centered in your personal space." + : "in control of yourself."); + HTeleport_control |= FROMOUTSIDE; + } + break; + case TELEPAT: + debugpline0("Trying to give telepathy"); + if (!(HTelepat & FROMOUTSIDE)) { + You_feel(Hallucination ? "in touch with the cosmos." + : "a strange mental acuity."); + HTelepat |= FROMOUTSIDE; + /* If blind, make sure monsters show up. */ + if (Blind) + see_monsters(); + } + break; + case ACID_RES: + debugpline0("Giving timed acid resistance"); + if (!Acid_resistance) + You_feel("%s.", Hallucination ? "secure from flashbacks" + : "less concerned about being harmed by acid"); + incr_itimeout(&HAcid_resistance, d(3, 6)); + break; + case STONE_RES: + debugpline0("Giving timed stoning resistance"); + if (!Stone_resistance) + You_feel("%s.", Hallucination ? "unusually limber" + : "less concerned about becoming petrified"); + incr_itimeout(&HStone_resistance, d(3, 6)); + break; + default: + debugpline0("Tried to give an impossible intrinsic"); + break; + } +} + +static void +eye_of_newt_buzz(void)//加角色的某种魔法能量值 +{ + /* MRKR: "eye of newt" may give small magical energy boost */ + if (rn2(3) || 3 * u.uen <= 2 * u.uenmax) { + int old_uen = u.uen; + + u.uen += rnd(3); + if (u.uen > u.uenmax) { + if (!rn2(3)) { + u.uenmax++; + if (u.uenmax > u.uenpeak) + u.uenpeak = u.uenmax; + } + u.uen = u.uenmax; + } + if (old_uen != u.uen) { + You_feel("a mild buzz."); + gc.context.botl = 1; + } + } +} + +DISABLE_WARNING_FORMAT_NONLITERAL + +/* called after completely consuming a corpse */ +static void//处理角色变身或模仿其他生物的功能 +cpostfx(int pm) +{ + int tmp = 0; + int catch_lycanthropy = NON_PM; + boolean check_intrinsics = FALSE; + + /* in case `afternmv' didn't get called for previously mimicking + gold, clean up now to avoid `eatmbuf' memory leak */ + if (ge.eatmbuf) + (void) eatmdone(); + + switch (pm) { + case PM_WRAITH: + pluslvl(FALSE); + break; + case PM_HUMAN_WERERAT: + catch_lycanthropy = PM_WERERAT; + break; + case PM_HUMAN_WEREJACKAL: + catch_lycanthropy = PM_WEREJACKAL; + break; + case PM_HUMAN_WEREWOLF: + catch_lycanthropy = PM_WEREWOLF; + break; + case PM_NURSE: + if (Upolyd) + u.mh = u.mhmax; + else + u.uhp = u.uhpmax; + make_blinded(0L, !u.ucreamed); + gc.context.botl = 1; + check_intrinsics = TRUE; /* might also convey poison resistance */ + break; + case PM_STALKER: + if (!Invis) { + set_itimeout(&HInvis, (long) rn1(100, 50)); + if (!Blind && !BInvis) + self_invis_message(); + } else { + if (!(HInvis & INTRINSIC)) + You_feel("hidden!"); + HInvis |= FROMOUTSIDE; + HSee_invisible |= FROMOUTSIDE; + } + newsym(u.ux, u.uy); + /*FALLTHRU*/ + case PM_YELLOW_LIGHT: + case PM_GIANT_BAT: + make_stunned((HStun & TIMEOUT) + 30L, FALSE); + /*FALLTHRU*/ + case PM_BAT: + make_stunned((HStun & TIMEOUT) + 30L, FALSE); + break; + case PM_GIANT_MIMIC: + tmp += 10; + /*FALLTHRU*/ + case PM_LARGE_MIMIC: + tmp += 20; + /*FALLTHRU*/ + case PM_SMALL_MIMIC: + tmp += 20; + if (gy.youmonst.data->mlet != S_MIMIC && !Unchanging) { + char buf[BUFSZ]; + + if (!u.uconduct.polyselfs++) /* you're changing form */ + livelog_printf(LL_CONDUCT, + "changed form for the first time by mimicking %s", + Hallucination ? "an orange" : "a pile of gold"); + You_cant("resist the temptation to mimic %s.", + Hallucination ? "an orange" : "a pile of gold"); + /* A pile of gold can't ride. */ + if (u.usteed) + dismount_steed(DISMOUNT_FELL); + nomul(-tmp); + gm.multi_reason = "pretending to be a pile of gold"; + Sprintf(buf, + Hallucination + ? "You suddenly dread being peeled and mimic %s again!" + : "You now prefer mimicking %s again.", + an(Upolyd ? pmname(gy.youmonst.data, Ugender) + : gu.urace.noun)); + ge.eatmbuf = dupstr(buf); + gn.nomovemsg = ge.eatmbuf; + ga.afternmv = eatmdone; + /* ??? what if this was set before? */ + gy.youmonst.m_ap_type = M_AP_OBJECT; + gy.youmonst.mappearance = Hallucination ? ORANGE : GOLD_PIECE; + newsym(u.ux, u.uy); + curs_on_u(); + /* make gold symbol show up now */ + display_nhwindow(WIN_MAP, TRUE); + } + break; + case PM_QUANTUM_MECHANIC: + Your("velocity suddenly seems very uncertain!"); + if (HFast & INTRINSIC) { + HFast &= ~INTRINSIC; + You("seem slower."); + } else { + HFast |= FROMOUTSIDE; + You("seem faster."); + } + break; + case PM_LIZARD: + if ((HStun & TIMEOUT) > 2) + make_stunned(2L, FALSE); + if ((HConfusion & TIMEOUT) > 2) + make_confused(2L, FALSE); + check_intrinsics = TRUE; /* might convey temporary stoning resist */ + break; + case PM_CHAMELEON: + case PM_DOPPELGANGER: + case PM_SANDESTIN: /* moot--they don't leave corpses */ + case PM_GENETIC_ENGINEER: + if (Unchanging) { + You_feel("momentarily different."); /* same as poly trap */ + } else { + You("%s.", (pm == PM_GENETIC_ENGINEER) + ? "undergo a freakish metamorphosis" + : "feel a change coming over you"); + polyself(POLY_NOFLAGS); + } + break; + case PM_DISPLACER_BEAST: + if (!Displaced) /* give a message (before setting the timeout) */ + toggle_displacement((struct obj *) 0, 0L, TRUE); + incr_itimeout(&HDisplaced, d(6, 6)); + break; + case PM_DISENCHANTER: + /* picks an intrinsic at random and removes it; there's + no feedback if hero already lacks the chosen ability */ + debugpline0("using attrcurse to strip an intrinsic"); + (void) attrcurse(); + break; + case PM_DEATH: + case PM_PESTILENCE: + case PM_FAMINE: + /* life-saved; don't attempt to confer any intrinsics */ + break; + case PM_MIND_FLAYER: + case PM_MASTER_MIND_FLAYER: + if (ABASE(A_INT) < ATTRMAX(A_INT)) { + if (!rn2(2)) { + pline("Yum! That was real brain food!"); + (void) adjattrib(A_INT, 1, FALSE); + break; /* don't give them telepathy, too */ + } + } else { + pline("For some reason, that tasted bland."); + } + /*FALLTHRU*/ + default: + check_intrinsics = TRUE; + break; + } + + /* possibly convey an intrinsic */ + if (check_intrinsics) { + struct permonst *ptr = &mons[pm]; + + if (dmgtype(ptr, AD_STUN) || dmgtype(ptr, AD_HALU) + || pm == PM_VIOLET_FUNGUS) { + pline("Oh wow! Great stuff!"); + (void) make_hallucinated((HHallucination & TIMEOUT) + 200L, FALSE, + 0L); + } + + /* Eating magical monsters can give you some magical energy. */ + if (attacktype(ptr, AT_MAGC) || pm == PM_NEWT) + eye_of_newt_buzz(); + + tmp = corpse_intrinsic(ptr); + + /* if something was chosen, give it now (givit() might fail) */ + if (tmp == -1) + gainstr((struct obj *) 0, 0, TRUE); + else if (tmp > 0) + givit(tmp, ptr); + } /* check_intrinsics */ + + if (catch_lycanthropy >= LOW_PM) { + set_ulycn(catch_lycanthropy); + retouch_equipment(2); + } + return; +} + +RESTORE_WARNING_FORMAT_NONLITERAL + +/* Choose (one of) the intrinsics granted by a corpse, and return it. + * If this corpse gives no intrinsics, return 0. + * For the special not-real-prop cases of strength gain from giants + * return fake prop value of -1. + * Non-deterministic; should only be called once per corpse. + */ +int +corpse_intrinsic(struct permonst *ptr)//检查一个怪物是否具有某种内在属性 +{ + /* Check the monster for all of the intrinsics. If this + * monster can give more than one, pick one to try to give + * from among all it can give. + */ + boolean conveys_STR = is_giant(ptr); + int i; + int count = 0; /* number of possible intrinsics */ + int prop = 0; /* which one we will try to give */ + + if (conveys_STR) { + count = 1; + prop = -1; /* use -1 as fake prop index for STR */ + debugpline1("\"Intrinsic\" strength, %d", prop); + } + for (i = 1; i <= LAST_PROP; i++) { + if (!intrinsic_possible(i, ptr)) + continue; + ++count; + /* a 1 in count chance of replacing the old choice + with this one, and a count-1 in count chance + of keeping the old choice (note that 1 in 1 and + 0 in 1 are what we want for the first candidate) */ + if (!rn2(count)) { + debugpline2("Intrinsic %d replacing %d", i, prop); + prop = i; + } + } + /* if strength is the only candidate, give it 50% chance */ + if (conveys_STR && count == 1 && !rn2(2)) + prop = 0; + + return prop; +} + +void +violated_vegetarian(void)//角色违反了素食主义的情节 +{ + u.uconduct.unvegetarian++; + if (Role_if(PM_MONK)) { + You_feel("guilty."); + adjalign(-1); + } + return; +} + +/* common code to check and possibly charge for 1 gc.context.tin.tin, + * will split() gc.context.tin.tin if necessary */ +static struct obj * +costly_tin(int alter_type) /* COST_xxx */ +{ + struct obj *tin = gc.context.tin.tin; + + if (carried(tin) ? tin->unpaid + : (costly_spot(tin->ox, tin->oy) && !tin->no_charge)) { + if (tin->quan > 1L) { + tin = gc.context.tin.tin = splitobj(tin, 1L); + gc.context.tin.o_id = tin->o_id; + } + costly_alteration(tin, alter_type); + } + return tin; +} + +int +tin_variety_txt(char *s, int *tinvariety) +{ + int k, l; + + if (s && tinvariety) { + *tinvariety = -1; + for (k = 0; k < TTSZ - 1; ++k) { + l = (int) strlen(tintxts[k].txt); + if (!strncmpi(s, tintxts[k].txt, l) && ((int) strlen(s) > l) + && s[l] == ' ') { + *tinvariety = k; + return (l + 1); + } + } + } + return 0; +} + +/* + * This assumes that buf already contains the word "tin", + * as is the case with caller xname(). + */ +void +tin_details(struct obj *obj, int mnum, char *buf) +{ + char buf2[BUFSZ]; + + if (!obj || !buf) + return; + + int r = tin_variety(obj, TRUE); + + if (r == SPINACH_TIN) + Strcat(buf, " of spinach"); + else if (mnum == NON_PM) + Strcpy(buf, "empty tin"); + else { + if ((obj->cknown || iflags.override_ID) && obj->spe < 0) { + if (r == ROTTEN_TIN || r == HOMEMADE_TIN) { + /* put these before the word tin */ + Sprintf(buf2, "%s %s of ", tintxts[r].txt, buf); + Strcpy(buf, buf2); + } else { + Sprintf(eos(buf), " of %s ", tintxts[r].txt); + } + } else { + Strcpy(eos(buf), " of "); + } + if (vegetarian(&mons[mnum])) + Sprintf(eos(buf), "%s", mons[mnum].pmnames[NEUTRAL]); + else + Sprintf(eos(buf), "%s meat", mons[mnum].pmnames[NEUTRAL]); + } +} + +void +set_tin_variety(struct obj *obj, int forcetype) +{ + register int r; + + if (forcetype == SPINACH_TIN + || (forcetype == HEALTHY_TIN + && (obj->corpsenm == NON_PM /* empty or already spinach */ + || !vegetarian(&mons[obj->corpsenm])))) { /* replace meat */ + obj->corpsenm = NON_PM; /* not based on any monster */ + obj->spe = 1; /* spinach */ + return; + } else if (forcetype == HEALTHY_TIN) { + r = tin_variety(obj, FALSE); + if (r < 0 || r >= TTSZ) + r = ROTTEN_TIN; /* shouldn't happen */ + while ((r == ROTTEN_TIN && !obj->cursed) || !tintxts[r].fodder) + r = rn2(TTSZ - 1); + } else if (forcetype >= 0 && forcetype < TTSZ - 1) { + r = forcetype; + } else { /* RANDOM_TIN */ + r = rn2(TTSZ - 1); /* take your pick */ + if (r == ROTTEN_TIN && nonrotting_corpse(obj->corpsenm)) + r = HOMEMADE_TIN; /* lizards don't rot */ + } + obj->spe = -(r + 1); /* offset by 1 to allow index 0 */ +} + +static int +tin_variety(struct obj *obj, + boolean disp) /* we're just displaying so leave things alone */ +{ + register int r; + + if (obj->spe == 1) { + r = SPINACH_TIN; + } else if (obj->cursed) { + r = ROTTEN_TIN; /* always rotten if cursed */ + } else if (obj->spe < 0) { + r = -(obj->spe); + --r; /* get rid of the offset */ + } else + r = rn2(TTSZ - 1); + + if (!disp && r == HOMEMADE_TIN && !obj->blessed && !rn2(7)) + r = ROTTEN_TIN; /* some homemade tins go bad */ + + if (r == ROTTEN_TIN && nonrotting_corpse(obj->corpsenm)) + r = HOMEMADE_TIN; /* lizards don't rot */ + return r; +} + +static void +consume_tin(const char *mesg) +{ + const char *what; + int which, mnum, r; + struct obj *tin = gc.context.tin.tin; + + r = tin_variety(tin, FALSE); + if (tin->otrapped || (tin->cursed && r != HOMEMADE_TIN && !rn2(8))) { + b_trapped("tin", NO_PART); + tin = costly_tin(COST_DSTROY); + goto use_up_tin; + } + + pline1(mesg); /* "You succeed in opening the tin." */ + + if (r != SPINACH_TIN) { + mnum = tin->corpsenm; + if (mnum == NON_PM) { + pline("It turns out to be empty."); + tin->dknown = tin->known = 1; + tin = costly_tin(COST_OPEN); + goto use_up_tin; + } + + which = 0; /* 0=>plural, 1=>as-is, 2=>"the" prefix */ + if ((mnum == PM_COCKATRICE || mnum == PM_CHICKATRICE) + && (Stone_resistance || Hallucination)) { + what = "chicken"; + which = 1; /* suppress pluralization */ + } else if (Hallucination) { + what = rndmonnam(NULL); + } else { + what = mons[mnum].pmnames[NEUTRAL]; + if (the_unique_pm(&mons[mnum])) + which = 2; + else if (type_is_pname(&mons[mnum])) + which = 1; + } + if (which == 0) + what = makeplural(what); + else if (which == 2) + what = the(what); + + pline("It smells like %s.", what); + if (y_n("Eat it?") == 'n') { + if (flags.verbose) + You("discard the open tin."); + if (!Hallucination) + tin->dknown = tin->known = 1; + tin = costly_tin(COST_OPEN); + goto use_up_tin; + } + + /* in case stop_occupation() was called on previous meal */ + gc.context.victual = zero_victual; /* victual.piece = 0, .o_id = 0 */ + + You("consume %s %s.", tintxts[r].txt, mons[mnum].pmnames[NEUTRAL]); + + eating_conducts(&mons[mnum]); + + tin->dknown = tin->known = 1; + cprefx(mnum); + cpostfx(mnum); + + /* charge for one at pre-eating cost */ + tin = costly_tin(COST_OPEN); + + if (tintxts[r].nut < 0) { /* rotten */ + make_vomiting((long) rn1(15, 10), FALSE); + } else { + int nutamt = tintxts[r].nut; + + /* nutrition from a homemade tin (made from a single corpse) + shouldn't be more than nutrition from the corresponding + corpse; other tinning modes might use more than one corpse + or add extra ingredients so aren't similarly restricted */ + if (r == HOMEMADE_TIN && nutamt > mons[mnum].cnutrit) + nutamt = mons[mnum].cnutrit; + lesshungry(nutamt); + } + + if (tintxts[r].greasy) { + /* Assume !Glib, because you can't open tins when Glib. */ + make_glib(rn1(11, 5)); /* 5..15 */ + pline("Eating %s food made your %s very slippery.", + tintxts[r].txt, fingers_or_gloves(TRUE)); + } + + } else { /* spinach... */ + if (tin->cursed) { + pline("It contains some decaying%s%s substance.", + Blind ? "" : " ", Blind ? "" : hcolor(NH_GREEN)); + } else { + pline("It contains spinach."); + tin->dknown = tin->known = 1; + } + + if (y_n("Eat it?") == 'n') { + if (flags.verbose) + You("discard the open tin."); + tin = costly_tin(COST_OPEN); + goto use_up_tin; + } + + /* + * Same order as with non-spinach above: + * conduct update, side-effects, shop handling, and nutrition. + */ + /* don't need vegetarian checks for spinach */ + if (!u.uconduct.food++) + livelog_printf(LL_CONDUCT, "ate for the first time (spinach)"); + if (!tin->cursed) + pline("This makes you feel like %s!", + /* "Swee'pea" is a character from the Popeye cartoons */ + Hallucination ? "Swee'pea" + /* "feel like Popeye" unless sustain ability suppresses + any attribute change; this slightly oversimplifies + things: we want "Popeye" if no strength increase + occurs due to already being at maximum, but we won't + get it if at-maximum and fixed-abil both apply */ + : !Fixed_abil ? "Popeye" + /* no gain, feel like another character from Popeye */ + : (flags.female ? "Olive Oyl" : "Bluto")); + gainstr(tin, 0, FALSE); + + tin = costly_tin(COST_OPEN); + lesshungry(tin->blessed ? 600 /* blessed */ + : !tin->cursed ? (400 + rnd(200)) /* uncursed */ + : (200 + rnd(400))); /* cursed */ + } + + use_up_tin: + if (carried(tin)) + useup(tin); + else + useupf(tin, 1L); + gc.context.tin.tin = (struct obj *) 0; + gc.context.tin.o_id = 0; +} + +/* called during each move whilst opening a tin */ +static int +opentin(void) +{ + /* perhaps it was stolen (although that should cause interruption) */ + if (!carried(gc.context.tin.tin) + && (!obj_here(gc.context.tin.tin, u.ux, u.uy) + || !can_reach_floor(TRUE))) + return 0; /* %% probably we should use tinoid */ + if (gc.context.tin.usedtime++ >= 50) { + You("give up your attempt to open the tin."); + return 0; + } + if (gc.context.tin.usedtime < gc.context.tin.reqtime) + return 1; /* still busy */ + + consume_tin("You succeed in opening the tin."); + return 0; +} + +/* called when starting to open a tin */ +static void +start_tin(struct obj *otmp) +{ + const char *mesg = 0; + register int tmp; + + if (metallivorous(gy.youmonst.data)) { + mesg = "You bite right into the metal tin..."; + tmp = 0; + } else if (cantwield(gy.youmonst.data)) { /* nohands || verysmall */ + You("cannot handle the tin properly to open it."); + return; + } else if (otmp->blessed) { + /* 50/50 chance for immediate access vs 1 turn delay (unless + wielding blessed tin opener which always yields immediate + access); 1 turn delay case is non-deterministic: getting + interrupted and retrying might yield another 1 turn delay + or might open immediately on 2nd (or 3rd, 4th, ...) try */ + tmp = (uwep && uwep->blessed && uwep->otyp == TIN_OPENER) ? 0 : rn2(2); + if (!tmp) + mesg = "The tin opens like magic!"; + else + pline_The("tin seems easy to open."); + } else if (uwep) { + switch (uwep->otyp) { + case TIN_OPENER: + mesg = "You easily open the tin."; /* iff tmp==0 */ + tmp = rn2(uwep->cursed ? 3 : !uwep->blessed ? 2 : 1); + break; + case DAGGER: + case SILVER_DAGGER: + case ELVEN_DAGGER: + case ORCISH_DAGGER: + case ATHAME: + case KNIFE: + case STILETTO: + case CRYSKNIFE: + tmp = 3; + break; + case PICK_AXE: + case AXE: + tmp = 6; + break; + default: + goto no_opener; + } + pline("Using %s you try to open the tin.", yobjnam(uwep, (char *) 0)); + } else { + no_opener: + pline("It is not so easy to open this tin."); + if (Glib) { + pline_The("tin slips from your %s.", fingers_or_gloves(FALSE)); + if (otmp->quan > 1L) { + otmp = splitobj(otmp, 1L); + } + if (carried(otmp)) + dropx(otmp); + else + stackobj(otmp); + return; + } + tmp = rn1(1 + 500 / ((int) (ACURR(A_DEX) + ACURRSTR)), 10); + } + + gc.context.tin.tin = otmp; + gc.context.tin.o_id = otmp->o_id; + if (!tmp) { + consume_tin(mesg); /* begin immediately */ + } else { + gc.context.tin.reqtime = tmp; + gc.context.tin.usedtime = 0; + set_occupation(opentin, "opening the tin", 0); + } + return; +} + +/* called when waking up after fainting */ +int +Hear_again(void) +{ + /* Chance of deafness going away while fainted/sleeping/etc. */ + if (!rn2(2)) { + make_deaf(0L, FALSE); + gc.context.botl = TRUE; + } + return 0; +} + +/* called on the "first bite" of rotten food */ +static int +rottenfood(struct obj *obj) +{ + pline("Blecch! Rotten %s!", foodword(obj)); + if (!rn2(4)) { + if (Hallucination) + You_feel("rather trippy."); + else + You_feel("rather %s.", body_part(LIGHT_HEADED)); + make_confused(HConfusion + d(2, 4), FALSE); + } else if (!rn2(4) && !Blind) { + pline("Everything suddenly goes dark."); + /* hero is not Blind, but Blinded timer might be nonzero if + blindness is being overridden by the Eyes of the Overworld */ + make_blinded(BlindedTimeout + (long) d(2, 10), FALSE); + if (!Blind) + Your1(vision_clears); + } else if (!rn2(3)) { + const char *what, *where; + int duration = rnd(10); + + if (!Blind) + what = "goes", where = "dark"; + else if (Levitation || Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) + what = "you lose control of", where = "yourself"; + else + what = "you slap against the", + where = (u.usteed) ? "saddle" : surface(u.ux, u.uy); + pline_The("world spins and %s %s.", what, where); + incr_itimeout(&HDeaf, duration); + gc.context.botl = TRUE; + nomul(-duration); + gm.multi_reason = "unconscious from rotten food"; + gn.nomovemsg = "You are conscious again."; + ga.afternmv = Hear_again; + return 1; + } + return 0; +} + +/* called when a corpse is selected as food */ +static int +eatcorpse(struct obj *otmp) +{ + int retcode = 0, tp = 0, mnum = otmp->corpsenm; + long rotted = 0L; + int ll_conduct = 0; + boolean stoneable = (flesh_petrifies(&mons[mnum]) && !Stone_resistance + && !poly_when_stoned(gy.youmonst.data)), + slimeable = (mnum == PM_GREEN_SLIME && !Slimed && !Unchanging + && !slimeproof(gy.youmonst.data)), + glob = otmp->globby ? TRUE : FALSE; + + /* KMH, conduct */ + if (!vegan(&mons[mnum])) + if (!u.uconduct.unvegan++) { + livelog_printf(LL_CONDUCT, + "consumed animal products for the first time, by eating %s", + an(food_xname(otmp, FALSE))); + ll_conduct++; + } + if (!vegetarian(&mons[mnum])) { + if (!u.uconduct.unvegetarian && !ll_conduct) + livelog_printf(LL_CONDUCT, + "tasted meat for the first time, by eating %s", + an(food_xname(otmp, FALSE))); + violated_vegetarian(); + } + if (!nonrotting_corpse(mnum)) { + long age = peek_at_iced_corpse_age(otmp); + + rotted = (gm.moves - age) / (10L + rn2(20)); + if (otmp->cursed) + rotted += 2L; + else if (otmp->blessed) + rotted -= 2L; + } + + /* 3.7: globs don't become tainted, they shrink away */ + if (!glob && !stoneable && !slimeable && rotted > 5L) { + boolean cannibal = maybe_cannibal(mnum, FALSE); + + /* tp++; -- early return makes this unnecessary */ + pline("Ulch - that %s was tainted%s!", + (mons[mnum].mlet == S_FUNGUS) ? "fungoid vegetation" + : vegetarian(&mons[mnum]) ? "protoplasm" + : "meat", + cannibal ? ", you cannibal" : ""); + if (Sick_resistance) { + pline("It doesn't seem at all sickening, though..."); + } else { + long sick_time; + + sick_time = (long) rn1(10, 10); + /* make sure new ill doesn't result in improvement */ + if (Sick && (sick_time > Sick)) + sick_time = (Sick > 1L) ? Sick - 1L : 1L; + make_sick(sick_time, corpse_xname(otmp, "rotted", CXN_NORMAL), + TRUE, SICK_VOMITABLE); + + pline("(It must have died too long ago to be safe to eat.)"); + } + if (carried(otmp)) + useup(otmp); + else + useupf(otmp, 1L); + return 2; + } else if (acidic(&mons[mnum]) && !Acid_resistance) { + tp++; + You("have a very bad case of stomach acid."); /* not body_part() */ + losehp(rnd(15), !glob ? "acidic corpse" : "acidic glob", + KILLED_BY_AN); /* acid damage */ + } else if (poisonous(&mons[mnum]) && rn2(5)) { + tp++; + pline("Ecch - that must have been poisonous!"); + if (!Poison_resistance) { + poison_strdmg(rnd(4), rnd(15), + !glob ? "poisonous corpse" : "poisonous glob", + KILLED_BY_AN); + } else + You("seem unaffected by the poison."); + + /* now any corpse left too long will make you mildly ill */ + } else if ((rotted > 5L || (rotted > 3L && rn2(5))) && !Sick_resistance) { + tp++; + You_feel("%ssick.", (Sick) ? "very " : ""); + losehp(rnd(8), !glob ? "cadaver" : "rotted glob", KILLED_BY_AN); + } + + /* delay is weight dependent */ + gc.context.victual.reqtime + = 3 + ((!glob ? mons[mnum].cwt : otmp->owt) >> 6); + + if (!tp && !nonrotting_corpse(mnum) && (otmp->orotten || !rn2(7))) { + if (rottenfood(otmp)) { + otmp->orotten = TRUE; + (void) touchfood(otmp); + retcode = 1; + } + + if (!mons[otmp->corpsenm].cnutrit) { + /* no nutrition: rots away, no message if you passed out */ + if (!retcode) + pline_The("corpse rots away completely."); + if (carried(otmp)) + useup(otmp); + else + useupf(otmp, 1L); + retcode = 2; + } + + if (!retcode) + consume_oeaten(otmp, 2); /* oeaten >>= 2 */ + } else if ((mnum == PM_COCKATRICE || mnum == PM_CHICKATRICE) + && (Stone_resistance || Hallucination)) { + pline("This tastes just like chicken!"); + } else if (mnum == PM_FLOATING_EYE && u.umonnum == PM_RAVEN) { + You("peck the eyeball with delight."); + } else if (tp) { + ; /* we've already delivered a message; don't add "it tastes okay" */ + } else { + /* yummy is always False for omnivores, palatable always True */ + boolean yummy = (vegan(&mons[mnum]) + ? (!carnivorous(gy.youmonst.data) + && herbivorous(gy.youmonst.data)) + : (carnivorous(gy.youmonst.data) + && !herbivorous(gy.youmonst.data))), + palatable = ((vegetarian(&mons[mnum]) + ? herbivorous(gy.youmonst.data) + : carnivorous(gy.youmonst.data)) + && rn2(10) + && (rotted < 1 || !rn2((int) rotted + 1))); + const char *pmxnam = food_xname(otmp, FALSE); + static const char *const palatable_msgs[] = { + /* first char: T = tastes ... , I = is ... */ + /* veggies are always just "okay" */ + "Tokay", "Istringy", "Igamey", "Ifatty", "Itough" + }; + int idx = vegetarian(&mons[mnum]) ? 0 : rn2(SIZE(palatable_msgs)); + const char *palat_msg = palatable_msgs[idx]; + boolean use_is = (Hallucination || (palatable && *palat_msg == 'I')); + + if (!strncmpi(pmxnam, "the ", 4)) + pmxnam += 4; + pline("%s%s %s %s%c", + type_is_pname(&mons[mnum]) + ? "" : the_unique_pm(&mons[mnum]) ? "The " : "This ", + pmxnam, + use_is ? "is" : "tastes", + /* tiger reference is to TV ads for "Frosted Flakes", + breakfast cereal targeted at kids by "Tony the tiger" */ + Hallucination + ? (yummy ? ((u.umonnum == PM_TIGER) ? "gr-r-reat" : "gnarly") + : palatable ? "copacetic" : "grody") + : (yummy ? "delicious" : palatable ? + &palat_msg[1] : "terrible"), + (yummy || !palatable) ? '!' : '.'); + } + + return retcode; +} + +/* called as you start to eat */ +static void +start_eating(struct obj *otmp, boolean already_partly_eaten) +{ + const char *old_nomovemsg, *save_nomovemsg; + static char msgbuf[BUFSZ]; + + debugpline2("start_eating: %s (victual = %s)", + /* note: fmt_ptr() returns a static buffer but supports + several such so we don't need to copy the first result + before calling it a second time */ + fmt_ptr((genericptr_t) otmp), + fmt_ptr((genericptr_t) gc.context.victual.piece)); + debugpline1("reqtime = %d", gc.context.victual.reqtime); + debugpline1("(original reqtime = %d)", objects[otmp->otyp].oc_delay); + debugpline1("nmod = %d", gc.context.victual.nmod); + debugpline1("oeaten = %d", otmp->oeaten); + gc.context.victual.fullwarn = gc.context.victual.doreset = 0; + gc.context.victual.eating = 1; + + if (otmp->otyp == CORPSE || otmp->globby) { + cprefx(gc.context.victual.piece->corpsenm); + if (!gc.context.victual.piece || !gc.context.victual.eating) { + /* rider revived, or hero died and was lifesaved */ + return; + } + } + + old_nomovemsg = gn.nomovemsg; + if (bite()) { + /* survived choking, finish off food that's nearly done; + need this to handle cockatrice eggs, fortune cookies, etc */ + if (++gc.context.victual.usedtime >= gc.context.victual.reqtime) { + /* don't want done_eating() to issue gn.nomovemsg if it + is due to vomit() called by bite() */ + save_nomovemsg = gn.nomovemsg; + if (!old_nomovemsg) + gn.nomovemsg = 0; + done_eating(FALSE); + if (!old_nomovemsg) + gn.nomovemsg = save_nomovemsg; + } + return; + } + + if (++gc.context.victual.usedtime >= gc.context.victual.reqtime) { + /* print "finish eating" message if they just resumed -dlc */ + done_eating((gc.context.victual.reqtime > 1 + || already_partly_eaten) ? TRUE : FALSE); + return; + } + + Sprintf(msgbuf, "eating %s", food_xname(otmp, TRUE)); + set_occupation(eatfood, msgbuf, 0); +} + +/* used by shrink_glob() timer routine */ +boolean +eating_glob(struct obj *glob) +{ + return (go.occupation == eatfood && glob == gc.context.victual.piece); +} + +/* scare nearby monster when hero eats garlic */ +static void +garlic_breath(struct monst *mtmp) +{ + if (olfaction(mtmp->data) && distu(mtmp->mx, mtmp->my) < 7) + monflee(mtmp, 0, FALSE, FALSE); +} + +/* + * Called on "first bite" of (non-corpse) food, after touchfood() has + * marked it 'partly eaten'. Used for non-rotten non-tin non-corpse food. + * Messages should use present tense since multi-turn food won't be + * finishing at the time they're issued. + */ +static void +fprefx(struct obj *otmp) +{ + switch (otmp->otyp) { + case FOOD_RATION: /* nutrition 800 */ + /* 200+800 remains below 1000+1, the satiation threshold */ + if (u.uhunger <= 200) + pline("%s!", Hallucination ? "Oh wow, like, superior, man" + : "This food really hits the spot"); + + /* 700-1+800 remains below 1500, the choking threshold which + triggers "you're having a hard time getting it down" feedback */ + else if (u.uhunger < 700) + pline("This satiates your %s!", body_part(STOMACH)); + /* [satiation message may be inaccurate if eating gets interrupted] */ + break; + case TRIPE_RATION: + if (carnivorous(gy.youmonst.data) && !humanoid(gy.youmonst.data)) { + pline("This tripe ration is surprisingly good!"); + } else if (maybe_polyd(is_orc(gy.youmonst.data), Race_if(PM_ORC))) { + pline(Hallucination ? "Tastes great! Less filling!" + : "Mmm, tripe... not bad!"); + } else { + pline("Yak - dog food!"); + more_experienced(1, 0); + newexplevel(); + /* not cannibalism, but we use similar criteria + for deciding whether to be sickened by this meal */ + if (rn2(2) && !CANNIBAL_ALLOWED()) + make_vomiting((long) rn1(gc.context.victual.reqtime, 14), + FALSE); + } + break; + case LEMBAS_WAFER: + if (maybe_polyd(is_orc(gy.youmonst.data), Race_if(PM_ORC))) { + pline("%s", "!#?&* elf kibble!"); + break; + } else if (maybe_polyd(is_elf(gy.youmonst.data), Race_if(PM_ELF))) { + pline("A little goes a long way."); + break; + } + goto give_feedback; + case MEATBALL: + case MEAT_STICK: + case ENORMOUS_MEATBALL: + case MEAT_RING: + goto give_feedback; + case CLOVE_OF_GARLIC: + if (is_undead(gy.youmonst.data)) { + make_vomiting((long) rn1(gc.context.victual.reqtime, 5), FALSE); + break; + } + iter_mons(garlic_breath); + /*FALLTHRU*/ + default: + if (otmp->otyp == SLIME_MOLD && !otmp->cursed + && otmp->spe == gc.context.current_fruit) { + pline("My, this is a %s %s!", + Hallucination ? "primo" : "yummy", + singular(otmp, xname)); + } else if (otmp->otyp == APPLE && otmp->cursed && !Sleep_resistance) { + ; /* skip core joke; feedback deferred til fpostfx() */ + +#if defined(MAC) || defined(MACOS) + /* KMH -- Why should Unix have all the fun? + We check MACOS before UNIX to get the Apple-specific apple + message; the '#if UNIX' code will still kick in for pear. */ + } else if (otmp->otyp == APPLE) { + pline("Delicious! Must be a Macintosh!"); +#endif + +#ifdef UNIX + } else if (otmp->otyp == APPLE || otmp->otyp == PEAR) { + if (!Hallucination) { + pline("Core dumped."); + } else { + /* based on an old Usenet joke, a fake a.out manual page */ + int x = rnd(100); + + pline("%s -- core dumped.", + (x <= 75) + ? "Segmentation fault" + : (x <= 99) + ? "Bus error" + : "Yo' mama"); + } +#endif + } else if (otmp->otyp == EGG && stale_egg(otmp)) { + pline("Ugh. Rotten egg."); /* perhaps others like it */ + /* increasing existing nausea means that it will take longer + before eventual vomit, but also means that constitution + will be abused more times before illness completes */ + make_vomiting((Vomiting & TIMEOUT) + (long) d(10, 4), TRUE); + } else { + give_feedback: + pline("This %s is %s", singular(otmp, xname), + otmp->cursed + ? (Hallucination ? "grody!" : "terrible!") + : (otmp->otyp == CRAM_RATION + || otmp->otyp == K_RATION + || otmp->otyp == C_RATION) + ? "bland." + : Hallucination ? "gnarly!" : "delicious!"); + } + break; /* default */ + } /* switch */ +} + +/* increment a combat intrinsic with limits on its growth */ +static int +bounded_increase(int old, int inc, int typ) +{ + int absold, absinc, sgnold, sgninc; + + /* don't include any amount coming from worn rings (caller handles + 'protection' differently) */ + if (uright && uright->otyp == typ && typ != RIN_PROTECTION) + old -= uright->spe; + if (uleft && uleft->otyp == typ && typ != RIN_PROTECTION) + old -= uleft->spe; + absold = abs(old), absinc = abs(inc); + sgnold = sgn(old), sgninc = sgn(inc); + + if (absinc == 0 || sgnold != sgninc || absold + absinc < 10) { + ; /* use inc as-is */ + } else if (absold + absinc < 20) { + absinc = rnd(absinc); /* 1..n */ + if (absold + absinc < 10) + absinc = 10 - absold; + inc = sgninc * absinc; + } else if (absold + absinc < 40) { + absinc = rn2(absinc) ? 1 : 0; + if (absold + absinc < 20) + absinc = rnd(20 - absold); + inc = sgninc * absinc; + } else { + inc = 0; /* no further increase allowed via this method */ + } + /* put amount from worn rings back */ + if (uright && uright->otyp == typ && typ != RIN_PROTECTION) + old += uright->spe; + if (uleft && uleft->otyp == typ && typ != RIN_PROTECTION) + old += uleft->spe; + return old + inc; +} + +static void +accessory_has_effect(struct obj *otmp) +{ + pline("Magic spreads through your body as you digest the %s.", + (otmp->oclass == RING_CLASS) ? "ring" : "amulet"); +} + +static void +eataccessory(struct obj *otmp) +{ + int typ = otmp->otyp; + long oldprop; + + /* Note: rings are not so common that this is unbalancing. */ + /* (How often do you even _find_ 3 rings of polymorph in a game?) */ + oldprop = u.uprops[objects[typ].oc_oprop].intrinsic; + if (otmp == uleft || otmp == uright) { + Ring_gone(otmp); + if (u.uhp <= 0) + return; /* died from sink fall */ + } + otmp->known = otmp->dknown = 1; /* by taste */ + if (!rn2(otmp->oclass == RING_CLASS ? 3 : 5)) { + switch (otmp->otyp) { + default: + if (!objects[typ].oc_oprop) + break; /* should never happen */ + + if (!(u.uprops[objects[typ].oc_oprop].intrinsic & FROMOUTSIDE)) + accessory_has_effect(otmp); + + u.uprops[objects[typ].oc_oprop].intrinsic |= FROMOUTSIDE; + + switch (typ) { + case RIN_SEE_INVISIBLE: + set_mimic_blocking(); + see_monsters(); + if (Invis && !oldprop && !ESee_invisible + && !perceives(gy.youmonst.data) && !Blind) { + newsym(u.ux, u.uy); + pline("Suddenly you can see yourself."); + makeknown(typ); + } + break; + case RIN_INVISIBILITY: + if (!oldprop && !EInvis && !BInvis && !See_invisible + && !Blind) { + newsym(u.ux, u.uy); + Your("body takes on a %s transparency...", + Hallucination ? "normal" : "strange"); + makeknown(typ); + } + break; + case RIN_PROTECTION_FROM_SHAPE_CHAN: + rescham(); + break; + case RIN_LEVITATION: + /* undo the `.intrinsic |= FROMOUTSIDE' done above */ + u.uprops[LEVITATION].intrinsic = oldprop; + if (!Levitation) { + float_up(); + incr_itimeout(&HLevitation, d(10, 20)); + makeknown(typ); + } + break; + } /* inner switch */ + break; /* default case of outer switch */ + + case RIN_ADORNMENT: + accessory_has_effect(otmp); + if (adjattrib(A_CHA, otmp->spe, -1)) + makeknown(typ); + break; + case RIN_GAIN_STRENGTH: + accessory_has_effect(otmp); + if (adjattrib(A_STR, otmp->spe, -1)) + makeknown(typ); + break; + case RIN_GAIN_CONSTITUTION: + accessory_has_effect(otmp); + if (adjattrib(A_CON, otmp->spe, -1)) + makeknown(typ); + break; + case RIN_INCREASE_ACCURACY: + accessory_has_effect(otmp); + u.uhitinc = (schar) bounded_increase((int) u.uhitinc, otmp->spe, + RIN_INCREASE_ACCURACY); + break; + case RIN_INCREASE_DAMAGE: + accessory_has_effect(otmp); + u.udaminc = (schar) bounded_increase((int) u.udaminc, otmp->spe, + RIN_INCREASE_DAMAGE); + break; + case RIN_PROTECTION: + case AMULET_OF_GUARDING: + accessory_has_effect(otmp); + HProtection |= FROMOUTSIDE; + u.ublessed = bounded_increase(u.ublessed, + (typ == RIN_PROTECTION) ? otmp->spe + : 2, /* fixed amount for amulet */ + typ); + gc.context.botl = 1; + break; + case RIN_FREE_ACTION: + /* Give sleep resistance instead */ + if (!(HSleep_resistance & FROMOUTSIDE)) + accessory_has_effect(otmp); + if (!Sleep_resistance) + You_feel("wide awake."); + HSleep_resistance |= FROMOUTSIDE; + break; + case AMULET_OF_CHANGE: + accessory_has_effect(otmp); + makeknown(typ); + change_sex(); + You("are suddenly very %s!", + flags.female ? "feminine" : "masculine"); + gc.context.botl = 1; + break; + case AMULET_OF_UNCHANGING: + /* un-change: it's a pun */ + if (!Unchanging && Upolyd) { + accessory_has_effect(otmp); + makeknown(typ); + rehumanize(); + } + break; + case AMULET_OF_STRANGULATION: /* bad idea! */ + /* no message--this gives no permanent effect */ + choke(otmp); + break; + case AMULET_OF_RESTFUL_SLEEP: { /* another bad idea! */ + long newnap = (long) rnd(100), oldnap = (HSleepy & TIMEOUT); + + if (!(HSleepy & FROMOUTSIDE)) + accessory_has_effect(otmp); + HSleepy |= FROMOUTSIDE; + /* might also be wearing one; use shorter of two timeouts */ + if (newnap < oldnap || oldnap == 0L) + HSleepy = (HSleepy & ~TIMEOUT) | newnap; + break; + } + case RIN_SUSTAIN_ABILITY: + case AMULET_OF_LIFE_SAVING: + case AMULET_OF_FLYING: + case AMULET_OF_REFLECTION: /* nice try */ + /* can't eat Amulet of Yendor or fakes, + * and no oc_prop even if you could -3. + */ + break; + } + } +} + +/* called after eating non-food */ +static void +eatspecial(void) +{ + struct obj *otmp = gc.context.victual.piece; + + /* lesshungry wants an occupation to handle choke messages correctly */ + set_occupation(eatfood, "eating non-food", 0); + lesshungry(gc.context.victual.nmod); + go.occupation = 0; + gc.context.victual = zero_victual; /* victual.piece = 0, .o_id = 0 */ + + if (otmp->oclass == COIN_CLASS) { + if (carried(otmp)) + useupall(otmp); + else + useupf(otmp, otmp->quan); + vault_gd_watching(GD_EATGOLD); + return; + } + if (objects[otmp->otyp].oc_material == PAPER) { +#ifdef MAIL_STRUCTURES + if (otmp->otyp == SCR_MAIL) + /* no nutrition */ + pline("This junk mail is less than satisfying."); + else +#endif + if (otmp->otyp == SCR_SCARE_MONSTER) + /* to eat scroll, hero is currently polymorphed into a monster */ + pline("Yuck%c", otmp->blessed ? '!' : '.'); + else if (otmp->oclass == SCROLL_CLASS + /* check description after checking for specific scrolls */ + && objdescr_is(otmp, "YUM YUM")) + pline("Yum%c", otmp->blessed ? '!' : '.'); + else + pline("Needs salt..."); + } + if (otmp->oclass == POTION_CLASS) { + otmp->quan++; /* dopotion() does a useup() */ + (void) dopotion(otmp); + } else if (otmp->oclass == RING_CLASS || otmp->oclass == AMULET_CLASS) { + eataccessory(otmp); + } else if (otmp->otyp == LEASH && otmp->leashmon) { + o_unleash(otmp); + } + + /* KMH -- idea by "Tommy the Terrorist" */ + if (otmp->otyp == TRIDENT && !otmp->cursed) { + /* sugarless chewing gum which used to be heavily advertised on TV */ + pline(Hallucination ? "Four out of five dentists agree." + : "That was pure chewing satisfaction!"); + exercise(A_WIS, TRUE); + } + if (otmp->otyp == FLINT && !otmp->cursed) { + /* chewable vitamin for kids based on "The Flintstones" TV cartoon */ + pline("Yabba-dabba delicious!"); + exercise(A_CON, TRUE); + } + + if (otmp == uwep && otmp->quan == 1L) + uwepgone(); + if (otmp == uquiver && otmp->quan == 1L) + uqwepgone(); + if (otmp == uswapwep && otmp->quan == 1L) + uswapwepgone(); + + if (otmp == uball) + unpunish(); + if (otmp == uchain) + unpunish(); /* but no useup() */ + else if (carried(otmp)) + useup(otmp); + else + useupf(otmp, 1L); +} + +/* NOTE: the order of these words exactly corresponds to the + order of oc_material values #define'd in objclass.h. */ +static const char *const foodwords[] = { + "meal", "liquid", "wax", "food", "meat", "paper", + "cloth", "leather", "wood", "bone", "scale", "metal", + "metal", "metal", "silver", "gold", "platinum", "mithril", + "plastic", "glass", "rich food", "stone" +}; + +static const char * +foodword(struct obj *otmp) +{ + if (otmp->oclass == FOOD_CLASS) + return "food"; + if (otmp->oclass == GEM_CLASS && objects[otmp->otyp].oc_material == GLASS + && otmp->dknown) + makeknown(otmp->otyp); + return foodwords[objects[otmp->otyp].oc_material]; +} + +/* called after consuming (non-corpse) food */ +static void +fpostfx(struct obj *otmp) +{ + switch (otmp->otyp) { + case SPRIG_OF_WOLFSBANE: + if (u.ulycn >= LOW_PM || is_were(gy.youmonst.data)) + you_unwere(TRUE); + break; + case CARROT: + if (!u.uswallow + || !attacktype_fordmg(u.ustuck->data, AT_ENGL, AD_BLND)) + make_blinded((long) u.ucreamed, TRUE); + break; + case FORTUNE_COOKIE: + outrumor(bcsign(otmp), BY_COOKIE); + if (!Blind) + if (!u.uconduct.literate++) + livelog_printf(LL_CONDUCT, + "became literate by reading the fortune inside a cookie"); + break; + case LUMP_OF_ROYAL_JELLY: + if (gy.youmonst.data == &mons[PM_KILLER_BEE] && !Unchanging + && polymon(PM_QUEEN_BEE)) + break; + + /* This stuff seems to be VERY healthy! */ + gainstr(otmp, 1, TRUE); + if (Upolyd) { + u.mh += otmp->cursed ? -rnd(20) : rnd(20), gc.context.botl = TRUE; + if (u.mh > u.mhmax) { + if (!rn2(17)) + u.mhmax++; + u.mh = u.mhmax; + } else if (u.mh <= 0) { + rehumanize(); + } + } else { + u.uhp += otmp->cursed ? -rnd(20) : rnd(20), gc.context.botl = TRUE; + if (u.uhp > u.uhpmax) { + if (!rn2(17)) + setuhpmax(u.uhpmax + 1); + u.uhp = u.uhpmax; + } else if (u.uhp <= 0) { + gk.killer.format = KILLED_BY_AN; + Strcpy(gk.killer.name, "rotten lump of royal jelly"); + done(POISONING); + } + } + if (!otmp->cursed) + heal_legs(0); + break; + case EGG: + if (otmp->corpsenm >= LOW_PM + && flesh_petrifies(&mons[otmp->corpsenm])) { + if (!Stone_resistance + && !(poly_when_stoned(gy.youmonst.data) + && polymon(PM_STONE_GOLEM))) { + if (!Stoned) { + Sprintf(gk.killer.name, "%s egg", + mons[otmp->corpsenm].pmnames[NEUTRAL]); + make_stoned(5L, (char *) 0, KILLED_BY_AN, gk.killer.name); + } + } + /* note: no "tastes like chicken" message for eggs */ + } + break; + case EUCALYPTUS_LEAF: + if (Sick && !otmp->cursed) + make_sick(0L, (char *) 0, TRUE, SICK_ALL); + if (Vomiting && !otmp->cursed) + make_vomiting(0L, TRUE); + break; + case APPLE: + if (otmp->cursed && !Sleep_resistance) { + /* Snow White; 'poisoned' applies to [a subset of] weapons, + not food, so we substitute cursed; fortunately our hero + won't have to wait for a prince to be rescued/revived */ + if (Race_if(PM_DWARF) && Hallucination) { + verbalize("Heigh-ho, ho-hum, I think I'll skip work today."); + } else if (Deaf || !flags.acoustics) { + You("fall asleep."); + } else { + Soundeffect(se_sinister_laughter, 100); + You_hear("sinister laughter as you fall asleep..."); + } + fall_asleep(-rn1(11, 20), TRUE); + } + break; + } + return; +} + +#if 0 +/* intended for eating a spellbook while polymorphed, but not used; + "leather" applied to appearance, not composition, and has been + changed to "leathery" to reflect that */ +static boolean leather_cover(struct obj *); + +static boolean +leather_cover(struct obj *otmp) +{ + const char *odesc = OBJ_DESCR(objects[otmp->otyp]); + + if (odesc && (otmp->oclass == SPBOOK_CLASS)) { + if (!strcmp(odesc, "leather")) + return TRUE; + } + return FALSE; +} +#endif + +/* + * return 0 if the food was not dangerous. + * return 1 if the food was dangerous and you chose to stop. + * return 2 if the food was dangerous and you chose to eat it anyway. + */ +static int +edibility_prompts(struct obj *otmp) +{ + /* Blessed food detection grants hero a one-use + * ability to detect food that is unfit for consumption + * or dangerous and avoid it. + */ + char buf[BUFSZ], foodsmell[BUFSZ], + it_or_they[QBUFSZ]; + /* 3.7: decaying globs don't become tainted anymore; in 3.6, they did */ + boolean cadaver = (otmp->otyp == CORPSE), stoneorslime = FALSE; + int material = objects[otmp->otyp].oc_material, mnum = otmp->corpsenm; + long rotted = 0L; + + Strcpy(foodsmell, Tobjnam(otmp, "smell")); + Strcpy(it_or_they, (otmp->quan == 1L) ? "it" : "they"); + + if (cadaver || otmp->otyp == EGG || otmp->otyp == TIN + || otmp->otyp == GLOB_OF_GREEN_SLIME) { + /* These checks must match those in eatcorpse() */ + stoneorslime = (mnum >= LOW_PM + && flesh_petrifies(&mons[mnum]) + && !Stone_resistance + && !poly_when_stoned(gy.youmonst.data)); + + if (mnum == PM_GREEN_SLIME || otmp->otyp == GLOB_OF_GREEN_SLIME) + stoneorslime = (!Unchanging && !slimeproof(gy.youmonst.data)); + + if (cadaver && !nonrotting_corpse(mnum)) { + long age = peek_at_iced_corpse_age(otmp); + + /* worst case rather than random + in this calculation to force prompt */ + rotted = (gm.moves - age) / (10L + 0 /* was rn2(20) */); + if (otmp->cursed) + rotted += 2L; + else if (otmp->blessed) + rotted -= 2L; + } + } + + /* + * These problems with food should be checked in + * order from most detrimental to least detrimental. + */ + buf[0] = '\0'; + if (cadaver && rotted > 5L && !Sick_resistance) { + /* Tainted meat */ + Snprintf(buf, sizeof buf, "%s like %s could be tainted!", + foodsmell, it_or_they); + } else if (stoneorslime) { + Snprintf(buf, sizeof buf, + "%s like %s could be something very dangerous!", + foodsmell, it_or_they); + } else if (cadaver && rotted > 5L && Sick_resistance) { + /* Tainted meat with Sick_resistance (testing for that is + redundant; we don't get this far for !Sick_resistance) + needs to be done now even though there is no danger because + it can't match after the rotten (cadaver && rotted > 3) test */ + Snprintf(buf, sizeof buf, "%s like %s could be tainted.", + foodsmell, it_or_they); + } else if (otmp->orotten || (cadaver && rotted > 3L)) { + /* Rotten */ + Snprintf(buf, sizeof buf, "%s like %s could be rotten!", + foodsmell, it_or_they); + } else if (cadaver && poisonous(&mons[mnum]) && !Poison_resistance) { + /* poisonous */ + Snprintf(buf, sizeof buf, "%s like %s might be poisonous!", + foodsmell, it_or_they); + } else if (otmp->otyp == APPLE && otmp->cursed && !Sleep_resistance) { + /* causes sleep, for long enough to be dangerous */ + Snprintf(buf, sizeof buf, "%s like %s might have been poisoned.", + foodsmell, it_or_they); + } else if (cadaver && !vegetarian(&mons[mnum]) + && !u.uconduct.unvegetarian && Role_if(PM_MONK)) { + Snprintf(buf, sizeof buf, "%s unhealthy.", foodsmell); + } else if (cadaver && acidic(&mons[mnum]) && !Acid_resistance) { + Snprintf(buf, sizeof buf, "%s rather acidic.", foodsmell); + } else if (Upolyd && u.umonnum == PM_RUST_MONSTER && is_metallic(otmp) + && otmp->oerodeproof) { + Snprintf(buf, sizeof buf, "%s disgusting to you right now.", + foodsmell); + + /* + * Breaks conduct, but otherwise safe. + */ + } else if (!u.uconduct.unvegan + && ((material == LEATHER || material == BONE + || material == DRAGON_HIDE || material == WAX) + || (cadaver && !vegan(&mons[mnum])))) { + Snprintf(buf, sizeof buf, "%s foul and unfamiliar to you.", + foodsmell); + } else if (!u.uconduct.unvegetarian + && ((material == LEATHER || material == BONE + || material == DRAGON_HIDE) + || (cadaver && !vegetarian(&mons[mnum])))) { + Snprintf(buf, sizeof buf, "%s unfamiliar to you.", foodsmell); + } + + if (*buf) { + Snprintf(eos(buf), sizeof buf - strlen(buf), " Eat %s anyway?", + (otmp->quan == 1L) ? "it" : "one"); + return (yn_function(buf, ynchars, 'n', TRUE) == 'n') ? 1 : 2; + } + return 0; +} + +static int +doeat_nonfood(struct obj *otmp) +{ + int basenutrit; /* nutrition of full item */ + int ll_conduct = 0; + boolean nodelicious = FALSE; + int material; + + gc.context.victual.reqtime = 1; + gc.context.victual.piece = otmp; + gc.context.victual.o_id = otmp->o_id; + /* Don't split it, we don't need to if it's 1 move */ + gc.context.victual.usedtime = 0; + gc.context.victual.canchoke = (u.uhs == SATIATED); + /* Note: gold weighs 1 pt. for each 1000 pieces (see + pickup.c) so gold and non-gold is consistent. */ + if (otmp->oclass == COIN_CLASS) + basenutrit = ((otmp->quan > 200000L) ? 2000 + : (int) (otmp->quan / 100L)); + else if (otmp->oclass == BALL_CLASS || otmp->oclass == CHAIN_CLASS) + basenutrit = weight(otmp); + /* oc_nutrition is usually weight anyway */ + else + basenutrit = objects[otmp->otyp].oc_nutrition; +#ifdef MAIL_STRUCTURES + if (otmp->otyp == SCR_MAIL) { + basenutrit = 0; + nodelicious = TRUE; + } +#endif + gc.context.victual.nmod = basenutrit; + gc.context.victual.eating = 1; /* needed for lesshungry() */ + + if (!u.uconduct.food++) { + ll_conduct++; + livelog_printf(LL_CONDUCT, "ate for the first time (%s)", + food_xname(otmp, FALSE)); + } + material = objects[otmp->otyp].oc_material; + if (material == LEATHER || material == BONE + || material == DRAGON_HIDE || material == WAX) { + if (!u.uconduct.unvegan++ && !ll_conduct) { + livelog_printf(LL_CONDUCT, + "consumed animal products for the first time, by eating %s", + an(food_xname(otmp, FALSE))); + ll_conduct++; + } + if (material != WAX) { + if (!u.uconduct.unvegetarian && !ll_conduct) + livelog_printf(LL_CONDUCT, + "tasted meat by-products for the first time, by eating %s", + an(food_xname(otmp, FALSE))); + violated_vegetarian(); + } + } + + if (otmp->cursed) { + (void) rottenfood(otmp); + nodelicious = TRUE; + } else if (objects[otmp->otyp].oc_material == PAPER) + nodelicious = TRUE; + + if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) { + pline("Ecch - that must have been poisonous!"); + if (!Poison_resistance) { + poison_strdmg(rnd(4), rnd(15), xname(otmp), KILLED_BY_AN); + } else + You("seem unaffected by the poison."); + } else if (!nodelicious) { + pline("%s%s is delicious!", + (obj_is_pname(otmp) + && otmp->oartifact < ART_ORB_OF_DETECTION) + ? "" + : "This ", + (otmp->oclass == COIN_CLASS) + ? foodword(otmp) + : singular(otmp, xname)); + } + eatspecial(); + return ECMD_TIME; +} + +/* the #eat command */ +int +doeat(void) +{ + struct obj *otmp; + int basenutrit; /* nutrition of full item */ + boolean dont_start = FALSE, + already_partly_eaten; + int ll_conduct = 0; + + if (Strangled) { + pline("If you can't breathe air, how can you consume solids?"); + return ECMD_OK; + } + if (!(otmp = floorfood("eat", 0))) + return ECMD_OK; + if (check_capacity((char *) 0)) + return ECMD_OK; + + if (u.uedibility) { + int res = edibility_prompts(otmp); + + if (res) { + Your( + "%s stops tingling and your sense of smell returns to normal.", + body_part(NOSE)); + u.uedibility = 0; + if (res == 1) + return ECMD_OK; + } + } + + /* from floorfood(), &zeroobj means iron bars at current spot */ + if (otmp == &cg.zeroobj) { + /* hero in metallivore form is eating [diggable] iron bars + at current location so skip the other assorted checks; + operates as if digging rather than via the eat occupation */ + if (still_chewing(u.ux, u.uy) && levl[u.ux][u.uy].typ == IRONBARS) { + /* this is verbose, but player will see the hero rather than the + bars so wouldn't know that more turns of eating are required */ + You("pause to swallow."); + } + return ECMD_TIME; + } + /* We have to make non-foods take 1 move to eat, unless we want to + * do ridiculous amounts of coding to deal with partly eaten plate + * mails, players who polymorph back to human in the middle of their + * metallic meal, etc.... + */ + if (!is_edible(otmp)) { + You("cannot eat that!"); + return ECMD_OK; + } else if ((otmp->owornmask & (W_ARMOR | W_TOOL | W_AMUL | W_SADDLE)) + != 0) { + /* let them eat rings */ + You_cant("eat %s you're wearing.", something); + return ECMD_OK; + } else if (!(carried(otmp) ? retouch_object(&otmp, FALSE) + : touch_artifact(otmp, &gy.youmonst))) { + return ECMD_TIME; /* got blasted so use a turn */ + } + if (is_metallic(otmp) && u.umonnum == PM_RUST_MONSTER + && otmp->oerodeproof) { + otmp->rknown = TRUE; + if (otmp->quan > 1L) { + if (!carried(otmp)) + (void) splitobj(otmp, otmp->quan - 1L); + else + otmp = splitobj(otmp, 1L); + } + pline("Ulch - that %s was rustproofed!", xname(otmp)); + /* The regurgitated object's rustproofing is gone now */ + otmp->oerodeproof = 0; + make_stunned((HStun & TIMEOUT) + (long) rn2(10), TRUE); + /* + * We don't expect rust monsters to be wielding welded weapons + * or wearing cursed rings which were rustproofed, but guard + * against the possibility just in case. + */ + if (welded(otmp) || (otmp->cursed && (otmp->owornmask & W_RING))) { + set_bknown(otmp, 1); /* for ring; welded() does this for weapon */ + You("spit out %s.", the(xname(otmp))); + } else { + You("spit %s out onto the %s.", the(xname(otmp)), + surface(u.ux, u.uy)); + if (carried(otmp)) { + /* no need to check for leash in use; it's not metallic */ + if (otmp->owornmask) + remove_worn_item(otmp, FALSE); + freeinv(otmp); + dropy(otmp); + } + stackobj(otmp); + } + return ECMD_TIME; + } + /* KMH -- Slow digestion is... indigestible */ + if (otmp->otyp == RIN_SLOW_DIGESTION) { + pline("This ring is indigestible!"); + (void) rottenfood(otmp); + if (otmp->dknown) + trycall(otmp); + return ECMD_TIME; + } + if (otmp->oclass != FOOD_CLASS) + return doeat_nonfood(otmp); + + + if (otmp == gc.context.victual.piece) { + boolean one_bite_left + = (gc.context.victual.usedtime + 1 >= gc.context.victual.reqtime); + + /* If they weren't able to choke, they don't suddenly become able to + * choke just because they were interrupted. On the other hand, if + * they were able to choke before, if they lost food it's possible + * they shouldn't be able to choke now. + */ + if (u.uhs != SATIATED) + gc.context.victual.canchoke = 0; + gc.context.victual.o_id = 0; + gc.context.victual.piece = touchfood(otmp); + gc.context.victual.o_id = gc.context.victual.piece->o_id; + /* if there's only one bite left, there sometimes won't be any + "you finish eating" message when done; use different wording + for resuming with one bite remaining instead of trying to + determine whether or not "you finish" is going to be given */ + You("%s your meal.", + !one_bite_left ? "resume" : "consume the last bite of"); + start_eating(gc.context.victual.piece, FALSE); + return ECMD_TIME; + } + + /* nothing in progress - so try to find something. */ + /* tins are a special case */ + /* tins must also check conduct separately in case they're discarded */ + if (otmp->otyp == TIN) { + start_tin(otmp); + return ECMD_TIME; + } + + /* KMH, conduct */ + if (!u.uconduct.food++) { + livelog_printf(LL_CONDUCT, "ate for the first time - %s", + food_xname(otmp, FALSE)); + ll_conduct++; + } + + already_partly_eaten = otmp->oeaten ? TRUE : FALSE; + gc.context.victual.piece = otmp = touchfood(otmp); + gc.context.victual.o_id = gc.context.victual.piece->o_id; + gc.context.victual.usedtime = 0; + + /* Now we need to calculate delay and nutritional info. + * The base nutrition calculated here and in eatcorpse() accounts + * for normal vs. rotten food. The reqtime and nutrit values are + * then adjusted in accordance with the amount of food left. + */ + if (otmp->otyp == CORPSE || otmp->globby) { + int tmp = eatcorpse(otmp); + + if (tmp == 2) { + /* used up */ + gc.context.victual = zero_victual; /* victual.piece=0, .o_id=0 */ + return ECMD_TIME; + } else if (tmp) + dont_start = TRUE; + /* if not used up, eatcorpse sets up reqtime and may modify oeaten */ + } else { + /* No checks for WAX, LEATHER, BONE, DRAGON_HIDE. These are + * all handled in the != FOOD_CLASS case, above. + */ + switch (objects[otmp->otyp].oc_material) { + case FLESH: + if (!u.uconduct.unvegan++ && !ll_conduct) { + livelog_printf(LL_CONDUCT, + "consumed animal products for the first time, by eating %s", + an(food_xname(otmp, FALSE))); + ll_conduct++; + } + if (otmp->otyp != EGG) { + if (!u.uconduct.unvegetarian && !ll_conduct) + livelog_printf(LL_CONDUCT, + "tasted meat for the first time, by eating %s", + an(food_xname(otmp, FALSE))); + + violated_vegetarian(); + } + break; + default: + if (otmp->otyp == PANCAKE || otmp->otyp == FORTUNE_COOKIE /*eggs*/ + || otmp->otyp == CREAM_PIE || otmp->otyp == CANDY_BAR /*milk*/ + || otmp->otyp == LUMP_OF_ROYAL_JELLY) + if (!u.uconduct.unvegan++ && !ll_conduct) + livelog_printf(LL_CONDUCT, + "consumed animal products (%s) for the first time", + food_xname(otmp, FALSE)); + break; + } + + gc.context.victual.reqtime = objects[otmp->otyp].oc_delay; + if (otmp->otyp != FORTUNE_COOKIE + && (otmp->cursed || (!nonrotting_food(otmp->otyp) + && (gm.moves - otmp->age) + > (otmp->blessed ? 50L : 30L) + && (otmp->orotten || !rn2(7))))) { + if (rottenfood(otmp)) { + otmp->orotten = TRUE; + dont_start = TRUE; + } + consume_oeaten(otmp, 1); /* oeaten >>= 1 */ + } else if (!already_partly_eaten) { + fprefx(otmp); + } else { + You("%s %s.", + (gc.context.victual.reqtime == 1) ? "eat" : "begin eating", + doname(otmp)); + } + } + + /* re-calc the nutrition */ + basenutrit = (int) obj_nutrition(otmp); + + debugpline3( + "before rounddiv: victual.reqtime == %d, oeaten == %d, basenutrit == %d", + gc.context.victual.reqtime, otmp->oeaten, basenutrit); + + gc.context.victual.reqtime + = (basenutrit == 0) ? 0 + : rounddiv(gc.context.victual.reqtime * (long) otmp->oeaten, + basenutrit); + + debugpline1("after rounddiv: victual.reqtime == %d", + gc.context.victual.reqtime); + /* + * calculate the modulo value (nutrit. units per round eating) + * note: this isn't exact - you actually lose a little nutrition due + * to this method. + * TODO: add in a "remainder" value to be given at the end of the meal. + */ + if (gc.context.victual.reqtime == 0 || otmp->oeaten == 0) + /* possible if most has been eaten before */ + gc.context.victual.nmod = 0; + else if ((int) otmp->oeaten >= gc.context.victual.reqtime) + gc.context.victual.nmod = -((int) otmp->oeaten + / gc.context.victual.reqtime); + else + gc.context.victual.nmod = gc.context.victual.reqtime % otmp->oeaten; + gc.context.victual.canchoke = (u.uhs == SATIATED); + + if (!dont_start) + start_eating(otmp, already_partly_eaten); + return ECMD_TIME; +} + +/* getobj callback for object to be opened with a tin opener */ +static int +tinopen_ok(struct obj *obj) +{ + if (obj && obj->otyp == TIN) + return GETOBJ_SUGGEST; + + return GETOBJ_EXCLUDE; +} + + +int +use_tin_opener(struct obj *obj) +{ + struct obj *otmp; + int res = ECMD_OK; + + if (!carrying(TIN)) { + You("have no tin to open."); + return ECMD_OK; + } + + if (obj != uwep) { + if (obj->cursed && obj->bknown) { + char qbuf[QBUFSZ]; + + if (ynq(safe_qbuf(qbuf, "Really wield ", "?", + obj, doname, thesimpleoname, "that")) != 'y') + return ECMD_OK; + } + if (!wield_tool(obj, "use")) + return ECMD_OK; + res = ECMD_TIME; + } + + otmp = getobj("open", tinopen_ok, GETOBJ_NOFLAGS); + if (!otmp) + return (res|ECMD_CANCEL); + + start_tin(otmp); + return ECMD_TIME; +} + +/* Take a single bite from a piece of food, checking for choking and + * modifying usedtime. Returns 1 if they choked and survived, 0 otherwise. + */ +static int +bite(void) +{ + /* hack to pacify static analyzer incorporated into gcc 12.2 */ + sa_victual(&gc.context.victual); + + if (gc.context.victual.canchoke && u.uhunger >= 2000) { + choke(gc.context.victual.piece); + return 1; + } + if (gc.context.victual.doreset) { + do_reset_eat(); + return 0; + } + gf.force_save_hs = TRUE; + if (gc.context.victual.nmod < 0) { + lesshungry(-gc.context.victual.nmod); + consume_oeaten(gc.context.victual.piece, + gc.context.victual.nmod); /* -= -nmod */ + } else if (gc.context.victual.nmod > 0 + && (gc.context.victual.usedtime % gc.context.victual.nmod)) { + lesshungry(1); + consume_oeaten(gc.context.victual.piece, -1); /* -= 1 */ + } + gf.force_save_hs = FALSE; + recalc_wt(); + return 0; +} + +/* as time goes by - called by moveloop(every move) & domove(melee attack) */ +void +gethungry(void) +{ + int accessorytime; + + if (u.uinvulnerable || iflags.debug_hunger) + return; /* you don't feel hungrier */ + + /* being polymorphed into a creature which doesn't eat prevents + this first uhunger decrement, but to stay in such form the hero + will need to wear an Amulet of Unchanging so still burn a small + amount of nutrition in the 'moves % 20' ring/amulet check below */ + if ((!Unaware || !rn2(10)) /* slow metabolic rate while asleep */ + && (carnivorous(gy.youmonst.data) + || herbivorous(gy.youmonst.data) + || metallivorous(gy.youmonst.data)) + && !Slow_digestion) + u.uhunger--; /* ordinary food consumption */ + + /* + * 3.7: trigger is randomized instead of (moves % N). Makes + * ring juggling (using the 'time' option to see the turn counter + * in order to time swapping of a pair of rings of slow digestion, + * wearing one on one hand, then putting on the other and taking + * off the first, then vice versa, over and over and over and ... + * to avoid any hunger from wearing a ring) become ineffective. + * Also causes melee-induced hunger to vary from turn-based hunger + * instead of just replicating that. + */ + accessorytime = rn2(20); /* rn2(20) replaces (int) (gm.moves % 20L) */ + if (accessorytime % 2) { /* odd */ + /* Regeneration uses up food, unless due to an artifact */ + if ((HRegeneration & ~FROMFORM) + || (ERegeneration & ~(W_ARTI | W_WEP))) + u.uhunger--; + if (near_capacity() > SLT_ENCUMBER) + u.uhunger--; + } else { /* even */ + if (Hunger) + u.uhunger--; + /* Conflict uses up food too */ + if (HConflict || (EConflict & (~W_ARTI))) + u.uhunger--; + /* + * +0 charged rings don't do anything, so don't affect hunger. + * Slow digestion cancels movement and melee hunger but still + * causes ring hunger. + * Possessing the real Amulet imposes a separate hunger penalty + * from wearing an amulet (so gets a double penalty when worn). + * + * 3.7.0: Worn meat rings don't affect hunger. + * Same with worn cheap plastic imitation of the Amulet. + * +0 ring of protection might do something (enhanced "magical + * cancellation") if hero doesn't have protection from some + * other source (cloak or second ring). + * + * [If wearing duplicate rings whose effects don't stack, + * should they both consume nutrition, or just one of them? + * Two +0 rings of protection are treated as if only one, + * but this could apply to most rings.] + */ + switch (accessorytime) { /* note: use even cases among 0..19 only */ + case 0: + /* 3.7: if not wearing a ring of slow digestion, obtaining + that property from worn armor (white dragon scales/mail) + causes the armor to burn nutrition; since it's not + actually a ring, we don't check for it on the ring + turns; because of that, wearing two (non-slow digestion) + rings plus the armor consumes more nutrition that one + non-slow digestion ring plus ring of slow digestion */ + if (Slow_digestion + && (!uright || uright->otyp != RIN_SLOW_DIGESTION) + && (!uleft || uleft->otyp != RIN_SLOW_DIGESTION)) + u.uhunger--; + break; + case 4: + if (uleft && uleft->otyp != MEAT_RING + /* more hungry if +/- is nonzero or +/- doesn't apply or + +0 ring of protection is only source of protection; + need to check whether both rings are +0 protection or + they'd both slip by the "is there another source?" test, + but don't do that for both rings or they will both be + treated as supplying "MC" when only one matters; + note: amulet of guarding overrides both +0 rings and + is caught by the (EProtection & ~W_RINGx) == 0L tests */ + && (uleft->spe + || !objects[uleft->otyp].oc_charged + || (uleft->otyp == RIN_PROTECTION + && ((EProtection & ~W_RINGL) == 0L + || ((EProtection & ~W_RINGL) == W_RINGR + && uright && uright->otyp == RIN_PROTECTION + && !uright->spe))))) + u.uhunger--; + break; + case 8: + if (uamul && uamul->otyp != FAKE_AMULET_OF_YENDOR) + u.uhunger--; + break; + case 12: + if (uright && uright->otyp != MEAT_RING + && (uright->spe + || !objects[uright->otyp].oc_charged + || (uright->otyp == RIN_PROTECTION + && (EProtection & ~W_RINGR) == 0L))) + u.uhunger--; + break; + case 16: + if (u.uhave.amulet) + u.uhunger--; + break; + default: + break; + } + } + newuhs(TRUE); +} + +/* called after vomiting and after performing feats of magic */ +void +morehungry(int num) +{ + u.uhunger -= num; + newuhs(TRUE); +} + +/* called after eating (and after drinking fruit juice) */ +void +lesshungry(int num) +{ + /* See comments in newuhs() for discussion on force_save_hs */ + boolean iseating = (go.occupation == eatfood) || gf.force_save_hs; + + debugpline1("lesshungry(%d)", num); + u.uhunger += num; + if (u.uhunger >= 2000) { + if (!iseating || gc.context.victual.canchoke) { + if (iseating) { + choke(gc.context.victual.piece); + reset_eat(); + } else + choke((go.occupation == opentin) ? gc.context.tin.tin : 0); + /* no reset_eat() */ + } + } else { + /* Have lesshungry() report when you're nearly full so all eating + * warns when you're about to choke. + */ + if (u.uhunger >= 1500 && !Hunger + && (!gc.context.victual.eating + || (gc.context.victual.eating + && !gc.context.victual.fullwarn))) { + pline("You're having a hard time getting all of it down."); + gn.nomovemsg = "You're finally finished."; + if (!gc.context.victual.eating) { + gm.multi = -2; + } else { + gc.context.victual.fullwarn = 1; + if (gc.context.victual.canchoke + && (gc.context.victual.reqtime + - gc.context.victual.usedtime) > 1) { + /* food with one bite left will not survive a stop */ + if (!paranoid_query(ParanoidEating, "Continue eating?")) { + reset_eat(); + gn.nomovemsg = (char *) 0; + } + } + } + } + } + newuhs(FALSE); +} + +static int +unfaint(void) +{ + (void) Hear_again(); + if (u.uhs > FAINTING) + u.uhs = FAINTING; + stop_occupation(); + gc.context.botl = 1; + return 0; +} + +boolean +is_fainted(void) +{ + return (boolean) (u.uhs == FAINTED); +} + +/* call when a faint must be prematurely terminated */ +void +reset_faint(void) +{ + if (ga.afternmv == unfaint) + unmul("You revive."); +} + +/* compute and comment on your (new?) hunger status */ +void +newuhs(boolean incr) +{ + unsigned newhs; + static unsigned save_hs; + static boolean saved_hs = FALSE; + int h = u.uhunger; + + newhs = (h > 1000) + ? SATIATED + : (h > 150) ? NOT_HUNGRY + : (h > 50) ? HUNGRY : (h > 0) ? WEAK : FAINTING; + + /* While you're eating, you may pass from WEAK to HUNGRY to NOT_HUNGRY. + * This should not produce the message "you only feel hungry now"; + * that message should only appear if HUNGRY is an endpoint. Therefore + * we check to see if we're in the middle of eating. If so, we save + * the first hunger status, and at the end of eating we decide what + * message to print based on the _entire_ meal, not on each little bit. + */ + /* It is normally possible to check if you are in the middle of a meal + * by checking occupation == eatfood, but there is one special case: + * start_eating() can call bite() for your first bite before it + * sets the occupation. + * Anyone who wants to get that case to work _without_ an ugly static + * force_save_hs variable, feel free. + */ + /* Note: If you become a certain hunger status in the middle of the + * meal, and still have that same status at the end of the meal, + * this will incorrectly print the associated message at the end of + * the meal instead of the middle. Such a case is currently + * impossible, but could become possible if a message for SATIATED + * were added or if HUNGRY and WEAK were separated by a big enough + * gap to fit two bites. + */ + if (go.occupation == eatfood || gf.force_save_hs) { + if (!saved_hs) { + save_hs = u.uhs; + saved_hs = TRUE; + } + u.uhs = newhs; + return; + } else { + if (saved_hs) { + u.uhs = save_hs; + saved_hs = FALSE; + } + } + + if (newhs == FAINTING) { + /* u,uhunger is likely to be negative at this point */ + int uhunger_div_by_10 = sgn(u.uhunger) * ((abs(u.uhunger) + 5) / 10); + + if (is_fainted()) + newhs = FAINTED; + if (u.uhs <= WEAK || rn2(20 - uhunger_div_by_10) >= 19) { + if (!is_fainted() && gm.multi >= 0 /* %% */) { + int duration = 10 - uhunger_div_by_10; + + /* stop what you're doing, then faint */ + stop_occupation(); + You("faint from lack of food."); + incr_itimeout(&HDeaf, duration); + gc.context.botl = TRUE; + nomul(-duration); + gm.multi_reason = "fainted from lack of food"; + gn.nomovemsg = "You regain consciousness."; + ga.afternmv = unfaint; + newhs = FAINTED; + if (!Levitation) + selftouch("Falling, you"); + } + + /* this used to be -(200 + 20 * Con) but that was when being asleep + suppressed per-turn uhunger decrement but being fainted didn't; + now uhunger becomes more negative at a slower rate */ + } else if (u.uhunger < -(100 + 10 * (int) ACURR(A_CON))) { + u.uhs = STARVED; + gc.context.botl = 1; + bot(); + You("die from starvation."); + gk.killer.format = KILLED_BY; + Strcpy(gk.killer.name, "starvation"); + done(STARVING); + /* if we return, we lifesaved, and that calls newuhs */ + return; + } + } + + if (newhs != u.uhs) { + if (newhs >= WEAK && u.uhs < WEAK) { + /* this used to be losestr(1) which had the potential to + be fatal (still handled below) by reducing HP if it + tried to take base strength below minimum of 3 */ + ATEMP(A_STR) = -1; /* temporary loss overrides Fixed_abil */ + /* defer context.botl status update until after hunger message */ + } else if (newhs < WEAK && u.uhs >= WEAK) { + /* this used to be losestr(-1) which could be abused by + becoming weak while wearing ring of sustain ability, + removing ring, eating to 'restore' strength which boosted + strength by a point each time the cycle was performed; + substituting "while polymorphed" for sustain ability and + "rehumanize" for ring removal might have done that too */ + ATEMP(A_STR) = 0; /* repair of loss also overrides Fixed_abil */ + /* defer context.botl status update until after hunger message */ + } + + switch (newhs) { + case HUNGRY: + if (Hallucination) { + You(!incr ? "now have a lesser case of the munchies." + : "are getting the munchies."); + } else + You("%s.", !incr ? "only feel hungry now" + : (u.uhunger < 145) ? "feel hungry" + : "are beginning to feel hungry"); + if (incr && go.occupation + && (go.occupation != eatfood && go.occupation != opentin)) + stop_occupation(); + end_running(TRUE); + break; + case WEAK: + if (Hallucination) + pline(!incr ? "You still have the munchies." + : "The munchies are interfering with your motor capabilities."); + else if (incr && (Role_if(PM_WIZARD) || Race_if(PM_ELF) + || Role_if(PM_VALKYRIE))) + pline("%s needs food, badly!", + (Role_if(PM_WIZARD) || Role_if(PM_VALKYRIE)) + ? gu.urole.name.m + : "Elf"); + else + You("%s weak.", !incr ? "are still" + : (u.uhunger < 45) ? "feel" + : "are beginning to feel"); + if (incr && go.occupation + && (go.occupation != eatfood && go.occupation != opentin)) + stop_occupation(); + end_running(TRUE); + break; + } + u.uhs = newhs; + gc.context.botl = 1; + bot(); + if ((Upolyd ? u.mh : u.uhp) < 1) { + You("die from hunger and exhaustion."); + gk.killer.format = KILLED_BY; + Strcpy(gk.killer.name, "exhaustion"); + done(STARVING); + return; + } + } +} + +/* getobj callback for object to eat - effectively just wraps is_edible() */ +static int +eat_ok(struct obj *obj) +{ + /* 'getobj_else' will be non-zero if floor food is present and + player declined to eat that; used to insert "else" into + "you don't have anything [else] to eat" if not carrying any food */ + if (!obj) + return getobj_else ? GETOBJ_EXCLUDE_NONINVENT : GETOBJ_EXCLUDE; + + if (is_edible(obj)) + return GETOBJ_SUGGEST; + + /* make sure to exclude, not downplay, gold (if not is_edible) in order to + * produce the "You cannot eat gold" message in getobj */ + if (obj->oclass == COIN_CLASS) + return GETOBJ_EXCLUDE; + + return GETOBJ_EXCLUDE_SELECTABLE; +} + +/* getobj callback for object to be offered (corpses and things that look like + * the Amulet only */ +static int +offer_ok(struct obj *obj) +{ + if (!obj) + return getobj_else ? GETOBJ_EXCLUDE_NONINVENT : GETOBJ_EXCLUDE; + + if (obj->oclass != FOOD_CLASS && obj->oclass != AMULET_CLASS) + return GETOBJ_EXCLUDE; + + if (obj->otyp != CORPSE && obj->otyp != AMULET_OF_YENDOR + && obj->otyp != FAKE_AMULET_OF_YENDOR) + return GETOBJ_EXCLUDE_SELECTABLE; + + /* suppress corpses on astral, amulets elsewhere + * (!astral && amulet) || (astral && !amulet) */ + if (Is_astralevel(&u.uz) ^ (obj->oclass == AMULET_CLASS)) + return GETOBJ_DOWNPLAY; + + return GETOBJ_SUGGEST; +} + +/* getobj callback for object to be tinned */ +static int +tin_ok(struct obj *obj) +{ + if (!obj) + return getobj_else ? GETOBJ_EXCLUDE_NONINVENT : GETOBJ_EXCLUDE; + + if (obj->oclass != FOOD_CLASS) + return GETOBJ_EXCLUDE; + + if (obj->otyp != CORPSE || !tinnable(obj)) + return GETOBJ_EXCLUDE_SELECTABLE; + + return GETOBJ_SUGGEST; +} + +/* Returns an object representing food. + * Object may be either on floor or in inventory. + */ +struct obj * +floorfood( + const char *verb, + int corpsecheck) /* 0, no check, 1, corpses, 2, tinnable corpses */ +{ + register struct obj *otmp; + char qbuf[QBUFSZ]; + char c; + struct permonst *uptr = gy.youmonst.data; + boolean feeding = !strcmp(verb, "eat"), /* corpsecheck==0 */ + offering = !strcmp(verb, "sacrifice"); /* corpsecheck==1 */ + + getobj_else = 0; /* haven't asked about floor food; is used to vary + * "you don't have anything [else] to eat" when + * floor food has been declined and inventory lacks + * any suitable items */ + /* if we can't touch floor objects then use invent food only; + same when 'm' prefix is used--for #eat, it means "skip floor food" */ + if (iflags.menu_requested + || !can_reach_floor(TRUE) || (feeding && u.usteed) + || (is_pool_or_lava(u.ux, u.uy) + && (Wwalking || is_clinger(uptr) || (Flying && !Breathless)))) + goto skipfloor; + + if (feeding && metallivorous(uptr)) { + struct obj *gold; + struct trap *ttmp = t_at(u.ux, u.uy); + + if (ttmp && ttmp->tseen && ttmp->ttyp == BEAR_TRAP) { + boolean u_in_beartrap = (u.utrap && u.utraptype == TT_BEARTRAP); + + /* If not already stuck in the trap, perhaps there should + be a chance to becoming trapped? Probably not, because + then the trap would just get eaten on the _next_ turn... */ + Sprintf(qbuf, "There is a bear trap here (%s); eat it?", + u_in_beartrap ? "holding you" : "armed"); + if ((c = yn_function(qbuf, ynqchars, 'n', TRUE)) == 'y') { + struct obj *beartrap; + + deltrap(ttmp); + if (u_in_beartrap) + reset_utrap(TRUE); + beartrap = mksobj(BEARTRAP, TRUE, FALSE); + Sprintf(qbuf,"You only manage to %s the bear trap.", + u_in_beartrap ? "free yourself from" : "disarm"); + if (check_capacity(qbuf) && beartrap) { + obj_extract_self(beartrap); + dropy(beartrap); /* put it on the floor */ + return (struct obj *) 0; + } + return beartrap; + } else if (c == 'q') { + return (struct obj *) 0; + } + ++getobj_else; + } + if (levl[u.ux][u.uy].typ == IRONBARS) { + /* already verified that hero is metallivorous above */ + boolean nodig = (levl[u.ux][u.uy].wall_info & W_NONDIGGABLE) != 0; + + c = 'n'; + Strcpy(qbuf, "There are iron bars here"); + if (nodig || u.uhunger > 1500) { + pline("%s but you %s eat them.", qbuf, + nodig ? "cannot" : "are too full to"); + } else { + Strcat(qbuf, ((!gc.context.digging.chew + || gc.context.digging.pos.x != u.ux + || gc.context.digging.pos.y != u.uy + || !on_level(&gc.context.digging.level, &u.uz)) + ? "; eat them?" + : "; resume eating them?")); + c = yn_function(qbuf, ynqchars, 'n', TRUE); + } + if (c == 'y') + return (struct obj *) &cg.zeroobj; /* csst away 'const' */ + else if (c == 'q') + return (struct obj *) 0; + ++getobj_else; + } + if (uptr != &mons[PM_RUST_MONSTER] + && (gold = g_at(u.ux, u.uy)) != 0) { + if (gold->quan == 1L) + Sprintf(qbuf, "There is 1 gold piece here; eat it?"); + else + Sprintf(qbuf, "There are %ld gold pieces here; eat them?", + gold->quan); + if ((c = yn_function(qbuf, ynqchars, 'n', TRUE)) == 'y') { + return gold; + } else if (c == 'q') { + return (struct obj *) 0; + } + ++getobj_else; + } + } + + /* Is there some food (probably a heavy corpse) here on the ground? */ + for (otmp = gl.level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere) { + if (corpsecheck + ? (otmp->otyp == CORPSE + && (corpsecheck == 1 || tinnable(otmp))) + : feeding ? (otmp->oclass != COIN_CLASS && is_edible(otmp)) + : otmp->oclass == FOOD_CLASS) { + char qsfx[QBUFSZ]; + boolean one = (otmp->quan == 1L); + + /* if blind and without gloves, attempting to eat (or tin or + offer) a cockatrice corpse is fatal before asking whether + or not to use it; otherwise, 'm' followed by 'e' could + be used to locate cockatrice corpses without touching them */ + if (otmp->otyp == CORPSE && will_feel_cockatrice(otmp, FALSE)) { + feel_cockatrice(otmp, FALSE); + /* if life-saved (or poly'd into stone golem), terminate + attempt to eat off floor */ + return (struct obj *) 0; + } + /* "There is here; it?" or + "There are here; one?" */ + Sprintf(qbuf, "There %s ", otense(otmp, "are")); + Sprintf(qsfx, " here; %s %s?", verb, one ? "it" : "one"); + (void) safe_qbuf(qbuf, qbuf, qsfx, otmp, doname, ansimpleoname, + one ? something : (const char *) "things"); + if ((c = yn_function(qbuf, ynqchars, 'n', TRUE)) == 'y') + return otmp; + else if (c == 'q') + return (struct obj *) 0; + ++getobj_else; + } + } + + skipfloor: + /* We cannot use GETOBJ_PROMPT since we don't want a prompt in the case + where nothing edible is being carried. */ + if (feeding) { + otmp = getobj("eat", eat_ok, GETOBJ_NOFLAGS); + } else if (offering) { + otmp = getobj("sacrifice", offer_ok, GETOBJ_NOFLAGS); + } else if (corpsecheck == 2) { + otmp = getobj(verb, tin_ok, GETOBJ_NOFLAGS); + } else { + impossible("floorfood: unknown request (%s)", verb); + otmp = (struct obj *) 0; + } + if (otmp && corpsecheck && !(offering && otmp->oclass == AMULET_CLASS)) { + if (otmp->otyp != CORPSE || (corpsecheck == 2 && !tinnable(otmp))) { + You_cant("%s that!", verb); + otmp = (struct obj *) 0; + } + } + /* resetting 'getobj_else' here isn't essential; it will be cleared the + next time it needs to be used */ + getobj_else = 0; + return otmp; +} + +/* Side effects of vomiting */ +/* added nomul (MRS) - it makes sense, you're too busy being sick! */ +void +vomit(void) /* A good idea from David Neves */ +{ + boolean spewed = FALSE; + + if (cantvomit(gy.youmonst.data)) { + /* doesn't cure food poisoning; message assumes that we aren't + dealing with some esoteric body_part() */ + Your("jaw gapes convulsively."); + } else { + if (Sick && (u.usick_type & SICK_VOMITABLE) != 0) + make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE); + /* if not enough in stomach to actually vomit then dry heave; + vomiting_dialog() gives a vomit message when its countdown + reaches 0, but only if u.uhs < FAINTING (and !cantvomit()) */ + if (u.uhs >= FAINTING) + Your("%s heaves convulsively!", body_part(STOMACH)); + else + spewed = TRUE; + } + + /* nomul()/You_can_move_again used to be unconditional, which was + viable while eating but not for Vomiting countdown where hero might + be immobilized for some other reason at the time vomit() is called */ + if (gm.multi >= -2) { + nomul(-2); + gm.multi_reason = "vomiting"; + gn.nomovemsg = You_can_move_again; + } + + if (spewed) { + struct attack + *mattk = attacktype_fordmg(gy.youmonst.data, AT_BREA, AD_ACID); + + /* currently, only yellow dragons can breathe acid */ + if (mattk) { + You("breathe acid on yourself..."); /* [why?] */ + ubreatheu(mattk); + } + /* vomiting on an altar is, all things considered, rather impolite */ + if (IS_ALTAR(levl[u.ux][u.uy].typ)) + altar_wrath(u.ux, u.uy); + /* if poly'd into acidic form, stomach acid is stronger than normal */ + if (acidic(gy.youmonst.data)) { + /* TODO: if there's a web here, destroy that too (before ice) */ + if (is_ice(u.ux, u.uy)) + melt_ice(u.ux, u.uy, + "Your stomach acid melts straight through the ice!"); + } + } +} + +int +eaten_stat(int base, struct obj *obj) +{ + long uneaten_amt, full_amount; + + /* get full_amount first; obj_nutrition() might modify obj->oeaten */ + full_amount = (long) obj_nutrition(obj); + uneaten_amt = (long) obj->oeaten; + if (uneaten_amt > full_amount) { + impossible( + "partly eaten food (%ld) more nutritious than untouched food (%ld)", + uneaten_amt, full_amount); + uneaten_amt = full_amount; + } + + base = (int) (full_amount ? (long) base * uneaten_amt / full_amount : 0L); + return (base < 1) ? 1 : base; +} + +/* reduce obj's oeaten field, making sure it never hits or passes 0 */ +void +consume_oeaten(struct obj *obj, int amt) +{ + if (!obj_nutrition(obj)) { + char itembuf[40]; + int otyp = obj->otyp; + + if (otyp == CORPSE || otyp == EGG || otyp == TIN) { + Strcpy(itembuf, (otyp == CORPSE) ? "corpse" + : (otyp == EGG) ? "egg" + : (otyp == TIN) ? "tin" : "other?"); + Sprintf(eos(itembuf), " [%d]", obj->corpsenm); + } else { + Sprintf(itembuf, "%d", otyp); + } + impossible( + "oeaten: attempting to set 0 nutrition food (%s) partially eaten", + itembuf); + return; + } + + /* + * This is a hack to try to squelch several long standing mystery + * food bugs. A better solution would be to rewrite the entire + * victual handling mechanism from scratch using a less complex + * model. Alternatively, this routine could call done_eating() + * or food_disappears() but its callers would need revisions to + * cope with gc.context.victual.piece unexpectedly going away. + * + * Multi-turn eating operates by setting the food's oeaten field + * to its full nutritional value and then running a counter which + * independently keeps track of whether there is any food left. + * The oeaten field can reach exactly zero on the last turn, and + * the object isn't removed from inventory until the next turn + * when the "you finish eating" message gets delivered, so the + * food would be restored to the status of untouched during that + * interval. This resulted in unexpected encumbrance messages + * at the end of a meal (if near enough to a threshold) and would + * yield full food if there was an interruption on the critical + * turn. Also, there have been reports over the years of food + * becoming massively heavy or producing unlimited satiation; + * this would occur if reducing oeaten via subtraction attempted + * to drop it below 0 since its unsigned type would produce a + * huge positive value instead. So far, no one has figured out + * _why_ that inappropriate subtraction might sometimes happen. + */ + + if (amt > 0) { + /* bit shift to divide the remaining amount of food */ + obj->oeaten >>= amt; + } else { + /* simple decrement; value is negative so we actually add it */ + if ((int) obj->oeaten > -amt) + obj->oeaten += amt; + else + obj->oeaten = 0; + } + + /* mustn't let partly-eaten drop all the way to 0 or the item would + become restored to untouched; set to no bites left */ + if (obj->oeaten == 0) { + if (obj == gc.context.victual.piece) /* always true unless wishing */ + gc.context.victual.reqtime = gc.context.victual.usedtime; + obj->oeaten = 1; /* smallest possible positive value */ + } +} + +/* called when eatfood occupation has been interrupted, + or in the case of theft, is about to be interrupted */ +boolean +maybe_finished_meal(boolean stopping) +{ + /* in case consume_oeaten() has decided that the food is all gone */ + if (go.occupation == eatfood + && gc.context.victual.usedtime >= gc.context.victual.reqtime) { + if (stopping) + go.occupation = 0; /* for do_reset_eat */ + /* eatfood() calls done_eating() to use up gc.context.victual.piece */ + (void) eatfood(); + return TRUE; + } + return FALSE; +} + +/* called by revive(); sort of the opposite of maybe_finished_meal() */ +void +cant_finish_meal(struct obj *corpse) +{ + /* + * When a corpse gets resurrected, the makemon() for that might + * call stop_occupation(). If that happens, prevent it from using + * up the corpse via maybe_finished_meal() when there's not enough + * left for another bite. revive() needs continued access to the + * corpse and will delete it when done. + */ + if (go.occupation == eatfood && gc.context.victual.piece == corpse) { + /* normally performed by done_eating() */ + gc.context.victual = zero_victual; /* victual.piece = 0, .o_id = 0 */ + + if (!corpse->oeaten) + corpse->oeaten = 1; /* [see consume_oeaten()] */ + go.occupation = donull; /* any non-Null other than eatfood() */ + stop_occupation(); + newuhs(FALSE); + } +} + +/* Tin of to the rescue? Decide whether current occupation + is an attempt to eat a tin of something capable of saving hero's life. + We don't care about consumption of non-tinned food here because special + effects there take place on first bite rather than at end of occupation. + [Popeye the Sailor gets out of trouble by eating tins of spinach. :-] */ +boolean +Popeye(int threat) +{ + struct obj *otin; + int mndx; + + if (go.occupation != opentin) + return FALSE; + otin = gc.context.tin.tin; + /* make sure hero still has access to tin */ + if (!carried(otin) + && (!obj_here(otin, u.ux, u.uy) || !can_reach_floor(TRUE))) + return FALSE; + /* unknown tin is assumed to be helpful */ + if (!otin->known) + return TRUE; + /* known tin is helpful if it will stop life-threatening problem */ + mndx = otin->corpsenm; + switch (threat) { + /* note: not used; hunger code bypasses stop_occupation() when eating */ + case HUNGER: + return (boolean) (mndx != NON_PM || otin->spe == 1); + /* flesh from lizards and acidic critters stops petrification */ + case STONED: + return (boolean) (mndx >= LOW_PM + && (mndx == PM_LIZARD || acidic(&mons[mndx]))); + /* polymorph into a fiery monster */ + case SLIMED: + return (boolean) polyfodder(otin); + /* no tins can cure these (yet?) */ + case SICK: + case VOMITING: + break; + default: + break; + } + return FALSE; +} + +/* the hero has swallowed a monster whole as a purple worm or similar, and has + finished digesting its corpse (called via ga.afternmv) */ +int +Finish_digestion(void) +{ + if (gc.corpsenm_digested != NON_PM) { + cpostfx(gc.corpsenm_digested); + gc.corpsenm_digested = NON_PM; + } + return 0; +} + +/*eat.c*/