Update mdlib.c

szy_
pmje2o5iu 1 year ago
parent 02e7b55760
commit fb284cd612

@ -163,10 +163,10 @@ static struct win_information window_opts[] = {
static int count_and_validate_soundlibopts(void);
struct soundlib_information {
enum soundlib_ids id;
const char *const text_id;
const char *const Url;
boolean valid;
enum soundlib_ids id; // The ID of the sound library
const char *const text_id; // The ID of the text associated with the sound library
const char *const Url; // A URL to the sound library's homepage or download link
boolean valid; // Whether or not the sound library is valid (i.e., exists and is properly configured)
};
/*
@ -959,14 +959,14 @@ case_insensitive_comp(const char *s1, const char *s2)
void
runtime_info_init(void)
{
if (!done_runtime_opt_init_once) {
done_runtime_opt_init_once = 1;
build_savebones_compat_string();
if (!done_runtime_opt_init_once) { // Check if runtime info has already been initialized
done_runtime_opt_init_once = 1; // Mark that runtime info has been initialized
build_savebones_compat_string(); // Build a string for save file compatibility
/* construct the current version number */
make_version();
make_version();// Constructs the version number of the game
populate_nomakedefs(&version); /* date.c */
idxopttext = 0;
build_options();
idxopttext = 0;// Set the index of option text to 0
build_options(); // Construct the game options
}
}

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