-- NetHack Rogue Rog-loca.lua $NHDT-Date: 1652196012 2022/05/10 15:20:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ -- Copyright (c) 1992 by Dean Luick -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); -- 1 2 3 4 5 6 7 --123456789012345678901234567890123456789012345678901234567890123456789012345 des.map([[ ---------------------------------------------------- -------- ---.................................................- --.....| ---...--------........-------.......................--- ---...| ---.....- ---......- ---..................---- --.-- ---.....---- -------- --..................-- --..| ---...----- ----.----.....----.....--- --..|| ----..---- -----..--- |...--- |.......--- --...| |...--- ----....--- |.--- |.........-- --...|| |...- ----.....--- ---- |..........---....| |...---- ----......--- | |...|.......-....|| |......----- ---.........- | -----...|............| |..........----- ----...........--- -------......||...........|| |..............-----................--- |............|||..........| |------...............................--- |...........|| |.........|| |.....|..............------.............-----..........|| ||........| |.....|.............-- ---.........................|| |.......|| |.....|.............- ---.....................--| ||......| |-S----------.......---- --.................---- |.....|| |...........|..........--------..............----- ||....| |...........|............................----- |....| ------------------------------------------ ------ ]]); -- Dungeon Description des.region(selection.area(00,00,75,20), "lit") -- Doors --DOOR:locked|closed|open,(xx,yy) -- Stairs des.stair("up") des.stair("down") -- Non diggable walls des.non_diggable(selection.area(00,00,75,20)) -- Objects des.object({ id = "scroll of teleportation", x=11, y=18, buc="cursed", spe=0 }) des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ id = "leprechaun", peaceful=0 }) des.monster({ class = "l", peaceful=0 }) des.monster({ id = "guardian naga", peaceful=0 }) des.monster({ id = "guardian naga", peaceful=0 }) des.monster({ id = "guardian naga", peaceful=0 }) des.monster({ id = "guardian naga", peaceful=0 }) des.monster({ id = "guardian naga", peaceful=0 }) des.monster({ id = "guardian naga", peaceful=0 }) des.monster({ id = "guardian naga", peaceful=0 }) des.monster({ class = "N", peaceful=0 }) des.monster({ class = "N", peaceful=0 }) des.monster({ class = "N", peaceful=0 }) des.monster({ id = "chameleon", peaceful=0 }) des.monster({ id = "chameleon", peaceful=0 }) des.monster({ id = "chameleon", peaceful=0 }) des.monster({ id = "chameleon", peaceful=0 }) des.monster({ id = "chameleon", peaceful=0 })