-- NetHack Knight Kni-goal.lua $NHDT-Date: 1652196005 2022/05/10 15:20:05 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991,92 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ ....PPPP..PPP.. .PPPPP...PP.. .......... ................................. ..PPPPP...P.. ........... ................................... ..PPP....... ........... ...................................... ...PPP....... ......... ............... ..................... ........... ............ ............ ...................... ............ ............. ....... ..................... .............................. ......................... ............................... .................................. ............................. .................................... ......... ...................................................... .....PP... ..................................................... .....PPP.... .................................................... ......PPP.... .............. .................................... .......PPP.... ............. ..................................... ........PP... ............ ...................................... ...PPP........ .......... .................................. ..PPPPP........ .......... .............................. ....PPPPP...... ......... .......................... .......PPPP... ]]); -- Dungeon Description des.region(selection.area(00,00,14,19), "lit") des.region(selection.area(15,00,75,19), "unlit") -- Stairs des.stair("up", 03,08) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Objects des.object({ id = "mirror", x=50,y=06, buc="blessed", spe=0, name="The Magic Mirror of Merlin" }) des.object({ coord = { 33, 01 } }) des.object({ coord = { 33, 02 } }) des.object({ coord = { 33, 03 } }) des.object({ coord = { 33, 04 } }) des.object({ coord = { 33, 05 } }) des.object({ coord = { 34, 01 } }) des.object({ coord = { 34, 02 } }) des.object({ coord = { 34, 03 } }) des.object({ coord = { 34, 04 } }) des.object({ coord = { 34, 05 } }) des.object({ coord = { 35, 01 } }) des.object({ coord = { 35, 02 } }) des.object({ coord = { 35, 03 } }) des.object({ coord = { 35, 04 } }) des.object({ coord = { 35, 05 } }) des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap("spiked pit",13,07) des.trap("spiked pit",12,08) des.trap("spiked pit",12,09) des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster({ id = "Ixoth", x=50, y=06, peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ id = "quasit", peaceful=0 }) des.monster({ class = "i", peaceful=0 }) des.monster({ class = "i", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ id = "ochre jelly", peaceful=0 }) des.monster({ class = "j", peaceful=0 })